Documentation ¶
Index ¶
- Constants
- Variables
- func NewClientCodec(conn io.ReadWriteCloser) rpc.ClientCodec
- func NewCoreScheduler(srv *Server, snap *state.StateSnapshot) scheduler.Scheduler
- func NewFSM(evalBroker *EvalBroker, logOutput io.Writer) (*nomadFSM, error)
- func NewServerCodec(conn io.ReadWriteCloser) rpc.ServerCodec
- func RuntimeStats() map[string]string
- type Alloc
- type BrokerStats
- type Config
- type Conn
- type ConnPool
- type CoreScheduler
- type Eval
- func (e *Eval) Ack(args *structs.EvalAckRequest, reply *structs.GenericResponse) error
- func (e *Eval) Allocations(args *structs.EvalSpecificRequest, reply *structs.EvalAllocationsResponse) error
- func (e *Eval) Create(args *structs.EvalUpdateRequest, reply *structs.GenericResponse) error
- func (e *Eval) Dequeue(args *structs.EvalDequeueRequest, reply *structs.EvalDequeueResponse) error
- func (e *Eval) GetEval(args *structs.EvalSpecificRequest, reply *structs.SingleEvalResponse) error
- func (e *Eval) List(args *structs.EvalListRequest, reply *structs.EvalListResponse) error
- func (e *Eval) Nack(args *structs.EvalAckRequest, reply *structs.GenericResponse) error
- func (e *Eval) Reap(args *structs.EvalDeleteRequest, reply *structs.GenericResponse) error
- func (e *Eval) Update(args *structs.EvalUpdateRequest, reply *structs.GenericResponse) error
- type EvalBroker
- func (b *EvalBroker) Ack(evalID, token string) error
- func (b *EvalBroker) Dequeue(schedulers []string, timeout time.Duration) (*structs.Evaluation, string, error)
- func (b *EvalBroker) EmitStats(period time.Duration, stopCh chan struct{})
- func (b *EvalBroker) Enabled() bool
- func (b *EvalBroker) Enqueue(eval *structs.Evaluation) error
- func (b *EvalBroker) Flush()
- func (b *EvalBroker) Nack(evalID, token string) error
- func (b *EvalBroker) Outstanding(evalID string) (string, bool)
- func (b *EvalBroker) OutstandingReset(evalID, token string) error
- func (b *EvalBroker) SetEnabled(enabled bool)
- func (b *EvalBroker) Stats() *BrokerStats
- type Job
- func (j *Job) Allocations(args *structs.JobSpecificRequest, reply *structs.JobAllocationsResponse) error
- func (j *Job) Deregister(args *structs.JobDeregisterRequest, reply *structs.JobDeregisterResponse) error
- func (j *Job) Evaluate(args *structs.JobEvaluateRequest, reply *structs.JobRegisterResponse) error
- func (j *Job) Evaluations(args *structs.JobSpecificRequest, reply *structs.JobEvaluationsResponse) error
- func (j *Job) GetJob(args *structs.JobSpecificRequest, reply *structs.SingleJobResponse) error
- func (j *Job) List(args *structs.JobListRequest, reply *structs.JobListResponse) error
- func (j *Job) Register(args *structs.JobRegisterRequest, reply *structs.JobRegisterResponse) error
- type Node
- func (n *Node) Deregister(args *structs.NodeDeregisterRequest, reply *structs.NodeUpdateResponse) error
- func (n *Node) Evaluate(args *structs.NodeEvaluateRequest, reply *structs.NodeUpdateResponse) error
- func (n *Node) GetAllocs(args *structs.NodeSpecificRequest, reply *structs.NodeAllocsResponse) error
- func (n *Node) GetNode(args *structs.NodeSpecificRequest, reply *structs.SingleNodeResponse) error
- func (n *Node) List(args *structs.NodeListRequest, reply *structs.NodeListResponse) error
- func (n *Node) Register(args *structs.NodeRegisterRequest, reply *structs.NodeUpdateResponse) error
- func (n *Node) UpdateAlloc(args *structs.AllocUpdateRequest, reply *structs.GenericResponse) error
- func (n *Node) UpdateDrain(args *structs.NodeUpdateDrainRequest, reply *structs.NodeDrainUpdateResponse) error
- func (n *Node) UpdateStatus(args *structs.NodeUpdateStatusRequest, reply *structs.NodeUpdateResponse) error
- type PendingEvaluations
- type PendingPlans
- type Plan
- type PlanFuture
- type PlanQueue
- func (q *PlanQueue) Dequeue(timeout time.Duration) (*pendingPlan, error)
- func (q *PlanQueue) EmitStats(period time.Duration, stopCh chan struct{})
- func (q *PlanQueue) Enabled() bool
- func (q *PlanQueue) Enqueue(plan *structs.Plan) (PlanFuture, error)
- func (q *PlanQueue) Flush()
- func (q *PlanQueue) SetEnabled(enabled bool)
- func (q *PlanQueue) Stats() *QueueStats
- type QueueStats
- type RPCType
- type RaftLayer
- type Region
- type SchedulerStats
- type Server
- func (s *Server) Encrypted() bool
- func (s *Server) IsLeader() bool
- func (s *Server) IsShutdown() bool
- func (s *Server) Join(addrs []string) (int, error)
- func (s *Server) KeyManager() *serf.KeyManager
- func (s *Server) Leave() error
- func (c *Server) LocalMember() serf.Member
- func (s *Server) Members() []serf.Member
- func (s *Server) RPC(method string, args interface{}, reply interface{}) error
- func (s *Server) Regions() []string
- func (s *Server) RemoveFailedNode(node string) error
- func (s *Server) Shutdown() error
- func (s *Server) State() *state.StateStore
- func (s *Server) Stats() map[string]map[string]string
- type SnapshotType
- type Status
- func (s *Status) Leader(args *structs.GenericRequest, reply *string) error
- func (s *Status) Peers(args *structs.GenericRequest, reply *[]string) error
- func (s *Status) Ping(args struct{}, reply *struct{}) error
- func (s *Status) Version(args *structs.GenericRequest, reply *structs.VersionResponse) error
- type StreamClient
- type TimeTable
- type TimeTableEntry
- type Worker
Constants ¶
const ( DefaultRegion = "global" DefaultDC = "dc1" DefaultSerfPort = 4648 )
const ( ProtocolVersionMin uint8 = 1 ProtocolVersionMax = 1 )
These are the protocol versions that Nomad can understand
const ( // DefaultDequeueTimeout is used if no dequeue timeout is provided DefaultDequeueTimeout = time.Second )
const ( // StatusReap is used to update the status of a node if we // are handling a EventMemberReap StatusReap = serf.MemberStatus(-1) )
Variables ¶
var ( // ErrNotOutstanding is returned if an evaluation is not outstanding ErrNotOutstanding = errors.New("evaluation is not outstanding") // ErrTokenMismatch is the outstanding eval has a different token ErrTokenMismatch = errors.New("evaluation token does not match") // ErrNackTimeoutReached is returned if an expired evaluation is reset ErrNackTimeoutReached = errors.New("evaluation nack timeout reached") )
var (
DefaultRPCAddr = &net.TCPAddr{IP: net.ParseIP("127.0.0.1"), Port: 4647}
)
Functions ¶
func NewClientCodec ¶ added in v0.2.0
func NewClientCodec(conn io.ReadWriteCloser) rpc.ClientCodec
NewClientCodec returns a new rpc.ClientCodec to be used to make RPC calls to the Nomad Server.
func NewCoreScheduler ¶
func NewCoreScheduler(srv *Server, snap *state.StateSnapshot) scheduler.Scheduler
NewCoreScheduler is used to return a new system scheduler instance
func NewFSM ¶
func NewFSM(evalBroker *EvalBroker, logOutput io.Writer) (*nomadFSM, error)
NewFSMPath is used to construct a new FSM with a blank state
func NewServerCodec ¶ added in v0.2.0
func NewServerCodec(conn io.ReadWriteCloser) rpc.ServerCodec
NewServerCodec returns a new rpc.ServerCodec to be used by the Nomad Server to handle rpcs.
func RuntimeStats ¶
RuntimeStats is used to return various runtime information
Types ¶
type Alloc ¶
type Alloc struct {
// contains filtered or unexported fields
}
Alloc endpoint is used for manipulating allocations
func (*Alloc) GetAlloc ¶
func (a *Alloc) GetAlloc(args *structs.AllocSpecificRequest, reply *structs.SingleAllocResponse) error
GetAlloc is used to lookup a particular allocation
func (*Alloc) List ¶
func (a *Alloc) List(args *structs.AllocListRequest, reply *structs.AllocListResponse) error
List is used to list the allocations in the system
type BrokerStats ¶
type BrokerStats struct { TotalReady int TotalUnacked int TotalBlocked int TotalWaiting int ByScheduler map[string]*SchedulerStats }
BrokerStats returns all the stats about the broker
type Config ¶
type Config struct { // Bootstrap mode is used to bring up the first Consul server. // It is required so that it can elect a leader without any // other nodes being present Bootstrap bool // BootstrapExpect mode is used to automatically bring up a collection of // Consul servers. This can be used to automatically bring up a collection // of nodes. BootstrapExpect int // DataDir is the directory to store our state in DataDir string // DevMode is used for development purposes only and limits the // use of persistence or state. DevMode bool // DevDisableBootstrap is used to disable bootstrap mode while // in DevMode. This is largely used for testing. DevDisableBootstrap bool // LogOutput is the location to write logs to. If this is not set, // logs will go to stderr. LogOutput io.Writer // ProtocolVersion is the protocol version to speak. This must be between // ProtocolVersionMin and ProtocolVersionMax. ProtocolVersion uint8 // RPCAddr is the RPC address used by Nomad. This should be reachable // by the other servers and clients RPCAddr *net.TCPAddr // RPCAdvertise is the address that is advertised to other nodes for // the RPC endpoint. This can differ from the RPC address, if for example // the RPCAddr is unspecified "0.0.0.0:4646", but this address must be // reachable RPCAdvertise *net.TCPAddr // RaftConfig is the configuration used for Raft in the local DC RaftConfig *raft.Config // RaftTimeout is applied to any network traffic for raft. Defaults to 10s. RaftTimeout time.Duration // RequireTLS ensures that all RPC traffic is protected with TLS RequireTLS bool // SerfConfig is the configuration for the serf cluster SerfConfig *serf.Config // Node name is the name we use to advertise. Defaults to hostname. NodeName string // Region is the region this Nomad server belongs to. Region string // Datacenter is the datacenter this Nomad server belongs to. Datacenter string // Build is a string that is gossiped around, and can be used to help // operators track which versions are actively deployed Build string // NumSchedulers is the number of scheduler thread that are run. // This can be as many as one per core, or zero to disable this server // from doing any scheduling work. NumSchedulers int // EnabledSchedulers controls the set of sub-schedulers that are // enabled for this server to handle. This will restrict the evaluations // that the workers dequeue for processing. EnabledSchedulers []string // ReconcileInterval controls how often we reconcile the strongly // consistent store with the Serf info. This is used to handle nodes // that are force removed, as well as intermittent unavailability during // leader election. ReconcileInterval time.Duration // EvalGCInterval is how often we dispatch a job to GC evaluations EvalGCInterval time.Duration // EvalGCThreshold is how "old" an evaluation must be to be eligible // for GC. This gives users some time to debug a failed evaluation. EvalGCThreshold time.Duration // NodeGCInterval is how often we dispatch a job to GC failed nodes. NodeGCInterval time.Duration // NodeGCThreshold is how "old" a nodemust be to be eligible // for GC. This gives users some time to view and debug a failed nodes. NodeGCThreshold time.Duration // EvalNackTimeout controls how long we allow a sub-scheduler to // work on an evaluation before we consider it failed and Nack it. // This allows that evaluation to be handed to another sub-scheduler // to work on. Defaults to 60 seconds. This should be long enough that // no evaluation hits it unless the sub-scheduler has failed. EvalNackTimeout time.Duration // EvalDeliveryLimit is the limit of attempts we make to deliver and // process an evaluation. This is used so that an eval that will never // complete eventually fails out of the system. EvalDeliveryLimit int // MinHeartbeatTTL is the minimum time between heartbeats. // This is used as a floor to prevent excessive updates. MinHeartbeatTTL time.Duration // MaxHeartbeatsPerSecond is the maximum target rate of heartbeats // being processed per second. This allows the TTL to be increased // to meet the target rate. MaxHeartbeatsPerSecond float64 // HeartbeatGrace is the additional time given as a grace period // beyond the TTL to account for network and processing delays // as well as clock skew. HeartbeatGrace time.Duration // FailoverHeartbeatTTL is the TTL applied to heartbeats after // a new leader is elected, since we no longer know the status // of all the heartbeats. FailoverHeartbeatTTL time.Duration }
Config is used to parameterize the server
func (*Config) CheckVersion ¶
CheckVersion is used to check if the ProtocolVersion is valid
type Conn ¶
type Conn struct {
// contains filtered or unexported fields
}
Conn is a pooled connection to a Nomad server
type ConnPool ¶
ConnPool is used to maintain a connection pool to other Nomad servers. This is used to reduce the latency of RPC requests between servers. It is only used to pool connections in the rpcNomad mode. Raft connections are pooled separately.
func NewPool ¶
func NewPool(logOutput io.Writer, maxTime time.Duration, maxStreams int, tlsWrap tlsutil.DCWrapper) *ConnPool
NewPool is used to make a new connection pool Maintain at most one connection per host, for up to maxTime. Set maxTime to 0 to disable reaping. maxStreams is used to control the number of idle streams allowed. If TLS settings are provided outgoing connections use TLS.
type CoreScheduler ¶
type CoreScheduler struct {
// contains filtered or unexported fields
}
CoreScheduler is a special "scheduler" that is registered as "_core". It is used to run various administrative work across the cluster.
func (*CoreScheduler) Process ¶
func (s *CoreScheduler) Process(eval *structs.Evaluation) error
Process is used to implement the scheduler.Scheduler interface
type Eval ¶
type Eval struct {
// contains filtered or unexported fields
}
Eval endpoint is used for eval interactions
func (*Eval) Ack ¶
func (e *Eval) Ack(args *structs.EvalAckRequest, reply *structs.GenericResponse) error
Ack is used to acknowledge completion of a dequeued evaluation
func (*Eval) Allocations ¶
func (e *Eval) Allocations(args *structs.EvalSpecificRequest, reply *structs.EvalAllocationsResponse) error
Allocations is used to list the allocations for an evaluation
func (*Eval) Create ¶
func (e *Eval) Create(args *structs.EvalUpdateRequest, reply *structs.GenericResponse) error
Create is used to make a new evaluation
func (*Eval) Dequeue ¶
func (e *Eval) Dequeue(args *structs.EvalDequeueRequest, reply *structs.EvalDequeueResponse) error
Dequeue is used to dequeue a pending evaluation
func (*Eval) GetEval ¶
func (e *Eval) GetEval(args *structs.EvalSpecificRequest, reply *structs.SingleEvalResponse) error
GetEval is used to request information about a specific evaluation
func (*Eval) List ¶
func (e *Eval) List(args *structs.EvalListRequest, reply *structs.EvalListResponse) error
List is used to get a list of the evaluations in the system
func (*Eval) Nack ¶
func (e *Eval) Nack(args *structs.EvalAckRequest, reply *structs.GenericResponse) error
NAck is used to negative acknowledge completion of a dequeued evaluation
func (*Eval) Reap ¶
func (e *Eval) Reap(args *structs.EvalDeleteRequest, reply *structs.GenericResponse) error
Reap is used to cleanup dead evaluations and allocations
func (*Eval) Update ¶
func (e *Eval) Update(args *structs.EvalUpdateRequest, reply *structs.GenericResponse) error
Update is used to perform an update of an Eval if it is outstanding.
type EvalBroker ¶
type EvalBroker struct {
// contains filtered or unexported fields
}
EvalBroker is used to manage brokering of evaluations. When an evaluation is created, due to a change in a job specification or a node, we put it into the broker. The broker sorts by evaluations by priority and scheduler type. This allows us to dequeue the highest priority work first, while also allowing sub-schedulers to only dequeue work they know how to handle. The broker is designed to be entirely in-memory and is managed by the leader node.
The broker must provide at-least-once delivery semantics. It relies on explicit Ack/Nack messages to handle this. If a delivery is not Ack'd in a sufficient time span, it will be assumed Nack'd.
func NewEvalBroker ¶
func NewEvalBroker(timeout time.Duration, deliveryLimit int) (*EvalBroker, error)
NewEvalBroker creates a new evaluation broker. This is parameterized with the timeout used for messages that are not acknowledged before we assume a Nack and attempt to redeliver as well as the deliveryLimit which prevents a failing eval from being endlessly delivered.
func (*EvalBroker) Ack ¶
func (b *EvalBroker) Ack(evalID, token string) error
Ack is used to positively acknowledge handling an evaluation
func (*EvalBroker) Dequeue ¶
func (b *EvalBroker) Dequeue(schedulers []string, timeout time.Duration) (*structs.Evaluation, string, error)
Dequeue is used to perform a blocking dequeue
func (*EvalBroker) EmitStats ¶
func (b *EvalBroker) EmitStats(period time.Duration, stopCh chan struct{})
EmitStats is used to export metrics about the broker while enabled
func (*EvalBroker) Enabled ¶
func (b *EvalBroker) Enabled() bool
Enabled is used to check if the broker is enabled.
func (*EvalBroker) Enqueue ¶
func (b *EvalBroker) Enqueue(eval *structs.Evaluation) error
Enqueue is used to enqueue an evaluation
func (*EvalBroker) Flush ¶
func (b *EvalBroker) Flush()
Flush is used to clear the state of the broker
func (*EvalBroker) Nack ¶
func (b *EvalBroker) Nack(evalID, token string) error
Nack is used to negatively acknowledge handling an evaluation
func (*EvalBroker) Outstanding ¶
func (b *EvalBroker) Outstanding(evalID string) (string, bool)
Outstanding checks if an EvalID has been delivered but not acknowledged and returns the associated token for the evaluation.
func (*EvalBroker) OutstandingReset ¶ added in v0.2.0
func (b *EvalBroker) OutstandingReset(evalID, token string) error
OutstandingReset resets the Nack timer for the EvalID if the token matches and the eval is outstanding
func (*EvalBroker) SetEnabled ¶
func (b *EvalBroker) SetEnabled(enabled bool)
SetEnabled is used to control if the broker is enabled. The broker should only be enabled on the active leader.
func (*EvalBroker) Stats ¶
func (b *EvalBroker) Stats() *BrokerStats
Stats is used to query the state of the broker
type Job ¶
type Job struct {
// contains filtered or unexported fields
}
Job endpoint is used for job interactions
func (*Job) Allocations ¶
func (j *Job) Allocations(args *structs.JobSpecificRequest, reply *structs.JobAllocationsResponse) error
Allocations is used to list the allocations for a job
func (*Job) Deregister ¶
func (j *Job) Deregister(args *structs.JobDeregisterRequest, reply *structs.JobDeregisterResponse) error
Deregister is used to remove a job the cluster.
func (*Job) Evaluate ¶
func (j *Job) Evaluate(args *structs.JobEvaluateRequest, reply *structs.JobRegisterResponse) error
Evaluate is used to force a job for re-evaluation
func (*Job) Evaluations ¶
func (j *Job) Evaluations(args *structs.JobSpecificRequest, reply *structs.JobEvaluationsResponse) error
Evaluations is used to list the evaluations for a job
func (*Job) GetJob ¶
func (j *Job) GetJob(args *structs.JobSpecificRequest, reply *structs.SingleJobResponse) error
GetJob is used to request information about a specific job
func (*Job) List ¶
func (j *Job) List(args *structs.JobListRequest, reply *structs.JobListResponse) error
List is used to list the jobs registered in the system
func (*Job) Register ¶
func (j *Job) Register(args *structs.JobRegisterRequest, reply *structs.JobRegisterResponse) error
Register is used to upsert a job for scheduling
type Node ¶
type Node struct {
// contains filtered or unexported fields
}
Node endpoint is used for client interactions
func (*Node) Deregister ¶
func (n *Node) Deregister(args *structs.NodeDeregisterRequest, reply *structs.NodeUpdateResponse) error
Deregister is used to remove a client from the client. If a client should just be made unavailable for scheduling, a status update is prefered.
func (*Node) Evaluate ¶
func (n *Node) Evaluate(args *structs.NodeEvaluateRequest, reply *structs.NodeUpdateResponse) error
Evaluate is used to force a re-evaluation of the node
func (*Node) GetAllocs ¶
func (n *Node) GetAllocs(args *structs.NodeSpecificRequest, reply *structs.NodeAllocsResponse) error
GetAllocs is used to request allocations for a specific node
func (*Node) GetNode ¶
func (n *Node) GetNode(args *structs.NodeSpecificRequest, reply *structs.SingleNodeResponse) error
GetNode is used to request information about a specific node
func (*Node) List ¶
func (n *Node) List(args *structs.NodeListRequest, reply *structs.NodeListResponse) error
List is used to list the available nodes
func (*Node) Register ¶
func (n *Node) Register(args *structs.NodeRegisterRequest, reply *structs.NodeUpdateResponse) error
Register is used to upsert a client that is available for scheduling
func (*Node) UpdateAlloc ¶
func (n *Node) UpdateAlloc(args *structs.AllocUpdateRequest, reply *structs.GenericResponse) error
UpdateAlloc is used to update the client status of an allocation
func (*Node) UpdateDrain ¶
func (n *Node) UpdateDrain(args *structs.NodeUpdateDrainRequest, reply *structs.NodeDrainUpdateResponse) error
UpdateDrain is used to update the drain mode of a client node
func (*Node) UpdateStatus ¶
func (n *Node) UpdateStatus(args *structs.NodeUpdateStatusRequest, reply *structs.NodeUpdateResponse) error
UpdateStatus is used to update the status of a client node
type PendingEvaluations ¶
type PendingEvaluations []*structs.Evaluation
PendingEvaluations is a list of waiting evaluations. We implement the container/heap interface so that this is a priority queue
func (PendingEvaluations) Len ¶
func (p PendingEvaluations) Len() int
Len is for the sorting interface
func (PendingEvaluations) Less ¶
func (p PendingEvaluations) Less(i, j int) bool
Less is for the sorting interface. We flip the check so that the "min" in the min-heap is the element with the highest priority
func (PendingEvaluations) Peek ¶
func (p PendingEvaluations) Peek() *structs.Evaluation
Peek is used to peek at the next element that would be popped
func (*PendingEvaluations) Pop ¶
func (p *PendingEvaluations) Pop() interface{}
Pop is used to remove an evaluation from the slice
func (*PendingEvaluations) Push ¶
func (p *PendingEvaluations) Push(e interface{})
Push is used to add a new evalution to the slice
func (PendingEvaluations) Swap ¶
func (p PendingEvaluations) Swap(i, j int)
Swap is for the sorting interface
type PendingPlans ¶
type PendingPlans []*pendingPlan
PendingPlans is a list of waiting plans. We implement the container/heap interface so that this is a priority queue
func (PendingPlans) Less ¶
func (p PendingPlans) Less(i, j int) bool
Less is for the sorting interface. We flip the check so that the "min" in the min-heap is the element with the highest priority. For the same priority, we use the enqueue time of the evaluation to give a FIFO ordering.
func (PendingPlans) Peek ¶
func (p PendingPlans) Peek() *pendingPlan
Peek is used to peek at the next element that would be popped
func (*PendingPlans) Pop ¶
func (p *PendingPlans) Pop() interface{}
Pop is used to remove an evaluation from the slice
func (*PendingPlans) Push ¶
func (p *PendingPlans) Push(e interface{})
Push is used to add a new evalution to the slice
type Plan ¶
type Plan struct {
// contains filtered or unexported fields
}
Plan endpoint is used for plan interactions
func (*Plan) Submit ¶
func (p *Plan) Submit(args *structs.PlanRequest, reply *structs.PlanResponse) error
Submit is used to submit a plan to the leader
type PlanFuture ¶
type PlanFuture interface {
Wait() (*structs.PlanResult, error)
}
PlanFuture is used to return a future for an enqueue
type PlanQueue ¶
type PlanQueue struct {
// contains filtered or unexported fields
}
PlanQueue is used to submit commit plans for task allocations to the current leader. The leader verifies that resources are not over-committed and commits to Raft. This allows sub-schedulers to be optimistically concurrent. In the case of an overcommit, the plan may be partially applied if allowed, or completely rejected (gang commit).
func NewPlanQueue ¶
NewPlanQueue is used to construct and return a new plan queue
func (*PlanQueue) Enqueue ¶
func (q *PlanQueue) Enqueue(plan *structs.Plan) (PlanFuture, error)
Enqueue is used to enqueue a plan
func (*PlanQueue) Flush ¶
func (q *PlanQueue) Flush()
Flush is used to reset the state of the plan queue
func (*PlanQueue) SetEnabled ¶
SetEnabled is used to control if the queue is enabled. The queue should only be enabled on the active leader.
func (*PlanQueue) Stats ¶
func (q *PlanQueue) Stats() *QueueStats
Stats is used to query the state of the queue
type QueueStats ¶
type QueueStats struct {
Depth int
}
QueueStats returns all the stats about the plan queue
type RaftLayer ¶
type RaftLayer struct {
// contains filtered or unexported fields
}
RaftLayer implements the raft.StreamLayer interface, so that we can use a single RPC layer for Raft and Nomad
func NewRaftLayer ¶
NewRaftLayer is used to initialize a new RaftLayer which can be used as a StreamLayer for Raft. If a tlsConfig is provided, then the connection will use TLS.
func (*RaftLayer) Accept ¶
Accept is used to return connection which are dialed to be used with the Raft layer
type Region ¶ added in v0.2.1
type Region struct {
// contains filtered or unexported fields
}
Region is used to query and list the known regions
type SchedulerStats ¶
SchedulerStats returns the stats per scheduler
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
Server is Nomad server which manages the job queues, schedulers, and notification bus for agents.
func NewServer ¶
NewServer is used to construct a new Nomad server from the configuration, potentially returning an error
func (*Server) IsShutdown ¶
IsShutdown checks if the server is shutdown
func (*Server) Join ¶
Join is used to have Nomad join the gossip ring The target address should be another node listening on the Serf address
func (*Server) KeyManager ¶
func (s *Server) KeyManager() *serf.KeyManager
KeyManager returns the Serf keyring manager
func (*Server) LocalMember ¶
LocalMember is used to return the local node
func (*Server) RemoveFailedNode ¶
RemoveFailedNode is used to remove a failed node from the cluster
func (*Server) State ¶
func (s *Server) State() *state.StateStore
State returns the underlying state store. This should *not* be used to modify state directly.
type SnapshotType ¶
type SnapshotType byte
SnapshotType is prefixed to a record in the FSM snapshot so that we can determine the type for restore
const ( NodeSnapshot SnapshotType = iota JobSnapshot IndexSnapshot EvalSnapshot AllocSnapshot TimeTableSnapshot )
type Status ¶
type Status struct {
// contains filtered or unexported fields
}
Status endpoint is used to check on server status
func (*Status) Leader ¶
func (s *Status) Leader(args *structs.GenericRequest, reply *string) error
Leader is used to get the address of the leader
func (*Status) Peers ¶
func (s *Status) Peers(args *structs.GenericRequest, reply *[]string) error
Peers is used to get all the Raft peers
func (*Status) Version ¶
func (s *Status) Version(args *structs.GenericRequest, reply *structs.VersionResponse) error
Version is used to allow clients to determine the capabilities of the server
type StreamClient ¶
type StreamClient struct {
// contains filtered or unexported fields
}
streamClient is used to wrap a stream with an RPC client
func (*StreamClient) Close ¶
func (sc *StreamClient) Close()
type TimeTable ¶
type TimeTable struct {
// contains filtered or unexported fields
}
TimeTable is used to associate a Raft index with a timestamp. This is used so that we can quickly go from a timestamp to an index or visa versa.
func NewTimeTable ¶
NewTimeTable creates a new time table which stores entries at a given granularity for a maximum limit. The storage space required is (limit/granularity)
func (*TimeTable) Deserialize ¶
Deserialize is used to deserialize the time table and restore the state
func (*TimeTable) NearestIndex ¶
NearestIndex returns the nearest index older than the given time
func (*TimeTable) NearestTime ¶
NearestTime returns the nearest time older than the given index
type TimeTableEntry ¶
TimeTableEntry is used to track a time and index
type Worker ¶
type Worker struct {
// contains filtered or unexported fields
}
Worker is a single threaded scheduling worker. There may be multiple running per server (leader or follower). They are responsible for dequeuing pending evaluations, invoking schedulers, plan submission and the lifecycle around making task allocations. They bridge the business logic of the scheduler with the plumbing required to make it all work.
func (*Worker) CreateEval ¶
func (w *Worker) CreateEval(eval *structs.Evaluation) error
CreateEval is used to create a new evaluation. This allows the worker to act as the planner for the scheduler.
func (*Worker) SubmitPlan ¶
SubmitPlan is used to submit a plan for consideration. This allows the worker to act as the planner for the scheduler.
func (*Worker) UpdateEval ¶
func (w *Worker) UpdateEval(eval *structs.Evaluation) error
UpdateEval is used to submit an updated evaluation. This allows the worker to act as the planner for the scheduler.
Source Files ¶
- alloc_endpoint.go
- config.go
- core_sched.go
- eval_broker.go
- eval_endpoint.go
- fsm.go
- heartbeat.go
- job_endpoint.go
- leader.go
- merge.go
- node_endpoint.go
- plan_apply.go
- plan_endpoint.go
- plan_queue.go
- pool.go
- raft_rpc.go
- regions_endpoint.go
- rpc.go
- serf.go
- server.go
- status_endpoint.go
- timetable.go
- util.go
- worker.go