Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type State ¶
func GetMostRecentState ¶
GetStateByGUID returns a State struct as found by it's guid
func GetStateByGUID ¶
GetStateByGUID returns a State struct as found by it's guid
func (*State) Create ¶
Create inserts into the database a new state entry takes the guid as an argument and sets completed = 0 (false)
func (*State) SetLastScriptCompleted ¶
SetLastScriptCompleted updates the state entry to the last successfully completed script that ran this is used to track state after a reboot so the update process can continue
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