Versions in this module Expand all Collapse all v1 v1.1.9 Mar 8, 2016 Changes in this version + const BuildStatusFailed + const BuildStatusInitialized + const BuildStatusReady + const EC2InstanceTypeC32xlarge + const EC2InstanceTypeC34xlarge + const EC2InstanceTypeC38xlarge + const EC2InstanceTypeC3Large + const EC2InstanceTypeC3Xlarge + const EC2InstanceTypeC42xlarge + const EC2InstanceTypeC44xlarge + const EC2InstanceTypeC48xlarge + const EC2InstanceTypeC4Large + const EC2InstanceTypeC4Xlarge + const EC2InstanceTypeM32xlarge + const EC2InstanceTypeM3Large + const EC2InstanceTypeM3Medium + const EC2InstanceTypeM3Xlarge + const EC2InstanceTypeM410xlarge + const EC2InstanceTypeM42xlarge + const EC2InstanceTypeM44xlarge + const EC2InstanceTypeM4Large + const EC2InstanceTypeM4Xlarge + const EC2InstanceTypeR32xlarge + const EC2InstanceTypeR34xlarge + const EC2InstanceTypeR38xlarge + const EC2InstanceTypeR3Large + const EC2InstanceTypeR3Xlarge + const EC2InstanceTypeT2Large + const EC2InstanceTypeT2Medium + const EC2InstanceTypeT2Micro + const EC2InstanceTypeT2Small + const EventCodeFleetActivationFailed + const EventCodeFleetActivationFailedNoInstances + const EventCodeFleetBinaryDownloadFailed + const EventCodeFleetCreated + const EventCodeFleetDeleted + const EventCodeFleetInitializationFailed + const EventCodeFleetScalingEvent + const EventCodeFleetStateActivating + const EventCodeFleetStateActive + const EventCodeFleetStateBuilding + const EventCodeFleetStateDownloading + const EventCodeFleetStateError + const EventCodeFleetStateValidating + const EventCodeFleetValidationExecutableRuntimeFailure + const EventCodeFleetValidationLaunchPathNotFound + const EventCodeFleetValidationTimedOut + const EventCodeGenericEvent + const FleetStatusActivating + const FleetStatusActive + const FleetStatusBuilding + const FleetStatusDeleting + const FleetStatusDownloading + const FleetStatusError + const FleetStatusNew + const FleetStatusTerminated + const FleetStatusValidating + const GameSessionStatusActivating + const GameSessionStatusActive + const GameSessionStatusTerminated + const GameSessionStatusTerminating + const IpProtocolTcp + const IpProtocolUdp + const PlayerSessionCreationPolicyAcceptAll + const PlayerSessionCreationPolicyDenyAll + const PlayerSessionStatusActive + const PlayerSessionStatusCompleted + const PlayerSessionStatusReserved + const PlayerSessionStatusTimedout + const RoutingStrategyTypeSimple + const RoutingStrategyTypeTerminal + const ServiceName + type Alias struct + AliasId *string + CreationTime *time.Time + Description *string + LastUpdatedTime *time.Time + Name *string + RoutingStrategy *RoutingStrategy + func (s Alias) GoString() string + func (s Alias) String() string + type AwsCredentials struct + AccessKeyId *string + SecretAccessKey *string + SessionToken *string + func (s AwsCredentials) GoString() string + func (s AwsCredentials) String() string + type Build struct + BuildId *string + CreationTime *time.Time + Name *string + SizeOnDisk *int64 + Status *string + Version *string + func (s Build) GoString() string + func (s Build) String() string + type CreateAliasInput struct + Description *string + Name *string + RoutingStrategy *RoutingStrategy + func (s CreateAliasInput) GoString() string + func (s CreateAliasInput) String() string + type CreateAliasOutput struct + Alias *Alias + func (s CreateAliasOutput) GoString() string + func (s CreateAliasOutput) String() string + type CreateBuildInput struct + Name *string + Version *string + func (s CreateBuildInput) GoString() string + func (s CreateBuildInput) String() string + type CreateBuildOutput struct + Build *Build + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s CreateBuildOutput) GoString() string + func (s CreateBuildOutput) String() string + type CreateFleetInput struct + BuildId *string + Description *string + EC2InboundPermissions []*IpPermission + EC2InstanceType *string + LogPaths []*string + Name *string + ServerLaunchParameters *string + ServerLaunchPath *string + func (s CreateFleetInput) GoString() string + func (s CreateFleetInput) String() string + type CreateFleetOutput struct + FleetAttributes *FleetAttributes + func (s CreateFleetOutput) GoString() string + func (s CreateFleetOutput) String() string + type CreateGameSessionInput struct + AliasId *string + FleetId *string + GameProperties []*GameProperty + MaximumPlayerSessionCount *int64 + Name *string + func (s CreateGameSessionInput) GoString() string + func (s CreateGameSessionInput) String() string + type CreateGameSessionOutput struct + GameSession *GameSession + func (s CreateGameSessionOutput) GoString() string + func (s CreateGameSessionOutput) String() string + type CreatePlayerSessionInput struct + GameSessionId *string + PlayerId *string + func (s CreatePlayerSessionInput) GoString() string + func (s CreatePlayerSessionInput) String() string + type CreatePlayerSessionOutput struct + PlayerSession *PlayerSession + func (s CreatePlayerSessionOutput) GoString() string + func (s CreatePlayerSessionOutput) String() string + type CreatePlayerSessionsInput struct + GameSessionId *string + PlayerIds []*string + func (s CreatePlayerSessionsInput) GoString() string + func (s CreatePlayerSessionsInput) String() string + type CreatePlayerSessionsOutput struct + PlayerSessions []*PlayerSession + func (s CreatePlayerSessionsOutput) GoString() string + func (s CreatePlayerSessionsOutput) String() string + type DeleteAliasInput struct + AliasId *string + func (s DeleteAliasInput) GoString() string + func (s DeleteAliasInput) String() string + type DeleteAliasOutput struct + func (s DeleteAliasOutput) GoString() string + func (s DeleteAliasOutput) String() string + type DeleteBuildInput struct + BuildId *string + func (s DeleteBuildInput) GoString() string + func (s DeleteBuildInput) String() string + type DeleteBuildOutput struct + func (s DeleteBuildOutput) GoString() string + func (s DeleteBuildOutput) String() string + type DeleteFleetInput struct + FleetId *string + func (s DeleteFleetInput) GoString() string + func (s DeleteFleetInput) String() string + type DeleteFleetOutput struct + func (s DeleteFleetOutput) GoString() string + func (s DeleteFleetOutput) String() string + type DescribeAliasInput struct + AliasId *string + func (s DescribeAliasInput) GoString() string + func (s DescribeAliasInput) String() string + type DescribeAliasOutput struct + Alias *Alias + func (s DescribeAliasOutput) GoString() string + func (s DescribeAliasOutput) String() string + type DescribeBuildInput struct + BuildId *string + func (s DescribeBuildInput) GoString() string + func (s DescribeBuildInput) String() string + type DescribeBuildOutput struct + Build *Build + func (s DescribeBuildOutput) GoString() string + func (s DescribeBuildOutput) String() string + type DescribeEC2InstanceLimitsInput struct + EC2InstanceType *string + func (s DescribeEC2InstanceLimitsInput) GoString() string + func (s DescribeEC2InstanceLimitsInput) String() string + type DescribeEC2InstanceLimitsOutput struct + EC2InstanceLimits []*EC2InstanceLimit + func (s DescribeEC2InstanceLimitsOutput) GoString() string + func (s DescribeEC2InstanceLimitsOutput) String() string + type DescribeFleetAttributesInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s DescribeFleetAttributesInput) GoString() string + func (s DescribeFleetAttributesInput) String() string + type DescribeFleetAttributesOutput struct + FleetAttributes []*FleetAttributes + NextToken *string + func (s DescribeFleetAttributesOutput) GoString() string + func (s DescribeFleetAttributesOutput) String() string + type DescribeFleetCapacityInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s DescribeFleetCapacityInput) GoString() string + func (s DescribeFleetCapacityInput) String() string + type DescribeFleetCapacityOutput struct + FleetCapacity []*FleetCapacity + NextToken *string + func (s DescribeFleetCapacityOutput) GoString() string + func (s DescribeFleetCapacityOutput) String() string + type DescribeFleetEventsInput struct + EndTime *time.Time + FleetId *string + Limit *int64 + NextToken *string + StartTime *time.Time + func (s DescribeFleetEventsInput) GoString() string + func (s DescribeFleetEventsInput) String() string + type DescribeFleetEventsOutput struct + Events []*Event + NextToken *string + func (s DescribeFleetEventsOutput) GoString() string + func (s DescribeFleetEventsOutput) String() string + type DescribeFleetPortSettingsInput struct + FleetId *string + func (s DescribeFleetPortSettingsInput) GoString() string + func (s DescribeFleetPortSettingsInput) String() string + type DescribeFleetPortSettingsOutput struct + InboundPermissions []*IpPermission + func (s DescribeFleetPortSettingsOutput) GoString() string + func (s DescribeFleetPortSettingsOutput) String() string + type DescribeFleetUtilizationInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s DescribeFleetUtilizationInput) GoString() string + func (s DescribeFleetUtilizationInput) String() string + type DescribeFleetUtilizationOutput struct + FleetUtilization []*FleetUtilization + NextToken *string + func (s DescribeFleetUtilizationOutput) GoString() string + func (s DescribeFleetUtilizationOutput) String() string + type DescribeGameSessionsInput struct + AliasId *string + FleetId *string + GameSessionId *string + Limit *int64 + NextToken *string + StatusFilter *string + func (s DescribeGameSessionsInput) GoString() string + func (s DescribeGameSessionsInput) String() string + type DescribeGameSessionsOutput struct + GameSessions []*GameSession + NextToken *string + func (s DescribeGameSessionsOutput) GoString() string + func (s DescribeGameSessionsOutput) String() string + type DescribePlayerSessionsInput struct + GameSessionId *string + Limit *int64 + NextToken *string + PlayerId *string + PlayerSessionId *string + PlayerSessionStatusFilter *string + func (s DescribePlayerSessionsInput) GoString() string + func (s DescribePlayerSessionsInput) String() string + type DescribePlayerSessionsOutput struct + NextToken *string + PlayerSessions []*PlayerSession + func (s DescribePlayerSessionsOutput) GoString() string + func (s DescribePlayerSessionsOutput) String() string + type EC2InstanceCounts struct + ACTIVE *int64 + DESIRED *int64 + PENDING *int64 + TERMINATING *int64 + func (s EC2InstanceCounts) GoString() string + func (s EC2InstanceCounts) String() string + type EC2InstanceLimit struct + CurrentInstances *int64 + EC2InstanceType *string + InstanceLimit *int64 + func (s EC2InstanceLimit) GoString() string + func (s EC2InstanceLimit) String() string + type Event struct + EventCode *string + EventId *string + EventTime *time.Time + Message *string + ResourceId *string + func (s Event) GoString() string + func (s Event) String() string + type FleetAttributes struct + BuildId *string + CreationTime *time.Time + Description *string + FleetId *string + LogPaths []*string + Name *string + ServerLaunchParameters *string + ServerLaunchPath *string + Status *string + TerminationTime *time.Time + func (s FleetAttributes) GoString() string + func (s FleetAttributes) String() string + type FleetCapacity struct + FleetId *string + InstanceCounts *EC2InstanceCounts + InstanceType *string + func (s FleetCapacity) GoString() string + func (s FleetCapacity) String() string + type FleetUtilization struct + ActiveGameSessionCount *int64 + CurrentPlayerSessionCount *int64 + FleetId *string + MaximumPlayerSessionCount *int64 + func (s FleetUtilization) GoString() string + func (s FleetUtilization) String() string + type GameLift struct + func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift + func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error) + func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput) + func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error) + func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput) + func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error) + func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput) + func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error) + func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput) + func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error) + func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput) + func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error) + func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput) + func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error) + func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput) + func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error) + func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput) + func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error) + func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput) + func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error) + func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput) + func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error) + func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput) + func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error) + func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput) + func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error) + func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput) + func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error) + func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput) + func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error) + func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput) + func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error) + func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput) + func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error) + func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput) + func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error) + func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput) + func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error) + func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput) + func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error) + func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput) + func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error) + func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput) + func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error) + func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput) + func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error) + func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput) + func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error) + func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput) + func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error) + func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput) + func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error) + func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput) + func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error) + func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput) + func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error) + func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput) + func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error) + func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput) + func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error) + func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput) + func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error) + func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput) + type GameProperty struct + Key *string + Value *string + func (s GameProperty) GoString() string + func (s GameProperty) String() string + type GameSession struct + CreationTime *time.Time + CurrentPlayerSessionCount *int64 + FleetId *string + GameProperties []*GameProperty + GameSessionId *string + IpAddress *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + Status *string + TerminationTime *time.Time + func (s GameSession) GoString() string + func (s GameSession) String() string + type GetGameSessionLogUrlInput struct + GameSessionId *string + func (s GetGameSessionLogUrlInput) GoString() string + func (s GetGameSessionLogUrlInput) String() string + type GetGameSessionLogUrlOutput struct + PreSignedUrl *string + func (s GetGameSessionLogUrlOutput) GoString() string + func (s GetGameSessionLogUrlOutput) String() string + type IpPermission struct + FromPort *int64 + IpRange *string + Protocol *string + ToPort *int64 + func (s IpPermission) GoString() string + func (s IpPermission) String() string + type ListAliasesInput struct + Limit *int64 + Name *string + NextToken *string + RoutingStrategyType *string + func (s ListAliasesInput) GoString() string + func (s ListAliasesInput) String() string + type ListAliasesOutput struct + Aliases []*Alias + NextToken *string + func (s ListAliasesOutput) GoString() string + func (s ListAliasesOutput) String() string + type ListBuildsInput struct + Limit *int64 + NextToken *string + Status *string + func (s ListBuildsInput) GoString() string + func (s ListBuildsInput) String() string + type ListBuildsOutput struct + Builds []*Build + NextToken *string + func (s ListBuildsOutput) GoString() string + func (s ListBuildsOutput) String() string + type ListFleetsInput struct + BuildId *string + Limit *int64 + NextToken *string + func (s ListFleetsInput) GoString() string + func (s ListFleetsInput) String() string + type ListFleetsOutput struct + FleetIds []*string + NextToken *string + func (s ListFleetsOutput) GoString() string + func (s ListFleetsOutput) String() string + type PlayerSession struct + CreationTime *time.Time + FleetId *string + GameSessionId *string + IpAddress *string + PlayerId *string + PlayerSessionId *string + Status *string + TerminationTime *time.Time + func (s PlayerSession) GoString() string + func (s PlayerSession) String() string + type RequestUploadCredentialsInput struct + BuildId *string + func (s RequestUploadCredentialsInput) GoString() string + func (s RequestUploadCredentialsInput) String() string + type RequestUploadCredentialsOutput struct + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s RequestUploadCredentialsOutput) GoString() string + func (s RequestUploadCredentialsOutput) String() string + type ResolveAliasInput struct + AliasId *string + func (s ResolveAliasInput) GoString() string + func (s ResolveAliasInput) String() string + type ResolveAliasOutput struct + FleetId *string + func (s ResolveAliasOutput) GoString() string + func (s ResolveAliasOutput) String() string + type RoutingStrategy struct + FleetId *string + Message *string + Type *string + func (s RoutingStrategy) GoString() string + func (s RoutingStrategy) String() string + type S3Location struct + Bucket *string + Key *string + func (s S3Location) GoString() string + func (s S3Location) String() string + type UpdateAliasInput struct + AliasId *string + Description *string + Name *string + RoutingStrategy *RoutingStrategy + func (s UpdateAliasInput) GoString() string + func (s UpdateAliasInput) String() string + type UpdateAliasOutput struct + Alias *Alias + func (s UpdateAliasOutput) GoString() string + func (s UpdateAliasOutput) String() string + type UpdateBuildInput struct + BuildId *string + Name *string + Version *string + func (s UpdateBuildInput) GoString() string + func (s UpdateBuildInput) String() string + type UpdateBuildOutput struct + Build *Build + func (s UpdateBuildOutput) GoString() string + func (s UpdateBuildOutput) String() string + type UpdateFleetAttributesInput struct + Description *string + FleetId *string + Name *string + func (s UpdateFleetAttributesInput) GoString() string + func (s UpdateFleetAttributesInput) String() string + type UpdateFleetAttributesOutput struct + FleetId *string + func (s UpdateFleetAttributesOutput) GoString() string + func (s UpdateFleetAttributesOutput) String() string + type UpdateFleetCapacityInput struct + DesiredInstances *int64 + FleetId *string + func (s UpdateFleetCapacityInput) GoString() string + func (s UpdateFleetCapacityInput) String() string + type UpdateFleetCapacityOutput struct + FleetId *string + func (s UpdateFleetCapacityOutput) GoString() string + func (s UpdateFleetCapacityOutput) String() string + type UpdateFleetPortSettingsInput struct + FleetId *string + InboundPermissionAuthorizations []*IpPermission + InboundPermissionRevocations []*IpPermission + func (s UpdateFleetPortSettingsInput) GoString() string + func (s UpdateFleetPortSettingsInput) String() string + type UpdateFleetPortSettingsOutput struct + FleetId *string + func (s UpdateFleetPortSettingsOutput) GoString() string + func (s UpdateFleetPortSettingsOutput) String() string + type UpdateGameSessionInput struct + GameSessionId *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + func (s UpdateGameSessionInput) GoString() string + func (s UpdateGameSessionInput) String() string + type UpdateGameSessionOutput struct + GameSession *GameSession + func (s UpdateGameSessionOutput) GoString() string + func (s UpdateGameSessionOutput) String() string