Versions in this module Expand all Collapse all v1 v1.0.0 Aug 9, 2022 Changes in this version + func HashTerrainID(s string) uint32 + type City struct + Name string + Size int + X int + Y int + type Overmap struct + Chunks []OvermapChunk + type OvermapChunk struct + Cities []City + Layers [][]TerrainGroup + X int + Y int + type Save struct + Mods []string + Name string + Overmap Overmap + Seen map[string]Seen + func Build(save, filter string) (Save, error) + type Seen struct + Character string + Chunks []SeenChunk + type SeenChunk struct + Explored [][]SeenGroup + Visible [][]SeenGroup + X int + Y int + type SeenGroup struct + Count float64 + Seen bool + func (sg *SeenGroup) UnmarshalJSON(bs []byte) error + type TerrainGroup struct + Count float64 + OvermapTerrainID string + func (tg *TerrainGroup) UnmarshalJSON(bs []byte) error