Versions in this module Expand all Collapse all v0 v0.5.0 Jan 31, 2023 Changes in this version + type Audio struct + Group uint + ID AudioID + Player *audio.Player + Volume float64 + type AudioID int + type AudioInfo struct + Group uint + Path string + Volume float64 + type Font struct + Face font.Face + ID FontID + type FontID int + type FontInfo struct + LineSpacing float64 + Path string + Size int + type Image struct + Data *ebiten.Image + DefaultFrameHeight float64 + DefaultFrameWidth float64 + ID ImageID + type ImageID int + type ImageInfo struct + FrameHeight float64 + FrameWidth float64 + Path string + type Loader struct + AudioRegistry registry[AudioID, AudioInfo] + FontRegistry registry[FontID, FontInfo] + ImageRegistry registry[ImageID, ImageInfo] + OpenAssetFunc func(path string) io.ReadCloser + RawRegistry registry[RawID, RawInfo] + ShaderRegistry registry[ShaderID, ShaderInfo] + func NewLoader(audioContext *audio.Context) *Loader + func (l *Loader) LoadAudio(id AudioID) Audio + func (l *Loader) LoadFont(id FontID) Font + func (l *Loader) LoadImage(id ImageID) Image + func (l *Loader) LoadOGG(id AudioID) Audio + func (l *Loader) LoadRaw(id RawID) Raw + func (l *Loader) LoadShader(id ShaderID) Shader + func (l *Loader) LoadWAV(id AudioID) Audio + type Raw struct + Data []byte + ID RawID + type RawID int + type RawInfo struct + Path string + type Shader struct + Data *ebiten.Shader + ID ShaderID + type ShaderID int + type ShaderInfo struct + Path string