Versions in this module Expand all Collapse all v1 v1.11.0 Dec 6, 2022 Changes in this version + const AcceptanceTypeAccept + const AcceptanceTypeReject + const BuildStatusFailed + const BuildStatusInitialized + const BuildStatusReady + const ComparisonOperatorTypeGreaterThanOrEqualToThreshold + const ComparisonOperatorTypeGreaterThanThreshold + const ComparisonOperatorTypeLessThanOrEqualToThreshold + const ComparisonOperatorTypeLessThanThreshold + const EC2InstanceTypeC32xlarge + const EC2InstanceTypeC34xlarge + const EC2InstanceTypeC38xlarge + const EC2InstanceTypeC3Large + const EC2InstanceTypeC3Xlarge + const EC2InstanceTypeC42xlarge + const EC2InstanceTypeC44xlarge + const EC2InstanceTypeC48xlarge + const EC2InstanceTypeC4Large + const EC2InstanceTypeC4Xlarge + const EC2InstanceTypeM32xlarge + const EC2InstanceTypeM3Large + const EC2InstanceTypeM3Medium + const EC2InstanceTypeM3Xlarge + const EC2InstanceTypeM410xlarge + const EC2InstanceTypeM42xlarge + const EC2InstanceTypeM44xlarge + const EC2InstanceTypeM4Large + const EC2InstanceTypeM4Xlarge + const EC2InstanceTypeR32xlarge + const EC2InstanceTypeR34xlarge + const EC2InstanceTypeR38xlarge + const EC2InstanceTypeR3Large + const EC2InstanceTypeR3Xlarge + const EC2InstanceTypeR416xlarge + const EC2InstanceTypeR42xlarge + const EC2InstanceTypeR44xlarge + const EC2InstanceTypeR48xlarge + const EC2InstanceTypeR4Large + const EC2InstanceTypeR4Xlarge + const EC2InstanceTypeT2Large + const EC2InstanceTypeT2Medium + const EC2InstanceTypeT2Micro + const EC2InstanceTypeT2Small + const EndpointsID + const ErrCodeConflictException + const ErrCodeFleetCapacityExceededException + const ErrCodeGameSessionFullException + const ErrCodeIdempotentParameterMismatchException + const ErrCodeInternalServiceException + const ErrCodeInvalidFleetStatusException + const ErrCodeInvalidGameSessionStatusException + const ErrCodeInvalidRequestException + const ErrCodeLimitExceededException + const ErrCodeNotFoundException + const ErrCodeTerminalRoutingStrategyException + const ErrCodeUnauthorizedException + const ErrCodeUnsupportedRegionException + const EventCodeFleetActivationFailed + const EventCodeFleetActivationFailedNoInstances + const EventCodeFleetBinaryDownloadFailed + const EventCodeFleetCreated + const EventCodeFleetCreationExtractingBuild + const EventCodeFleetCreationRunningInstaller + const EventCodeFleetCreationValidatingRuntimeConfig + const EventCodeFleetDeleted + const EventCodeFleetInitializationFailed + const EventCodeFleetNewGameSessionProtectionPolicyUpdated + const EventCodeFleetScalingEvent + const EventCodeFleetStateActivating + const EventCodeFleetStateActive + const EventCodeFleetStateBuilding + const EventCodeFleetStateDownloading + const EventCodeFleetStateError + const EventCodeFleetStateValidating + const EventCodeFleetValidationExecutableRuntimeFailure + const EventCodeFleetValidationLaunchPathNotFound + const EventCodeFleetValidationTimedOut + const EventCodeFleetVpcPeeringDeleted + const EventCodeFleetVpcPeeringFailed + const EventCodeFleetVpcPeeringSucceeded + const EventCodeGameSessionActivationTimeout + const EventCodeGenericEvent + const EventCodeServerProcessCrashed + const EventCodeServerProcessForceTerminated + const EventCodeServerProcessInvalidPath + const EventCodeServerProcessProcessExitTimeout + const EventCodeServerProcessProcessReadyTimeout + const EventCodeServerProcessSdkInitializationTimeout + const EventCodeServerProcessTerminatedUnhealthy + const FleetStatusActivating + const FleetStatusActive + const FleetStatusBuilding + const FleetStatusDeleting + const FleetStatusDownloading + const FleetStatusError + const FleetStatusNew + const FleetStatusTerminated + const FleetStatusValidating + const GameSessionPlacementStateCancelled + const GameSessionPlacementStateFulfilled + const GameSessionPlacementStatePending + const GameSessionPlacementStateTimedOut + const GameSessionStatusActivating + const GameSessionStatusActive + const GameSessionStatusError + const GameSessionStatusTerminated + const GameSessionStatusTerminating + const InstanceStatusActive + const InstanceStatusPending + const InstanceStatusTerminating + const IpProtocolTcp + const IpProtocolUdp + const MatchmakingConfigurationStatusCancelled + const MatchmakingConfigurationStatusCompleted + const MatchmakingConfigurationStatusFailed + const MatchmakingConfigurationStatusPlacing + const MatchmakingConfigurationStatusQueued + const MatchmakingConfigurationStatusRequiresAcceptance + const MatchmakingConfigurationStatusSearching + const MatchmakingConfigurationStatusTimedOut + const MetricNameActivatingGameSessions + const MetricNameActiveGameSessions + const MetricNameActiveInstances + const MetricNameAvailableGameSessions + const MetricNameAvailablePlayerSessions + const MetricNameCurrentPlayerSessions + const MetricNameIdleInstances + const MetricNamePercentAvailableGameSessions + const MetricNamePercentIdleInstances + const MetricNameQueueDepth + const MetricNameWaitTime + const OperatingSystemAmazonLinux + const OperatingSystemWindows2012 + const PlayerSessionCreationPolicyAcceptAll + const PlayerSessionCreationPolicyDenyAll + const PlayerSessionStatusActive + const PlayerSessionStatusCompleted + const PlayerSessionStatusReserved + const PlayerSessionStatusTimedout + const ProtectionPolicyFullProtection + const ProtectionPolicyNoProtection + const RoutingStrategyTypeSimple + const RoutingStrategyTypeTerminal + const ScalingAdjustmentTypeChangeInCapacity + const ScalingAdjustmentTypeExactCapacity + const ScalingAdjustmentTypePercentChangeInCapacity + const ScalingStatusTypeActive + const ScalingStatusTypeDeleteRequested + const ScalingStatusTypeDeleted + const ScalingStatusTypeDeleting + const ScalingStatusTypeError + const ScalingStatusTypeUpdateRequested + const ScalingStatusTypeUpdating + const ServiceName + type AcceptMatchInput struct + AcceptanceType *string + PlayerIds []*string + TicketId *string + func (s *AcceptMatchInput) SetAcceptanceType(v string) *AcceptMatchInput + func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput + func (s *AcceptMatchInput) SetTicketId(v string) *AcceptMatchInput + func (s *AcceptMatchInput) Validate() error + func (s AcceptMatchInput) GoString() string + func (s AcceptMatchInput) String() string + type AcceptMatchOutput struct + func (s AcceptMatchOutput) GoString() string + func (s AcceptMatchOutput) String() string + type Alias struct + AliasArn *string + AliasId *string + CreationTime *time.Time + Description *string + LastUpdatedTime *time.Time + Name *string + RoutingStrategy *RoutingStrategy + func (s *Alias) SetAliasArn(v string) *Alias + func (s *Alias) SetAliasId(v string) *Alias + func (s *Alias) SetCreationTime(v time.Time) *Alias + func (s *Alias) SetDescription(v string) *Alias + func (s *Alias) SetLastUpdatedTime(v time.Time) *Alias + func (s *Alias) SetName(v string) *Alias + func (s *Alias) SetRoutingStrategy(v *RoutingStrategy) *Alias + func (s Alias) GoString() string + func (s Alias) String() string + type AttributeValue struct + N *float64 + S *string + SDM map[string]*float64 + SL []*string + func (s *AttributeValue) SetN(v float64) *AttributeValue + func (s *AttributeValue) SetS(v string) *AttributeValue + func (s *AttributeValue) SetSDM(v map[string]*float64) *AttributeValue + func (s *AttributeValue) SetSL(v []*string) *AttributeValue + func (s *AttributeValue) Validate() error + func (s AttributeValue) GoString() string + func (s AttributeValue) String() string + type AwsCredentials struct + AccessKeyId *string + SecretAccessKey *string + SessionToken *string + func (s *AwsCredentials) SetAccessKeyId(v string) *AwsCredentials + func (s *AwsCredentials) SetSecretAccessKey(v string) *AwsCredentials + func (s *AwsCredentials) SetSessionToken(v string) *AwsCredentials + func (s AwsCredentials) GoString() string + func (s AwsCredentials) String() string + type Build struct + BuildId *string + CreationTime *time.Time + Name *string + OperatingSystem *string + SizeOnDisk *int64 + Status *string + Version *string + func (s *Build) SetBuildId(v string) *Build + func (s *Build) SetCreationTime(v time.Time) *Build + func (s *Build) SetName(v string) *Build + func (s *Build) SetOperatingSystem(v string) *Build + func (s *Build) SetSizeOnDisk(v int64) *Build + func (s *Build) SetStatus(v string) *Build + func (s *Build) SetVersion(v string) *Build + func (s Build) GoString() string + func (s Build) String() string + type CreateAliasInput struct + Description *string + Name *string + RoutingStrategy *RoutingStrategy + func (s *CreateAliasInput) SetDescription(v string) *CreateAliasInput + func (s *CreateAliasInput) SetName(v string) *CreateAliasInput + func (s *CreateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *CreateAliasInput + func (s *CreateAliasInput) Validate() error + func (s CreateAliasInput) GoString() string + func (s CreateAliasInput) String() string + type CreateAliasOutput struct + Alias *Alias + func (s *CreateAliasOutput) SetAlias(v *Alias) *CreateAliasOutput + func (s CreateAliasOutput) GoString() string + func (s CreateAliasOutput) String() string + type CreateBuildInput struct + Name *string + OperatingSystem *string + StorageLocation *S3Location + Version *string + func (s *CreateBuildInput) SetName(v string) *CreateBuildInput + func (s *CreateBuildInput) SetOperatingSystem(v string) *CreateBuildInput + func (s *CreateBuildInput) SetStorageLocation(v *S3Location) *CreateBuildInput + func (s *CreateBuildInput) SetVersion(v string) *CreateBuildInput + func (s *CreateBuildInput) Validate() error + func (s CreateBuildInput) GoString() string + func (s CreateBuildInput) String() string + type CreateBuildOutput struct + Build *Build + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s *CreateBuildOutput) SetBuild(v *Build) *CreateBuildOutput + func (s *CreateBuildOutput) SetStorageLocation(v *S3Location) *CreateBuildOutput + func (s *CreateBuildOutput) SetUploadCredentials(v *AwsCredentials) *CreateBuildOutput + func (s CreateBuildOutput) GoString() string + func (s CreateBuildOutput) String() string + type CreateFleetInput struct + BuildId *string + Description *string + EC2InboundPermissions []*IpPermission + EC2InstanceType *string + LogPaths []*string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + PeerVpcAwsAccountId *string + PeerVpcId *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + RuntimeConfiguration *RuntimeConfiguration + ServerLaunchParameters *string + ServerLaunchPath *string + func (s *CreateFleetInput) SetBuildId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetDescription(v string) *CreateFleetInput + func (s *CreateFleetInput) SetEC2InboundPermissions(v []*IpPermission) *CreateFleetInput + func (s *CreateFleetInput) SetEC2InstanceType(v string) *CreateFleetInput + func (s *CreateFleetInput) SetLogPaths(v []*string) *CreateFleetInput + func (s *CreateFleetInput) SetMetricGroups(v []*string) *CreateFleetInput + func (s *CreateFleetInput) SetName(v string) *CreateFleetInput + func (s *CreateFleetInput) SetNewGameSessionProtectionPolicy(v string) *CreateFleetInput + func (s *CreateFleetInput) SetPeerVpcAwsAccountId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetPeerVpcId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *CreateFleetInput + func (s *CreateFleetInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *CreateFleetInput + func (s *CreateFleetInput) SetServerLaunchParameters(v string) *CreateFleetInput + func (s *CreateFleetInput) SetServerLaunchPath(v string) *CreateFleetInput + func (s *CreateFleetInput) Validate() error + func (s CreateFleetInput) GoString() string + func (s CreateFleetInput) String() string + type CreateFleetOutput struct + FleetAttributes *FleetAttributes + func (s *CreateFleetOutput) SetFleetAttributes(v *FleetAttributes) *CreateFleetOutput + func (s CreateFleetOutput) GoString() string + func (s CreateFleetOutput) String() string + type CreateGameSessionInput struct + AliasId *string + CreatorId *string + FleetId *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionId *string + IdempotencyToken *string + MaximumPlayerSessionCount *int64 + Name *string + func (s *CreateGameSessionInput) SetAliasId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetCreatorId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetFleetId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameSessionData(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetIdempotencyToken(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetName(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) Validate() error + func (s CreateGameSessionInput) GoString() string + func (s CreateGameSessionInput) String() string + type CreateGameSessionOutput struct + GameSession *GameSession + func (s *CreateGameSessionOutput) SetGameSession(v *GameSession) *CreateGameSessionOutput + func (s CreateGameSessionOutput) GoString() string + func (s CreateGameSessionOutput) String() string + type CreateGameSessionQueueInput struct + Destinations []*GameSessionQueueDestination + Name *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + TimeoutInSeconds *int64 + func (s *CreateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetName(v string) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) Validate() error + func (s CreateGameSessionQueueInput) GoString() string + func (s CreateGameSessionQueueInput) String() string + type CreateGameSessionQueueOutput struct + GameSessionQueue *GameSessionQueue + func (s *CreateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *CreateGameSessionQueueOutput + func (s CreateGameSessionQueueOutput) GoString() string + func (s CreateGameSessionQueueOutput) String() string + type CreateMatchmakingConfigurationInput struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + CustomEventData *string + Description *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetName *string + func (s *CreateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetCustomEventData(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetDescription(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameSessionData(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetName(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetNotificationTarget(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetRuleSetName(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) Validate() error + func (s CreateMatchmakingConfigurationInput) GoString() string + func (s CreateMatchmakingConfigurationInput) String() string + type CreateMatchmakingConfigurationOutput struct + Configuration *MatchmakingConfiguration + func (s *CreateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *CreateMatchmakingConfigurationOutput + func (s CreateMatchmakingConfigurationOutput) GoString() string + func (s CreateMatchmakingConfigurationOutput) String() string + type CreateMatchmakingRuleSetInput struct + Name *string + RuleSetBody *string + func (s *CreateMatchmakingRuleSetInput) SetName(v string) *CreateMatchmakingRuleSetInput + func (s *CreateMatchmakingRuleSetInput) SetRuleSetBody(v string) *CreateMatchmakingRuleSetInput + func (s *CreateMatchmakingRuleSetInput) Validate() error + func (s CreateMatchmakingRuleSetInput) GoString() string + func (s CreateMatchmakingRuleSetInput) String() string + type CreateMatchmakingRuleSetOutput struct + RuleSet *MatchmakingRuleSet + func (s *CreateMatchmakingRuleSetOutput) SetRuleSet(v *MatchmakingRuleSet) *CreateMatchmakingRuleSetOutput + func (s CreateMatchmakingRuleSetOutput) GoString() string + func (s CreateMatchmakingRuleSetOutput) String() string + type CreatePlayerSessionInput struct + GameSessionId *string + PlayerData *string + PlayerId *string + func (s *CreatePlayerSessionInput) SetGameSessionId(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) SetPlayerData(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) SetPlayerId(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) Validate() error + func (s CreatePlayerSessionInput) GoString() string + func (s CreatePlayerSessionInput) String() string + type CreatePlayerSessionOutput struct + PlayerSession *PlayerSession + func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput + func (s CreatePlayerSessionOutput) GoString() string + func (s CreatePlayerSessionOutput) String() string + type CreatePlayerSessionsInput struct + GameSessionId *string + PlayerDataMap map[string]*string + PlayerIds []*string + func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) SetPlayerDataMap(v map[string]*string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) SetPlayerIds(v []*string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) Validate() error + func (s CreatePlayerSessionsInput) GoString() string + func (s CreatePlayerSessionsInput) String() string + type CreatePlayerSessionsOutput struct + PlayerSessions []*PlayerSession + func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput + func (s CreatePlayerSessionsOutput) GoString() string + func (s CreatePlayerSessionsOutput) String() string + type CreateVpcPeeringAuthorizationInput struct + GameLiftAwsAccountId *string + PeerVpcId *string + func (s *CreateVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *CreateVpcPeeringAuthorizationInput + func (s *CreateVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *CreateVpcPeeringAuthorizationInput + func (s *CreateVpcPeeringAuthorizationInput) Validate() error + func (s CreateVpcPeeringAuthorizationInput) GoString() string + func (s CreateVpcPeeringAuthorizationInput) String() string + type CreateVpcPeeringAuthorizationOutput struct + VpcPeeringAuthorization *VpcPeeringAuthorization + func (s *CreateVpcPeeringAuthorizationOutput) SetVpcPeeringAuthorization(v *VpcPeeringAuthorization) *CreateVpcPeeringAuthorizationOutput + func (s CreateVpcPeeringAuthorizationOutput) GoString() string + func (s CreateVpcPeeringAuthorizationOutput) String() string + type CreateVpcPeeringConnectionInput struct + FleetId *string + PeerVpcAwsAccountId *string + PeerVpcId *string + func (s *CreateVpcPeeringConnectionInput) SetFleetId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) SetPeerVpcAwsAccountId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) SetPeerVpcId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) Validate() error + func (s CreateVpcPeeringConnectionInput) GoString() string + func (s CreateVpcPeeringConnectionInput) String() string + type CreateVpcPeeringConnectionOutput struct + func (s CreateVpcPeeringConnectionOutput) GoString() string + func (s CreateVpcPeeringConnectionOutput) String() string + type DeleteAliasInput struct + AliasId *string + func (s *DeleteAliasInput) SetAliasId(v string) *DeleteAliasInput + func (s *DeleteAliasInput) Validate() error + func (s DeleteAliasInput) GoString() string + func (s DeleteAliasInput) String() string + type DeleteAliasOutput struct + func (s DeleteAliasOutput) GoString() string + func (s DeleteAliasOutput) String() string + type DeleteBuildInput struct + BuildId *string + func (s *DeleteBuildInput) SetBuildId(v string) *DeleteBuildInput + func (s *DeleteBuildInput) Validate() error + func (s DeleteBuildInput) GoString() string + func (s DeleteBuildInput) String() string + type DeleteBuildOutput struct + func (s DeleteBuildOutput) GoString() string + func (s DeleteBuildOutput) String() string + type DeleteFleetInput struct + FleetId *string + func (s *DeleteFleetInput) SetFleetId(v string) *DeleteFleetInput + func (s *DeleteFleetInput) Validate() error + func (s DeleteFleetInput) GoString() string + func (s DeleteFleetInput) String() string + type DeleteFleetOutput struct + func (s DeleteFleetOutput) GoString() string + func (s DeleteFleetOutput) String() string + type DeleteGameSessionQueueInput struct + Name *string + func (s *DeleteGameSessionQueueInput) SetName(v string) *DeleteGameSessionQueueInput + func (s *DeleteGameSessionQueueInput) Validate() error + func (s DeleteGameSessionQueueInput) GoString() string + func (s DeleteGameSessionQueueInput) String() string + type DeleteGameSessionQueueOutput struct + func (s DeleteGameSessionQueueOutput) GoString() string + func (s DeleteGameSessionQueueOutput) String() string + type DeleteMatchmakingConfigurationInput struct + Name *string + func (s *DeleteMatchmakingConfigurationInput) SetName(v string) *DeleteMatchmakingConfigurationInput + func (s *DeleteMatchmakingConfigurationInput) Validate() error + func (s DeleteMatchmakingConfigurationInput) GoString() string + func (s DeleteMatchmakingConfigurationInput) String() string + type DeleteMatchmakingConfigurationOutput struct + func (s DeleteMatchmakingConfigurationOutput) GoString() string + func (s DeleteMatchmakingConfigurationOutput) String() string + type DeleteScalingPolicyInput struct + FleetId *string + Name *string + func (s *DeleteScalingPolicyInput) SetFleetId(v string) *DeleteScalingPolicyInput + func (s *DeleteScalingPolicyInput) SetName(v string) *DeleteScalingPolicyInput + func (s *DeleteScalingPolicyInput) Validate() error + func (s DeleteScalingPolicyInput) GoString() string + func (s DeleteScalingPolicyInput) String() string + type DeleteScalingPolicyOutput struct + func (s DeleteScalingPolicyOutput) GoString() string + func (s DeleteScalingPolicyOutput) String() string + type DeleteVpcPeeringAuthorizationInput struct + GameLiftAwsAccountId *string + PeerVpcId *string + func (s *DeleteVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *DeleteVpcPeeringAuthorizationInput + func (s *DeleteVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *DeleteVpcPeeringAuthorizationInput + func (s *DeleteVpcPeeringAuthorizationInput) Validate() error + func (s DeleteVpcPeeringAuthorizationInput) GoString() string + func (s DeleteVpcPeeringAuthorizationInput) String() string + type DeleteVpcPeeringAuthorizationOutput struct + func (s DeleteVpcPeeringAuthorizationOutput) GoString() string + func (s DeleteVpcPeeringAuthorizationOutput) String() string + type DeleteVpcPeeringConnectionInput struct + FleetId *string + VpcPeeringConnectionId *string + func (s *DeleteVpcPeeringConnectionInput) SetFleetId(v string) *DeleteVpcPeeringConnectionInput + func (s *DeleteVpcPeeringConnectionInput) SetVpcPeeringConnectionId(v string) *DeleteVpcPeeringConnectionInput + func (s *DeleteVpcPeeringConnectionInput) Validate() error + func (s DeleteVpcPeeringConnectionInput) GoString() string + func (s DeleteVpcPeeringConnectionInput) String() string + type DeleteVpcPeeringConnectionOutput struct + func (s DeleteVpcPeeringConnectionOutput) GoString() string + func (s DeleteVpcPeeringConnectionOutput) String() string + type DescribeAliasInput struct + AliasId *string + func (s *DescribeAliasInput) SetAliasId(v string) *DescribeAliasInput + func (s *DescribeAliasInput) Validate() error + func (s DescribeAliasInput) GoString() string + func (s DescribeAliasInput) String() string + type DescribeAliasOutput struct + Alias *Alias + func (s *DescribeAliasOutput) SetAlias(v *Alias) *DescribeAliasOutput + func (s DescribeAliasOutput) GoString() string + func (s DescribeAliasOutput) String() string + type DescribeBuildInput struct + BuildId *string + func (s *DescribeBuildInput) SetBuildId(v string) *DescribeBuildInput + func (s *DescribeBuildInput) Validate() error + func (s DescribeBuildInput) GoString() string + func (s DescribeBuildInput) String() string + type DescribeBuildOutput struct + Build *Build + func (s *DescribeBuildOutput) SetBuild(v *Build) *DescribeBuildOutput + func (s DescribeBuildOutput) GoString() string + func (s DescribeBuildOutput) String() string + type DescribeEC2InstanceLimitsInput struct + EC2InstanceType *string + func (s *DescribeEC2InstanceLimitsInput) SetEC2InstanceType(v string) *DescribeEC2InstanceLimitsInput + func (s DescribeEC2InstanceLimitsInput) GoString() string + func (s DescribeEC2InstanceLimitsInput) String() string + type DescribeEC2InstanceLimitsOutput struct + EC2InstanceLimits []*EC2InstanceLimit + func (s *DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits(v []*EC2InstanceLimit) *DescribeEC2InstanceLimitsOutput + func (s DescribeEC2InstanceLimitsOutput) GoString() string + func (s DescribeEC2InstanceLimitsOutput) String() string + type DescribeFleetAttributesInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetAttributesInput) SetFleetIds(v []*string) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) SetLimit(v int64) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) SetNextToken(v string) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) Validate() error + func (s DescribeFleetAttributesInput) GoString() string + func (s DescribeFleetAttributesInput) String() string + type DescribeFleetAttributesOutput struct + FleetAttributes []*FleetAttributes + NextToken *string + func (s *DescribeFleetAttributesOutput) SetFleetAttributes(v []*FleetAttributes) *DescribeFleetAttributesOutput + func (s *DescribeFleetAttributesOutput) SetNextToken(v string) *DescribeFleetAttributesOutput + func (s DescribeFleetAttributesOutput) GoString() string + func (s DescribeFleetAttributesOutput) String() string + type DescribeFleetCapacityInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetCapacityInput) SetFleetIds(v []*string) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) SetLimit(v int64) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) SetNextToken(v string) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) Validate() error + func (s DescribeFleetCapacityInput) GoString() string + func (s DescribeFleetCapacityInput) String() string + type DescribeFleetCapacityOutput struct + FleetCapacity []*FleetCapacity + NextToken *string + func (s *DescribeFleetCapacityOutput) SetFleetCapacity(v []*FleetCapacity) *DescribeFleetCapacityOutput + func (s *DescribeFleetCapacityOutput) SetNextToken(v string) *DescribeFleetCapacityOutput + func (s DescribeFleetCapacityOutput) GoString() string + func (s DescribeFleetCapacityOutput) String() string + type DescribeFleetEventsInput struct + EndTime *time.Time + FleetId *string + Limit *int64 + NextToken *string + StartTime *time.Time + func (s *DescribeFleetEventsInput) SetEndTime(v time.Time) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetFleetId(v string) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetLimit(v int64) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetNextToken(v string) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetStartTime(v time.Time) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) Validate() error + func (s DescribeFleetEventsInput) GoString() string + func (s DescribeFleetEventsInput) String() string + type DescribeFleetEventsOutput struct + Events []*Event + NextToken *string + func (s *DescribeFleetEventsOutput) SetEvents(v []*Event) *DescribeFleetEventsOutput + func (s *DescribeFleetEventsOutput) SetNextToken(v string) *DescribeFleetEventsOutput + func (s DescribeFleetEventsOutput) GoString() string + func (s DescribeFleetEventsOutput) String() string + type DescribeFleetPortSettingsInput struct + FleetId *string + func (s *DescribeFleetPortSettingsInput) SetFleetId(v string) *DescribeFleetPortSettingsInput + func (s *DescribeFleetPortSettingsInput) Validate() error + func (s DescribeFleetPortSettingsInput) GoString() string + func (s DescribeFleetPortSettingsInput) String() string + type DescribeFleetPortSettingsOutput struct + InboundPermissions []*IpPermission + func (s *DescribeFleetPortSettingsOutput) SetInboundPermissions(v []*IpPermission) *DescribeFleetPortSettingsOutput + func (s DescribeFleetPortSettingsOutput) GoString() string + func (s DescribeFleetPortSettingsOutput) String() string + type DescribeFleetUtilizationInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetUtilizationInput) SetFleetIds(v []*string) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) SetLimit(v int64) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) SetNextToken(v string) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) Validate() error + func (s DescribeFleetUtilizationInput) GoString() string + func (s DescribeFleetUtilizationInput) String() string + type DescribeFleetUtilizationOutput struct + FleetUtilization []*FleetUtilization + NextToken *string + func (s *DescribeFleetUtilizationOutput) SetFleetUtilization(v []*FleetUtilization) *DescribeFleetUtilizationOutput + func (s *DescribeFleetUtilizationOutput) SetNextToken(v string) *DescribeFleetUtilizationOutput + func (s DescribeFleetUtilizationOutput) GoString() string + func (s DescribeFleetUtilizationOutput) String() string + type DescribeGameSessionDetailsInput struct + AliasId *string + FleetId *string + GameSessionId *string + Limit *int64 + NextToken *string + StatusFilter *string + func (s *DescribeGameSessionDetailsInput) SetAliasId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetFleetId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetGameSessionId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetLimit(v int64) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetNextToken(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetStatusFilter(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) Validate() error + func (s DescribeGameSessionDetailsInput) GoString() string + func (s DescribeGameSessionDetailsInput) String() string + type DescribeGameSessionDetailsOutput struct + GameSessionDetails []*GameSessionDetail + NextToken *string + func (s *DescribeGameSessionDetailsOutput) SetGameSessionDetails(v []*GameSessionDetail) *DescribeGameSessionDetailsOutput + func (s *DescribeGameSessionDetailsOutput) SetNextToken(v string) *DescribeGameSessionDetailsOutput + func (s DescribeGameSessionDetailsOutput) GoString() string + func (s DescribeGameSessionDetailsOutput) String() string + type DescribeGameSessionPlacementInput struct + PlacementId *string + func (s *DescribeGameSessionPlacementInput) SetPlacementId(v string) *DescribeGameSessionPlacementInput + func (s *DescribeGameSessionPlacementInput) Validate() error + func (s DescribeGameSessionPlacementInput) GoString() string + func (s DescribeGameSessionPlacementInput) String() string + type DescribeGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *DescribeGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *DescribeGameSessionPlacementOutput + func (s DescribeGameSessionPlacementOutput) GoString() string + func (s DescribeGameSessionPlacementOutput) String() string + type DescribeGameSessionQueuesInput struct + Limit *int64 + Names []*string + NextToken *string + func (s *DescribeGameSessionQueuesInput) SetLimit(v int64) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) SetNextToken(v string) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) Validate() error + func (s DescribeGameSessionQueuesInput) GoString() string + func (s DescribeGameSessionQueuesInput) String() string + type DescribeGameSessionQueuesOutput struct + GameSessionQueues []*GameSessionQueue + NextToken *string + func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput + func (s *DescribeGameSessionQueuesOutput) SetNextToken(v string) *DescribeGameSessionQueuesOutput + func (s DescribeGameSessionQueuesOutput) GoString() string + func (s DescribeGameSessionQueuesOutput) String() string + type DescribeGameSessionsInput struct + AliasId *string + FleetId *string + GameSessionId *string + Limit *int64 + NextToken *string + StatusFilter *string + func (s *DescribeGameSessionsInput) SetAliasId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetFleetId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetGameSessionId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetLimit(v int64) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetNextToken(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetStatusFilter(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) Validate() error + func (s DescribeGameSessionsInput) GoString() string + func (s DescribeGameSessionsInput) String() string + type DescribeGameSessionsOutput struct + GameSessions []*GameSession + NextToken *string + func (s *DescribeGameSessionsOutput) SetGameSessions(v []*GameSession) *DescribeGameSessionsOutput + func (s *DescribeGameSessionsOutput) SetNextToken(v string) *DescribeGameSessionsOutput + func (s DescribeGameSessionsOutput) GoString() string + func (s DescribeGameSessionsOutput) String() string + type DescribeInstancesInput struct + FleetId *string + InstanceId *string + Limit *int64 + NextToken *string + func (s *DescribeInstancesInput) SetFleetId(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetInstanceId(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetLimit(v int64) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetNextToken(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) Validate() error + func (s DescribeInstancesInput) GoString() string + func (s DescribeInstancesInput) String() string + type DescribeInstancesOutput struct + Instances []*Instance + NextToken *string + func (s *DescribeInstancesOutput) SetInstances(v []*Instance) *DescribeInstancesOutput + func (s *DescribeInstancesOutput) SetNextToken(v string) *DescribeInstancesOutput + func (s DescribeInstancesOutput) GoString() string + func (s DescribeInstancesOutput) String() string + type DescribeMatchmakingConfigurationsInput struct + Limit *int64 + Names []*string + NextToken *string + RuleSetName *string + func (s *DescribeMatchmakingConfigurationsInput) SetLimit(v int64) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetNames(v []*string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetNextToken(v string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetRuleSetName(v string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) Validate() error + func (s DescribeMatchmakingConfigurationsInput) GoString() string + func (s DescribeMatchmakingConfigurationsInput) String() string + type DescribeMatchmakingConfigurationsOutput struct + Configurations []*MatchmakingConfiguration + NextToken *string + func (s *DescribeMatchmakingConfigurationsOutput) SetConfigurations(v []*MatchmakingConfiguration) *DescribeMatchmakingConfigurationsOutput + func (s *DescribeMatchmakingConfigurationsOutput) SetNextToken(v string) *DescribeMatchmakingConfigurationsOutput + func (s DescribeMatchmakingConfigurationsOutput) GoString() string + func (s DescribeMatchmakingConfigurationsOutput) String() string + type DescribeMatchmakingInput struct + TicketIds []*string + func (s *DescribeMatchmakingInput) SetTicketIds(v []*string) *DescribeMatchmakingInput + func (s *DescribeMatchmakingInput) Validate() error + func (s DescribeMatchmakingInput) GoString() string + func (s DescribeMatchmakingInput) String() string + type DescribeMatchmakingOutput struct + TicketList []*MatchmakingTicket + func (s *DescribeMatchmakingOutput) SetTicketList(v []*MatchmakingTicket) *DescribeMatchmakingOutput + func (s DescribeMatchmakingOutput) GoString() string + func (s DescribeMatchmakingOutput) String() string + type DescribeMatchmakingRuleSetsInput struct + Limit *int64 + Names []*string + NextToken *string + func (s *DescribeMatchmakingRuleSetsInput) SetLimit(v int64) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) SetNames(v []*string) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) SetNextToken(v string) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) Validate() error + func (s DescribeMatchmakingRuleSetsInput) GoString() string + func (s DescribeMatchmakingRuleSetsInput) String() string + type DescribeMatchmakingRuleSetsOutput struct + NextToken *string + RuleSets []*MatchmakingRuleSet + func (s *DescribeMatchmakingRuleSetsOutput) SetNextToken(v string) *DescribeMatchmakingRuleSetsOutput + func (s *DescribeMatchmakingRuleSetsOutput) SetRuleSets(v []*MatchmakingRuleSet) *DescribeMatchmakingRuleSetsOutput + func (s DescribeMatchmakingRuleSetsOutput) GoString() string + func (s DescribeMatchmakingRuleSetsOutput) String() string + type DescribePlayerSessionsInput struct + GameSessionId *string + Limit *int64 + NextToken *string + PlayerId *string + PlayerSessionId *string + PlayerSessionStatusFilter *string + func (s *DescribePlayerSessionsInput) SetGameSessionId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetLimit(v int64) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetNextToken(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerSessionId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) Validate() error + func (s DescribePlayerSessionsInput) GoString() string + func (s DescribePlayerSessionsInput) String() string + type DescribePlayerSessionsOutput struct + NextToken *string + PlayerSessions []*PlayerSession + func (s *DescribePlayerSessionsOutput) SetNextToken(v string) *DescribePlayerSessionsOutput + func (s *DescribePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *DescribePlayerSessionsOutput + func (s DescribePlayerSessionsOutput) GoString() string + func (s DescribePlayerSessionsOutput) String() string + type DescribeRuntimeConfigurationInput struct + FleetId *string + func (s *DescribeRuntimeConfigurationInput) SetFleetId(v string) *DescribeRuntimeConfigurationInput + func (s *DescribeRuntimeConfigurationInput) Validate() error + func (s DescribeRuntimeConfigurationInput) GoString() string + func (s DescribeRuntimeConfigurationInput) String() string + type DescribeRuntimeConfigurationOutput struct + RuntimeConfiguration *RuntimeConfiguration + func (s *DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *DescribeRuntimeConfigurationOutput + func (s DescribeRuntimeConfigurationOutput) GoString() string + func (s DescribeRuntimeConfigurationOutput) String() string + type DescribeScalingPoliciesInput struct + FleetId *string + Limit *int64 + NextToken *string + StatusFilter *string + func (s *DescribeScalingPoliciesInput) SetFleetId(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetLimit(v int64) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetNextToken(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetStatusFilter(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) Validate() error + func (s DescribeScalingPoliciesInput) GoString() string + func (s DescribeScalingPoliciesInput) String() string + type DescribeScalingPoliciesOutput struct + NextToken *string + ScalingPolicies []*ScalingPolicy + func (s *DescribeScalingPoliciesOutput) SetNextToken(v string) *DescribeScalingPoliciesOutput + func (s *DescribeScalingPoliciesOutput) SetScalingPolicies(v []*ScalingPolicy) *DescribeScalingPoliciesOutput + func (s DescribeScalingPoliciesOutput) GoString() string + func (s DescribeScalingPoliciesOutput) String() string + type DescribeVpcPeeringAuthorizationsInput struct + func (s DescribeVpcPeeringAuthorizationsInput) GoString() string + func (s DescribeVpcPeeringAuthorizationsInput) String() string + type DescribeVpcPeeringAuthorizationsOutput struct + VpcPeeringAuthorizations []*VpcPeeringAuthorization + func (s *DescribeVpcPeeringAuthorizationsOutput) SetVpcPeeringAuthorizations(v []*VpcPeeringAuthorization) *DescribeVpcPeeringAuthorizationsOutput + func (s DescribeVpcPeeringAuthorizationsOutput) GoString() string + func (s DescribeVpcPeeringAuthorizationsOutput) String() string + type DescribeVpcPeeringConnectionsInput struct + FleetId *string + func (s *DescribeVpcPeeringConnectionsInput) SetFleetId(v string) *DescribeVpcPeeringConnectionsInput + func (s DescribeVpcPeeringConnectionsInput) GoString() string + func (s DescribeVpcPeeringConnectionsInput) String() string + type DescribeVpcPeeringConnectionsOutput struct + VpcPeeringConnections []*VpcPeeringConnection + func (s *DescribeVpcPeeringConnectionsOutput) SetVpcPeeringConnections(v []*VpcPeeringConnection) *DescribeVpcPeeringConnectionsOutput + func (s DescribeVpcPeeringConnectionsOutput) GoString() string + func (s DescribeVpcPeeringConnectionsOutput) String() string + type DesiredPlayerSession struct + PlayerData *string + PlayerId *string + func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession + func (s *DesiredPlayerSession) SetPlayerId(v string) *DesiredPlayerSession + func (s *DesiredPlayerSession) Validate() error + func (s DesiredPlayerSession) GoString() string + func (s DesiredPlayerSession) String() string + type EC2InstanceCounts struct + ACTIVE *int64 + DESIRED *int64 + IDLE *int64 + MAXIMUM *int64 + MINIMUM *int64 + PENDING *int64 + TERMINATING *int64 + func (s *EC2InstanceCounts) SetACTIVE(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetDESIRED(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetIDLE(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetMAXIMUM(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetMINIMUM(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetPENDING(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetTERMINATING(v int64) *EC2InstanceCounts + func (s EC2InstanceCounts) GoString() string + func (s EC2InstanceCounts) String() string + type EC2InstanceLimit struct + CurrentInstances *int64 + EC2InstanceType *string + InstanceLimit *int64 + func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit + func (s *EC2InstanceLimit) SetEC2InstanceType(v string) *EC2InstanceLimit + func (s *EC2InstanceLimit) SetInstanceLimit(v int64) *EC2InstanceLimit + func (s EC2InstanceLimit) GoString() string + func (s EC2InstanceLimit) String() string + type Event struct + EventCode *string + EventId *string + EventTime *time.Time + Message *string + PreSignedLogUrl *string + ResourceId *string + func (s *Event) SetEventCode(v string) *Event + func (s *Event) SetEventId(v string) *Event + func (s *Event) SetEventTime(v time.Time) *Event + func (s *Event) SetMessage(v string) *Event + func (s *Event) SetPreSignedLogUrl(v string) *Event + func (s *Event) SetResourceId(v string) *Event + func (s Event) GoString() string + func (s Event) String() string + type FleetAttributes struct + BuildId *string + CreationTime *time.Time + Description *string + FleetArn *string + FleetId *string + LogPaths []*string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + OperatingSystem *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + ServerLaunchParameters *string + ServerLaunchPath *string + Status *string + TerminationTime *time.Time + func (s *FleetAttributes) SetBuildId(v string) *FleetAttributes + func (s *FleetAttributes) SetCreationTime(v time.Time) *FleetAttributes + func (s *FleetAttributes) SetDescription(v string) *FleetAttributes + func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes + func (s *FleetAttributes) SetFleetId(v string) *FleetAttributes + func (s *FleetAttributes) SetLogPaths(v []*string) *FleetAttributes + func (s *FleetAttributes) SetMetricGroups(v []*string) *FleetAttributes + func (s *FleetAttributes) SetName(v string) *FleetAttributes + func (s *FleetAttributes) SetNewGameSessionProtectionPolicy(v string) *FleetAttributes + func (s *FleetAttributes) SetOperatingSystem(v string) *FleetAttributes + func (s *FleetAttributes) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *FleetAttributes + func (s *FleetAttributes) SetServerLaunchParameters(v string) *FleetAttributes + func (s *FleetAttributes) SetServerLaunchPath(v string) *FleetAttributes + func (s *FleetAttributes) SetStatus(v string) *FleetAttributes + func (s *FleetAttributes) SetTerminationTime(v time.Time) *FleetAttributes + func (s FleetAttributes) GoString() string + func (s FleetAttributes) String() string + type FleetCapacity struct + FleetId *string + InstanceCounts *EC2InstanceCounts + InstanceType *string + func (s *FleetCapacity) SetFleetId(v string) *FleetCapacity + func (s *FleetCapacity) SetInstanceCounts(v *EC2InstanceCounts) *FleetCapacity + func (s *FleetCapacity) SetInstanceType(v string) *FleetCapacity + func (s FleetCapacity) GoString() string + func (s FleetCapacity) String() string + type FleetUtilization struct + ActiveGameSessionCount *int64 + ActiveServerProcessCount *int64 + CurrentPlayerSessionCount *int64 + FleetId *string + MaximumPlayerSessionCount *int64 + func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetActiveServerProcessCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetCurrentPlayerSessionCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization + func (s *FleetUtilization) SetMaximumPlayerSessionCount(v int64) *FleetUtilization + func (s FleetUtilization) GoString() string + func (s FleetUtilization) String() string + type GameLift struct + func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift + func (c *GameLift) AcceptMatch(input *AcceptMatchInput) (*AcceptMatchOutput, error) + func (c *GameLift) AcceptMatchRequest(input *AcceptMatchInput) (req *request.Request, output *AcceptMatchOutput) + func (c *GameLift) AcceptMatchWithContext(ctx aws.Context, input *AcceptMatchInput, opts ...request.Option) (*AcceptMatchOutput, error) + func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error) + func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput) + func (c *GameLift) CreateAliasWithContext(ctx aws.Context, input *CreateAliasInput, opts ...request.Option) (*CreateAliasOutput, error) + func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error) + func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput) + func (c *GameLift) CreateBuildWithContext(ctx aws.Context, input *CreateBuildInput, opts ...request.Option) (*CreateBuildOutput, error) + func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error) + func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput) + func (c *GameLift) CreateFleetWithContext(ctx aws.Context, input *CreateFleetInput, opts ...request.Option) (*CreateFleetOutput, error) + func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error) + func (c *GameLift) CreateGameSessionQueue(input *CreateGameSessionQueueInput) (*CreateGameSessionQueueOutput, error) + func (c *GameLift) CreateGameSessionQueueRequest(input *CreateGameSessionQueueInput) (req *request.Request, output *CreateGameSessionQueueOutput) + func (c *GameLift) CreateGameSessionQueueWithContext(ctx aws.Context, input *CreateGameSessionQueueInput, opts ...request.Option) (*CreateGameSessionQueueOutput, error) + func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput) + func (c *GameLift) CreateGameSessionWithContext(ctx aws.Context, input *CreateGameSessionInput, opts ...request.Option) (*CreateGameSessionOutput, error) + func (c *GameLift) CreateMatchmakingConfiguration(input *CreateMatchmakingConfigurationInput) (*CreateMatchmakingConfigurationOutput, error) + func (c *GameLift) CreateMatchmakingConfigurationRequest(input *CreateMatchmakingConfigurationInput) (req *request.Request, output *CreateMatchmakingConfigurationOutput) + func (c *GameLift) CreateMatchmakingConfigurationWithContext(ctx aws.Context, input *CreateMatchmakingConfigurationInput, ...) (*CreateMatchmakingConfigurationOutput, error) + func (c *GameLift) CreateMatchmakingRuleSet(input *CreateMatchmakingRuleSetInput) (*CreateMatchmakingRuleSetOutput, error) + func (c *GameLift) CreateMatchmakingRuleSetRequest(input *CreateMatchmakingRuleSetInput) (req *request.Request, output *CreateMatchmakingRuleSetOutput) + func (c *GameLift) CreateMatchmakingRuleSetWithContext(ctx aws.Context, input *CreateMatchmakingRuleSetInput, opts ...request.Option) (*CreateMatchmakingRuleSetOutput, error) + func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error) + func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput) + func (c *GameLift) CreatePlayerSessionWithContext(ctx aws.Context, input *CreatePlayerSessionInput, opts ...request.Option) (*CreatePlayerSessionOutput, error) + func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error) + func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput) + func (c *GameLift) CreatePlayerSessionsWithContext(ctx aws.Context, input *CreatePlayerSessionsInput, opts ...request.Option) (*CreatePlayerSessionsOutput, error) + func (c *GameLift) CreateVpcPeeringAuthorization(input *CreateVpcPeeringAuthorizationInput) (*CreateVpcPeeringAuthorizationOutput, error) + func (c *GameLift) CreateVpcPeeringAuthorizationRequest(input *CreateVpcPeeringAuthorizationInput) (req *request.Request, output *CreateVpcPeeringAuthorizationOutput) + func (c *GameLift) CreateVpcPeeringAuthorizationWithContext(ctx aws.Context, input *CreateVpcPeeringAuthorizationInput, ...) (*CreateVpcPeeringAuthorizationOutput, error) + func (c *GameLift) CreateVpcPeeringConnection(input *CreateVpcPeeringConnectionInput) (*CreateVpcPeeringConnectionOutput, error) + func (c *GameLift) CreateVpcPeeringConnectionRequest(input *CreateVpcPeeringConnectionInput) (req *request.Request, output *CreateVpcPeeringConnectionOutput) + func (c *GameLift) CreateVpcPeeringConnectionWithContext(ctx aws.Context, input *CreateVpcPeeringConnectionInput, ...) (*CreateVpcPeeringConnectionOutput, error) + func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error) + func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput) + func (c *GameLift) DeleteAliasWithContext(ctx aws.Context, input *DeleteAliasInput, opts ...request.Option) (*DeleteAliasOutput, error) + func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error) + func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput) + func (c *GameLift) DeleteBuildWithContext(ctx aws.Context, input *DeleteBuildInput, opts ...request.Option) (*DeleteBuildOutput, error) + func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error) + func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput) + func (c *GameLift) DeleteFleetWithContext(ctx aws.Context, input *DeleteFleetInput, opts ...request.Option) (*DeleteFleetOutput, error) + func (c *GameLift) DeleteGameSessionQueue(input *DeleteGameSessionQueueInput) (*DeleteGameSessionQueueOutput, error) + func (c *GameLift) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) (req *request.Request, output *DeleteGameSessionQueueOutput) + func (c *GameLift) DeleteGameSessionQueueWithContext(ctx aws.Context, input *DeleteGameSessionQueueInput, opts ...request.Option) (*DeleteGameSessionQueueOutput, error) + func (c *GameLift) DeleteMatchmakingConfiguration(input *DeleteMatchmakingConfigurationInput) (*DeleteMatchmakingConfigurationOutput, error) + func (c *GameLift) DeleteMatchmakingConfigurationRequest(input *DeleteMatchmakingConfigurationInput) (req *request.Request, output *DeleteMatchmakingConfigurationOutput) + func (c *GameLift) DeleteMatchmakingConfigurationWithContext(ctx aws.Context, input *DeleteMatchmakingConfigurationInput, ...) (*DeleteMatchmakingConfigurationOutput, error) + func (c *GameLift) DeleteScalingPolicy(input *DeleteScalingPolicyInput) (*DeleteScalingPolicyOutput, error) + func (c *GameLift) DeleteScalingPolicyRequest(input *DeleteScalingPolicyInput) (req *request.Request, output *DeleteScalingPolicyOutput) + func (c *GameLift) DeleteScalingPolicyWithContext(ctx aws.Context, input *DeleteScalingPolicyInput, opts ...request.Option) (*DeleteScalingPolicyOutput, error) + func (c *GameLift) DeleteVpcPeeringAuthorization(input *DeleteVpcPeeringAuthorizationInput) (*DeleteVpcPeeringAuthorizationOutput, error) + func (c *GameLift) DeleteVpcPeeringAuthorizationRequest(input *DeleteVpcPeeringAuthorizationInput) (req *request.Request, output *DeleteVpcPeeringAuthorizationOutput) + func (c *GameLift) DeleteVpcPeeringAuthorizationWithContext(ctx aws.Context, input *DeleteVpcPeeringAuthorizationInput, ...) (*DeleteVpcPeeringAuthorizationOutput, error) + func (c *GameLift) DeleteVpcPeeringConnection(input *DeleteVpcPeeringConnectionInput) (*DeleteVpcPeeringConnectionOutput, error) + func (c *GameLift) DeleteVpcPeeringConnectionRequest(input *DeleteVpcPeeringConnectionInput) (req *request.Request, output *DeleteVpcPeeringConnectionOutput) + func (c *GameLift) DeleteVpcPeeringConnectionWithContext(ctx aws.Context, input *DeleteVpcPeeringConnectionInput, ...) (*DeleteVpcPeeringConnectionOutput, error) + func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error) + func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput) + func (c *GameLift) DescribeAliasWithContext(ctx aws.Context, input *DescribeAliasInput, opts ...request.Option) (*DescribeAliasOutput, error) + func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error) + func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput) + func (c *GameLift) DescribeBuildWithContext(ctx aws.Context, input *DescribeBuildInput, opts ...request.Option) (*DescribeBuildOutput, error) + func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error) + func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput) + func (c *GameLift) DescribeEC2InstanceLimitsWithContext(ctx aws.Context, input *DescribeEC2InstanceLimitsInput, opts ...request.Option) (*DescribeEC2InstanceLimitsOutput, error) + func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error) + func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput) + func (c *GameLift) DescribeFleetAttributesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, opts ...request.Option) (*DescribeFleetAttributesOutput, error) + func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error) + func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput) + func (c *GameLift) DescribeFleetCapacityWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, opts ...request.Option) (*DescribeFleetCapacityOutput, error) + func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error) + func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput) + func (c *GameLift) DescribeFleetEventsWithContext(ctx aws.Context, input *DescribeFleetEventsInput, opts ...request.Option) (*DescribeFleetEventsOutput, error) + func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error) + func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput) + func (c *GameLift) DescribeFleetPortSettingsWithContext(ctx aws.Context, input *DescribeFleetPortSettingsInput, opts ...request.Option) (*DescribeFleetPortSettingsOutput, error) + func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error) + func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput) + func (c *GameLift) DescribeFleetUtilizationWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, opts ...request.Option) (*DescribeFleetUtilizationOutput, error) + func (c *GameLift) DescribeGameSessionDetails(input *DescribeGameSessionDetailsInput) (*DescribeGameSessionDetailsOutput, error) + func (c *GameLift) DescribeGameSessionDetailsRequest(input *DescribeGameSessionDetailsInput) (req *request.Request, output *DescribeGameSessionDetailsOutput) + func (c *GameLift) DescribeGameSessionDetailsWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, ...) (*DescribeGameSessionDetailsOutput, error) + func (c *GameLift) DescribeGameSessionPlacement(input *DescribeGameSessionPlacementInput) (*DescribeGameSessionPlacementOutput, error) + func (c *GameLift) DescribeGameSessionPlacementRequest(input *DescribeGameSessionPlacementInput) (req *request.Request, output *DescribeGameSessionPlacementOutput) + func (c *GameLift) DescribeGameSessionPlacementWithContext(ctx aws.Context, input *DescribeGameSessionPlacementInput, ...) (*DescribeGameSessionPlacementOutput, error) + func (c *GameLift) DescribeGameSessionQueues(input *DescribeGameSessionQueuesInput) (*DescribeGameSessionQueuesOutput, error) + func (c *GameLift) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) (req *request.Request, output *DescribeGameSessionQueuesOutput) + func (c *GameLift) DescribeGameSessionQueuesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, opts ...request.Option) (*DescribeGameSessionQueuesOutput, error) + func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error) + func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput) + func (c *GameLift) DescribeGameSessionsWithContext(ctx aws.Context, input *DescribeGameSessionsInput, opts ...request.Option) (*DescribeGameSessionsOutput, error) + func (c *GameLift) DescribeInstances(input *DescribeInstancesInput) (*DescribeInstancesOutput, error) + func (c *GameLift) DescribeInstancesRequest(input *DescribeInstancesInput) (req *request.Request, output *DescribeInstancesOutput) + func (c *GameLift) DescribeInstancesWithContext(ctx aws.Context, input *DescribeInstancesInput, opts ...request.Option) (*DescribeInstancesOutput, error) + func (c *GameLift) DescribeMatchmaking(input *DescribeMatchmakingInput) (*DescribeMatchmakingOutput, error) + func (c *GameLift) DescribeMatchmakingConfigurations(input *DescribeMatchmakingConfigurationsInput) (*DescribeMatchmakingConfigurationsOutput, error) + func (c *GameLift) DescribeMatchmakingConfigurationsRequest(input *DescribeMatchmakingConfigurationsInput) (req *request.Request, output *DescribeMatchmakingConfigurationsOutput) + func (c *GameLift) DescribeMatchmakingConfigurationsWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, ...) (*DescribeMatchmakingConfigurationsOutput, error) + func (c *GameLift) DescribeMatchmakingRequest(input *DescribeMatchmakingInput) (req *request.Request, output *DescribeMatchmakingOutput) + func (c *GameLift) DescribeMatchmakingRuleSets(input *DescribeMatchmakingRuleSetsInput) (*DescribeMatchmakingRuleSetsOutput, error) + func (c *GameLift) DescribeMatchmakingRuleSetsRequest(input *DescribeMatchmakingRuleSetsInput) (req *request.Request, output *DescribeMatchmakingRuleSetsOutput) + func (c *GameLift) DescribeMatchmakingRuleSetsWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, ...) (*DescribeMatchmakingRuleSetsOutput, error) + func (c *GameLift) DescribeMatchmakingWithContext(ctx aws.Context, input *DescribeMatchmakingInput, opts ...request.Option) (*DescribeMatchmakingOutput, error) + func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error) + func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput) + func (c *GameLift) DescribePlayerSessionsWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, opts ...request.Option) (*DescribePlayerSessionsOutput, error) + func (c *GameLift) DescribeRuntimeConfiguration(input *DescribeRuntimeConfigurationInput) (*DescribeRuntimeConfigurationOutput, error) + func (c *GameLift) DescribeRuntimeConfigurationRequest(input *DescribeRuntimeConfigurationInput) (req *request.Request, output *DescribeRuntimeConfigurationOutput) + func (c *GameLift) DescribeRuntimeConfigurationWithContext(ctx aws.Context, input *DescribeRuntimeConfigurationInput, ...) (*DescribeRuntimeConfigurationOutput, error) + func (c *GameLift) DescribeScalingPolicies(input *DescribeScalingPoliciesInput) (*DescribeScalingPoliciesOutput, error) + func (c *GameLift) DescribeScalingPoliciesRequest(input *DescribeScalingPoliciesInput) (req *request.Request, output *DescribeScalingPoliciesOutput) + func (c *GameLift) DescribeScalingPoliciesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, opts ...request.Option) (*DescribeScalingPoliciesOutput, error) + func (c *GameLift) DescribeVpcPeeringAuthorizations(input *DescribeVpcPeeringAuthorizationsInput) (*DescribeVpcPeeringAuthorizationsOutput, error) + func (c *GameLift) DescribeVpcPeeringAuthorizationsRequest(input *DescribeVpcPeeringAuthorizationsInput) (req *request.Request, output *DescribeVpcPeeringAuthorizationsOutput) + func (c *GameLift) DescribeVpcPeeringAuthorizationsWithContext(ctx aws.Context, input *DescribeVpcPeeringAuthorizationsInput, ...) (*DescribeVpcPeeringAuthorizationsOutput, error) + func (c *GameLift) DescribeVpcPeeringConnections(input *DescribeVpcPeeringConnectionsInput) (*DescribeVpcPeeringConnectionsOutput, error) + func (c *GameLift) DescribeVpcPeeringConnectionsRequest(input *DescribeVpcPeeringConnectionsInput) (req *request.Request, output *DescribeVpcPeeringConnectionsOutput) + func (c *GameLift) DescribeVpcPeeringConnectionsWithContext(ctx aws.Context, input *DescribeVpcPeeringConnectionsInput, ...) (*DescribeVpcPeeringConnectionsOutput, error) + func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error) + func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput) + func (c *GameLift) GetGameSessionLogUrlWithContext(ctx aws.Context, input *GetGameSessionLogUrlInput, opts ...request.Option) (*GetGameSessionLogUrlOutput, error) + func (c *GameLift) GetInstanceAccess(input *GetInstanceAccessInput) (*GetInstanceAccessOutput, error) + func (c *GameLift) GetInstanceAccessRequest(input *GetInstanceAccessInput) (req *request.Request, output *GetInstanceAccessOutput) + func (c *GameLift) GetInstanceAccessWithContext(ctx aws.Context, input *GetInstanceAccessInput, opts ...request.Option) (*GetInstanceAccessOutput, error) + func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error) + func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput) + func (c *GameLift) ListAliasesWithContext(ctx aws.Context, input *ListAliasesInput, opts ...request.Option) (*ListAliasesOutput, error) + func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error) + func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput) + func (c *GameLift) ListBuildsWithContext(ctx aws.Context, input *ListBuildsInput, opts ...request.Option) (*ListBuildsOutput, error) + func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error) + func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput) + func (c *GameLift) ListFleetsWithContext(ctx aws.Context, input *ListFleetsInput, opts ...request.Option) (*ListFleetsOutput, error) + func (c *GameLift) PutScalingPolicy(input *PutScalingPolicyInput) (*PutScalingPolicyOutput, error) + func (c *GameLift) PutScalingPolicyRequest(input *PutScalingPolicyInput) (req *request.Request, output *PutScalingPolicyOutput) + func (c *GameLift) PutScalingPolicyWithContext(ctx aws.Context, input *PutScalingPolicyInput, opts ...request.Option) (*PutScalingPolicyOutput, error) + func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error) + func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput) + func (c *GameLift) RequestUploadCredentialsWithContext(ctx aws.Context, input *RequestUploadCredentialsInput, opts ...request.Option) (*RequestUploadCredentialsOutput, error) + func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error) + func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput) + func (c *GameLift) ResolveAliasWithContext(ctx aws.Context, input *ResolveAliasInput, opts ...request.Option) (*ResolveAliasOutput, error) + func (c *GameLift) SearchGameSessions(input *SearchGameSessionsInput) (*SearchGameSessionsOutput, error) + func (c *GameLift) SearchGameSessionsRequest(input *SearchGameSessionsInput) (req *request.Request, output *SearchGameSessionsOutput) + func (c *GameLift) SearchGameSessionsWithContext(ctx aws.Context, input *SearchGameSessionsInput, opts ...request.Option) (*SearchGameSessionsOutput, error) + func (c *GameLift) StartGameSessionPlacement(input *StartGameSessionPlacementInput) (*StartGameSessionPlacementOutput, error) + func (c *GameLift) StartGameSessionPlacementRequest(input *StartGameSessionPlacementInput) (req *request.Request, output *StartGameSessionPlacementOutput) + func (c *GameLift) StartGameSessionPlacementWithContext(ctx aws.Context, input *StartGameSessionPlacementInput, opts ...request.Option) (*StartGameSessionPlacementOutput, error) + func (c *GameLift) StartMatchmaking(input *StartMatchmakingInput) (*StartMatchmakingOutput, error) + func (c *GameLift) StartMatchmakingRequest(input *StartMatchmakingInput) (req *request.Request, output *StartMatchmakingOutput) + func (c *GameLift) StartMatchmakingWithContext(ctx aws.Context, input *StartMatchmakingInput, opts ...request.Option) (*StartMatchmakingOutput, error) + func (c *GameLift) StopGameSessionPlacement(input *StopGameSessionPlacementInput) (*StopGameSessionPlacementOutput, error) + func (c *GameLift) StopGameSessionPlacementRequest(input *StopGameSessionPlacementInput) (req *request.Request, output *StopGameSessionPlacementOutput) + func (c *GameLift) StopGameSessionPlacementWithContext(ctx aws.Context, input *StopGameSessionPlacementInput, opts ...request.Option) (*StopGameSessionPlacementOutput, error) + func (c *GameLift) StopMatchmaking(input *StopMatchmakingInput) (*StopMatchmakingOutput, error) + func (c *GameLift) StopMatchmakingRequest(input *StopMatchmakingInput) (req *request.Request, output *StopMatchmakingOutput) + func (c *GameLift) StopMatchmakingWithContext(ctx aws.Context, input *StopMatchmakingInput, opts ...request.Option) (*StopMatchmakingOutput, error) + func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error) + func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput) + func (c *GameLift) UpdateAliasWithContext(ctx aws.Context, input *UpdateAliasInput, opts ...request.Option) (*UpdateAliasOutput, error) + func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error) + func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput) + func (c *GameLift) UpdateBuildWithContext(ctx aws.Context, input *UpdateBuildInput, opts ...request.Option) (*UpdateBuildOutput, error) + func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error) + func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput) + func (c *GameLift) UpdateFleetAttributesWithContext(ctx aws.Context, input *UpdateFleetAttributesInput, opts ...request.Option) (*UpdateFleetAttributesOutput, error) + func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error) + func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput) + func (c *GameLift) UpdateFleetCapacityWithContext(ctx aws.Context, input *UpdateFleetCapacityInput, opts ...request.Option) (*UpdateFleetCapacityOutput, error) + func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error) + func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput) + func (c *GameLift) UpdateFleetPortSettingsWithContext(ctx aws.Context, input *UpdateFleetPortSettingsInput, opts ...request.Option) (*UpdateFleetPortSettingsOutput, error) + func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error) + func (c *GameLift) UpdateGameSessionQueue(input *UpdateGameSessionQueueInput) (*UpdateGameSessionQueueOutput, error) + func (c *GameLift) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) (req *request.Request, output *UpdateGameSessionQueueOutput) + func (c *GameLift) UpdateGameSessionQueueWithContext(ctx aws.Context, input *UpdateGameSessionQueueInput, opts ...request.Option) (*UpdateGameSessionQueueOutput, error) + func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput) + func (c *GameLift) UpdateGameSessionWithContext(ctx aws.Context, input *UpdateGameSessionInput, opts ...request.Option) (*UpdateGameSessionOutput, error) + func (c *GameLift) UpdateMatchmakingConfiguration(input *UpdateMatchmakingConfigurationInput) (*UpdateMatchmakingConfigurationOutput, error) + func (c *GameLift) UpdateMatchmakingConfigurationRequest(input *UpdateMatchmakingConfigurationInput) (req *request.Request, output *UpdateMatchmakingConfigurationOutput) + func (c *GameLift) UpdateMatchmakingConfigurationWithContext(ctx aws.Context, input *UpdateMatchmakingConfigurationInput, ...) (*UpdateMatchmakingConfigurationOutput, error) + func (c *GameLift) UpdateRuntimeConfiguration(input *UpdateRuntimeConfigurationInput) (*UpdateRuntimeConfigurationOutput, error) + func (c *GameLift) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) (req *request.Request, output *UpdateRuntimeConfigurationOutput) + func (c *GameLift) UpdateRuntimeConfigurationWithContext(ctx aws.Context, input *UpdateRuntimeConfigurationInput, ...) (*UpdateRuntimeConfigurationOutput, error) + func (c *GameLift) ValidateMatchmakingRuleSet(input *ValidateMatchmakingRuleSetInput) (*ValidateMatchmakingRuleSetOutput, error) + func (c *GameLift) ValidateMatchmakingRuleSetRequest(input *ValidateMatchmakingRuleSetInput) (req *request.Request, output *ValidateMatchmakingRuleSetOutput) + func (c *GameLift) ValidateMatchmakingRuleSetWithContext(ctx aws.Context, input *ValidateMatchmakingRuleSetInput, ...) (*ValidateMatchmakingRuleSetOutput, error) + type GameProperty struct + Key *string + Value *string + func (s *GameProperty) SetKey(v string) *GameProperty + func (s *GameProperty) SetValue(v string) *GameProperty + func (s *GameProperty) Validate() error + func (s GameProperty) GoString() string + func (s GameProperty) String() string + type GameSession struct + CreationTime *time.Time + CreatorId *string + CurrentPlayerSessionCount *int64 + FleetId *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionId *string + IpAddress *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + Port *int64 + Status *string + TerminationTime *time.Time + func (s *GameSession) SetCreationTime(v time.Time) *GameSession + func (s *GameSession) SetCreatorId(v string) *GameSession + func (s *GameSession) SetCurrentPlayerSessionCount(v int64) *GameSession + func (s *GameSession) SetFleetId(v string) *GameSession + func (s *GameSession) SetGameProperties(v []*GameProperty) *GameSession + func (s *GameSession) SetGameSessionData(v string) *GameSession + func (s *GameSession) SetGameSessionId(v string) *GameSession + func (s *GameSession) SetIpAddress(v string) *GameSession + func (s *GameSession) SetMaximumPlayerSessionCount(v int64) *GameSession + func (s *GameSession) SetName(v string) *GameSession + func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession + func (s *GameSession) SetPort(v int64) *GameSession + func (s *GameSession) SetStatus(v string) *GameSession + func (s *GameSession) SetTerminationTime(v time.Time) *GameSession + func (s GameSession) GoString() string + func (s GameSession) String() string + type GameSessionConnectionInfo struct + GameSessionArn *string + IpAddress *string + MatchedPlayerSessions []*MatchedPlayerSession + Port *int64 + func (s *GameSessionConnectionInfo) SetGameSessionArn(v string) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetIpAddress(v string) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetMatchedPlayerSessions(v []*MatchedPlayerSession) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetPort(v int64) *GameSessionConnectionInfo + func (s GameSessionConnectionInfo) GoString() string + func (s GameSessionConnectionInfo) String() string + type GameSessionDetail struct + GameSession *GameSession + ProtectionPolicy *string + func (s *GameSessionDetail) SetGameSession(v *GameSession) *GameSessionDetail + func (s *GameSessionDetail) SetProtectionPolicy(v string) *GameSessionDetail + func (s GameSessionDetail) GoString() string + func (s GameSessionDetail) String() string + type GameSessionPlacement struct + EndTime *time.Time + GameProperties []*GameProperty + GameSessionArn *string + GameSessionData *string + GameSessionId *string + GameSessionName *string + GameSessionQueueName *string + GameSessionRegion *string + IpAddress *string + MaximumPlayerSessionCount *int64 + PlacedPlayerSessions []*PlacedPlayerSession + PlacementId *string + PlayerLatencies []*PlayerLatency + Port *int64 + StartTime *time.Time + Status *string + func (s *GameSessionPlacement) SetEndTime(v time.Time) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameProperties(v []*GameProperty) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionArn(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionData(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionId(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionName(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionQueueName(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionRegion(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetIpAddress(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetMaximumPlayerSessionCount(v int64) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlacedPlayerSessions(v []*PlacedPlayerSession) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlacementId(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlayerLatencies(v []*PlayerLatency) *GameSessionPlacement + func (s *GameSessionPlacement) SetPort(v int64) *GameSessionPlacement + func (s *GameSessionPlacement) SetStartTime(v time.Time) *GameSessionPlacement + func (s *GameSessionPlacement) SetStatus(v string) *GameSessionPlacement + func (s GameSessionPlacement) GoString() string + func (s GameSessionPlacement) String() string + type GameSessionQueue struct + Destinations []*GameSessionQueueDestination + GameSessionQueueArn *string + Name *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + TimeoutInSeconds *int64 + func (s *GameSessionQueue) SetDestinations(v []*GameSessionQueueDestination) *GameSessionQueue + func (s *GameSessionQueue) SetGameSessionQueueArn(v string) *GameSessionQueue + func (s *GameSessionQueue) SetName(v string) *GameSessionQueue + func (s *GameSessionQueue) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *GameSessionQueue + func (s *GameSessionQueue) SetTimeoutInSeconds(v int64) *GameSessionQueue + func (s GameSessionQueue) GoString() string + func (s GameSessionQueue) String() string + type GameSessionQueueDestination struct + DestinationArn *string + func (s *GameSessionQueueDestination) SetDestinationArn(v string) *GameSessionQueueDestination + func (s *GameSessionQueueDestination) Validate() error + func (s GameSessionQueueDestination) GoString() string + func (s GameSessionQueueDestination) String() string + type GetGameSessionLogUrlInput struct + GameSessionId *string + func (s *GetGameSessionLogUrlInput) SetGameSessionId(v string) *GetGameSessionLogUrlInput + func (s *GetGameSessionLogUrlInput) Validate() error + func (s GetGameSessionLogUrlInput) GoString() string + func (s GetGameSessionLogUrlInput) String() string + type GetGameSessionLogUrlOutput struct + PreSignedUrl *string + func (s *GetGameSessionLogUrlOutput) SetPreSignedUrl(v string) *GetGameSessionLogUrlOutput + func (s GetGameSessionLogUrlOutput) GoString() string + func (s GetGameSessionLogUrlOutput) String() string + type GetInstanceAccessInput struct + FleetId *string + InstanceId *string + func (s *GetInstanceAccessInput) SetFleetId(v string) *GetInstanceAccessInput + func (s *GetInstanceAccessInput) SetInstanceId(v string) *GetInstanceAccessInput + func (s *GetInstanceAccessInput) Validate() error + func (s GetInstanceAccessInput) GoString() string + func (s GetInstanceAccessInput) String() string + type GetInstanceAccessOutput struct + InstanceAccess *InstanceAccess + func (s *GetInstanceAccessOutput) SetInstanceAccess(v *InstanceAccess) *GetInstanceAccessOutput + func (s GetInstanceAccessOutput) GoString() string + func (s GetInstanceAccessOutput) String() string + type Instance struct + CreationTime *time.Time + FleetId *string + InstanceId *string + IpAddress *string + OperatingSystem *string + Status *string + Type *string + func (s *Instance) SetCreationTime(v time.Time) *Instance + func (s *Instance) SetFleetId(v string) *Instance + func (s *Instance) SetInstanceId(v string) *Instance + func (s *Instance) SetIpAddress(v string) *Instance + func (s *Instance) SetOperatingSystem(v string) *Instance + func (s *Instance) SetStatus(v string) *Instance + func (s *Instance) SetType(v string) *Instance + func (s Instance) GoString() string + func (s Instance) String() string + type InstanceAccess struct + Credentials *InstanceCredentials + FleetId *string + InstanceId *string + IpAddress *string + OperatingSystem *string + func (s *InstanceAccess) SetCredentials(v *InstanceCredentials) *InstanceAccess + func (s *InstanceAccess) SetFleetId(v string) *InstanceAccess + func (s *InstanceAccess) SetInstanceId(v string) *InstanceAccess + func (s *InstanceAccess) SetIpAddress(v string) *InstanceAccess + func (s *InstanceAccess) SetOperatingSystem(v string) *InstanceAccess + func (s InstanceAccess) GoString() string + func (s InstanceAccess) String() string + type InstanceCredentials struct + Secret *string + UserName *string + func (s *InstanceCredentials) SetSecret(v string) *InstanceCredentials + func (s *InstanceCredentials) SetUserName(v string) *InstanceCredentials + func (s InstanceCredentials) GoString() string + func (s InstanceCredentials) String() string + type IpPermission struct + FromPort *int64 + IpRange *string + Protocol *string + ToPort *int64 + func (s *IpPermission) SetFromPort(v int64) *IpPermission + func (s *IpPermission) SetIpRange(v string) *IpPermission + func (s *IpPermission) SetProtocol(v string) *IpPermission + func (s *IpPermission) SetToPort(v int64) *IpPermission + func (s *IpPermission) Validate() error + func (s IpPermission) GoString() string + func (s IpPermission) String() string + type ListAliasesInput struct + Limit *int64 + Name *string + NextToken *string + RoutingStrategyType *string + func (s *ListAliasesInput) SetLimit(v int64) *ListAliasesInput + func (s *ListAliasesInput) SetName(v string) *ListAliasesInput + func (s *ListAliasesInput) SetNextToken(v string) *ListAliasesInput + func (s *ListAliasesInput) SetRoutingStrategyType(v string) *ListAliasesInput + func (s *ListAliasesInput) Validate() error + func (s ListAliasesInput) GoString() string + func (s ListAliasesInput) String() string + type ListAliasesOutput struct + Aliases []*Alias + NextToken *string + func (s *ListAliasesOutput) SetAliases(v []*Alias) *ListAliasesOutput + func (s *ListAliasesOutput) SetNextToken(v string) *ListAliasesOutput + func (s ListAliasesOutput) GoString() string + func (s ListAliasesOutput) String() string + type ListBuildsInput struct + Limit *int64 + NextToken *string + Status *string + func (s *ListBuildsInput) SetLimit(v int64) *ListBuildsInput + func (s *ListBuildsInput) SetNextToken(v string) *ListBuildsInput + func (s *ListBuildsInput) SetStatus(v string) *ListBuildsInput + func (s *ListBuildsInput) Validate() error + func (s ListBuildsInput) GoString() string + func (s ListBuildsInput) String() string + type ListBuildsOutput struct + Builds []*Build + NextToken *string + func (s *ListBuildsOutput) SetBuilds(v []*Build) *ListBuildsOutput + func (s *ListBuildsOutput) SetNextToken(v string) *ListBuildsOutput + func (s ListBuildsOutput) GoString() string + func (s ListBuildsOutput) String() string + type ListFleetsInput struct + BuildId *string + Limit *int64 + NextToken *string + func (s *ListFleetsInput) SetBuildId(v string) *ListFleetsInput + func (s *ListFleetsInput) SetLimit(v int64) *ListFleetsInput + func (s *ListFleetsInput) SetNextToken(v string) *ListFleetsInput + func (s *ListFleetsInput) Validate() error + func (s ListFleetsInput) GoString() string + func (s ListFleetsInput) String() string + type ListFleetsOutput struct + FleetIds []*string + NextToken *string + func (s *ListFleetsOutput) SetFleetIds(v []*string) *ListFleetsOutput + func (s *ListFleetsOutput) SetNextToken(v string) *ListFleetsOutput + func (s ListFleetsOutput) GoString() string + func (s ListFleetsOutput) String() string + type MatchedPlayerSession struct + PlayerId *string + PlayerSessionId *string + func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession + func (s *MatchedPlayerSession) SetPlayerSessionId(v string) *MatchedPlayerSession + func (s MatchedPlayerSession) GoString() string + func (s MatchedPlayerSession) String() string + type MatchmakingConfiguration struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + CreationTime *time.Time + CustomEventData *string + Description *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetName *string + func (s *MatchmakingConfiguration) SetAcceptanceRequired(v bool) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetAcceptanceTimeoutSeconds(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetAdditionalPlayerCount(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetCreationTime(v time.Time) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetCustomEventData(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetDescription(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameProperties(v []*GameProperty) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameSessionData(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameSessionQueueArns(v []*string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetName(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetNotificationTarget(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetRequestTimeoutSeconds(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetRuleSetName(v string) *MatchmakingConfiguration + func (s MatchmakingConfiguration) GoString() string + func (s MatchmakingConfiguration) String() string + type MatchmakingRuleSet struct + CreationTime *time.Time + RuleSetBody *string + RuleSetName *string + func (s *MatchmakingRuleSet) SetCreationTime(v time.Time) *MatchmakingRuleSet + func (s *MatchmakingRuleSet) SetRuleSetBody(v string) *MatchmakingRuleSet + func (s *MatchmakingRuleSet) SetRuleSetName(v string) *MatchmakingRuleSet + func (s MatchmakingRuleSet) GoString() string + func (s MatchmakingRuleSet) String() string + type MatchmakingTicket struct + ConfigurationName *string + EndTime *time.Time + EstimatedWaitTime *int64 + GameSessionConnectionInfo *GameSessionConnectionInfo + Players []*Player + StartTime *time.Time + Status *string + StatusMessage *string + StatusReason *string + TicketId *string + func (s *MatchmakingTicket) SetConfigurationName(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetEndTime(v time.Time) *MatchmakingTicket + func (s *MatchmakingTicket) SetEstimatedWaitTime(v int64) *MatchmakingTicket + func (s *MatchmakingTicket) SetGameSessionConnectionInfo(v *GameSessionConnectionInfo) *MatchmakingTicket + func (s *MatchmakingTicket) SetPlayers(v []*Player) *MatchmakingTicket + func (s *MatchmakingTicket) SetStartTime(v time.Time) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatus(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatusMessage(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatusReason(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetTicketId(v string) *MatchmakingTicket + func (s MatchmakingTicket) GoString() string + func (s MatchmakingTicket) String() string + type PlacedPlayerSession struct + PlayerId *string + PlayerSessionId *string + func (s *PlacedPlayerSession) SetPlayerId(v string) *PlacedPlayerSession + func (s *PlacedPlayerSession) SetPlayerSessionId(v string) *PlacedPlayerSession + func (s PlacedPlayerSession) GoString() string + func (s PlacedPlayerSession) String() string + type Player struct + LatencyInMs map[string]*int64 + PlayerAttributes map[string]*AttributeValue + PlayerId *string + Team *string + func (s *Player) SetLatencyInMs(v map[string]*int64) *Player + func (s *Player) SetPlayerAttributes(v map[string]*AttributeValue) *Player + func (s *Player) SetPlayerId(v string) *Player + func (s *Player) SetTeam(v string) *Player + func (s *Player) Validate() error + func (s Player) GoString() string + func (s Player) String() string + type PlayerLatency struct + LatencyInMilliseconds *float64 + PlayerId *string + RegionIdentifier *string + func (s *PlayerLatency) SetLatencyInMilliseconds(v float64) *PlayerLatency + func (s *PlayerLatency) SetPlayerId(v string) *PlayerLatency + func (s *PlayerLatency) SetRegionIdentifier(v string) *PlayerLatency + func (s *PlayerLatency) Validate() error + func (s PlayerLatency) GoString() string + func (s PlayerLatency) String() string + type PlayerLatencyPolicy struct + MaximumIndividualPlayerLatencyMilliseconds *int64 + PolicyDurationSeconds *int64 + func (s *PlayerLatencyPolicy) SetMaximumIndividualPlayerLatencyMilliseconds(v int64) *PlayerLatencyPolicy + func (s *PlayerLatencyPolicy) SetPolicyDurationSeconds(v int64) *PlayerLatencyPolicy + func (s PlayerLatencyPolicy) GoString() string + func (s PlayerLatencyPolicy) String() string + type PlayerSession struct + CreationTime *time.Time + FleetId *string + GameSessionId *string + IpAddress *string + PlayerData *string + PlayerId *string + PlayerSessionId *string + Port *int64 + Status *string + TerminationTime *time.Time + func (s *PlayerSession) SetCreationTime(v time.Time) *PlayerSession + func (s *PlayerSession) SetFleetId(v string) *PlayerSession + func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession + func (s *PlayerSession) SetIpAddress(v string) *PlayerSession + func (s *PlayerSession) SetPlayerData(v string) *PlayerSession + func (s *PlayerSession) SetPlayerId(v string) *PlayerSession + func (s *PlayerSession) SetPlayerSessionId(v string) *PlayerSession + func (s *PlayerSession) SetPort(v int64) *PlayerSession + func (s *PlayerSession) SetStatus(v string) *PlayerSession + func (s *PlayerSession) SetTerminationTime(v time.Time) *PlayerSession + func (s PlayerSession) GoString() string + func (s PlayerSession) String() string + type PutScalingPolicyInput struct + ComparisonOperator *string + EvaluationPeriods *int64 + FleetId *string + MetricName *string + Name *string + ScalingAdjustment *int64 + ScalingAdjustmentType *string + Threshold *float64 + func (s *PutScalingPolicyInput) SetComparisonOperator(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetEvaluationPeriods(v int64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetFleetId(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetMetricName(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetName(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetScalingAdjustment(v int64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetScalingAdjustmentType(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetThreshold(v float64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) Validate() error + func (s PutScalingPolicyInput) GoString() string + func (s PutScalingPolicyInput) String() string + type PutScalingPolicyOutput struct + Name *string + func (s *PutScalingPolicyOutput) SetName(v string) *PutScalingPolicyOutput + func (s PutScalingPolicyOutput) GoString() string + func (s PutScalingPolicyOutput) String() string + type RequestUploadCredentialsInput struct + BuildId *string + func (s *RequestUploadCredentialsInput) SetBuildId(v string) *RequestUploadCredentialsInput + func (s *RequestUploadCredentialsInput) Validate() error + func (s RequestUploadCredentialsInput) GoString() string + func (s RequestUploadCredentialsInput) String() string + type RequestUploadCredentialsOutput struct + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s *RequestUploadCredentialsOutput) SetStorageLocation(v *S3Location) *RequestUploadCredentialsOutput + func (s *RequestUploadCredentialsOutput) SetUploadCredentials(v *AwsCredentials) *RequestUploadCredentialsOutput + func (s RequestUploadCredentialsOutput) GoString() string + func (s RequestUploadCredentialsOutput) String() string + type ResolveAliasInput struct + AliasId *string + func (s *ResolveAliasInput) SetAliasId(v string) *ResolveAliasInput + func (s *ResolveAliasInput) Validate() error + func (s ResolveAliasInput) GoString() string + func (s ResolveAliasInput) String() string + type ResolveAliasOutput struct + FleetId *string + func (s *ResolveAliasOutput) SetFleetId(v string) *ResolveAliasOutput + func (s ResolveAliasOutput) GoString() string + func (s ResolveAliasOutput) String() string + type ResourceCreationLimitPolicy struct + NewGameSessionsPerCreator *int64 + PolicyPeriodInMinutes *int64 + func (s *ResourceCreationLimitPolicy) SetNewGameSessionsPerCreator(v int64) *ResourceCreationLimitPolicy + func (s *ResourceCreationLimitPolicy) SetPolicyPeriodInMinutes(v int64) *ResourceCreationLimitPolicy + func (s ResourceCreationLimitPolicy) GoString() string + func (s ResourceCreationLimitPolicy) String() string + type RoutingStrategy struct + FleetId *string + Message *string + Type *string + func (s *RoutingStrategy) SetFleetId(v string) *RoutingStrategy + func (s *RoutingStrategy) SetMessage(v string) *RoutingStrategy + func (s *RoutingStrategy) SetType(v string) *RoutingStrategy + func (s RoutingStrategy) GoString() string + func (s RoutingStrategy) String() string + type RuntimeConfiguration struct + GameSessionActivationTimeoutSeconds *int64 + MaxConcurrentGameSessionActivations *int64 + ServerProcesses []*ServerProcess + func (s *RuntimeConfiguration) SetGameSessionActivationTimeoutSeconds(v int64) *RuntimeConfiguration + func (s *RuntimeConfiguration) SetMaxConcurrentGameSessionActivations(v int64) *RuntimeConfiguration + func (s *RuntimeConfiguration) SetServerProcesses(v []*ServerProcess) *RuntimeConfiguration + func (s *RuntimeConfiguration) Validate() error + func (s RuntimeConfiguration) GoString() string + func (s RuntimeConfiguration) String() string + type S3Location struct + Bucket *string + Key *string + RoleArn *string + func (s *S3Location) SetBucket(v string) *S3Location + func (s *S3Location) SetKey(v string) *S3Location + func (s *S3Location) SetRoleArn(v string) *S3Location + func (s *S3Location) Validate() error + func (s S3Location) GoString() string + func (s S3Location) String() string + type ScalingPolicy struct + ComparisonOperator *string + EvaluationPeriods *int64 + FleetId *string + MetricName *string + Name *string + ScalingAdjustment *int64 + ScalingAdjustmentType *string + Status *string + Threshold *float64 + func (s *ScalingPolicy) SetComparisonOperator(v string) *ScalingPolicy + func (s *ScalingPolicy) SetEvaluationPeriods(v int64) *ScalingPolicy + func (s *ScalingPolicy) SetFleetId(v string) *ScalingPolicy + func (s *ScalingPolicy) SetMetricName(v string) *ScalingPolicy + func (s *ScalingPolicy) SetName(v string) *ScalingPolicy + func (s *ScalingPolicy) SetScalingAdjustment(v int64) *ScalingPolicy + func (s *ScalingPolicy) SetScalingAdjustmentType(v string) *ScalingPolicy + func (s *ScalingPolicy) SetStatus(v string) *ScalingPolicy + func (s *ScalingPolicy) SetThreshold(v float64) *ScalingPolicy + func (s ScalingPolicy) GoString() string + func (s ScalingPolicy) String() string + type SearchGameSessionsInput struct + AliasId *string + FilterExpression *string + FleetId *string + Limit *int64 + NextToken *string + SortExpression *string + func (s *SearchGameSessionsInput) SetAliasId(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetFilterExpression(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetFleetId(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetLimit(v int64) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetNextToken(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetSortExpression(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) Validate() error + func (s SearchGameSessionsInput) GoString() string + func (s SearchGameSessionsInput) String() string + type SearchGameSessionsOutput struct + GameSessions []*GameSession + NextToken *string + func (s *SearchGameSessionsOutput) SetGameSessions(v []*GameSession) *SearchGameSessionsOutput + func (s *SearchGameSessionsOutput) SetNextToken(v string) *SearchGameSessionsOutput + func (s SearchGameSessionsOutput) GoString() string + func (s SearchGameSessionsOutput) String() string + type ServerProcess struct + ConcurrentExecutions *int64 + LaunchPath *string + Parameters *string + func (s *ServerProcess) SetConcurrentExecutions(v int64) *ServerProcess + func (s *ServerProcess) SetLaunchPath(v string) *ServerProcess + func (s *ServerProcess) SetParameters(v string) *ServerProcess + func (s *ServerProcess) Validate() error + func (s ServerProcess) GoString() string + func (s ServerProcess) String() string + type StartGameSessionPlacementInput struct + DesiredPlayerSessions []*DesiredPlayerSession + GameProperties []*GameProperty + GameSessionData *string + GameSessionName *string + GameSessionQueueName *string + MaximumPlayerSessionCount *int64 + PlacementId *string + PlayerLatencies []*PlayerLatency + func (s *StartGameSessionPlacementInput) SetDesiredPlayerSessions(v []*DesiredPlayerSession) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameProperties(v []*GameProperty) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionData(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionName(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionQueueName(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetMaximumPlayerSessionCount(v int64) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetPlacementId(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetPlayerLatencies(v []*PlayerLatency) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) Validate() error + func (s StartGameSessionPlacementInput) GoString() string + func (s StartGameSessionPlacementInput) String() string + type StartGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *StartGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StartGameSessionPlacementOutput + func (s StartGameSessionPlacementOutput) GoString() string + func (s StartGameSessionPlacementOutput) String() string + type StartMatchmakingInput struct + ConfigurationName *string + Players []*Player + TicketId *string + func (s *StartMatchmakingInput) SetConfigurationName(v string) *StartMatchmakingInput + func (s *StartMatchmakingInput) SetPlayers(v []*Player) *StartMatchmakingInput + func (s *StartMatchmakingInput) SetTicketId(v string) *StartMatchmakingInput + func (s *StartMatchmakingInput) Validate() error + func (s StartMatchmakingInput) GoString() string + func (s StartMatchmakingInput) String() string + type StartMatchmakingOutput struct + MatchmakingTicket *MatchmakingTicket + func (s *StartMatchmakingOutput) SetMatchmakingTicket(v *MatchmakingTicket) *StartMatchmakingOutput + func (s StartMatchmakingOutput) GoString() string + func (s StartMatchmakingOutput) String() string + type StopGameSessionPlacementInput struct + PlacementId *string + func (s *StopGameSessionPlacementInput) SetPlacementId(v string) *StopGameSessionPlacementInput + func (s *StopGameSessionPlacementInput) Validate() error + func (s StopGameSessionPlacementInput) GoString() string + func (s StopGameSessionPlacementInput) String() string + type StopGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *StopGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StopGameSessionPlacementOutput + func (s StopGameSessionPlacementOutput) GoString() string + func (s StopGameSessionPlacementOutput) String() string + type StopMatchmakingInput struct + TicketId *string + func (s *StopMatchmakingInput) SetTicketId(v string) *StopMatchmakingInput + func (s *StopMatchmakingInput) Validate() error + func (s StopMatchmakingInput) GoString() string + func (s StopMatchmakingInput) String() string + type StopMatchmakingOutput struct + func (s StopMatchmakingOutput) GoString() string + func (s StopMatchmakingOutput) String() string + type UpdateAliasInput struct + AliasId *string + Description *string + Name *string + RoutingStrategy *RoutingStrategy + func (s *UpdateAliasInput) SetAliasId(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetDescription(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetName(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *UpdateAliasInput + func (s *UpdateAliasInput) Validate() error + func (s UpdateAliasInput) GoString() string + func (s UpdateAliasInput) String() string + type UpdateAliasOutput struct + Alias *Alias + func (s *UpdateAliasOutput) SetAlias(v *Alias) *UpdateAliasOutput + func (s UpdateAliasOutput) GoString() string + func (s UpdateAliasOutput) String() string + type UpdateBuildInput struct + BuildId *string + Name *string + Version *string + func (s *UpdateBuildInput) SetBuildId(v string) *UpdateBuildInput + func (s *UpdateBuildInput) SetName(v string) *UpdateBuildInput + func (s *UpdateBuildInput) SetVersion(v string) *UpdateBuildInput + func (s *UpdateBuildInput) Validate() error + func (s UpdateBuildInput) GoString() string + func (s UpdateBuildInput) String() string + type UpdateBuildOutput struct + Build *Build + func (s *UpdateBuildOutput) SetBuild(v *Build) *UpdateBuildOutput + func (s UpdateBuildOutput) GoString() string + func (s UpdateBuildOutput) String() string + type UpdateFleetAttributesInput struct + Description *string + FleetId *string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + func (s *UpdateFleetAttributesInput) SetDescription(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetFleetId(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetMetricGroups(v []*string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetName(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetNewGameSessionProtectionPolicy(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) Validate() error + func (s UpdateFleetAttributesInput) GoString() string + func (s UpdateFleetAttributesInput) String() string + type UpdateFleetAttributesOutput struct + FleetId *string + func (s *UpdateFleetAttributesOutput) SetFleetId(v string) *UpdateFleetAttributesOutput + func (s UpdateFleetAttributesOutput) GoString() string + func (s UpdateFleetAttributesOutput) String() string + type UpdateFleetCapacityInput struct + DesiredInstances *int64 + FleetId *string + MaxSize *int64 + MinSize *int64 + func (s *UpdateFleetCapacityInput) SetDesiredInstances(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetFleetId(v string) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetMaxSize(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetMinSize(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) Validate() error + func (s UpdateFleetCapacityInput) GoString() string + func (s UpdateFleetCapacityInput) String() string + type UpdateFleetCapacityOutput struct + FleetId *string + func (s *UpdateFleetCapacityOutput) SetFleetId(v string) *UpdateFleetCapacityOutput + func (s UpdateFleetCapacityOutput) GoString() string + func (s UpdateFleetCapacityOutput) String() string + type UpdateFleetPortSettingsInput struct + FleetId *string + InboundPermissionAuthorizations []*IpPermission + InboundPermissionRevocations []*IpPermission + func (s *UpdateFleetPortSettingsInput) SetFleetId(v string) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) SetInboundPermissionAuthorizations(v []*IpPermission) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) SetInboundPermissionRevocations(v []*IpPermission) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) Validate() error + func (s UpdateFleetPortSettingsInput) GoString() string + func (s UpdateFleetPortSettingsInput) String() string + type UpdateFleetPortSettingsOutput struct + FleetId *string + func (s *UpdateFleetPortSettingsOutput) SetFleetId(v string) *UpdateFleetPortSettingsOutput + func (s UpdateFleetPortSettingsOutput) GoString() string + func (s UpdateFleetPortSettingsOutput) String() string + type UpdateGameSessionInput struct + GameSessionId *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + ProtectionPolicy *string + func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetName(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetProtectionPolicy(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) Validate() error + func (s UpdateGameSessionInput) GoString() string + func (s UpdateGameSessionInput) String() string + type UpdateGameSessionOutput struct + GameSession *GameSession + func (s *UpdateGameSessionOutput) SetGameSession(v *GameSession) *UpdateGameSessionOutput + func (s UpdateGameSessionOutput) GoString() string + func (s UpdateGameSessionOutput) String() string + type UpdateGameSessionQueueInput struct + Destinations []*GameSessionQueueDestination + Name *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + TimeoutInSeconds *int64 + func (s *UpdateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetName(v string) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) Validate() error + func (s UpdateGameSessionQueueInput) GoString() string + func (s UpdateGameSessionQueueInput) String() string + type UpdateGameSessionQueueOutput struct + GameSessionQueue *GameSessionQueue + func (s *UpdateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *UpdateGameSessionQueueOutput + func (s UpdateGameSessionQueueOutput) GoString() string + func (s UpdateGameSessionQueueOutput) String() string + type UpdateMatchmakingConfigurationInput struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + CustomEventData *string + Description *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetName *string + func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetCustomEventData(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetDescription(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameSessionData(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetName(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetNotificationTarget(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetRuleSetName(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) Validate() error + func (s UpdateMatchmakingConfigurationInput) GoString() string + func (s UpdateMatchmakingConfigurationInput) String() string + type UpdateMatchmakingConfigurationOutput struct + Configuration *MatchmakingConfiguration + func (s *UpdateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *UpdateMatchmakingConfigurationOutput + func (s UpdateMatchmakingConfigurationOutput) GoString() string + func (s UpdateMatchmakingConfigurationOutput) String() string + type UpdateRuntimeConfigurationInput struct + FleetId *string + RuntimeConfiguration *RuntimeConfiguration + func (s *UpdateRuntimeConfigurationInput) SetFleetId(v string) *UpdateRuntimeConfigurationInput + func (s *UpdateRuntimeConfigurationInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationInput + func (s *UpdateRuntimeConfigurationInput) Validate() error + func (s UpdateRuntimeConfigurationInput) GoString() string + func (s UpdateRuntimeConfigurationInput) String() string + type UpdateRuntimeConfigurationOutput struct + RuntimeConfiguration *RuntimeConfiguration + func (s *UpdateRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationOutput + func (s UpdateRuntimeConfigurationOutput) GoString() string + func (s UpdateRuntimeConfigurationOutput) String() string + type ValidateMatchmakingRuleSetInput struct + RuleSetBody *string + func (s *ValidateMatchmakingRuleSetInput) SetRuleSetBody(v string) *ValidateMatchmakingRuleSetInput + func (s *ValidateMatchmakingRuleSetInput) Validate() error + func (s ValidateMatchmakingRuleSetInput) GoString() string + func (s ValidateMatchmakingRuleSetInput) String() string + type ValidateMatchmakingRuleSetOutput struct + Valid *bool + func (s *ValidateMatchmakingRuleSetOutput) SetValid(v bool) *ValidateMatchmakingRuleSetOutput + func (s ValidateMatchmakingRuleSetOutput) GoString() string + func (s ValidateMatchmakingRuleSetOutput) String() string + type VpcPeeringAuthorization struct + CreationTime *time.Time + ExpirationTime *time.Time + GameLiftAwsAccountId *string + PeerVpcAwsAccountId *string + PeerVpcId *string + func (s *VpcPeeringAuthorization) SetCreationTime(v time.Time) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetExpirationTime(v time.Time) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetGameLiftAwsAccountId(v string) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetPeerVpcAwsAccountId(v string) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetPeerVpcId(v string) *VpcPeeringAuthorization + func (s VpcPeeringAuthorization) GoString() string + func (s VpcPeeringAuthorization) String() string + type VpcPeeringConnection struct + FleetId *string + GameLiftVpcId *string + IpV4CidrBlock *string + PeerVpcId *string + Status *VpcPeeringConnectionStatus + VpcPeeringConnectionId *string + func (s *VpcPeeringConnection) SetFleetId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetGameLiftVpcId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetIpV4CidrBlock(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetPeerVpcId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetStatus(v *VpcPeeringConnectionStatus) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetVpcPeeringConnectionId(v string) *VpcPeeringConnection + func (s VpcPeeringConnection) GoString() string + func (s VpcPeeringConnection) String() string + type VpcPeeringConnectionStatus struct + Code *string + Message *string + func (s *VpcPeeringConnectionStatus) SetCode(v string) *VpcPeeringConnectionStatus + func (s *VpcPeeringConnectionStatus) SetMessage(v string) *VpcPeeringConnectionStatus + func (s VpcPeeringConnectionStatus) GoString() string + func (s VpcPeeringConnectionStatus) String() string