Versions in this module Expand all Collapse all v1 v1.1.9 Mar 8, 2016 Changes in this version + type GameLiftAPI interface + CreateAlias func(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) + CreateAliasRequest func(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput) + CreateBuild func(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error) + CreateBuildRequest func(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput) + CreateFleet func(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error) + CreateFleetRequest func(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput) + CreateGameSession func(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error) + CreateGameSessionRequest func(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput) + CreatePlayerSession func(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error) + CreatePlayerSessionRequest func(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput) + CreatePlayerSessions func(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error) + CreatePlayerSessionsRequest func(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput) + DeleteAlias func(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error) + DeleteAliasRequest func(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput) + DeleteBuild func(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error) + DeleteBuildRequest func(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput) + DeleteFleet func(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error) + DeleteFleetRequest func(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput) + DescribeAlias func(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error) + DescribeAliasRequest func(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput) + DescribeBuild func(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error) + DescribeBuildRequest func(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput) + DescribeEC2InstanceLimits func(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error) + DescribeEC2InstanceLimitsRequest func(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput) + DescribeFleetAttributes func(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error) + DescribeFleetAttributesRequest func(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput) + DescribeFleetCapacity func(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error) + DescribeFleetCapacityRequest func(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput) + DescribeFleetEvents func(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error) + DescribeFleetEventsRequest func(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput) + DescribeFleetPortSettings func(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error) + DescribeFleetPortSettingsRequest func(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput) + DescribeFleetUtilization func(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error) + DescribeFleetUtilizationRequest func(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput) + DescribeGameSessions func(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error) + DescribeGameSessionsRequest func(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput) + DescribePlayerSessions func(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error) + DescribePlayerSessionsRequest func(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput) + GetGameSessionLogUrl func(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error) + GetGameSessionLogUrlRequest func(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput) + ListAliases func(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error) + ListAliasesRequest func(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput) + ListBuilds func(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error) + ListBuildsRequest func(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput) + ListFleets func(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error) + ListFleetsRequest func(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput) + RequestUploadCredentials func(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error) + RequestUploadCredentialsRequest func(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput) + ResolveAlias func(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error) + ResolveAliasRequest func(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput) + UpdateAlias func(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error) + UpdateAliasRequest func(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput) + UpdateBuild func(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error) + UpdateBuildRequest func(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput) + UpdateFleetAttributes func(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error) + UpdateFleetAttributesRequest func(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput) + UpdateFleetCapacity func(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error) + UpdateFleetCapacityRequest func(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput) + UpdateFleetPortSettings func(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error) + UpdateFleetPortSettingsRequest func(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput) + UpdateGameSession func(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error) + UpdateGameSessionRequest func(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)