Documentation ¶
Index ¶
- Constants
- func AddonPath(opt Options) string
- func ConfigPath(opt Options) string
- func ExclusionPath(opt Options) string
- func LoadOrderPath(opt Options) string
- func LogPath(opt Options) string
- func ModPath(opt Options) string
- func OpenConfigFile(opt Options) *os.File
- func OpenLogFile(opt Options) *os.File
- func OutputPath(opt Options) string
- func RenamePath(opt Options) string
- func TempPath(opt Options) string
- type Data
- type Engine
- type Files
- type Game
- type Hook
- type Options
Constants ¶
View Source
const RequiredData = "modmanager"
Variables ¶
This section is empty.
Functions ¶
func ConfigPath ¶
func ExclusionPath ¶
func LoadOrderPath ¶
func OpenConfigFile ¶
func OpenLogFile ¶
func OutputPath ¶
func RenamePath ¶
Types ¶
type Options ¶
type Options struct { // user Game string `json:"game"` LoadOrder string `json:"loadOrder"` Addons string `json:"addons"` Renames string `json:"renames"` Exclusions string `json:"exclusions"` Engine string `json:"engine"` Formats string `json:"formats"` Bin string `json:"bin"` Silent bool `json:"silent"` // manager Data string `json:"data"` Mods string `json:"mods"` Temp string `json:"temp"` Output string `json:"output"` User string `json:"user"` Hook string `json:"hook"` Config string `json:"config"` Log string `json:"log"` }
func NewOptions ¶
func NewOptions() *Options
Click to show internal directories.
Click to hide internal directories.