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Constants ¶
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Variables ¶
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var Commands = map[string]Command{ "check": &CheckCommand{}, "pin": &PinCommand{}, "unpin": &UnpinCommand{}, "update": &UpdateCommand{}, "upgrade": &UpgradeCommand{}, }
Commands is the main list of all commands.
Functions ¶
Types ¶
type CheckCommand ¶ added in v0.1.2
type CheckCommand struct {
// contains filtered or unexported fields
}
func (*CheckCommand) Desc ¶ added in v0.1.2
func (c *CheckCommand) Desc() string
func (*CheckCommand) Flags ¶ added in v0.1.2
func (c *CheckCommand) Flags() *flag.FlagSet
type PinCommand ¶
type PinCommand struct {
// contains filtered or unexported fields
}
func (*PinCommand) Desc ¶
func (c *PinCommand) Desc() string
func (*PinCommand) Flags ¶
func (c *PinCommand) Flags() *flag.FlagSet
type UnpinCommand ¶
type UnpinCommand struct {
// contains filtered or unexported fields
}
func (*UnpinCommand) Desc ¶
func (c *UnpinCommand) Desc() string
func (*UnpinCommand) Flags ¶
func (c *UnpinCommand) Flags() *flag.FlagSet
type UpdateCommand ¶
type UpdateCommand struct {
PinCommand
}
func (*UpdateCommand) Desc ¶
func (c *UpdateCommand) Desc() string
func (*UpdateCommand) Flags ¶
func (c *UpdateCommand) Flags() *flag.FlagSet
type UpgradeCommand ¶ added in v0.7.0
type UpgradeCommand struct {
// contains filtered or unexported fields
}
func (*UpgradeCommand) Desc ¶ added in v0.7.0
func (c *UpgradeCommand) Desc() string
func (*UpgradeCommand) Flags ¶ added in v0.7.0
func (c *UpgradeCommand) Flags() *flag.FlagSet
Source Files ¶
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