Versions in this module Expand all Collapse all v1 v1.48.2 Nov 21, 2023 Changes in this version + const AcceptanceTypeAccept + const AcceptanceTypeReject + const BackfillModeAutomatic + const BackfillModeManual + const BalancingStrategyOnDemandOnly + const BalancingStrategySpotOnly + const BalancingStrategySpotPreferred + const BuildStatusFailed + const BuildStatusInitialized + const BuildStatusReady + const CertificateTypeDisabled + const CertificateTypeGenerated + const ComparisonOperatorTypeGreaterThanOrEqualToThreshold + const ComparisonOperatorTypeGreaterThanThreshold + const ComparisonOperatorTypeLessThanOrEqualToThreshold + const ComparisonOperatorTypeLessThanThreshold + const ComputeStatusActive + const ComputeStatusPending + const ComputeStatusTerminating + const ComputeTypeAnywhere + const ComputeTypeEc2 + const EC2InstanceTypeC32xlarge + const EC2InstanceTypeC34xlarge + const EC2InstanceTypeC38xlarge + const EC2InstanceTypeC3Large + const EC2InstanceTypeC3Xlarge + const EC2InstanceTypeC42xlarge + const EC2InstanceTypeC44xlarge + const EC2InstanceTypeC48xlarge + const EC2InstanceTypeC4Large + const EC2InstanceTypeC4Xlarge + const EC2InstanceTypeC512xlarge + const EC2InstanceTypeC518xlarge + const EC2InstanceTypeC524xlarge + const EC2InstanceTypeC52xlarge + const EC2InstanceTypeC54xlarge + const EC2InstanceTypeC59xlarge + const EC2InstanceTypeC5Large + const EC2InstanceTypeC5Xlarge + const EC2InstanceTypeC5a12xlarge + const EC2InstanceTypeC5a16xlarge + const EC2InstanceTypeC5a24xlarge + const EC2InstanceTypeC5a2xlarge + const EC2InstanceTypeC5a4xlarge + const EC2InstanceTypeC5a8xlarge + const EC2InstanceTypeC5aLarge + const EC2InstanceTypeC5aXlarge + const EC2InstanceTypeC5d12xlarge + const EC2InstanceTypeC5d18xlarge + const EC2InstanceTypeC5d24xlarge + const EC2InstanceTypeC5d2xlarge + const EC2InstanceTypeC5d4xlarge + const EC2InstanceTypeC5d9xlarge + const EC2InstanceTypeC5dLarge + const EC2InstanceTypeC5dXlarge + const EC2InstanceTypeC6a12xlarge + const EC2InstanceTypeC6a16xlarge + const EC2InstanceTypeC6a24xlarge + const EC2InstanceTypeC6a2xlarge + const EC2InstanceTypeC6a4xlarge + const EC2InstanceTypeC6a8xlarge + const EC2InstanceTypeC6aLarge + const EC2InstanceTypeC6aXlarge + const EC2InstanceTypeC6g12xlarge + const EC2InstanceTypeC6g16xlarge + const EC2InstanceTypeC6g2xlarge + const EC2InstanceTypeC6g4xlarge + const EC2InstanceTypeC6g8xlarge + const EC2InstanceTypeC6gLarge + const EC2InstanceTypeC6gMedium + const EC2InstanceTypeC6gXlarge + const EC2InstanceTypeC6gn12xlarge + const EC2InstanceTypeC6gn16xlarge + const EC2InstanceTypeC6gn2xlarge + const EC2InstanceTypeC6gn4xlarge + const EC2InstanceTypeC6gn8xlarge + const EC2InstanceTypeC6gnLarge + const EC2InstanceTypeC6gnMedium + const EC2InstanceTypeC6gnXlarge + const EC2InstanceTypeC6i12xlarge + const EC2InstanceTypeC6i16xlarge + const EC2InstanceTypeC6i24xlarge + const EC2InstanceTypeC6i2xlarge + const EC2InstanceTypeC6i4xlarge + const EC2InstanceTypeC6i8xlarge + const EC2InstanceTypeC6iLarge + const EC2InstanceTypeC6iXlarge + const EC2InstanceTypeC7g12xlarge + const EC2InstanceTypeC7g16xlarge + const EC2InstanceTypeC7g2xlarge + const EC2InstanceTypeC7g4xlarge + const EC2InstanceTypeC7g8xlarge + const EC2InstanceTypeC7gLarge + const EC2InstanceTypeC7gMedium + const EC2InstanceTypeC7gXlarge + const EC2InstanceTypeG5g16xlarge + const EC2InstanceTypeG5g2xlarge + const EC2InstanceTypeG5g4xlarge + const EC2InstanceTypeG5g8xlarge + const EC2InstanceTypeG5gXlarge + const EC2InstanceTypeM32xlarge + const EC2InstanceTypeM3Large + const EC2InstanceTypeM3Medium + const EC2InstanceTypeM3Xlarge + const EC2InstanceTypeM410xlarge + const EC2InstanceTypeM42xlarge + const EC2InstanceTypeM44xlarge + const EC2InstanceTypeM4Large + const EC2InstanceTypeM4Xlarge + const EC2InstanceTypeM512xlarge + const EC2InstanceTypeM516xlarge + const EC2InstanceTypeM524xlarge + const EC2InstanceTypeM52xlarge + const EC2InstanceTypeM54xlarge + const EC2InstanceTypeM58xlarge + const EC2InstanceTypeM5Large + const EC2InstanceTypeM5Xlarge + const EC2InstanceTypeM5a12xlarge + const EC2InstanceTypeM5a16xlarge + const EC2InstanceTypeM5a24xlarge + const EC2InstanceTypeM5a2xlarge + const EC2InstanceTypeM5a4xlarge + const EC2InstanceTypeM5a8xlarge + const EC2InstanceTypeM5aLarge + const EC2InstanceTypeM5aXlarge + const EC2InstanceTypeM6g12xlarge + const EC2InstanceTypeM6g16xlarge + const EC2InstanceTypeM6g2xlarge + const EC2InstanceTypeM6g4xlarge + const EC2InstanceTypeM6g8xlarge + const EC2InstanceTypeM6gLarge + const EC2InstanceTypeM6gMedium + const EC2InstanceTypeM6gXlarge + const EC2InstanceTypeM7g12xlarge + const EC2InstanceTypeM7g16xlarge + const EC2InstanceTypeM7g2xlarge + const EC2InstanceTypeM7g4xlarge + const EC2InstanceTypeM7g8xlarge + const EC2InstanceTypeM7gLarge + const EC2InstanceTypeM7gMedium + const EC2InstanceTypeM7gXlarge + const EC2InstanceTypeR32xlarge + const EC2InstanceTypeR34xlarge + const EC2InstanceTypeR38xlarge + const EC2InstanceTypeR3Large + const EC2InstanceTypeR3Xlarge + const EC2InstanceTypeR416xlarge + const EC2InstanceTypeR42xlarge + const EC2InstanceTypeR44xlarge + const EC2InstanceTypeR48xlarge + const EC2InstanceTypeR4Large + const EC2InstanceTypeR4Xlarge + const EC2InstanceTypeR512xlarge + const EC2InstanceTypeR516xlarge + const EC2InstanceTypeR524xlarge + const EC2InstanceTypeR52xlarge + const EC2InstanceTypeR54xlarge + const EC2InstanceTypeR58xlarge + const EC2InstanceTypeR5Large + const EC2InstanceTypeR5Xlarge + const EC2InstanceTypeR5a12xlarge + const EC2InstanceTypeR5a16xlarge + const EC2InstanceTypeR5a24xlarge + const EC2InstanceTypeR5a2xlarge + const EC2InstanceTypeR5a4xlarge + const EC2InstanceTypeR5a8xlarge + const EC2InstanceTypeR5aLarge + const EC2InstanceTypeR5aXlarge + const EC2InstanceTypeR5d12xlarge + const EC2InstanceTypeR5d16xlarge + const EC2InstanceTypeR5d24xlarge + const EC2InstanceTypeR5d2xlarge + const EC2InstanceTypeR5d4xlarge + const EC2InstanceTypeR5d8xlarge + const EC2InstanceTypeR5dLarge + const EC2InstanceTypeR5dXlarge + const EC2InstanceTypeR6g12xlarge + const EC2InstanceTypeR6g16xlarge + const EC2InstanceTypeR6g2xlarge + const EC2InstanceTypeR6g4xlarge + const EC2InstanceTypeR6g8xlarge + const EC2InstanceTypeR6gLarge + const EC2InstanceTypeR6gMedium + const EC2InstanceTypeR6gXlarge + const EC2InstanceTypeR7g12xlarge + const EC2InstanceTypeR7g16xlarge + const EC2InstanceTypeR7g2xlarge + const EC2InstanceTypeR7g4xlarge + const EC2InstanceTypeR7g8xlarge + const EC2InstanceTypeR7gLarge + const EC2InstanceTypeR7gMedium + const EC2InstanceTypeR7gXlarge + const EC2InstanceTypeT2Large + const EC2InstanceTypeT2Medium + const EC2InstanceTypeT2Micro + const EC2InstanceTypeT2Small + const EndpointsID + const ErrCodeConflictException + const ErrCodeFleetCapacityExceededException + const ErrCodeGameSessionFullException + const ErrCodeIdempotentParameterMismatchException + const ErrCodeInternalServiceException + const ErrCodeInvalidFleetStatusException + const ErrCodeInvalidGameSessionStatusException + const ErrCodeInvalidRequestException + const ErrCodeLimitExceededException + const ErrCodeNotFoundException + const ErrCodeOutOfCapacityException + const ErrCodeTaggingFailedException + const ErrCodeTerminalRoutingStrategyException + const ErrCodeUnauthorizedException + const ErrCodeUnsupportedRegionException + const EventCodeFleetActivationFailed + const EventCodeFleetActivationFailedNoInstances + const EventCodeFleetBinaryDownloadFailed + const EventCodeFleetCreated + const EventCodeFleetCreationExtractingBuild + const EventCodeFleetCreationRunningInstaller + const EventCodeFleetCreationValidatingRuntimeConfig + const EventCodeFleetDeleted + const EventCodeFleetInitializationFailed + const EventCodeFleetNewGameSessionProtectionPolicyUpdated + const EventCodeFleetScalingEvent + const EventCodeFleetStateActivating + const EventCodeFleetStateActive + const EventCodeFleetStateBuilding + const EventCodeFleetStateDownloading + const EventCodeFleetStateError + const EventCodeFleetStateValidating + const EventCodeFleetValidationExecutableRuntimeFailure + const EventCodeFleetValidationLaunchPathNotFound + const EventCodeFleetValidationTimedOut + const EventCodeFleetVpcPeeringDeleted + const EventCodeFleetVpcPeeringFailed + const EventCodeFleetVpcPeeringSucceeded + const EventCodeGameSessionActivationTimeout + const EventCodeGenericEvent + const EventCodeInstanceInterrupted + const EventCodeInstanceRecycled + const EventCodeServerProcessCrashed + const EventCodeServerProcessForceTerminated + const EventCodeServerProcessInvalidPath + const EventCodeServerProcessProcessExitTimeout + const EventCodeServerProcessProcessReadyTimeout + const EventCodeServerProcessSdkInitializationTimeout + const EventCodeServerProcessTerminatedUnhealthy + const FilterInstanceStatusActive + const FilterInstanceStatusDraining + const FleetActionAutoScaling + const FleetStatusActivating + const FleetStatusActive + const FleetStatusBuilding + const FleetStatusDeleting + const FleetStatusDownloading + const FleetStatusError + const FleetStatusNew + const FleetStatusNotFound + const FleetStatusTerminated + const FleetStatusValidating + const FleetTypeOnDemand + const FleetTypeSpot + const FlexMatchModeStandalone + const FlexMatchModeWithQueue + const GameServerClaimStatusClaimed + const GameServerGroupActionReplaceInstanceTypes + const GameServerGroupDeleteOptionForceDelete + const GameServerGroupDeleteOptionRetain + const GameServerGroupDeleteOptionSafeDelete + const GameServerGroupInstanceTypeC42xlarge + const GameServerGroupInstanceTypeC44xlarge + const GameServerGroupInstanceTypeC48xlarge + const GameServerGroupInstanceTypeC4Large + const GameServerGroupInstanceTypeC4Xlarge + const GameServerGroupInstanceTypeC512xlarge + const GameServerGroupInstanceTypeC518xlarge + const GameServerGroupInstanceTypeC524xlarge + const GameServerGroupInstanceTypeC52xlarge + const GameServerGroupInstanceTypeC54xlarge + const GameServerGroupInstanceTypeC59xlarge + const GameServerGroupInstanceTypeC5Large + const GameServerGroupInstanceTypeC5Xlarge + const GameServerGroupInstanceTypeC5a12xlarge + const GameServerGroupInstanceTypeC5a16xlarge + const GameServerGroupInstanceTypeC5a24xlarge + const GameServerGroupInstanceTypeC5a2xlarge + const GameServerGroupInstanceTypeC5a4xlarge + const GameServerGroupInstanceTypeC5a8xlarge + const GameServerGroupInstanceTypeC5aLarge + const GameServerGroupInstanceTypeC5aXlarge + const GameServerGroupInstanceTypeC6g12xlarge + const GameServerGroupInstanceTypeC6g16xlarge + const GameServerGroupInstanceTypeC6g2xlarge + const GameServerGroupInstanceTypeC6g4xlarge + const GameServerGroupInstanceTypeC6g8xlarge + const GameServerGroupInstanceTypeC6gLarge + const GameServerGroupInstanceTypeC6gMedium + const GameServerGroupInstanceTypeC6gXlarge + const GameServerGroupInstanceTypeM410xlarge + const GameServerGroupInstanceTypeM42xlarge + const GameServerGroupInstanceTypeM44xlarge + const GameServerGroupInstanceTypeM4Large + const GameServerGroupInstanceTypeM4Xlarge + const GameServerGroupInstanceTypeM512xlarge + const GameServerGroupInstanceTypeM516xlarge + const GameServerGroupInstanceTypeM524xlarge + const GameServerGroupInstanceTypeM52xlarge + const GameServerGroupInstanceTypeM54xlarge + const GameServerGroupInstanceTypeM58xlarge + const GameServerGroupInstanceTypeM5Large + const GameServerGroupInstanceTypeM5Xlarge + const GameServerGroupInstanceTypeM5a12xlarge + const GameServerGroupInstanceTypeM5a16xlarge + const GameServerGroupInstanceTypeM5a24xlarge + const GameServerGroupInstanceTypeM5a2xlarge + const GameServerGroupInstanceTypeM5a4xlarge + const GameServerGroupInstanceTypeM5a8xlarge + const GameServerGroupInstanceTypeM5aLarge + const GameServerGroupInstanceTypeM5aXlarge + const GameServerGroupInstanceTypeM6g12xlarge + const GameServerGroupInstanceTypeM6g16xlarge + const GameServerGroupInstanceTypeM6g2xlarge + const GameServerGroupInstanceTypeM6g4xlarge + const GameServerGroupInstanceTypeM6g8xlarge + const GameServerGroupInstanceTypeM6gLarge + const GameServerGroupInstanceTypeM6gMedium + const GameServerGroupInstanceTypeM6gXlarge + const GameServerGroupInstanceTypeR416xlarge + const GameServerGroupInstanceTypeR42xlarge + const GameServerGroupInstanceTypeR44xlarge + const GameServerGroupInstanceTypeR48xlarge + const GameServerGroupInstanceTypeR4Large + const GameServerGroupInstanceTypeR4Xlarge + const GameServerGroupInstanceTypeR512xlarge + const GameServerGroupInstanceTypeR516xlarge + const GameServerGroupInstanceTypeR524xlarge + const GameServerGroupInstanceTypeR52xlarge + const GameServerGroupInstanceTypeR54xlarge + const GameServerGroupInstanceTypeR58xlarge + const GameServerGroupInstanceTypeR5Large + const GameServerGroupInstanceTypeR5Xlarge + const GameServerGroupInstanceTypeR5a12xlarge + const GameServerGroupInstanceTypeR5a16xlarge + const GameServerGroupInstanceTypeR5a24xlarge + const GameServerGroupInstanceTypeR5a2xlarge + const GameServerGroupInstanceTypeR5a4xlarge + const GameServerGroupInstanceTypeR5a8xlarge + const GameServerGroupInstanceTypeR5aLarge + const GameServerGroupInstanceTypeR5aXlarge + const GameServerGroupInstanceTypeR6g12xlarge + const GameServerGroupInstanceTypeR6g16xlarge + const GameServerGroupInstanceTypeR6g2xlarge + const GameServerGroupInstanceTypeR6g4xlarge + const GameServerGroupInstanceTypeR6g8xlarge + const GameServerGroupInstanceTypeR6gLarge + const GameServerGroupInstanceTypeR6gMedium + const GameServerGroupInstanceTypeR6gXlarge + const GameServerGroupStatusActivating + const GameServerGroupStatusActive + const GameServerGroupStatusDeleteScheduled + const GameServerGroupStatusDeleted + const GameServerGroupStatusDeleting + const GameServerGroupStatusError + const GameServerGroupStatusNew + const GameServerHealthCheckHealthy + const GameServerInstanceStatusActive + const GameServerInstanceStatusDraining + const GameServerInstanceStatusSpotTerminating + const GameServerProtectionPolicyFullProtection + const GameServerProtectionPolicyNoProtection + const GameServerUtilizationStatusAvailable + const GameServerUtilizationStatusUtilized + const GameSessionPlacementStateCancelled + const GameSessionPlacementStateFailed + const GameSessionPlacementStateFulfilled + const GameSessionPlacementStatePending + const GameSessionPlacementStateTimedOut + const GameSessionStatusActivating + const GameSessionStatusActive + const GameSessionStatusError + const GameSessionStatusReasonInterrupted + const GameSessionStatusTerminated + const GameSessionStatusTerminating + const InstanceRoleCredentialsProviderSharedCredentialFile + const InstanceStatusActive + const InstanceStatusPending + const InstanceStatusTerminating + const IpProtocolTcp + const IpProtocolUdp + const LocationFilterAws + const LocationFilterCustom + const LocationUpdateStatusPendingUpdate + const MatchmakingConfigurationStatusCancelled + const MatchmakingConfigurationStatusCompleted + const MatchmakingConfigurationStatusFailed + const MatchmakingConfigurationStatusPlacing + const MatchmakingConfigurationStatusQueued + const MatchmakingConfigurationStatusRequiresAcceptance + const MatchmakingConfigurationStatusSearching + const MatchmakingConfigurationStatusTimedOut + const MetricNameActivatingGameSessions + const MetricNameActiveGameSessions + const MetricNameActiveInstances + const MetricNameAvailableGameSessions + const MetricNameAvailablePlayerSessions + const MetricNameConcurrentActivatableGameSessions + const MetricNameCurrentPlayerSessions + const MetricNameIdleInstances + const MetricNamePercentAvailableGameSessions + const MetricNamePercentIdleInstances + const MetricNameQueueDepth + const MetricNameWaitTime + const OperatingSystemAmazonLinux + const OperatingSystemAmazonLinux2 + const OperatingSystemAmazonLinux2023 + const OperatingSystemWindows2012 + const OperatingSystemWindows2016 + const PlayerSessionCreationPolicyAcceptAll + const PlayerSessionCreationPolicyDenyAll + const PlayerSessionStatusActive + const PlayerSessionStatusCompleted + const PlayerSessionStatusReserved + const PlayerSessionStatusTimedout + const PolicyTypeRuleBased + const PolicyTypeTargetBased + const PriorityTypeCost + const PriorityTypeDestination + const PriorityTypeLatency + const PriorityTypeLocation + const ProtectionPolicyFullProtection + const ProtectionPolicyNoProtection + const RoutingStrategyTypeSimple + const RoutingStrategyTypeTerminal + const ScalingAdjustmentTypeChangeInCapacity + const ScalingAdjustmentTypeExactCapacity + const ScalingAdjustmentTypePercentChangeInCapacity + const ScalingStatusTypeActive + const ScalingStatusTypeDeleteRequested + const ScalingStatusTypeDeleted + const ScalingStatusTypeDeleting + const ScalingStatusTypeError + const ScalingStatusTypeUpdateRequested + const ScalingStatusTypeUpdating + const ServiceID + const ServiceName + const SortOrderAscending + const SortOrderDescending + func AcceptanceType_Values() []string + func BackfillMode_Values() []string + func BalancingStrategy_Values() []string + func BuildStatus_Values() []string + func CertificateType_Values() []string + func ComparisonOperatorType_Values() []string + func ComputeStatus_Values() []string + func ComputeType_Values() []string + func EC2InstanceType_Values() []string + func EventCode_Values() []string + func FilterInstanceStatus_Values() []string + func FleetAction_Values() []string + func FleetStatus_Values() []string + func FleetType_Values() []string + func FlexMatchMode_Values() []string + func GameServerClaimStatus_Values() []string + func GameServerGroupAction_Values() []string + func GameServerGroupDeleteOption_Values() []string + func GameServerGroupInstanceType_Values() []string + func GameServerGroupStatus_Values() []string + func GameServerHealthCheck_Values() []string + func GameServerInstanceStatus_Values() []string + func GameServerProtectionPolicy_Values() []string + func GameServerUtilizationStatus_Values() []string + func GameSessionPlacementState_Values() []string + func GameSessionStatusReason_Values() []string + func GameSessionStatus_Values() []string + func InstanceRoleCredentialsProvider_Values() []string + func InstanceStatus_Values() []string + func IpProtocol_Values() []string + func LocationFilter_Values() []string + func LocationUpdateStatus_Values() []string + func MatchmakingConfigurationStatus_Values() []string + func MetricName_Values() []string + func OperatingSystem_Values() []string + func PlayerSessionCreationPolicy_Values() []string + func PlayerSessionStatus_Values() []string + func PolicyType_Values() []string + func PriorityType_Values() []string + func ProtectionPolicy_Values() []string + func RoutingStrategyType_Values() []string + func ScalingAdjustmentType_Values() []string + func ScalingStatusType_Values() []string + func SortOrder_Values() []string + type AcceptMatchInput struct + AcceptanceType *string + PlayerIds []*string + TicketId *string + func (s *AcceptMatchInput) SetAcceptanceType(v string) *AcceptMatchInput + func (s *AcceptMatchInput) SetPlayerIds(v []*string) *AcceptMatchInput + func (s *AcceptMatchInput) SetTicketId(v string) *AcceptMatchInput + func (s *AcceptMatchInput) Validate() error + func (s AcceptMatchInput) GoString() string + func (s AcceptMatchInput) String() string + type AcceptMatchOutput struct + func (s AcceptMatchOutput) GoString() string + func (s AcceptMatchOutput) String() string + type Alias struct + AliasArn *string + AliasId *string + CreationTime *time.Time + Description *string + LastUpdatedTime *time.Time + Name *string + RoutingStrategy *RoutingStrategy + func (s *Alias) SetAliasArn(v string) *Alias + func (s *Alias) SetAliasId(v string) *Alias + func (s *Alias) SetCreationTime(v time.Time) *Alias + func (s *Alias) SetDescription(v string) *Alias + func (s *Alias) SetLastUpdatedTime(v time.Time) *Alias + func (s *Alias) SetName(v string) *Alias + func (s *Alias) SetRoutingStrategy(v *RoutingStrategy) *Alias + func (s Alias) GoString() string + func (s Alias) String() string + type AnywhereConfiguration struct + Cost *string + func (s *AnywhereConfiguration) SetCost(v string) *AnywhereConfiguration + func (s *AnywhereConfiguration) Validate() error + func (s AnywhereConfiguration) GoString() string + func (s AnywhereConfiguration) String() string + type AttributeValue struct + N *float64 + S *string + SDM map[string]*float64 + SL []*string + func (s *AttributeValue) SetN(v float64) *AttributeValue + func (s *AttributeValue) SetS(v string) *AttributeValue + func (s *AttributeValue) SetSDM(v map[string]*float64) *AttributeValue + func (s *AttributeValue) SetSL(v []*string) *AttributeValue + func (s *AttributeValue) Validate() error + func (s AttributeValue) GoString() string + func (s AttributeValue) String() string + type AwsCredentials struct + AccessKeyId *string + SecretAccessKey *string + SessionToken *string + func (s *AwsCredentials) SetAccessKeyId(v string) *AwsCredentials + func (s *AwsCredentials) SetSecretAccessKey(v string) *AwsCredentials + func (s *AwsCredentials) SetSessionToken(v string) *AwsCredentials + func (s AwsCredentials) GoString() string + func (s AwsCredentials) String() string + type Build struct + BuildArn *string + BuildId *string + CreationTime *time.Time + Name *string + OperatingSystem *string + ServerSdkVersion *string + SizeOnDisk *int64 + Status *string + Version *string + func (s *Build) SetBuildArn(v string) *Build + func (s *Build) SetBuildId(v string) *Build + func (s *Build) SetCreationTime(v time.Time) *Build + func (s *Build) SetName(v string) *Build + func (s *Build) SetOperatingSystem(v string) *Build + func (s *Build) SetServerSdkVersion(v string) *Build + func (s *Build) SetSizeOnDisk(v int64) *Build + func (s *Build) SetStatus(v string) *Build + func (s *Build) SetVersion(v string) *Build + func (s Build) GoString() string + func (s Build) String() string + type CertificateConfiguration struct + CertificateType *string + func (s *CertificateConfiguration) SetCertificateType(v string) *CertificateConfiguration + func (s *CertificateConfiguration) Validate() error + func (s CertificateConfiguration) GoString() string + func (s CertificateConfiguration) String() string + type ClaimFilterOption struct + InstanceStatuses []*string + func (s *ClaimFilterOption) SetInstanceStatuses(v []*string) *ClaimFilterOption + func (s ClaimFilterOption) GoString() string + func (s ClaimFilterOption) String() string + type ClaimGameServerInput struct + FilterOption *ClaimFilterOption + GameServerData *string + GameServerGroupName *string + GameServerId *string + func (s *ClaimGameServerInput) SetFilterOption(v *ClaimFilterOption) *ClaimGameServerInput + func (s *ClaimGameServerInput) SetGameServerData(v string) *ClaimGameServerInput + func (s *ClaimGameServerInput) SetGameServerGroupName(v string) *ClaimGameServerInput + func (s *ClaimGameServerInput) SetGameServerId(v string) *ClaimGameServerInput + func (s *ClaimGameServerInput) Validate() error + func (s ClaimGameServerInput) GoString() string + func (s ClaimGameServerInput) String() string + type ClaimGameServerOutput struct + GameServer *GameServer + func (s *ClaimGameServerOutput) SetGameServer(v *GameServer) *ClaimGameServerOutput + func (s ClaimGameServerOutput) GoString() string + func (s ClaimGameServerOutput) String() string + type Compute struct + ComputeArn *string + ComputeName *string + ComputeStatus *string + CreationTime *time.Time + DnsName *string + FleetArn *string + FleetId *string + GameLiftServiceSdkEndpoint *string + IpAddress *string + Location *string + OperatingSystem *string + Type *string + func (s *Compute) SetComputeArn(v string) *Compute + func (s *Compute) SetComputeName(v string) *Compute + func (s *Compute) SetComputeStatus(v string) *Compute + func (s *Compute) SetCreationTime(v time.Time) *Compute + func (s *Compute) SetDnsName(v string) *Compute + func (s *Compute) SetFleetArn(v string) *Compute + func (s *Compute) SetFleetId(v string) *Compute + func (s *Compute) SetGameLiftServiceSdkEndpoint(v string) *Compute + func (s *Compute) SetIpAddress(v string) *Compute + func (s *Compute) SetLocation(v string) *Compute + func (s *Compute) SetOperatingSystem(v string) *Compute + func (s *Compute) SetType(v string) *Compute + func (s Compute) GoString() string + func (s Compute) String() string + type ConflictException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *ConflictException) Code() string + func (s *ConflictException) Error() string + func (s *ConflictException) Message() string + func (s *ConflictException) OrigErr() error + func (s *ConflictException) RequestID() string + func (s *ConflictException) StatusCode() int + func (s ConflictException) GoString() string + func (s ConflictException) String() string + type CreateAliasInput struct + Description *string + Name *string + RoutingStrategy *RoutingStrategy + Tags []*Tag + func (s *CreateAliasInput) SetDescription(v string) *CreateAliasInput + func (s *CreateAliasInput) SetName(v string) *CreateAliasInput + func (s *CreateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *CreateAliasInput + func (s *CreateAliasInput) SetTags(v []*Tag) *CreateAliasInput + func (s *CreateAliasInput) Validate() error + func (s CreateAliasInput) GoString() string + func (s CreateAliasInput) String() string + type CreateAliasOutput struct + Alias *Alias + func (s *CreateAliasOutput) SetAlias(v *Alias) *CreateAliasOutput + func (s CreateAliasOutput) GoString() string + func (s CreateAliasOutput) String() string + type CreateBuildInput struct + Name *string + OperatingSystem *string + ServerSdkVersion *string + StorageLocation *S3Location + Tags []*Tag + Version *string + func (s *CreateBuildInput) SetName(v string) *CreateBuildInput + func (s *CreateBuildInput) SetOperatingSystem(v string) *CreateBuildInput + func (s *CreateBuildInput) SetServerSdkVersion(v string) *CreateBuildInput + func (s *CreateBuildInput) SetStorageLocation(v *S3Location) *CreateBuildInput + func (s *CreateBuildInput) SetTags(v []*Tag) *CreateBuildInput + func (s *CreateBuildInput) SetVersion(v string) *CreateBuildInput + func (s *CreateBuildInput) Validate() error + func (s CreateBuildInput) GoString() string + func (s CreateBuildInput) String() string + type CreateBuildOutput struct + Build *Build + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s *CreateBuildOutput) SetBuild(v *Build) *CreateBuildOutput + func (s *CreateBuildOutput) SetStorageLocation(v *S3Location) *CreateBuildOutput + func (s *CreateBuildOutput) SetUploadCredentials(v *AwsCredentials) *CreateBuildOutput + func (s CreateBuildOutput) GoString() string + func (s CreateBuildOutput) String() string + type CreateFleetInput struct + AnywhereConfiguration *AnywhereConfiguration + BuildId *string + CertificateConfiguration *CertificateConfiguration + ComputeType *string + Description *string + EC2InboundPermissions []*IpPermission + EC2InstanceType *string + FleetType *string + InstanceRoleArn *string + InstanceRoleCredentialsProvider *string + Locations []*LocationConfiguration + LogPaths []*string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + PeerVpcAwsAccountId *string + PeerVpcId *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + RuntimeConfiguration *RuntimeConfiguration + ScriptId *string + ServerLaunchParameters *string + ServerLaunchPath *string + Tags []*Tag + func (s *CreateFleetInput) SetAnywhereConfiguration(v *AnywhereConfiguration) *CreateFleetInput + func (s *CreateFleetInput) SetBuildId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetCertificateConfiguration(v *CertificateConfiguration) *CreateFleetInput + func (s *CreateFleetInput) SetComputeType(v string) *CreateFleetInput + func (s *CreateFleetInput) SetDescription(v string) *CreateFleetInput + func (s *CreateFleetInput) SetEC2InboundPermissions(v []*IpPermission) *CreateFleetInput + func (s *CreateFleetInput) SetEC2InstanceType(v string) *CreateFleetInput + func (s *CreateFleetInput) SetFleetType(v string) *CreateFleetInput + func (s *CreateFleetInput) SetInstanceRoleArn(v string) *CreateFleetInput + func (s *CreateFleetInput) SetInstanceRoleCredentialsProvider(v string) *CreateFleetInput + func (s *CreateFleetInput) SetLocations(v []*LocationConfiguration) *CreateFleetInput + func (s *CreateFleetInput) SetLogPaths(v []*string) *CreateFleetInput + func (s *CreateFleetInput) SetMetricGroups(v []*string) *CreateFleetInput + func (s *CreateFleetInput) SetName(v string) *CreateFleetInput + func (s *CreateFleetInput) SetNewGameSessionProtectionPolicy(v string) *CreateFleetInput + func (s *CreateFleetInput) SetPeerVpcAwsAccountId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetPeerVpcId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *CreateFleetInput + func (s *CreateFleetInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *CreateFleetInput + func (s *CreateFleetInput) SetScriptId(v string) *CreateFleetInput + func (s *CreateFleetInput) SetServerLaunchParameters(v string) *CreateFleetInput + func (s *CreateFleetInput) SetServerLaunchPath(v string) *CreateFleetInput + func (s *CreateFleetInput) SetTags(v []*Tag) *CreateFleetInput + func (s *CreateFleetInput) Validate() error + func (s CreateFleetInput) GoString() string + func (s CreateFleetInput) String() string + type CreateFleetLocationsInput struct + FleetId *string + Locations []*LocationConfiguration + func (s *CreateFleetLocationsInput) SetFleetId(v string) *CreateFleetLocationsInput + func (s *CreateFleetLocationsInput) SetLocations(v []*LocationConfiguration) *CreateFleetLocationsInput + func (s *CreateFleetLocationsInput) Validate() error + func (s CreateFleetLocationsInput) GoString() string + func (s CreateFleetLocationsInput) String() string + type CreateFleetLocationsOutput struct + FleetArn *string + FleetId *string + LocationStates []*LocationState + func (s *CreateFleetLocationsOutput) SetFleetArn(v string) *CreateFleetLocationsOutput + func (s *CreateFleetLocationsOutput) SetFleetId(v string) *CreateFleetLocationsOutput + func (s *CreateFleetLocationsOutput) SetLocationStates(v []*LocationState) *CreateFleetLocationsOutput + func (s CreateFleetLocationsOutput) GoString() string + func (s CreateFleetLocationsOutput) String() string + type CreateFleetOutput struct + FleetAttributes *FleetAttributes + LocationStates []*LocationState + func (s *CreateFleetOutput) SetFleetAttributes(v *FleetAttributes) *CreateFleetOutput + func (s *CreateFleetOutput) SetLocationStates(v []*LocationState) *CreateFleetOutput + func (s CreateFleetOutput) GoString() string + func (s CreateFleetOutput) String() string + type CreateGameServerGroupInput struct + AutoScalingPolicy *GameServerGroupAutoScalingPolicy + BalancingStrategy *string + GameServerGroupName *string + GameServerProtectionPolicy *string + InstanceDefinitions []*InstanceDefinition + LaunchTemplate *LaunchTemplateSpecification + MaxSize *int64 + MinSize *int64 + RoleArn *string + Tags []*Tag + VpcSubnets []*string + func (s *CreateGameServerGroupInput) SetAutoScalingPolicy(v *GameServerGroupAutoScalingPolicy) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetBalancingStrategy(v string) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetGameServerGroupName(v string) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetGameServerProtectionPolicy(v string) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetInstanceDefinitions(v []*InstanceDefinition) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetLaunchTemplate(v *LaunchTemplateSpecification) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetMaxSize(v int64) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetMinSize(v int64) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetRoleArn(v string) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetTags(v []*Tag) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) SetVpcSubnets(v []*string) *CreateGameServerGroupInput + func (s *CreateGameServerGroupInput) Validate() error + func (s CreateGameServerGroupInput) GoString() string + func (s CreateGameServerGroupInput) String() string + type CreateGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *CreateGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *CreateGameServerGroupOutput + func (s CreateGameServerGroupOutput) GoString() string + func (s CreateGameServerGroupOutput) String() string + type CreateGameSessionInput struct + AliasId *string + CreatorId *string + FleetId *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionId *string + IdempotencyToken *string + Location *string + MaximumPlayerSessionCount *int64 + Name *string + func (s *CreateGameSessionInput) SetAliasId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetCreatorId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetFleetId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameProperties(v []*GameProperty) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameSessionData(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetIdempotencyToken(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetLocation(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *CreateGameSessionInput + func (s *CreateGameSessionInput) SetName(v string) *CreateGameSessionInput + func (s *CreateGameSessionInput) Validate() error + func (s CreateGameSessionInput) GoString() string + func (s CreateGameSessionInput) String() string + type CreateGameSessionOutput struct + GameSession *GameSession + func (s *CreateGameSessionOutput) SetGameSession(v *GameSession) *CreateGameSessionOutput + func (s CreateGameSessionOutput) GoString() string + func (s CreateGameSessionOutput) String() string + type CreateGameSessionQueueInput struct + CustomEventData *string + Destinations []*GameSessionQueueDestination + FilterConfiguration *FilterConfiguration + Name *string + NotificationTarget *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + PriorityConfiguration *PriorityConfiguration + Tags []*Tag + TimeoutInSeconds *int64 + func (s *CreateGameSessionQueueInput) SetCustomEventData(v string) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetFilterConfiguration(v *FilterConfiguration) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetName(v string) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetNotificationTarget(v string) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetPriorityConfiguration(v *PriorityConfiguration) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetTags(v []*Tag) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *CreateGameSessionQueueInput + func (s *CreateGameSessionQueueInput) Validate() error + func (s CreateGameSessionQueueInput) GoString() string + func (s CreateGameSessionQueueInput) String() string + type CreateGameSessionQueueOutput struct + GameSessionQueue *GameSessionQueue + func (s *CreateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *CreateGameSessionQueueOutput + func (s CreateGameSessionQueueOutput) GoString() string + func (s CreateGameSessionQueueOutput) String() string + type CreateLocationInput struct + LocationName *string + Tags []*Tag + func (s *CreateLocationInput) SetLocationName(v string) *CreateLocationInput + func (s *CreateLocationInput) SetTags(v []*Tag) *CreateLocationInput + func (s *CreateLocationInput) Validate() error + func (s CreateLocationInput) GoString() string + func (s CreateLocationInput) String() string + type CreateLocationOutput struct + Location *LocationModel + func (s *CreateLocationOutput) SetLocation(v *LocationModel) *CreateLocationOutput + func (s CreateLocationOutput) GoString() string + func (s CreateLocationOutput) String() string + type CreateMatchmakingConfigurationInput struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + BackfillMode *string + CustomEventData *string + Description *string + FlexMatchMode *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetName *string + Tags []*Tag + func (s *CreateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetBackfillMode(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetCustomEventData(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetDescription(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetFlexMatchMode(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameSessionData(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetName(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetNotificationTarget(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetRuleSetName(v string) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) SetTags(v []*Tag) *CreateMatchmakingConfigurationInput + func (s *CreateMatchmakingConfigurationInput) Validate() error + func (s CreateMatchmakingConfigurationInput) GoString() string + func (s CreateMatchmakingConfigurationInput) String() string + type CreateMatchmakingConfigurationOutput struct + Configuration *MatchmakingConfiguration + func (s *CreateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *CreateMatchmakingConfigurationOutput + func (s CreateMatchmakingConfigurationOutput) GoString() string + func (s CreateMatchmakingConfigurationOutput) String() string + type CreateMatchmakingRuleSetInput struct + Name *string + RuleSetBody *string + Tags []*Tag + func (s *CreateMatchmakingRuleSetInput) SetName(v string) *CreateMatchmakingRuleSetInput + func (s *CreateMatchmakingRuleSetInput) SetRuleSetBody(v string) *CreateMatchmakingRuleSetInput + func (s *CreateMatchmakingRuleSetInput) SetTags(v []*Tag) *CreateMatchmakingRuleSetInput + func (s *CreateMatchmakingRuleSetInput) Validate() error + func (s CreateMatchmakingRuleSetInput) GoString() string + func (s CreateMatchmakingRuleSetInput) String() string + type CreateMatchmakingRuleSetOutput struct + RuleSet *MatchmakingRuleSet + func (s *CreateMatchmakingRuleSetOutput) SetRuleSet(v *MatchmakingRuleSet) *CreateMatchmakingRuleSetOutput + func (s CreateMatchmakingRuleSetOutput) GoString() string + func (s CreateMatchmakingRuleSetOutput) String() string + type CreatePlayerSessionInput struct + GameSessionId *string + PlayerData *string + PlayerId *string + func (s *CreatePlayerSessionInput) SetGameSessionId(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) SetPlayerData(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) SetPlayerId(v string) *CreatePlayerSessionInput + func (s *CreatePlayerSessionInput) Validate() error + func (s CreatePlayerSessionInput) GoString() string + func (s CreatePlayerSessionInput) String() string + type CreatePlayerSessionOutput struct + PlayerSession *PlayerSession + func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput + func (s CreatePlayerSessionOutput) GoString() string + func (s CreatePlayerSessionOutput) String() string + type CreatePlayerSessionsInput struct + GameSessionId *string + PlayerDataMap map[string]*string + PlayerIds []*string + func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) SetPlayerDataMap(v map[string]*string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) SetPlayerIds(v []*string) *CreatePlayerSessionsInput + func (s *CreatePlayerSessionsInput) Validate() error + func (s CreatePlayerSessionsInput) GoString() string + func (s CreatePlayerSessionsInput) String() string + type CreatePlayerSessionsOutput struct + PlayerSessions []*PlayerSession + func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput + func (s CreatePlayerSessionsOutput) GoString() string + func (s CreatePlayerSessionsOutput) String() string + type CreateScriptInput struct + Name *string + StorageLocation *S3Location + Tags []*Tag + Version *string + ZipFile []byte + func (s *CreateScriptInput) SetName(v string) *CreateScriptInput + func (s *CreateScriptInput) SetStorageLocation(v *S3Location) *CreateScriptInput + func (s *CreateScriptInput) SetTags(v []*Tag) *CreateScriptInput + func (s *CreateScriptInput) SetVersion(v string) *CreateScriptInput + func (s *CreateScriptInput) SetZipFile(v []byte) *CreateScriptInput + func (s *CreateScriptInput) Validate() error + func (s CreateScriptInput) GoString() string + func (s CreateScriptInput) String() string + type CreateScriptOutput struct + Script *Script + func (s *CreateScriptOutput) SetScript(v *Script) *CreateScriptOutput + func (s CreateScriptOutput) GoString() string + func (s CreateScriptOutput) String() string + type CreateVpcPeeringAuthorizationInput struct + GameLiftAwsAccountId *string + PeerVpcId *string + func (s *CreateVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *CreateVpcPeeringAuthorizationInput + func (s *CreateVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *CreateVpcPeeringAuthorizationInput + func (s *CreateVpcPeeringAuthorizationInput) Validate() error + func (s CreateVpcPeeringAuthorizationInput) GoString() string + func (s CreateVpcPeeringAuthorizationInput) String() string + type CreateVpcPeeringAuthorizationOutput struct + VpcPeeringAuthorization *VpcPeeringAuthorization + func (s *CreateVpcPeeringAuthorizationOutput) SetVpcPeeringAuthorization(v *VpcPeeringAuthorization) *CreateVpcPeeringAuthorizationOutput + func (s CreateVpcPeeringAuthorizationOutput) GoString() string + func (s CreateVpcPeeringAuthorizationOutput) String() string + type CreateVpcPeeringConnectionInput struct + FleetId *string + PeerVpcAwsAccountId *string + PeerVpcId *string + func (s *CreateVpcPeeringConnectionInput) SetFleetId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) SetPeerVpcAwsAccountId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) SetPeerVpcId(v string) *CreateVpcPeeringConnectionInput + func (s *CreateVpcPeeringConnectionInput) Validate() error + func (s CreateVpcPeeringConnectionInput) GoString() string + func (s CreateVpcPeeringConnectionInput) String() string + type CreateVpcPeeringConnectionOutput struct + func (s CreateVpcPeeringConnectionOutput) GoString() string + func (s CreateVpcPeeringConnectionOutput) String() string + type DeleteAliasInput struct + AliasId *string + func (s *DeleteAliasInput) SetAliasId(v string) *DeleteAliasInput + func (s *DeleteAliasInput) Validate() error + func (s DeleteAliasInput) GoString() string + func (s DeleteAliasInput) String() string + type DeleteAliasOutput struct + func (s DeleteAliasOutput) GoString() string + func (s DeleteAliasOutput) String() string + type DeleteBuildInput struct + BuildId *string + func (s *DeleteBuildInput) SetBuildId(v string) *DeleteBuildInput + func (s *DeleteBuildInput) Validate() error + func (s DeleteBuildInput) GoString() string + func (s DeleteBuildInput) String() string + type DeleteBuildOutput struct + func (s DeleteBuildOutput) GoString() string + func (s DeleteBuildOutput) String() string + type DeleteFleetInput struct + FleetId *string + func (s *DeleteFleetInput) SetFleetId(v string) *DeleteFleetInput + func (s *DeleteFleetInput) Validate() error + func (s DeleteFleetInput) GoString() string + func (s DeleteFleetInput) String() string + type DeleteFleetLocationsInput struct + FleetId *string + Locations []*string + func (s *DeleteFleetLocationsInput) SetFleetId(v string) *DeleteFleetLocationsInput + func (s *DeleteFleetLocationsInput) SetLocations(v []*string) *DeleteFleetLocationsInput + func (s *DeleteFleetLocationsInput) Validate() error + func (s DeleteFleetLocationsInput) GoString() string + func (s DeleteFleetLocationsInput) String() string + type DeleteFleetLocationsOutput struct + FleetArn *string + FleetId *string + LocationStates []*LocationState + func (s *DeleteFleetLocationsOutput) SetFleetArn(v string) *DeleteFleetLocationsOutput + func (s *DeleteFleetLocationsOutput) SetFleetId(v string) *DeleteFleetLocationsOutput + func (s *DeleteFleetLocationsOutput) SetLocationStates(v []*LocationState) *DeleteFleetLocationsOutput + func (s DeleteFleetLocationsOutput) GoString() string + func (s DeleteFleetLocationsOutput) String() string + type DeleteFleetOutput struct + func (s DeleteFleetOutput) GoString() string + func (s DeleteFleetOutput) String() string + type DeleteGameServerGroupInput struct + DeleteOption *string + GameServerGroupName *string + func (s *DeleteGameServerGroupInput) SetDeleteOption(v string) *DeleteGameServerGroupInput + func (s *DeleteGameServerGroupInput) SetGameServerGroupName(v string) *DeleteGameServerGroupInput + func (s *DeleteGameServerGroupInput) Validate() error + func (s DeleteGameServerGroupInput) GoString() string + func (s DeleteGameServerGroupInput) String() string + type DeleteGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *DeleteGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *DeleteGameServerGroupOutput + func (s DeleteGameServerGroupOutput) GoString() string + func (s DeleteGameServerGroupOutput) String() string + type DeleteGameSessionQueueInput struct + Name *string + func (s *DeleteGameSessionQueueInput) SetName(v string) *DeleteGameSessionQueueInput + func (s *DeleteGameSessionQueueInput) Validate() error + func (s DeleteGameSessionQueueInput) GoString() string + func (s DeleteGameSessionQueueInput) String() string + type DeleteGameSessionQueueOutput struct + func (s DeleteGameSessionQueueOutput) GoString() string + func (s DeleteGameSessionQueueOutput) String() string + type DeleteLocationInput struct + LocationName *string + func (s *DeleteLocationInput) SetLocationName(v string) *DeleteLocationInput + func (s *DeleteLocationInput) Validate() error + func (s DeleteLocationInput) GoString() string + func (s DeleteLocationInput) String() string + type DeleteLocationOutput struct + func (s DeleteLocationOutput) GoString() string + func (s DeleteLocationOutput) String() string + type DeleteMatchmakingConfigurationInput struct + Name *string + func (s *DeleteMatchmakingConfigurationInput) SetName(v string) *DeleteMatchmakingConfigurationInput + func (s *DeleteMatchmakingConfigurationInput) Validate() error + func (s DeleteMatchmakingConfigurationInput) GoString() string + func (s DeleteMatchmakingConfigurationInput) String() string + type DeleteMatchmakingConfigurationOutput struct + func (s DeleteMatchmakingConfigurationOutput) GoString() string + func (s DeleteMatchmakingConfigurationOutput) String() string + type DeleteMatchmakingRuleSetInput struct + Name *string + func (s *DeleteMatchmakingRuleSetInput) SetName(v string) *DeleteMatchmakingRuleSetInput + func (s *DeleteMatchmakingRuleSetInput) Validate() error + func (s DeleteMatchmakingRuleSetInput) GoString() string + func (s DeleteMatchmakingRuleSetInput) String() string + type DeleteMatchmakingRuleSetOutput struct + func (s DeleteMatchmakingRuleSetOutput) GoString() string + func (s DeleteMatchmakingRuleSetOutput) String() string + type DeleteScalingPolicyInput struct + FleetId *string + Name *string + func (s *DeleteScalingPolicyInput) SetFleetId(v string) *DeleteScalingPolicyInput + func (s *DeleteScalingPolicyInput) SetName(v string) *DeleteScalingPolicyInput + func (s *DeleteScalingPolicyInput) Validate() error + func (s DeleteScalingPolicyInput) GoString() string + func (s DeleteScalingPolicyInput) String() string + type DeleteScalingPolicyOutput struct + func (s DeleteScalingPolicyOutput) GoString() string + func (s DeleteScalingPolicyOutput) String() string + type DeleteScriptInput struct + ScriptId *string + func (s *DeleteScriptInput) SetScriptId(v string) *DeleteScriptInput + func (s *DeleteScriptInput) Validate() error + func (s DeleteScriptInput) GoString() string + func (s DeleteScriptInput) String() string + type DeleteScriptOutput struct + func (s DeleteScriptOutput) GoString() string + func (s DeleteScriptOutput) String() string + type DeleteVpcPeeringAuthorizationInput struct + GameLiftAwsAccountId *string + PeerVpcId *string + func (s *DeleteVpcPeeringAuthorizationInput) SetGameLiftAwsAccountId(v string) *DeleteVpcPeeringAuthorizationInput + func (s *DeleteVpcPeeringAuthorizationInput) SetPeerVpcId(v string) *DeleteVpcPeeringAuthorizationInput + func (s *DeleteVpcPeeringAuthorizationInput) Validate() error + func (s DeleteVpcPeeringAuthorizationInput) GoString() string + func (s DeleteVpcPeeringAuthorizationInput) String() string + type DeleteVpcPeeringAuthorizationOutput struct + func (s DeleteVpcPeeringAuthorizationOutput) GoString() string + func (s DeleteVpcPeeringAuthorizationOutput) String() string + type DeleteVpcPeeringConnectionInput struct + FleetId *string + VpcPeeringConnectionId *string + func (s *DeleteVpcPeeringConnectionInput) SetFleetId(v string) *DeleteVpcPeeringConnectionInput + func (s *DeleteVpcPeeringConnectionInput) SetVpcPeeringConnectionId(v string) *DeleteVpcPeeringConnectionInput + func (s *DeleteVpcPeeringConnectionInput) Validate() error + func (s DeleteVpcPeeringConnectionInput) GoString() string + func (s DeleteVpcPeeringConnectionInput) String() string + type DeleteVpcPeeringConnectionOutput struct + func (s DeleteVpcPeeringConnectionOutput) GoString() string + func (s DeleteVpcPeeringConnectionOutput) String() string + type DeregisterComputeInput struct + ComputeName *string + FleetId *string + func (s *DeregisterComputeInput) SetComputeName(v string) *DeregisterComputeInput + func (s *DeregisterComputeInput) SetFleetId(v string) *DeregisterComputeInput + func (s *DeregisterComputeInput) Validate() error + func (s DeregisterComputeInput) GoString() string + func (s DeregisterComputeInput) String() string + type DeregisterComputeOutput struct + func (s DeregisterComputeOutput) GoString() string + func (s DeregisterComputeOutput) String() string + type DeregisterGameServerInput struct + GameServerGroupName *string + GameServerId *string + func (s *DeregisterGameServerInput) SetGameServerGroupName(v string) *DeregisterGameServerInput + func (s *DeregisterGameServerInput) SetGameServerId(v string) *DeregisterGameServerInput + func (s *DeregisterGameServerInput) Validate() error + func (s DeregisterGameServerInput) GoString() string + func (s DeregisterGameServerInput) String() string + type DeregisterGameServerOutput struct + func (s DeregisterGameServerOutput) GoString() string + func (s DeregisterGameServerOutput) String() string + type DescribeAliasInput struct + AliasId *string + func (s *DescribeAliasInput) SetAliasId(v string) *DescribeAliasInput + func (s *DescribeAliasInput) Validate() error + func (s DescribeAliasInput) GoString() string + func (s DescribeAliasInput) String() string + type DescribeAliasOutput struct + Alias *Alias + func (s *DescribeAliasOutput) SetAlias(v *Alias) *DescribeAliasOutput + func (s DescribeAliasOutput) GoString() string + func (s DescribeAliasOutput) String() string + type DescribeBuildInput struct + BuildId *string + func (s *DescribeBuildInput) SetBuildId(v string) *DescribeBuildInput + func (s *DescribeBuildInput) Validate() error + func (s DescribeBuildInput) GoString() string + func (s DescribeBuildInput) String() string + type DescribeBuildOutput struct + Build *Build + func (s *DescribeBuildOutput) SetBuild(v *Build) *DescribeBuildOutput + func (s DescribeBuildOutput) GoString() string + func (s DescribeBuildOutput) String() string + type DescribeComputeInput struct + ComputeName *string + FleetId *string + func (s *DescribeComputeInput) SetComputeName(v string) *DescribeComputeInput + func (s *DescribeComputeInput) SetFleetId(v string) *DescribeComputeInput + func (s *DescribeComputeInput) Validate() error + func (s DescribeComputeInput) GoString() string + func (s DescribeComputeInput) String() string + type DescribeComputeOutput struct + Compute *Compute + func (s *DescribeComputeOutput) SetCompute(v *Compute) *DescribeComputeOutput + func (s DescribeComputeOutput) GoString() string + func (s DescribeComputeOutput) String() string + type DescribeEC2InstanceLimitsInput struct + EC2InstanceType *string + Location *string + func (s *DescribeEC2InstanceLimitsInput) SetEC2InstanceType(v string) *DescribeEC2InstanceLimitsInput + func (s *DescribeEC2InstanceLimitsInput) SetLocation(v string) *DescribeEC2InstanceLimitsInput + func (s *DescribeEC2InstanceLimitsInput) Validate() error + func (s DescribeEC2InstanceLimitsInput) GoString() string + func (s DescribeEC2InstanceLimitsInput) String() string + type DescribeEC2InstanceLimitsOutput struct + EC2InstanceLimits []*EC2InstanceLimit + func (s *DescribeEC2InstanceLimitsOutput) SetEC2InstanceLimits(v []*EC2InstanceLimit) *DescribeEC2InstanceLimitsOutput + func (s DescribeEC2InstanceLimitsOutput) GoString() string + func (s DescribeEC2InstanceLimitsOutput) String() string + type DescribeFleetAttributesInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetAttributesInput) SetFleetIds(v []*string) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) SetLimit(v int64) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) SetNextToken(v string) *DescribeFleetAttributesInput + func (s *DescribeFleetAttributesInput) Validate() error + func (s DescribeFleetAttributesInput) GoString() string + func (s DescribeFleetAttributesInput) String() string + type DescribeFleetAttributesOutput struct + FleetAttributes []*FleetAttributes + NextToken *string + func (s *DescribeFleetAttributesOutput) SetFleetAttributes(v []*FleetAttributes) *DescribeFleetAttributesOutput + func (s *DescribeFleetAttributesOutput) SetNextToken(v string) *DescribeFleetAttributesOutput + func (s DescribeFleetAttributesOutput) GoString() string + func (s DescribeFleetAttributesOutput) String() string + type DescribeFleetCapacityInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetCapacityInput) SetFleetIds(v []*string) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) SetLimit(v int64) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) SetNextToken(v string) *DescribeFleetCapacityInput + func (s *DescribeFleetCapacityInput) Validate() error + func (s DescribeFleetCapacityInput) GoString() string + func (s DescribeFleetCapacityInput) String() string + type DescribeFleetCapacityOutput struct + FleetCapacity []*FleetCapacity + NextToken *string + func (s *DescribeFleetCapacityOutput) SetFleetCapacity(v []*FleetCapacity) *DescribeFleetCapacityOutput + func (s *DescribeFleetCapacityOutput) SetNextToken(v string) *DescribeFleetCapacityOutput + func (s DescribeFleetCapacityOutput) GoString() string + func (s DescribeFleetCapacityOutput) String() string + type DescribeFleetEventsInput struct + EndTime *time.Time + FleetId *string + Limit *int64 + NextToken *string + StartTime *time.Time + func (s *DescribeFleetEventsInput) SetEndTime(v time.Time) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetFleetId(v string) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetLimit(v int64) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetNextToken(v string) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) SetStartTime(v time.Time) *DescribeFleetEventsInput + func (s *DescribeFleetEventsInput) Validate() error + func (s DescribeFleetEventsInput) GoString() string + func (s DescribeFleetEventsInput) String() string + type DescribeFleetEventsOutput struct + Events []*Event + NextToken *string + func (s *DescribeFleetEventsOutput) SetEvents(v []*Event) *DescribeFleetEventsOutput + func (s *DescribeFleetEventsOutput) SetNextToken(v string) *DescribeFleetEventsOutput + func (s DescribeFleetEventsOutput) GoString() string + func (s DescribeFleetEventsOutput) String() string + type DescribeFleetLocationAttributesInput struct + FleetId *string + Limit *int64 + Locations []*string + NextToken *string + func (s *DescribeFleetLocationAttributesInput) SetFleetId(v string) *DescribeFleetLocationAttributesInput + func (s *DescribeFleetLocationAttributesInput) SetLimit(v int64) *DescribeFleetLocationAttributesInput + func (s *DescribeFleetLocationAttributesInput) SetLocations(v []*string) *DescribeFleetLocationAttributesInput + func (s *DescribeFleetLocationAttributesInput) SetNextToken(v string) *DescribeFleetLocationAttributesInput + func (s *DescribeFleetLocationAttributesInput) Validate() error + func (s DescribeFleetLocationAttributesInput) GoString() string + func (s DescribeFleetLocationAttributesInput) String() string + type DescribeFleetLocationAttributesOutput struct + FleetArn *string + FleetId *string + LocationAttributes []*LocationAttributes + NextToken *string + func (s *DescribeFleetLocationAttributesOutput) SetFleetArn(v string) *DescribeFleetLocationAttributesOutput + func (s *DescribeFleetLocationAttributesOutput) SetFleetId(v string) *DescribeFleetLocationAttributesOutput + func (s *DescribeFleetLocationAttributesOutput) SetLocationAttributes(v []*LocationAttributes) *DescribeFleetLocationAttributesOutput + func (s *DescribeFleetLocationAttributesOutput) SetNextToken(v string) *DescribeFleetLocationAttributesOutput + func (s DescribeFleetLocationAttributesOutput) GoString() string + func (s DescribeFleetLocationAttributesOutput) String() string + type DescribeFleetLocationCapacityInput struct + FleetId *string + Location *string + func (s *DescribeFleetLocationCapacityInput) SetFleetId(v string) *DescribeFleetLocationCapacityInput + func (s *DescribeFleetLocationCapacityInput) SetLocation(v string) *DescribeFleetLocationCapacityInput + func (s *DescribeFleetLocationCapacityInput) Validate() error + func (s DescribeFleetLocationCapacityInput) GoString() string + func (s DescribeFleetLocationCapacityInput) String() string + type DescribeFleetLocationCapacityOutput struct + FleetCapacity *FleetCapacity + func (s *DescribeFleetLocationCapacityOutput) SetFleetCapacity(v *FleetCapacity) *DescribeFleetLocationCapacityOutput + func (s DescribeFleetLocationCapacityOutput) GoString() string + func (s DescribeFleetLocationCapacityOutput) String() string + type DescribeFleetLocationUtilizationInput struct + FleetId *string + Location *string + func (s *DescribeFleetLocationUtilizationInput) SetFleetId(v string) *DescribeFleetLocationUtilizationInput + func (s *DescribeFleetLocationUtilizationInput) SetLocation(v string) *DescribeFleetLocationUtilizationInput + func (s *DescribeFleetLocationUtilizationInput) Validate() error + func (s DescribeFleetLocationUtilizationInput) GoString() string + func (s DescribeFleetLocationUtilizationInput) String() string + type DescribeFleetLocationUtilizationOutput struct + FleetUtilization *FleetUtilization + func (s *DescribeFleetLocationUtilizationOutput) SetFleetUtilization(v *FleetUtilization) *DescribeFleetLocationUtilizationOutput + func (s DescribeFleetLocationUtilizationOutput) GoString() string + func (s DescribeFleetLocationUtilizationOutput) String() string + type DescribeFleetPortSettingsInput struct + FleetId *string + Location *string + func (s *DescribeFleetPortSettingsInput) SetFleetId(v string) *DescribeFleetPortSettingsInput + func (s *DescribeFleetPortSettingsInput) SetLocation(v string) *DescribeFleetPortSettingsInput + func (s *DescribeFleetPortSettingsInput) Validate() error + func (s DescribeFleetPortSettingsInput) GoString() string + func (s DescribeFleetPortSettingsInput) String() string + type DescribeFleetPortSettingsOutput struct + FleetArn *string + FleetId *string + InboundPermissions []*IpPermission + Location *string + UpdateStatus *string + func (s *DescribeFleetPortSettingsOutput) SetFleetArn(v string) *DescribeFleetPortSettingsOutput + func (s *DescribeFleetPortSettingsOutput) SetFleetId(v string) *DescribeFleetPortSettingsOutput + func (s *DescribeFleetPortSettingsOutput) SetInboundPermissions(v []*IpPermission) *DescribeFleetPortSettingsOutput + func (s *DescribeFleetPortSettingsOutput) SetLocation(v string) *DescribeFleetPortSettingsOutput + func (s *DescribeFleetPortSettingsOutput) SetUpdateStatus(v string) *DescribeFleetPortSettingsOutput + func (s DescribeFleetPortSettingsOutput) GoString() string + func (s DescribeFleetPortSettingsOutput) String() string + type DescribeFleetUtilizationInput struct + FleetIds []*string + Limit *int64 + NextToken *string + func (s *DescribeFleetUtilizationInput) SetFleetIds(v []*string) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) SetLimit(v int64) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) SetNextToken(v string) *DescribeFleetUtilizationInput + func (s *DescribeFleetUtilizationInput) Validate() error + func (s DescribeFleetUtilizationInput) GoString() string + func (s DescribeFleetUtilizationInput) String() string + type DescribeFleetUtilizationOutput struct + FleetUtilization []*FleetUtilization + NextToken *string + func (s *DescribeFleetUtilizationOutput) SetFleetUtilization(v []*FleetUtilization) *DescribeFleetUtilizationOutput + func (s *DescribeFleetUtilizationOutput) SetNextToken(v string) *DescribeFleetUtilizationOutput + func (s DescribeFleetUtilizationOutput) GoString() string + func (s DescribeFleetUtilizationOutput) String() string + type DescribeGameServerGroupInput struct + GameServerGroupName *string + func (s *DescribeGameServerGroupInput) SetGameServerGroupName(v string) *DescribeGameServerGroupInput + func (s *DescribeGameServerGroupInput) Validate() error + func (s DescribeGameServerGroupInput) GoString() string + func (s DescribeGameServerGroupInput) String() string + type DescribeGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *DescribeGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *DescribeGameServerGroupOutput + func (s DescribeGameServerGroupOutput) GoString() string + func (s DescribeGameServerGroupOutput) String() string + type DescribeGameServerInput struct + GameServerGroupName *string + GameServerId *string + func (s *DescribeGameServerInput) SetGameServerGroupName(v string) *DescribeGameServerInput + func (s *DescribeGameServerInput) SetGameServerId(v string) *DescribeGameServerInput + func (s *DescribeGameServerInput) Validate() error + func (s DescribeGameServerInput) GoString() string + func (s DescribeGameServerInput) String() string + type DescribeGameServerInstancesInput struct + GameServerGroupName *string + InstanceIds []*string + Limit *int64 + NextToken *string + func (s *DescribeGameServerInstancesInput) SetGameServerGroupName(v string) *DescribeGameServerInstancesInput + func (s *DescribeGameServerInstancesInput) SetInstanceIds(v []*string) *DescribeGameServerInstancesInput + func (s *DescribeGameServerInstancesInput) SetLimit(v int64) *DescribeGameServerInstancesInput + func (s *DescribeGameServerInstancesInput) SetNextToken(v string) *DescribeGameServerInstancesInput + func (s *DescribeGameServerInstancesInput) Validate() error + func (s DescribeGameServerInstancesInput) GoString() string + func (s DescribeGameServerInstancesInput) String() string + type DescribeGameServerInstancesOutput struct + GameServerInstances []*GameServerInstance + NextToken *string + func (s *DescribeGameServerInstancesOutput) SetGameServerInstances(v []*GameServerInstance) *DescribeGameServerInstancesOutput + func (s *DescribeGameServerInstancesOutput) SetNextToken(v string) *DescribeGameServerInstancesOutput + func (s DescribeGameServerInstancesOutput) GoString() string + func (s DescribeGameServerInstancesOutput) String() string + type DescribeGameServerOutput struct + GameServer *GameServer + func (s *DescribeGameServerOutput) SetGameServer(v *GameServer) *DescribeGameServerOutput + func (s DescribeGameServerOutput) GoString() string + func (s DescribeGameServerOutput) String() string + type DescribeGameSessionDetailsInput struct + AliasId *string + FleetId *string + GameSessionId *string + Limit *int64 + Location *string + NextToken *string + StatusFilter *string + func (s *DescribeGameSessionDetailsInput) SetAliasId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetFleetId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetGameSessionId(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetLimit(v int64) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetLocation(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetNextToken(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) SetStatusFilter(v string) *DescribeGameSessionDetailsInput + func (s *DescribeGameSessionDetailsInput) Validate() error + func (s DescribeGameSessionDetailsInput) GoString() string + func (s DescribeGameSessionDetailsInput) String() string + type DescribeGameSessionDetailsOutput struct + GameSessionDetails []*GameSessionDetail + NextToken *string + func (s *DescribeGameSessionDetailsOutput) SetGameSessionDetails(v []*GameSessionDetail) *DescribeGameSessionDetailsOutput + func (s *DescribeGameSessionDetailsOutput) SetNextToken(v string) *DescribeGameSessionDetailsOutput + func (s DescribeGameSessionDetailsOutput) GoString() string + func (s DescribeGameSessionDetailsOutput) String() string + type DescribeGameSessionPlacementInput struct + PlacementId *string + func (s *DescribeGameSessionPlacementInput) SetPlacementId(v string) *DescribeGameSessionPlacementInput + func (s *DescribeGameSessionPlacementInput) Validate() error + func (s DescribeGameSessionPlacementInput) GoString() string + func (s DescribeGameSessionPlacementInput) String() string + type DescribeGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *DescribeGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *DescribeGameSessionPlacementOutput + func (s DescribeGameSessionPlacementOutput) GoString() string + func (s DescribeGameSessionPlacementOutput) String() string + type DescribeGameSessionQueuesInput struct + Limit *int64 + Names []*string + NextToken *string + func (s *DescribeGameSessionQueuesInput) SetLimit(v int64) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) SetNextToken(v string) *DescribeGameSessionQueuesInput + func (s *DescribeGameSessionQueuesInput) Validate() error + func (s DescribeGameSessionQueuesInput) GoString() string + func (s DescribeGameSessionQueuesInput) String() string + type DescribeGameSessionQueuesOutput struct + GameSessionQueues []*GameSessionQueue + NextToken *string + func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput + func (s *DescribeGameSessionQueuesOutput) SetNextToken(v string) *DescribeGameSessionQueuesOutput + func (s DescribeGameSessionQueuesOutput) GoString() string + func (s DescribeGameSessionQueuesOutput) String() string + type DescribeGameSessionsInput struct + AliasId *string + FleetId *string + GameSessionId *string + Limit *int64 + Location *string + NextToken *string + StatusFilter *string + func (s *DescribeGameSessionsInput) SetAliasId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetFleetId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetGameSessionId(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetLimit(v int64) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetLocation(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetNextToken(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) SetStatusFilter(v string) *DescribeGameSessionsInput + func (s *DescribeGameSessionsInput) Validate() error + func (s DescribeGameSessionsInput) GoString() string + func (s DescribeGameSessionsInput) String() string + type DescribeGameSessionsOutput struct + GameSessions []*GameSession + NextToken *string + func (s *DescribeGameSessionsOutput) SetGameSessions(v []*GameSession) *DescribeGameSessionsOutput + func (s *DescribeGameSessionsOutput) SetNextToken(v string) *DescribeGameSessionsOutput + func (s DescribeGameSessionsOutput) GoString() string + func (s DescribeGameSessionsOutput) String() string + type DescribeInstancesInput struct + FleetId *string + InstanceId *string + Limit *int64 + Location *string + NextToken *string + func (s *DescribeInstancesInput) SetFleetId(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetInstanceId(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetLimit(v int64) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetLocation(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) SetNextToken(v string) *DescribeInstancesInput + func (s *DescribeInstancesInput) Validate() error + func (s DescribeInstancesInput) GoString() string + func (s DescribeInstancesInput) String() string + type DescribeInstancesOutput struct + Instances []*Instance + NextToken *string + func (s *DescribeInstancesOutput) SetInstances(v []*Instance) *DescribeInstancesOutput + func (s *DescribeInstancesOutput) SetNextToken(v string) *DescribeInstancesOutput + func (s DescribeInstancesOutput) GoString() string + func (s DescribeInstancesOutput) String() string + type DescribeMatchmakingConfigurationsInput struct + Limit *int64 + Names []*string + NextToken *string + RuleSetName *string + func (s *DescribeMatchmakingConfigurationsInput) SetLimit(v int64) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetNames(v []*string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetNextToken(v string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) SetRuleSetName(v string) *DescribeMatchmakingConfigurationsInput + func (s *DescribeMatchmakingConfigurationsInput) Validate() error + func (s DescribeMatchmakingConfigurationsInput) GoString() string + func (s DescribeMatchmakingConfigurationsInput) String() string + type DescribeMatchmakingConfigurationsOutput struct + Configurations []*MatchmakingConfiguration + NextToken *string + func (s *DescribeMatchmakingConfigurationsOutput) SetConfigurations(v []*MatchmakingConfiguration) *DescribeMatchmakingConfigurationsOutput + func (s *DescribeMatchmakingConfigurationsOutput) SetNextToken(v string) *DescribeMatchmakingConfigurationsOutput + func (s DescribeMatchmakingConfigurationsOutput) GoString() string + func (s DescribeMatchmakingConfigurationsOutput) String() string + type DescribeMatchmakingInput struct + TicketIds []*string + func (s *DescribeMatchmakingInput) SetTicketIds(v []*string) *DescribeMatchmakingInput + func (s *DescribeMatchmakingInput) Validate() error + func (s DescribeMatchmakingInput) GoString() string + func (s DescribeMatchmakingInput) String() string + type DescribeMatchmakingOutput struct + TicketList []*MatchmakingTicket + func (s *DescribeMatchmakingOutput) SetTicketList(v []*MatchmakingTicket) *DescribeMatchmakingOutput + func (s DescribeMatchmakingOutput) GoString() string + func (s DescribeMatchmakingOutput) String() string + type DescribeMatchmakingRuleSetsInput struct + Limit *int64 + Names []*string + NextToken *string + func (s *DescribeMatchmakingRuleSetsInput) SetLimit(v int64) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) SetNames(v []*string) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) SetNextToken(v string) *DescribeMatchmakingRuleSetsInput + func (s *DescribeMatchmakingRuleSetsInput) Validate() error + func (s DescribeMatchmakingRuleSetsInput) GoString() string + func (s DescribeMatchmakingRuleSetsInput) String() string + type DescribeMatchmakingRuleSetsOutput struct + NextToken *string + RuleSets []*MatchmakingRuleSet + func (s *DescribeMatchmakingRuleSetsOutput) SetNextToken(v string) *DescribeMatchmakingRuleSetsOutput + func (s *DescribeMatchmakingRuleSetsOutput) SetRuleSets(v []*MatchmakingRuleSet) *DescribeMatchmakingRuleSetsOutput + func (s DescribeMatchmakingRuleSetsOutput) GoString() string + func (s DescribeMatchmakingRuleSetsOutput) String() string + type DescribePlayerSessionsInput struct + GameSessionId *string + Limit *int64 + NextToken *string + PlayerId *string + PlayerSessionId *string + PlayerSessionStatusFilter *string + func (s *DescribePlayerSessionsInput) SetGameSessionId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetLimit(v int64) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetNextToken(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerSessionId(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) SetPlayerSessionStatusFilter(v string) *DescribePlayerSessionsInput + func (s *DescribePlayerSessionsInput) Validate() error + func (s DescribePlayerSessionsInput) GoString() string + func (s DescribePlayerSessionsInput) String() string + type DescribePlayerSessionsOutput struct + NextToken *string + PlayerSessions []*PlayerSession + func (s *DescribePlayerSessionsOutput) SetNextToken(v string) *DescribePlayerSessionsOutput + func (s *DescribePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *DescribePlayerSessionsOutput + func (s DescribePlayerSessionsOutput) GoString() string + func (s DescribePlayerSessionsOutput) String() string + type DescribeRuntimeConfigurationInput struct + FleetId *string + func (s *DescribeRuntimeConfigurationInput) SetFleetId(v string) *DescribeRuntimeConfigurationInput + func (s *DescribeRuntimeConfigurationInput) Validate() error + func (s DescribeRuntimeConfigurationInput) GoString() string + func (s DescribeRuntimeConfigurationInput) String() string + type DescribeRuntimeConfigurationOutput struct + RuntimeConfiguration *RuntimeConfiguration + func (s *DescribeRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *DescribeRuntimeConfigurationOutput + func (s DescribeRuntimeConfigurationOutput) GoString() string + func (s DescribeRuntimeConfigurationOutput) String() string + type DescribeScalingPoliciesInput struct + FleetId *string + Limit *int64 + Location *string + NextToken *string + StatusFilter *string + func (s *DescribeScalingPoliciesInput) SetFleetId(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetLimit(v int64) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetLocation(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetNextToken(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) SetStatusFilter(v string) *DescribeScalingPoliciesInput + func (s *DescribeScalingPoliciesInput) Validate() error + func (s DescribeScalingPoliciesInput) GoString() string + func (s DescribeScalingPoliciesInput) String() string + type DescribeScalingPoliciesOutput struct + NextToken *string + ScalingPolicies []*ScalingPolicy + func (s *DescribeScalingPoliciesOutput) SetNextToken(v string) *DescribeScalingPoliciesOutput + func (s *DescribeScalingPoliciesOutput) SetScalingPolicies(v []*ScalingPolicy) *DescribeScalingPoliciesOutput + func (s DescribeScalingPoliciesOutput) GoString() string + func (s DescribeScalingPoliciesOutput) String() string + type DescribeScriptInput struct + ScriptId *string + func (s *DescribeScriptInput) SetScriptId(v string) *DescribeScriptInput + func (s *DescribeScriptInput) Validate() error + func (s DescribeScriptInput) GoString() string + func (s DescribeScriptInput) String() string + type DescribeScriptOutput struct + Script *Script + func (s *DescribeScriptOutput) SetScript(v *Script) *DescribeScriptOutput + func (s DescribeScriptOutput) GoString() string + func (s DescribeScriptOutput) String() string + type DescribeVpcPeeringAuthorizationsInput struct + func (s DescribeVpcPeeringAuthorizationsInput) GoString() string + func (s DescribeVpcPeeringAuthorizationsInput) String() string + type DescribeVpcPeeringAuthorizationsOutput struct + VpcPeeringAuthorizations []*VpcPeeringAuthorization + func (s *DescribeVpcPeeringAuthorizationsOutput) SetVpcPeeringAuthorizations(v []*VpcPeeringAuthorization) *DescribeVpcPeeringAuthorizationsOutput + func (s DescribeVpcPeeringAuthorizationsOutput) GoString() string + func (s DescribeVpcPeeringAuthorizationsOutput) String() string + type DescribeVpcPeeringConnectionsInput struct + FleetId *string + func (s *DescribeVpcPeeringConnectionsInput) SetFleetId(v string) *DescribeVpcPeeringConnectionsInput + func (s DescribeVpcPeeringConnectionsInput) GoString() string + func (s DescribeVpcPeeringConnectionsInput) String() string + type DescribeVpcPeeringConnectionsOutput struct + VpcPeeringConnections []*VpcPeeringConnection + func (s *DescribeVpcPeeringConnectionsOutput) SetVpcPeeringConnections(v []*VpcPeeringConnection) *DescribeVpcPeeringConnectionsOutput + func (s DescribeVpcPeeringConnectionsOutput) GoString() string + func (s DescribeVpcPeeringConnectionsOutput) String() string + type DesiredPlayerSession struct + PlayerData *string + PlayerId *string + func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession + func (s *DesiredPlayerSession) SetPlayerId(v string) *DesiredPlayerSession + func (s *DesiredPlayerSession) Validate() error + func (s DesiredPlayerSession) GoString() string + func (s DesiredPlayerSession) String() string + type EC2InstanceCounts struct + ACTIVE *int64 + DESIRED *int64 + IDLE *int64 + MAXIMUM *int64 + MINIMUM *int64 + PENDING *int64 + TERMINATING *int64 + func (s *EC2InstanceCounts) SetACTIVE(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetDESIRED(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetIDLE(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetMAXIMUM(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetMINIMUM(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetPENDING(v int64) *EC2InstanceCounts + func (s *EC2InstanceCounts) SetTERMINATING(v int64) *EC2InstanceCounts + func (s EC2InstanceCounts) GoString() string + func (s EC2InstanceCounts) String() string + type EC2InstanceLimit struct + CurrentInstances *int64 + EC2InstanceType *string + InstanceLimit *int64 + Location *string + func (s *EC2InstanceLimit) SetCurrentInstances(v int64) *EC2InstanceLimit + func (s *EC2InstanceLimit) SetEC2InstanceType(v string) *EC2InstanceLimit + func (s *EC2InstanceLimit) SetInstanceLimit(v int64) *EC2InstanceLimit + func (s *EC2InstanceLimit) SetLocation(v string) *EC2InstanceLimit + func (s EC2InstanceLimit) GoString() string + func (s EC2InstanceLimit) String() string + type Event struct + EventCode *string + EventId *string + EventTime *time.Time + Message *string + PreSignedLogUrl *string + ResourceId *string + func (s *Event) SetEventCode(v string) *Event + func (s *Event) SetEventId(v string) *Event + func (s *Event) SetEventTime(v time.Time) *Event + func (s *Event) SetMessage(v string) *Event + func (s *Event) SetPreSignedLogUrl(v string) *Event + func (s *Event) SetResourceId(v string) *Event + func (s Event) GoString() string + func (s Event) String() string + type FilterConfiguration struct + AllowedLocations []*string + func (s *FilterConfiguration) SetAllowedLocations(v []*string) *FilterConfiguration + func (s *FilterConfiguration) Validate() error + func (s FilterConfiguration) GoString() string + func (s FilterConfiguration) String() string + type FleetAttributes struct + AnywhereConfiguration *AnywhereConfiguration + BuildArn *string + BuildId *string + CertificateConfiguration *CertificateConfiguration + ComputeType *string + CreationTime *time.Time + Description *string + FleetArn *string + FleetId *string + FleetType *string + InstanceRoleArn *string + InstanceRoleCredentialsProvider *string + InstanceType *string + LogPaths []*string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + OperatingSystem *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + ScriptArn *string + ScriptId *string + ServerLaunchParameters *string + ServerLaunchPath *string + Status *string + StoppedActions []*string + TerminationTime *time.Time + func (s *FleetAttributes) SetAnywhereConfiguration(v *AnywhereConfiguration) *FleetAttributes + func (s *FleetAttributes) SetBuildArn(v string) *FleetAttributes + func (s *FleetAttributes) SetBuildId(v string) *FleetAttributes + func (s *FleetAttributes) SetCertificateConfiguration(v *CertificateConfiguration) *FleetAttributes + func (s *FleetAttributes) SetComputeType(v string) *FleetAttributes + func (s *FleetAttributes) SetCreationTime(v time.Time) *FleetAttributes + func (s *FleetAttributes) SetDescription(v string) *FleetAttributes + func (s *FleetAttributes) SetFleetArn(v string) *FleetAttributes + func (s *FleetAttributes) SetFleetId(v string) *FleetAttributes + func (s *FleetAttributes) SetFleetType(v string) *FleetAttributes + func (s *FleetAttributes) SetInstanceRoleArn(v string) *FleetAttributes + func (s *FleetAttributes) SetInstanceRoleCredentialsProvider(v string) *FleetAttributes + func (s *FleetAttributes) SetInstanceType(v string) *FleetAttributes + func (s *FleetAttributes) SetLogPaths(v []*string) *FleetAttributes + func (s *FleetAttributes) SetMetricGroups(v []*string) *FleetAttributes + func (s *FleetAttributes) SetName(v string) *FleetAttributes + func (s *FleetAttributes) SetNewGameSessionProtectionPolicy(v string) *FleetAttributes + func (s *FleetAttributes) SetOperatingSystem(v string) *FleetAttributes + func (s *FleetAttributes) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *FleetAttributes + func (s *FleetAttributes) SetScriptArn(v string) *FleetAttributes + func (s *FleetAttributes) SetScriptId(v string) *FleetAttributes + func (s *FleetAttributes) SetServerLaunchParameters(v string) *FleetAttributes + func (s *FleetAttributes) SetServerLaunchPath(v string) *FleetAttributes + func (s *FleetAttributes) SetStatus(v string) *FleetAttributes + func (s *FleetAttributes) SetStoppedActions(v []*string) *FleetAttributes + func (s *FleetAttributes) SetTerminationTime(v time.Time) *FleetAttributes + func (s FleetAttributes) GoString() string + func (s FleetAttributes) String() string + type FleetCapacity struct + FleetArn *string + FleetId *string + InstanceCounts *EC2InstanceCounts + InstanceType *string + Location *string + func (s *FleetCapacity) SetFleetArn(v string) *FleetCapacity + func (s *FleetCapacity) SetFleetId(v string) *FleetCapacity + func (s *FleetCapacity) SetInstanceCounts(v *EC2InstanceCounts) *FleetCapacity + func (s *FleetCapacity) SetInstanceType(v string) *FleetCapacity + func (s *FleetCapacity) SetLocation(v string) *FleetCapacity + func (s FleetCapacity) GoString() string + func (s FleetCapacity) String() string + type FleetCapacityExceededException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *FleetCapacityExceededException) Code() string + func (s *FleetCapacityExceededException) Error() string + func (s *FleetCapacityExceededException) Message() string + func (s *FleetCapacityExceededException) OrigErr() error + func (s *FleetCapacityExceededException) RequestID() string + func (s *FleetCapacityExceededException) StatusCode() int + func (s FleetCapacityExceededException) GoString() string + func (s FleetCapacityExceededException) String() string + type FleetUtilization struct + ActiveGameSessionCount *int64 + ActiveServerProcessCount *int64 + CurrentPlayerSessionCount *int64 + FleetArn *string + FleetId *string + Location *string + MaximumPlayerSessionCount *int64 + func (s *FleetUtilization) SetActiveGameSessionCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetActiveServerProcessCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetCurrentPlayerSessionCount(v int64) *FleetUtilization + func (s *FleetUtilization) SetFleetArn(v string) *FleetUtilization + func (s *FleetUtilization) SetFleetId(v string) *FleetUtilization + func (s *FleetUtilization) SetLocation(v string) *FleetUtilization + func (s *FleetUtilization) SetMaximumPlayerSessionCount(v int64) *FleetUtilization + func (s FleetUtilization) GoString() string + func (s FleetUtilization) String() string + type GameLift struct + func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift + func (c *GameLift) AcceptMatch(input *AcceptMatchInput) (*AcceptMatchOutput, error) + func (c *GameLift) AcceptMatchRequest(input *AcceptMatchInput) (req *request.Request, output *AcceptMatchOutput) + func (c *GameLift) AcceptMatchWithContext(ctx aws.Context, input *AcceptMatchInput, opts ...request.Option) (*AcceptMatchOutput, error) + func (c *GameLift) ClaimGameServer(input *ClaimGameServerInput) (*ClaimGameServerOutput, error) + func (c *GameLift) ClaimGameServerRequest(input *ClaimGameServerInput) (req *request.Request, output *ClaimGameServerOutput) + func (c *GameLift) ClaimGameServerWithContext(ctx aws.Context, input *ClaimGameServerInput, opts ...request.Option) (*ClaimGameServerOutput, error) + func (c *GameLift) CreateAlias(input *CreateAliasInput) (*CreateAliasOutput, error) + func (c *GameLift) CreateAliasRequest(input *CreateAliasInput) (req *request.Request, output *CreateAliasOutput) + func (c *GameLift) CreateAliasWithContext(ctx aws.Context, input *CreateAliasInput, opts ...request.Option) (*CreateAliasOutput, error) + func (c *GameLift) CreateBuild(input *CreateBuildInput) (*CreateBuildOutput, error) + func (c *GameLift) CreateBuildRequest(input *CreateBuildInput) (req *request.Request, output *CreateBuildOutput) + func (c *GameLift) CreateBuildWithContext(ctx aws.Context, input *CreateBuildInput, opts ...request.Option) (*CreateBuildOutput, error) + func (c *GameLift) CreateFleet(input *CreateFleetInput) (*CreateFleetOutput, error) + func (c *GameLift) CreateFleetLocations(input *CreateFleetLocationsInput) (*CreateFleetLocationsOutput, error) + func (c *GameLift) CreateFleetLocationsRequest(input *CreateFleetLocationsInput) (req *request.Request, output *CreateFleetLocationsOutput) + func (c *GameLift) CreateFleetLocationsWithContext(ctx aws.Context, input *CreateFleetLocationsInput, opts ...request.Option) (*CreateFleetLocationsOutput, error) + func (c *GameLift) CreateFleetRequest(input *CreateFleetInput) (req *request.Request, output *CreateFleetOutput) + func (c *GameLift) CreateFleetWithContext(ctx aws.Context, input *CreateFleetInput, opts ...request.Option) (*CreateFleetOutput, error) + func (c *GameLift) CreateGameServerGroup(input *CreateGameServerGroupInput) (*CreateGameServerGroupOutput, error) + func (c *GameLift) CreateGameServerGroupRequest(input *CreateGameServerGroupInput) (req *request.Request, output *CreateGameServerGroupOutput) + func (c *GameLift) CreateGameServerGroupWithContext(ctx aws.Context, input *CreateGameServerGroupInput, opts ...request.Option) (*CreateGameServerGroupOutput, error) + func (c *GameLift) CreateGameSession(input *CreateGameSessionInput) (*CreateGameSessionOutput, error) + func (c *GameLift) CreateGameSessionQueue(input *CreateGameSessionQueueInput) (*CreateGameSessionQueueOutput, error) + func (c *GameLift) CreateGameSessionQueueRequest(input *CreateGameSessionQueueInput) (req *request.Request, output *CreateGameSessionQueueOutput) + func (c *GameLift) CreateGameSessionQueueWithContext(ctx aws.Context, input *CreateGameSessionQueueInput, opts ...request.Option) (*CreateGameSessionQueueOutput, error) + func (c *GameLift) CreateGameSessionRequest(input *CreateGameSessionInput) (req *request.Request, output *CreateGameSessionOutput) + func (c *GameLift) CreateGameSessionWithContext(ctx aws.Context, input *CreateGameSessionInput, opts ...request.Option) (*CreateGameSessionOutput, error) + func (c *GameLift) CreateLocation(input *CreateLocationInput) (*CreateLocationOutput, error) + func (c *GameLift) CreateLocationRequest(input *CreateLocationInput) (req *request.Request, output *CreateLocationOutput) + func (c *GameLift) CreateLocationWithContext(ctx aws.Context, input *CreateLocationInput, opts ...request.Option) (*CreateLocationOutput, error) + func (c *GameLift) CreateMatchmakingConfiguration(input *CreateMatchmakingConfigurationInput) (*CreateMatchmakingConfigurationOutput, error) + func (c *GameLift) CreateMatchmakingConfigurationRequest(input *CreateMatchmakingConfigurationInput) (req *request.Request, output *CreateMatchmakingConfigurationOutput) + func (c *GameLift) CreateMatchmakingConfigurationWithContext(ctx aws.Context, input *CreateMatchmakingConfigurationInput, ...) (*CreateMatchmakingConfigurationOutput, error) + func (c *GameLift) CreateMatchmakingRuleSet(input *CreateMatchmakingRuleSetInput) (*CreateMatchmakingRuleSetOutput, error) + func (c *GameLift) CreateMatchmakingRuleSetRequest(input *CreateMatchmakingRuleSetInput) (req *request.Request, output *CreateMatchmakingRuleSetOutput) + func (c *GameLift) CreateMatchmakingRuleSetWithContext(ctx aws.Context, input *CreateMatchmakingRuleSetInput, opts ...request.Option) (*CreateMatchmakingRuleSetOutput, error) + func (c *GameLift) CreatePlayerSession(input *CreatePlayerSessionInput) (*CreatePlayerSessionOutput, error) + func (c *GameLift) CreatePlayerSessionRequest(input *CreatePlayerSessionInput) (req *request.Request, output *CreatePlayerSessionOutput) + func (c *GameLift) CreatePlayerSessionWithContext(ctx aws.Context, input *CreatePlayerSessionInput, opts ...request.Option) (*CreatePlayerSessionOutput, error) + func (c *GameLift) CreatePlayerSessions(input *CreatePlayerSessionsInput) (*CreatePlayerSessionsOutput, error) + func (c *GameLift) CreatePlayerSessionsRequest(input *CreatePlayerSessionsInput) (req *request.Request, output *CreatePlayerSessionsOutput) + func (c *GameLift) CreatePlayerSessionsWithContext(ctx aws.Context, input *CreatePlayerSessionsInput, opts ...request.Option) (*CreatePlayerSessionsOutput, error) + func (c *GameLift) CreateScript(input *CreateScriptInput) (*CreateScriptOutput, error) + func (c *GameLift) CreateScriptRequest(input *CreateScriptInput) (req *request.Request, output *CreateScriptOutput) + func (c *GameLift) CreateScriptWithContext(ctx aws.Context, input *CreateScriptInput, opts ...request.Option) (*CreateScriptOutput, error) + func (c *GameLift) CreateVpcPeeringAuthorization(input *CreateVpcPeeringAuthorizationInput) (*CreateVpcPeeringAuthorizationOutput, error) + func (c *GameLift) CreateVpcPeeringAuthorizationRequest(input *CreateVpcPeeringAuthorizationInput) (req *request.Request, output *CreateVpcPeeringAuthorizationOutput) + func (c *GameLift) CreateVpcPeeringAuthorizationWithContext(ctx aws.Context, input *CreateVpcPeeringAuthorizationInput, ...) (*CreateVpcPeeringAuthorizationOutput, error) + func (c *GameLift) CreateVpcPeeringConnection(input *CreateVpcPeeringConnectionInput) (*CreateVpcPeeringConnectionOutput, error) + func (c *GameLift) CreateVpcPeeringConnectionRequest(input *CreateVpcPeeringConnectionInput) (req *request.Request, output *CreateVpcPeeringConnectionOutput) + func (c *GameLift) CreateVpcPeeringConnectionWithContext(ctx aws.Context, input *CreateVpcPeeringConnectionInput, ...) (*CreateVpcPeeringConnectionOutput, error) + func (c *GameLift) DeleteAlias(input *DeleteAliasInput) (*DeleteAliasOutput, error) + func (c *GameLift) DeleteAliasRequest(input *DeleteAliasInput) (req *request.Request, output *DeleteAliasOutput) + func (c *GameLift) DeleteAliasWithContext(ctx aws.Context, input *DeleteAliasInput, opts ...request.Option) (*DeleteAliasOutput, error) + func (c *GameLift) DeleteBuild(input *DeleteBuildInput) (*DeleteBuildOutput, error) + func (c *GameLift) DeleteBuildRequest(input *DeleteBuildInput) (req *request.Request, output *DeleteBuildOutput) + func (c *GameLift) DeleteBuildWithContext(ctx aws.Context, input *DeleteBuildInput, opts ...request.Option) (*DeleteBuildOutput, error) + func (c *GameLift) DeleteFleet(input *DeleteFleetInput) (*DeleteFleetOutput, error) + func (c *GameLift) DeleteFleetLocations(input *DeleteFleetLocationsInput) (*DeleteFleetLocationsOutput, error) + func (c *GameLift) DeleteFleetLocationsRequest(input *DeleteFleetLocationsInput) (req *request.Request, output *DeleteFleetLocationsOutput) + func (c *GameLift) DeleteFleetLocationsWithContext(ctx aws.Context, input *DeleteFleetLocationsInput, opts ...request.Option) (*DeleteFleetLocationsOutput, error) + func (c *GameLift) DeleteFleetRequest(input *DeleteFleetInput) (req *request.Request, output *DeleteFleetOutput) + func (c *GameLift) DeleteFleetWithContext(ctx aws.Context, input *DeleteFleetInput, opts ...request.Option) (*DeleteFleetOutput, error) + func (c *GameLift) DeleteGameServerGroup(input *DeleteGameServerGroupInput) (*DeleteGameServerGroupOutput, error) + func (c *GameLift) DeleteGameServerGroupRequest(input *DeleteGameServerGroupInput) (req *request.Request, output *DeleteGameServerGroupOutput) + func (c *GameLift) DeleteGameServerGroupWithContext(ctx aws.Context, input *DeleteGameServerGroupInput, opts ...request.Option) (*DeleteGameServerGroupOutput, error) + func (c *GameLift) DeleteGameSessionQueue(input *DeleteGameSessionQueueInput) (*DeleteGameSessionQueueOutput, error) + func (c *GameLift) DeleteGameSessionQueueRequest(input *DeleteGameSessionQueueInput) (req *request.Request, output *DeleteGameSessionQueueOutput) + func (c *GameLift) DeleteGameSessionQueueWithContext(ctx aws.Context, input *DeleteGameSessionQueueInput, opts ...request.Option) (*DeleteGameSessionQueueOutput, error) + func (c *GameLift) DeleteLocation(input *DeleteLocationInput) (*DeleteLocationOutput, error) + func (c *GameLift) DeleteLocationRequest(input *DeleteLocationInput) (req *request.Request, output *DeleteLocationOutput) + func (c *GameLift) DeleteLocationWithContext(ctx aws.Context, input *DeleteLocationInput, opts ...request.Option) (*DeleteLocationOutput, error) + func (c *GameLift) DeleteMatchmakingConfiguration(input *DeleteMatchmakingConfigurationInput) (*DeleteMatchmakingConfigurationOutput, error) + func (c *GameLift) DeleteMatchmakingConfigurationRequest(input *DeleteMatchmakingConfigurationInput) (req *request.Request, output *DeleteMatchmakingConfigurationOutput) + func (c *GameLift) DeleteMatchmakingConfigurationWithContext(ctx aws.Context, input *DeleteMatchmakingConfigurationInput, ...) (*DeleteMatchmakingConfigurationOutput, error) + func (c *GameLift) DeleteMatchmakingRuleSet(input *DeleteMatchmakingRuleSetInput) (*DeleteMatchmakingRuleSetOutput, error) + func (c *GameLift) DeleteMatchmakingRuleSetRequest(input *DeleteMatchmakingRuleSetInput) (req *request.Request, output *DeleteMatchmakingRuleSetOutput) + func (c *GameLift) DeleteMatchmakingRuleSetWithContext(ctx aws.Context, input *DeleteMatchmakingRuleSetInput, opts ...request.Option) (*DeleteMatchmakingRuleSetOutput, error) + func (c *GameLift) DeleteScalingPolicy(input *DeleteScalingPolicyInput) (*DeleteScalingPolicyOutput, error) + func (c *GameLift) DeleteScalingPolicyRequest(input *DeleteScalingPolicyInput) (req *request.Request, output *DeleteScalingPolicyOutput) + func (c *GameLift) DeleteScalingPolicyWithContext(ctx aws.Context, input *DeleteScalingPolicyInput, opts ...request.Option) (*DeleteScalingPolicyOutput, error) + func (c *GameLift) DeleteScript(input *DeleteScriptInput) (*DeleteScriptOutput, error) + func (c *GameLift) DeleteScriptRequest(input *DeleteScriptInput) (req *request.Request, output *DeleteScriptOutput) + func (c *GameLift) DeleteScriptWithContext(ctx aws.Context, input *DeleteScriptInput, opts ...request.Option) (*DeleteScriptOutput, error) + func (c *GameLift) DeleteVpcPeeringAuthorization(input *DeleteVpcPeeringAuthorizationInput) (*DeleteVpcPeeringAuthorizationOutput, error) + func (c *GameLift) DeleteVpcPeeringAuthorizationRequest(input *DeleteVpcPeeringAuthorizationInput) (req *request.Request, output *DeleteVpcPeeringAuthorizationOutput) + func (c *GameLift) DeleteVpcPeeringAuthorizationWithContext(ctx aws.Context, input *DeleteVpcPeeringAuthorizationInput, ...) (*DeleteVpcPeeringAuthorizationOutput, error) + func (c *GameLift) DeleteVpcPeeringConnection(input *DeleteVpcPeeringConnectionInput) (*DeleteVpcPeeringConnectionOutput, error) + func (c *GameLift) DeleteVpcPeeringConnectionRequest(input *DeleteVpcPeeringConnectionInput) (req *request.Request, output *DeleteVpcPeeringConnectionOutput) + func (c *GameLift) DeleteVpcPeeringConnectionWithContext(ctx aws.Context, input *DeleteVpcPeeringConnectionInput, ...) (*DeleteVpcPeeringConnectionOutput, error) + func (c *GameLift) DeregisterCompute(input *DeregisterComputeInput) (*DeregisterComputeOutput, error) + func (c *GameLift) DeregisterComputeRequest(input *DeregisterComputeInput) (req *request.Request, output *DeregisterComputeOutput) + func (c *GameLift) DeregisterComputeWithContext(ctx aws.Context, input *DeregisterComputeInput, opts ...request.Option) (*DeregisterComputeOutput, error) + func (c *GameLift) DeregisterGameServer(input *DeregisterGameServerInput) (*DeregisterGameServerOutput, error) + func (c *GameLift) DeregisterGameServerRequest(input *DeregisterGameServerInput) (req *request.Request, output *DeregisterGameServerOutput) + func (c *GameLift) DeregisterGameServerWithContext(ctx aws.Context, input *DeregisterGameServerInput, opts ...request.Option) (*DeregisterGameServerOutput, error) + func (c *GameLift) DescribeAlias(input *DescribeAliasInput) (*DescribeAliasOutput, error) + func (c *GameLift) DescribeAliasRequest(input *DescribeAliasInput) (req *request.Request, output *DescribeAliasOutput) + func (c *GameLift) DescribeAliasWithContext(ctx aws.Context, input *DescribeAliasInput, opts ...request.Option) (*DescribeAliasOutput, error) + func (c *GameLift) DescribeBuild(input *DescribeBuildInput) (*DescribeBuildOutput, error) + func (c *GameLift) DescribeBuildRequest(input *DescribeBuildInput) (req *request.Request, output *DescribeBuildOutput) + func (c *GameLift) DescribeBuildWithContext(ctx aws.Context, input *DescribeBuildInput, opts ...request.Option) (*DescribeBuildOutput, error) + func (c *GameLift) DescribeCompute(input *DescribeComputeInput) (*DescribeComputeOutput, error) + func (c *GameLift) DescribeComputeRequest(input *DescribeComputeInput) (req *request.Request, output *DescribeComputeOutput) + func (c *GameLift) DescribeComputeWithContext(ctx aws.Context, input *DescribeComputeInput, opts ...request.Option) (*DescribeComputeOutput, error) + func (c *GameLift) DescribeEC2InstanceLimits(input *DescribeEC2InstanceLimitsInput) (*DescribeEC2InstanceLimitsOutput, error) + func (c *GameLift) DescribeEC2InstanceLimitsRequest(input *DescribeEC2InstanceLimitsInput) (req *request.Request, output *DescribeEC2InstanceLimitsOutput) + func (c *GameLift) DescribeEC2InstanceLimitsWithContext(ctx aws.Context, input *DescribeEC2InstanceLimitsInput, opts ...request.Option) (*DescribeEC2InstanceLimitsOutput, error) + func (c *GameLift) DescribeFleetAttributes(input *DescribeFleetAttributesInput) (*DescribeFleetAttributesOutput, error) + func (c *GameLift) DescribeFleetAttributesPages(input *DescribeFleetAttributesInput, ...) error + func (c *GameLift) DescribeFleetAttributesPagesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, ...) error + func (c *GameLift) DescribeFleetAttributesRequest(input *DescribeFleetAttributesInput) (req *request.Request, output *DescribeFleetAttributesOutput) + func (c *GameLift) DescribeFleetAttributesWithContext(ctx aws.Context, input *DescribeFleetAttributesInput, opts ...request.Option) (*DescribeFleetAttributesOutput, error) + func (c *GameLift) DescribeFleetCapacity(input *DescribeFleetCapacityInput) (*DescribeFleetCapacityOutput, error) + func (c *GameLift) DescribeFleetCapacityPages(input *DescribeFleetCapacityInput, ...) error + func (c *GameLift) DescribeFleetCapacityPagesWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, ...) error + func (c *GameLift) DescribeFleetCapacityRequest(input *DescribeFleetCapacityInput) (req *request.Request, output *DescribeFleetCapacityOutput) + func (c *GameLift) DescribeFleetCapacityWithContext(ctx aws.Context, input *DescribeFleetCapacityInput, opts ...request.Option) (*DescribeFleetCapacityOutput, error) + func (c *GameLift) DescribeFleetEvents(input *DescribeFleetEventsInput) (*DescribeFleetEventsOutput, error) + func (c *GameLift) DescribeFleetEventsPages(input *DescribeFleetEventsInput, ...) error + func (c *GameLift) DescribeFleetEventsPagesWithContext(ctx aws.Context, input *DescribeFleetEventsInput, ...) error + func (c *GameLift) DescribeFleetEventsRequest(input *DescribeFleetEventsInput) (req *request.Request, output *DescribeFleetEventsOutput) + func (c *GameLift) DescribeFleetEventsWithContext(ctx aws.Context, input *DescribeFleetEventsInput, opts ...request.Option) (*DescribeFleetEventsOutput, error) + func (c *GameLift) DescribeFleetLocationAttributes(input *DescribeFleetLocationAttributesInput) (*DescribeFleetLocationAttributesOutput, error) + func (c *GameLift) DescribeFleetLocationAttributesPages(input *DescribeFleetLocationAttributesInput, ...) error + func (c *GameLift) DescribeFleetLocationAttributesPagesWithContext(ctx aws.Context, input *DescribeFleetLocationAttributesInput, ...) error + func (c *GameLift) DescribeFleetLocationAttributesRequest(input *DescribeFleetLocationAttributesInput) (req *request.Request, output *DescribeFleetLocationAttributesOutput) + func (c *GameLift) DescribeFleetLocationAttributesWithContext(ctx aws.Context, input *DescribeFleetLocationAttributesInput, ...) (*DescribeFleetLocationAttributesOutput, error) + func (c *GameLift) DescribeFleetLocationCapacity(input *DescribeFleetLocationCapacityInput) (*DescribeFleetLocationCapacityOutput, error) + func (c *GameLift) DescribeFleetLocationCapacityRequest(input *DescribeFleetLocationCapacityInput) (req *request.Request, output *DescribeFleetLocationCapacityOutput) + func (c *GameLift) DescribeFleetLocationCapacityWithContext(ctx aws.Context, input *DescribeFleetLocationCapacityInput, ...) (*DescribeFleetLocationCapacityOutput, error) + func (c *GameLift) DescribeFleetLocationUtilization(input *DescribeFleetLocationUtilizationInput) (*DescribeFleetLocationUtilizationOutput, error) + func (c *GameLift) DescribeFleetLocationUtilizationRequest(input *DescribeFleetLocationUtilizationInput) (req *request.Request, output *DescribeFleetLocationUtilizationOutput) + func (c *GameLift) DescribeFleetLocationUtilizationWithContext(ctx aws.Context, input *DescribeFleetLocationUtilizationInput, ...) (*DescribeFleetLocationUtilizationOutput, error) + func (c *GameLift) DescribeFleetPortSettings(input *DescribeFleetPortSettingsInput) (*DescribeFleetPortSettingsOutput, error) + func (c *GameLift) DescribeFleetPortSettingsRequest(input *DescribeFleetPortSettingsInput) (req *request.Request, output *DescribeFleetPortSettingsOutput) + func (c *GameLift) DescribeFleetPortSettingsWithContext(ctx aws.Context, input *DescribeFleetPortSettingsInput, opts ...request.Option) (*DescribeFleetPortSettingsOutput, error) + func (c *GameLift) DescribeFleetUtilization(input *DescribeFleetUtilizationInput) (*DescribeFleetUtilizationOutput, error) + func (c *GameLift) DescribeFleetUtilizationPages(input *DescribeFleetUtilizationInput, ...) error + func (c *GameLift) DescribeFleetUtilizationPagesWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, ...) error + func (c *GameLift) DescribeFleetUtilizationRequest(input *DescribeFleetUtilizationInput) (req *request.Request, output *DescribeFleetUtilizationOutput) + func (c *GameLift) DescribeFleetUtilizationWithContext(ctx aws.Context, input *DescribeFleetUtilizationInput, opts ...request.Option) (*DescribeFleetUtilizationOutput, error) + func (c *GameLift) DescribeGameServer(input *DescribeGameServerInput) (*DescribeGameServerOutput, error) + func (c *GameLift) DescribeGameServerGroup(input *DescribeGameServerGroupInput) (*DescribeGameServerGroupOutput, error) + func (c *GameLift) DescribeGameServerGroupRequest(input *DescribeGameServerGroupInput) (req *request.Request, output *DescribeGameServerGroupOutput) + func (c *GameLift) DescribeGameServerGroupWithContext(ctx aws.Context, input *DescribeGameServerGroupInput, opts ...request.Option) (*DescribeGameServerGroupOutput, error) + func (c *GameLift) DescribeGameServerInstances(input *DescribeGameServerInstancesInput) (*DescribeGameServerInstancesOutput, error) + func (c *GameLift) DescribeGameServerInstancesPages(input *DescribeGameServerInstancesInput, ...) error + func (c *GameLift) DescribeGameServerInstancesPagesWithContext(ctx aws.Context, input *DescribeGameServerInstancesInput, ...) error + func (c *GameLift) DescribeGameServerInstancesRequest(input *DescribeGameServerInstancesInput) (req *request.Request, output *DescribeGameServerInstancesOutput) + func (c *GameLift) DescribeGameServerInstancesWithContext(ctx aws.Context, input *DescribeGameServerInstancesInput, ...) (*DescribeGameServerInstancesOutput, error) + func (c *GameLift) DescribeGameServerRequest(input *DescribeGameServerInput) (req *request.Request, output *DescribeGameServerOutput) + func (c *GameLift) DescribeGameServerWithContext(ctx aws.Context, input *DescribeGameServerInput, opts ...request.Option) (*DescribeGameServerOutput, error) + func (c *GameLift) DescribeGameSessionDetails(input *DescribeGameSessionDetailsInput) (*DescribeGameSessionDetailsOutput, error) + func (c *GameLift) DescribeGameSessionDetailsPages(input *DescribeGameSessionDetailsInput, ...) error + func (c *GameLift) DescribeGameSessionDetailsPagesWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, ...) error + func (c *GameLift) DescribeGameSessionDetailsRequest(input *DescribeGameSessionDetailsInput) (req *request.Request, output *DescribeGameSessionDetailsOutput) + func (c *GameLift) DescribeGameSessionDetailsWithContext(ctx aws.Context, input *DescribeGameSessionDetailsInput, ...) (*DescribeGameSessionDetailsOutput, error) + func (c *GameLift) DescribeGameSessionPlacement(input *DescribeGameSessionPlacementInput) (*DescribeGameSessionPlacementOutput, error) + func (c *GameLift) DescribeGameSessionPlacementRequest(input *DescribeGameSessionPlacementInput) (req *request.Request, output *DescribeGameSessionPlacementOutput) + func (c *GameLift) DescribeGameSessionPlacementWithContext(ctx aws.Context, input *DescribeGameSessionPlacementInput, ...) (*DescribeGameSessionPlacementOutput, error) + func (c *GameLift) DescribeGameSessionQueues(input *DescribeGameSessionQueuesInput) (*DescribeGameSessionQueuesOutput, error) + func (c *GameLift) DescribeGameSessionQueuesPages(input *DescribeGameSessionQueuesInput, ...) error + func (c *GameLift) DescribeGameSessionQueuesPagesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, ...) error + func (c *GameLift) DescribeGameSessionQueuesRequest(input *DescribeGameSessionQueuesInput) (req *request.Request, output *DescribeGameSessionQueuesOutput) + func (c *GameLift) DescribeGameSessionQueuesWithContext(ctx aws.Context, input *DescribeGameSessionQueuesInput, opts ...request.Option) (*DescribeGameSessionQueuesOutput, error) + func (c *GameLift) DescribeGameSessions(input *DescribeGameSessionsInput) (*DescribeGameSessionsOutput, error) + func (c *GameLift) DescribeGameSessionsPages(input *DescribeGameSessionsInput, ...) error + func (c *GameLift) DescribeGameSessionsPagesWithContext(ctx aws.Context, input *DescribeGameSessionsInput, ...) error + func (c *GameLift) DescribeGameSessionsRequest(input *DescribeGameSessionsInput) (req *request.Request, output *DescribeGameSessionsOutput) + func (c *GameLift) DescribeGameSessionsWithContext(ctx aws.Context, input *DescribeGameSessionsInput, opts ...request.Option) (*DescribeGameSessionsOutput, error) + func (c *GameLift) DescribeInstances(input *DescribeInstancesInput) (*DescribeInstancesOutput, error) + func (c *GameLift) DescribeInstancesPages(input *DescribeInstancesInput, fn func(*DescribeInstancesOutput, bool) bool) error + func (c *GameLift) DescribeInstancesPagesWithContext(ctx aws.Context, input *DescribeInstancesInput, ...) error + func (c *GameLift) DescribeInstancesRequest(input *DescribeInstancesInput) (req *request.Request, output *DescribeInstancesOutput) + func (c *GameLift) DescribeInstancesWithContext(ctx aws.Context, input *DescribeInstancesInput, opts ...request.Option) (*DescribeInstancesOutput, error) + func (c *GameLift) DescribeMatchmaking(input *DescribeMatchmakingInput) (*DescribeMatchmakingOutput, error) + func (c *GameLift) DescribeMatchmakingConfigurations(input *DescribeMatchmakingConfigurationsInput) (*DescribeMatchmakingConfigurationsOutput, error) + func (c *GameLift) DescribeMatchmakingConfigurationsPages(input *DescribeMatchmakingConfigurationsInput, ...) error + func (c *GameLift) DescribeMatchmakingConfigurationsPagesWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, ...) error + func (c *GameLift) DescribeMatchmakingConfigurationsRequest(input *DescribeMatchmakingConfigurationsInput) (req *request.Request, output *DescribeMatchmakingConfigurationsOutput) + func (c *GameLift) DescribeMatchmakingConfigurationsWithContext(ctx aws.Context, input *DescribeMatchmakingConfigurationsInput, ...) (*DescribeMatchmakingConfigurationsOutput, error) + func (c *GameLift) DescribeMatchmakingRequest(input *DescribeMatchmakingInput) (req *request.Request, output *DescribeMatchmakingOutput) + func (c *GameLift) DescribeMatchmakingRuleSets(input *DescribeMatchmakingRuleSetsInput) (*DescribeMatchmakingRuleSetsOutput, error) + func (c *GameLift) DescribeMatchmakingRuleSetsPages(input *DescribeMatchmakingRuleSetsInput, ...) error + func (c *GameLift) DescribeMatchmakingRuleSetsPagesWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, ...) error + func (c *GameLift) DescribeMatchmakingRuleSetsRequest(input *DescribeMatchmakingRuleSetsInput) (req *request.Request, output *DescribeMatchmakingRuleSetsOutput) + func (c *GameLift) DescribeMatchmakingRuleSetsWithContext(ctx aws.Context, input *DescribeMatchmakingRuleSetsInput, ...) (*DescribeMatchmakingRuleSetsOutput, error) + func (c *GameLift) DescribeMatchmakingWithContext(ctx aws.Context, input *DescribeMatchmakingInput, opts ...request.Option) (*DescribeMatchmakingOutput, error) + func (c *GameLift) DescribePlayerSessions(input *DescribePlayerSessionsInput) (*DescribePlayerSessionsOutput, error) + func (c *GameLift) DescribePlayerSessionsPages(input *DescribePlayerSessionsInput, ...) error + func (c *GameLift) DescribePlayerSessionsPagesWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, ...) error + func (c *GameLift) DescribePlayerSessionsRequest(input *DescribePlayerSessionsInput) (req *request.Request, output *DescribePlayerSessionsOutput) + func (c *GameLift) DescribePlayerSessionsWithContext(ctx aws.Context, input *DescribePlayerSessionsInput, opts ...request.Option) (*DescribePlayerSessionsOutput, error) + func (c *GameLift) DescribeRuntimeConfiguration(input *DescribeRuntimeConfigurationInput) (*DescribeRuntimeConfigurationOutput, error) + func (c *GameLift) DescribeRuntimeConfigurationRequest(input *DescribeRuntimeConfigurationInput) (req *request.Request, output *DescribeRuntimeConfigurationOutput) + func (c *GameLift) DescribeRuntimeConfigurationWithContext(ctx aws.Context, input *DescribeRuntimeConfigurationInput, ...) (*DescribeRuntimeConfigurationOutput, error) + func (c *GameLift) DescribeScalingPolicies(input *DescribeScalingPoliciesInput) (*DescribeScalingPoliciesOutput, error) + func (c *GameLift) DescribeScalingPoliciesPages(input *DescribeScalingPoliciesInput, ...) error + func (c *GameLift) DescribeScalingPoliciesPagesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, ...) error + func (c *GameLift) DescribeScalingPoliciesRequest(input *DescribeScalingPoliciesInput) (req *request.Request, output *DescribeScalingPoliciesOutput) + func (c *GameLift) DescribeScalingPoliciesWithContext(ctx aws.Context, input *DescribeScalingPoliciesInput, opts ...request.Option) (*DescribeScalingPoliciesOutput, error) + func (c *GameLift) DescribeScript(input *DescribeScriptInput) (*DescribeScriptOutput, error) + func (c *GameLift) DescribeScriptRequest(input *DescribeScriptInput) (req *request.Request, output *DescribeScriptOutput) + func (c *GameLift) DescribeScriptWithContext(ctx aws.Context, input *DescribeScriptInput, opts ...request.Option) (*DescribeScriptOutput, error) + func (c *GameLift) DescribeVpcPeeringAuthorizations(input *DescribeVpcPeeringAuthorizationsInput) (*DescribeVpcPeeringAuthorizationsOutput, error) + func (c *GameLift) DescribeVpcPeeringAuthorizationsRequest(input *DescribeVpcPeeringAuthorizationsInput) (req *request.Request, output *DescribeVpcPeeringAuthorizationsOutput) + func (c *GameLift) DescribeVpcPeeringAuthorizationsWithContext(ctx aws.Context, input *DescribeVpcPeeringAuthorizationsInput, ...) (*DescribeVpcPeeringAuthorizationsOutput, error) + func (c *GameLift) DescribeVpcPeeringConnections(input *DescribeVpcPeeringConnectionsInput) (*DescribeVpcPeeringConnectionsOutput, error) + func (c *GameLift) DescribeVpcPeeringConnectionsRequest(input *DescribeVpcPeeringConnectionsInput) (req *request.Request, output *DescribeVpcPeeringConnectionsOutput) + func (c *GameLift) DescribeVpcPeeringConnectionsWithContext(ctx aws.Context, input *DescribeVpcPeeringConnectionsInput, ...) (*DescribeVpcPeeringConnectionsOutput, error) + func (c *GameLift) GetComputeAccess(input *GetComputeAccessInput) (*GetComputeAccessOutput, error) + func (c *GameLift) GetComputeAccessRequest(input *GetComputeAccessInput) (req *request.Request, output *GetComputeAccessOutput) + func (c *GameLift) GetComputeAccessWithContext(ctx aws.Context, input *GetComputeAccessInput, opts ...request.Option) (*GetComputeAccessOutput, error) + func (c *GameLift) GetComputeAuthToken(input *GetComputeAuthTokenInput) (*GetComputeAuthTokenOutput, error) + func (c *GameLift) GetComputeAuthTokenRequest(input *GetComputeAuthTokenInput) (req *request.Request, output *GetComputeAuthTokenOutput) + func (c *GameLift) GetComputeAuthTokenWithContext(ctx aws.Context, input *GetComputeAuthTokenInput, opts ...request.Option) (*GetComputeAuthTokenOutput, error) + func (c *GameLift) GetGameSessionLogUrl(input *GetGameSessionLogUrlInput) (*GetGameSessionLogUrlOutput, error) + func (c *GameLift) GetGameSessionLogUrlRequest(input *GetGameSessionLogUrlInput) (req *request.Request, output *GetGameSessionLogUrlOutput) + func (c *GameLift) GetGameSessionLogUrlWithContext(ctx aws.Context, input *GetGameSessionLogUrlInput, opts ...request.Option) (*GetGameSessionLogUrlOutput, error) + func (c *GameLift) GetInstanceAccess(input *GetInstanceAccessInput) (*GetInstanceAccessOutput, error) + func (c *GameLift) GetInstanceAccessRequest(input *GetInstanceAccessInput) (req *request.Request, output *GetInstanceAccessOutput) + func (c *GameLift) GetInstanceAccessWithContext(ctx aws.Context, input *GetInstanceAccessInput, opts ...request.Option) (*GetInstanceAccessOutput, error) + func (c *GameLift) ListAliases(input *ListAliasesInput) (*ListAliasesOutput, error) + func (c *GameLift) ListAliasesPages(input *ListAliasesInput, fn func(*ListAliasesOutput, bool) bool) error + func (c *GameLift) ListAliasesPagesWithContext(ctx aws.Context, input *ListAliasesInput, ...) error + func (c *GameLift) ListAliasesRequest(input *ListAliasesInput) (req *request.Request, output *ListAliasesOutput) + func (c *GameLift) ListAliasesWithContext(ctx aws.Context, input *ListAliasesInput, opts ...request.Option) (*ListAliasesOutput, error) + func (c *GameLift) ListBuilds(input *ListBuildsInput) (*ListBuildsOutput, error) + func (c *GameLift) ListBuildsPages(input *ListBuildsInput, fn func(*ListBuildsOutput, bool) bool) error + func (c *GameLift) ListBuildsPagesWithContext(ctx aws.Context, input *ListBuildsInput, fn func(*ListBuildsOutput, bool) bool, ...) error + func (c *GameLift) ListBuildsRequest(input *ListBuildsInput) (req *request.Request, output *ListBuildsOutput) + func (c *GameLift) ListBuildsWithContext(ctx aws.Context, input *ListBuildsInput, opts ...request.Option) (*ListBuildsOutput, error) + func (c *GameLift) ListCompute(input *ListComputeInput) (*ListComputeOutput, error) + func (c *GameLift) ListComputePages(input *ListComputeInput, fn func(*ListComputeOutput, bool) bool) error + func (c *GameLift) ListComputePagesWithContext(ctx aws.Context, input *ListComputeInput, ...) error + func (c *GameLift) ListComputeRequest(input *ListComputeInput) (req *request.Request, output *ListComputeOutput) + func (c *GameLift) ListComputeWithContext(ctx aws.Context, input *ListComputeInput, opts ...request.Option) (*ListComputeOutput, error) + func (c *GameLift) ListFleets(input *ListFleetsInput) (*ListFleetsOutput, error) + func (c *GameLift) ListFleetsPages(input *ListFleetsInput, fn func(*ListFleetsOutput, bool) bool) error + func (c *GameLift) ListFleetsPagesWithContext(ctx aws.Context, input *ListFleetsInput, fn func(*ListFleetsOutput, bool) bool, ...) error + func (c *GameLift) ListFleetsRequest(input *ListFleetsInput) (req *request.Request, output *ListFleetsOutput) + func (c *GameLift) ListFleetsWithContext(ctx aws.Context, input *ListFleetsInput, opts ...request.Option) (*ListFleetsOutput, error) + func (c *GameLift) ListGameServerGroups(input *ListGameServerGroupsInput) (*ListGameServerGroupsOutput, error) + func (c *GameLift) ListGameServerGroupsPages(input *ListGameServerGroupsInput, ...) error + func (c *GameLift) ListGameServerGroupsPagesWithContext(ctx aws.Context, input *ListGameServerGroupsInput, ...) error + func (c *GameLift) ListGameServerGroupsRequest(input *ListGameServerGroupsInput) (req *request.Request, output *ListGameServerGroupsOutput) + func (c *GameLift) ListGameServerGroupsWithContext(ctx aws.Context, input *ListGameServerGroupsInput, opts ...request.Option) (*ListGameServerGroupsOutput, error) + func (c *GameLift) ListGameServers(input *ListGameServersInput) (*ListGameServersOutput, error) + func (c *GameLift) ListGameServersPages(input *ListGameServersInput, fn func(*ListGameServersOutput, bool) bool) error + func (c *GameLift) ListGameServersPagesWithContext(ctx aws.Context, input *ListGameServersInput, ...) error + func (c *GameLift) ListGameServersRequest(input *ListGameServersInput) (req *request.Request, output *ListGameServersOutput) + func (c *GameLift) ListGameServersWithContext(ctx aws.Context, input *ListGameServersInput, opts ...request.Option) (*ListGameServersOutput, error) + func (c *GameLift) ListLocations(input *ListLocationsInput) (*ListLocationsOutput, error) + func (c *GameLift) ListLocationsPages(input *ListLocationsInput, fn func(*ListLocationsOutput, bool) bool) error + func (c *GameLift) ListLocationsPagesWithContext(ctx aws.Context, input *ListLocationsInput, ...) error + func (c *GameLift) ListLocationsRequest(input *ListLocationsInput) (req *request.Request, output *ListLocationsOutput) + func (c *GameLift) ListLocationsWithContext(ctx aws.Context, input *ListLocationsInput, opts ...request.Option) (*ListLocationsOutput, error) + func (c *GameLift) ListScripts(input *ListScriptsInput) (*ListScriptsOutput, error) + func (c *GameLift) ListScriptsPages(input *ListScriptsInput, fn func(*ListScriptsOutput, bool) bool) error + func (c *GameLift) ListScriptsPagesWithContext(ctx aws.Context, input *ListScriptsInput, ...) error + func (c *GameLift) ListScriptsRequest(input *ListScriptsInput) (req *request.Request, output *ListScriptsOutput) + func (c *GameLift) ListScriptsWithContext(ctx aws.Context, input *ListScriptsInput, opts ...request.Option) (*ListScriptsOutput, error) + func (c *GameLift) ListTagsForResource(input *ListTagsForResourceInput) (*ListTagsForResourceOutput, error) + func (c *GameLift) ListTagsForResourceRequest(input *ListTagsForResourceInput) (req *request.Request, output *ListTagsForResourceOutput) + func (c *GameLift) ListTagsForResourceWithContext(ctx aws.Context, input *ListTagsForResourceInput, opts ...request.Option) (*ListTagsForResourceOutput, error) + func (c *GameLift) PutScalingPolicy(input *PutScalingPolicyInput) (*PutScalingPolicyOutput, error) + func (c *GameLift) PutScalingPolicyRequest(input *PutScalingPolicyInput) (req *request.Request, output *PutScalingPolicyOutput) + func (c *GameLift) PutScalingPolicyWithContext(ctx aws.Context, input *PutScalingPolicyInput, opts ...request.Option) (*PutScalingPolicyOutput, error) + func (c *GameLift) RegisterCompute(input *RegisterComputeInput) (*RegisterComputeOutput, error) + func (c *GameLift) RegisterComputeRequest(input *RegisterComputeInput) (req *request.Request, output *RegisterComputeOutput) + func (c *GameLift) RegisterComputeWithContext(ctx aws.Context, input *RegisterComputeInput, opts ...request.Option) (*RegisterComputeOutput, error) + func (c *GameLift) RegisterGameServer(input *RegisterGameServerInput) (*RegisterGameServerOutput, error) + func (c *GameLift) RegisterGameServerRequest(input *RegisterGameServerInput) (req *request.Request, output *RegisterGameServerOutput) + func (c *GameLift) RegisterGameServerWithContext(ctx aws.Context, input *RegisterGameServerInput, opts ...request.Option) (*RegisterGameServerOutput, error) + func (c *GameLift) RequestUploadCredentials(input *RequestUploadCredentialsInput) (*RequestUploadCredentialsOutput, error) + func (c *GameLift) RequestUploadCredentialsRequest(input *RequestUploadCredentialsInput) (req *request.Request, output *RequestUploadCredentialsOutput) + func (c *GameLift) RequestUploadCredentialsWithContext(ctx aws.Context, input *RequestUploadCredentialsInput, opts ...request.Option) (*RequestUploadCredentialsOutput, error) + func (c *GameLift) ResolveAlias(input *ResolveAliasInput) (*ResolveAliasOutput, error) + func (c *GameLift) ResolveAliasRequest(input *ResolveAliasInput) (req *request.Request, output *ResolveAliasOutput) + func (c *GameLift) ResolveAliasWithContext(ctx aws.Context, input *ResolveAliasInput, opts ...request.Option) (*ResolveAliasOutput, error) + func (c *GameLift) ResumeGameServerGroup(input *ResumeGameServerGroupInput) (*ResumeGameServerGroupOutput, error) + func (c *GameLift) ResumeGameServerGroupRequest(input *ResumeGameServerGroupInput) (req *request.Request, output *ResumeGameServerGroupOutput) + func (c *GameLift) ResumeGameServerGroupWithContext(ctx aws.Context, input *ResumeGameServerGroupInput, opts ...request.Option) (*ResumeGameServerGroupOutput, error) + func (c *GameLift) SearchGameSessions(input *SearchGameSessionsInput) (*SearchGameSessionsOutput, error) + func (c *GameLift) SearchGameSessionsPages(input *SearchGameSessionsInput, fn func(*SearchGameSessionsOutput, bool) bool) error + func (c *GameLift) SearchGameSessionsPagesWithContext(ctx aws.Context, input *SearchGameSessionsInput, ...) error + func (c *GameLift) SearchGameSessionsRequest(input *SearchGameSessionsInput) (req *request.Request, output *SearchGameSessionsOutput) + func (c *GameLift) SearchGameSessionsWithContext(ctx aws.Context, input *SearchGameSessionsInput, opts ...request.Option) (*SearchGameSessionsOutput, error) + func (c *GameLift) StartFleetActions(input *StartFleetActionsInput) (*StartFleetActionsOutput, error) + func (c *GameLift) StartFleetActionsRequest(input *StartFleetActionsInput) (req *request.Request, output *StartFleetActionsOutput) + func (c *GameLift) StartFleetActionsWithContext(ctx aws.Context, input *StartFleetActionsInput, opts ...request.Option) (*StartFleetActionsOutput, error) + func (c *GameLift) StartGameSessionPlacement(input *StartGameSessionPlacementInput) (*StartGameSessionPlacementOutput, error) + func (c *GameLift) StartGameSessionPlacementRequest(input *StartGameSessionPlacementInput) (req *request.Request, output *StartGameSessionPlacementOutput) + func (c *GameLift) StartGameSessionPlacementWithContext(ctx aws.Context, input *StartGameSessionPlacementInput, opts ...request.Option) (*StartGameSessionPlacementOutput, error) + func (c *GameLift) StartMatchBackfill(input *StartMatchBackfillInput) (*StartMatchBackfillOutput, error) + func (c *GameLift) StartMatchBackfillRequest(input *StartMatchBackfillInput) (req *request.Request, output *StartMatchBackfillOutput) + func (c *GameLift) StartMatchBackfillWithContext(ctx aws.Context, input *StartMatchBackfillInput, opts ...request.Option) (*StartMatchBackfillOutput, error) + func (c *GameLift) StartMatchmaking(input *StartMatchmakingInput) (*StartMatchmakingOutput, error) + func (c *GameLift) StartMatchmakingRequest(input *StartMatchmakingInput) (req *request.Request, output *StartMatchmakingOutput) + func (c *GameLift) StartMatchmakingWithContext(ctx aws.Context, input *StartMatchmakingInput, opts ...request.Option) (*StartMatchmakingOutput, error) + func (c *GameLift) StopFleetActions(input *StopFleetActionsInput) (*StopFleetActionsOutput, error) + func (c *GameLift) StopFleetActionsRequest(input *StopFleetActionsInput) (req *request.Request, output *StopFleetActionsOutput) + func (c *GameLift) StopFleetActionsWithContext(ctx aws.Context, input *StopFleetActionsInput, opts ...request.Option) (*StopFleetActionsOutput, error) + func (c *GameLift) StopGameSessionPlacement(input *StopGameSessionPlacementInput) (*StopGameSessionPlacementOutput, error) + func (c *GameLift) StopGameSessionPlacementRequest(input *StopGameSessionPlacementInput) (req *request.Request, output *StopGameSessionPlacementOutput) + func (c *GameLift) StopGameSessionPlacementWithContext(ctx aws.Context, input *StopGameSessionPlacementInput, opts ...request.Option) (*StopGameSessionPlacementOutput, error) + func (c *GameLift) StopMatchmaking(input *StopMatchmakingInput) (*StopMatchmakingOutput, error) + func (c *GameLift) StopMatchmakingRequest(input *StopMatchmakingInput) (req *request.Request, output *StopMatchmakingOutput) + func (c *GameLift) StopMatchmakingWithContext(ctx aws.Context, input *StopMatchmakingInput, opts ...request.Option) (*StopMatchmakingOutput, error) + func (c *GameLift) SuspendGameServerGroup(input *SuspendGameServerGroupInput) (*SuspendGameServerGroupOutput, error) + func (c *GameLift) SuspendGameServerGroupRequest(input *SuspendGameServerGroupInput) (req *request.Request, output *SuspendGameServerGroupOutput) + func (c *GameLift) SuspendGameServerGroupWithContext(ctx aws.Context, input *SuspendGameServerGroupInput, opts ...request.Option) (*SuspendGameServerGroupOutput, error) + func (c *GameLift) TagResource(input *TagResourceInput) (*TagResourceOutput, error) + func (c *GameLift) TagResourceRequest(input *TagResourceInput) (req *request.Request, output *TagResourceOutput) + func (c *GameLift) TagResourceWithContext(ctx aws.Context, input *TagResourceInput, opts ...request.Option) (*TagResourceOutput, error) + func (c *GameLift) UntagResource(input *UntagResourceInput) (*UntagResourceOutput, error) + func (c *GameLift) UntagResourceRequest(input *UntagResourceInput) (req *request.Request, output *UntagResourceOutput) + func (c *GameLift) UntagResourceWithContext(ctx aws.Context, input *UntagResourceInput, opts ...request.Option) (*UntagResourceOutput, error) + func (c *GameLift) UpdateAlias(input *UpdateAliasInput) (*UpdateAliasOutput, error) + func (c *GameLift) UpdateAliasRequest(input *UpdateAliasInput) (req *request.Request, output *UpdateAliasOutput) + func (c *GameLift) UpdateAliasWithContext(ctx aws.Context, input *UpdateAliasInput, opts ...request.Option) (*UpdateAliasOutput, error) + func (c *GameLift) UpdateBuild(input *UpdateBuildInput) (*UpdateBuildOutput, error) + func (c *GameLift) UpdateBuildRequest(input *UpdateBuildInput) (req *request.Request, output *UpdateBuildOutput) + func (c *GameLift) UpdateBuildWithContext(ctx aws.Context, input *UpdateBuildInput, opts ...request.Option) (*UpdateBuildOutput, error) + func (c *GameLift) UpdateFleetAttributes(input *UpdateFleetAttributesInput) (*UpdateFleetAttributesOutput, error) + func (c *GameLift) UpdateFleetAttributesRequest(input *UpdateFleetAttributesInput) (req *request.Request, output *UpdateFleetAttributesOutput) + func (c *GameLift) UpdateFleetAttributesWithContext(ctx aws.Context, input *UpdateFleetAttributesInput, opts ...request.Option) (*UpdateFleetAttributesOutput, error) + func (c *GameLift) UpdateFleetCapacity(input *UpdateFleetCapacityInput) (*UpdateFleetCapacityOutput, error) + func (c *GameLift) UpdateFleetCapacityRequest(input *UpdateFleetCapacityInput) (req *request.Request, output *UpdateFleetCapacityOutput) + func (c *GameLift) UpdateFleetCapacityWithContext(ctx aws.Context, input *UpdateFleetCapacityInput, opts ...request.Option) (*UpdateFleetCapacityOutput, error) + func (c *GameLift) UpdateFleetPortSettings(input *UpdateFleetPortSettingsInput) (*UpdateFleetPortSettingsOutput, error) + func (c *GameLift) UpdateFleetPortSettingsRequest(input *UpdateFleetPortSettingsInput) (req *request.Request, output *UpdateFleetPortSettingsOutput) + func (c *GameLift) UpdateFleetPortSettingsWithContext(ctx aws.Context, input *UpdateFleetPortSettingsInput, opts ...request.Option) (*UpdateFleetPortSettingsOutput, error) + func (c *GameLift) UpdateGameServer(input *UpdateGameServerInput) (*UpdateGameServerOutput, error) + func (c *GameLift) UpdateGameServerGroup(input *UpdateGameServerGroupInput) (*UpdateGameServerGroupOutput, error) + func (c *GameLift) UpdateGameServerGroupRequest(input *UpdateGameServerGroupInput) (req *request.Request, output *UpdateGameServerGroupOutput) + func (c *GameLift) UpdateGameServerGroupWithContext(ctx aws.Context, input *UpdateGameServerGroupInput, opts ...request.Option) (*UpdateGameServerGroupOutput, error) + func (c *GameLift) UpdateGameServerRequest(input *UpdateGameServerInput) (req *request.Request, output *UpdateGameServerOutput) + func (c *GameLift) UpdateGameServerWithContext(ctx aws.Context, input *UpdateGameServerInput, opts ...request.Option) (*UpdateGameServerOutput, error) + func (c *GameLift) UpdateGameSession(input *UpdateGameSessionInput) (*UpdateGameSessionOutput, error) + func (c *GameLift) UpdateGameSessionQueue(input *UpdateGameSessionQueueInput) (*UpdateGameSessionQueueOutput, error) + func (c *GameLift) UpdateGameSessionQueueRequest(input *UpdateGameSessionQueueInput) (req *request.Request, output *UpdateGameSessionQueueOutput) + func (c *GameLift) UpdateGameSessionQueueWithContext(ctx aws.Context, input *UpdateGameSessionQueueInput, opts ...request.Option) (*UpdateGameSessionQueueOutput, error) + func (c *GameLift) UpdateGameSessionRequest(input *UpdateGameSessionInput) (req *request.Request, output *UpdateGameSessionOutput) + func (c *GameLift) UpdateGameSessionWithContext(ctx aws.Context, input *UpdateGameSessionInput, opts ...request.Option) (*UpdateGameSessionOutput, error) + func (c *GameLift) UpdateMatchmakingConfiguration(input *UpdateMatchmakingConfigurationInput) (*UpdateMatchmakingConfigurationOutput, error) + func (c *GameLift) UpdateMatchmakingConfigurationRequest(input *UpdateMatchmakingConfigurationInput) (req *request.Request, output *UpdateMatchmakingConfigurationOutput) + func (c *GameLift) UpdateMatchmakingConfigurationWithContext(ctx aws.Context, input *UpdateMatchmakingConfigurationInput, ...) (*UpdateMatchmakingConfigurationOutput, error) + func (c *GameLift) UpdateRuntimeConfiguration(input *UpdateRuntimeConfigurationInput) (*UpdateRuntimeConfigurationOutput, error) + func (c *GameLift) UpdateRuntimeConfigurationRequest(input *UpdateRuntimeConfigurationInput) (req *request.Request, output *UpdateRuntimeConfigurationOutput) + func (c *GameLift) UpdateRuntimeConfigurationWithContext(ctx aws.Context, input *UpdateRuntimeConfigurationInput, ...) (*UpdateRuntimeConfigurationOutput, error) + func (c *GameLift) UpdateScript(input *UpdateScriptInput) (*UpdateScriptOutput, error) + func (c *GameLift) UpdateScriptRequest(input *UpdateScriptInput) (req *request.Request, output *UpdateScriptOutput) + func (c *GameLift) UpdateScriptWithContext(ctx aws.Context, input *UpdateScriptInput, opts ...request.Option) (*UpdateScriptOutput, error) + func (c *GameLift) ValidateMatchmakingRuleSet(input *ValidateMatchmakingRuleSetInput) (*ValidateMatchmakingRuleSetOutput, error) + func (c *GameLift) ValidateMatchmakingRuleSetRequest(input *ValidateMatchmakingRuleSetInput) (req *request.Request, output *ValidateMatchmakingRuleSetOutput) + func (c *GameLift) ValidateMatchmakingRuleSetWithContext(ctx aws.Context, input *ValidateMatchmakingRuleSetInput, ...) (*ValidateMatchmakingRuleSetOutput, error) + type GameProperty struct + Key *string + Value *string + func (s *GameProperty) SetKey(v string) *GameProperty + func (s *GameProperty) SetValue(v string) *GameProperty + func (s *GameProperty) Validate() error + func (s GameProperty) GoString() string + func (s GameProperty) String() string + type GameServer struct + ClaimStatus *string + ConnectionInfo *string + GameServerData *string + GameServerGroupArn *string + GameServerGroupName *string + GameServerId *string + InstanceId *string + LastClaimTime *time.Time + LastHealthCheckTime *time.Time + RegistrationTime *time.Time + UtilizationStatus *string + func (s *GameServer) SetClaimStatus(v string) *GameServer + func (s *GameServer) SetConnectionInfo(v string) *GameServer + func (s *GameServer) SetGameServerData(v string) *GameServer + func (s *GameServer) SetGameServerGroupArn(v string) *GameServer + func (s *GameServer) SetGameServerGroupName(v string) *GameServer + func (s *GameServer) SetGameServerId(v string) *GameServer + func (s *GameServer) SetInstanceId(v string) *GameServer + func (s *GameServer) SetLastClaimTime(v time.Time) *GameServer + func (s *GameServer) SetLastHealthCheckTime(v time.Time) *GameServer + func (s *GameServer) SetRegistrationTime(v time.Time) *GameServer + func (s *GameServer) SetUtilizationStatus(v string) *GameServer + func (s GameServer) GoString() string + func (s GameServer) String() string + type GameServerGroup struct + AutoScalingGroupArn *string + BalancingStrategy *string + CreationTime *time.Time + GameServerGroupArn *string + GameServerGroupName *string + GameServerProtectionPolicy *string + InstanceDefinitions []*InstanceDefinition + LastUpdatedTime *time.Time + RoleArn *string + Status *string + StatusReason *string + SuspendedActions []*string + func (s *GameServerGroup) SetAutoScalingGroupArn(v string) *GameServerGroup + func (s *GameServerGroup) SetBalancingStrategy(v string) *GameServerGroup + func (s *GameServerGroup) SetCreationTime(v time.Time) *GameServerGroup + func (s *GameServerGroup) SetGameServerGroupArn(v string) *GameServerGroup + func (s *GameServerGroup) SetGameServerGroupName(v string) *GameServerGroup + func (s *GameServerGroup) SetGameServerProtectionPolicy(v string) *GameServerGroup + func (s *GameServerGroup) SetInstanceDefinitions(v []*InstanceDefinition) *GameServerGroup + func (s *GameServerGroup) SetLastUpdatedTime(v time.Time) *GameServerGroup + func (s *GameServerGroup) SetRoleArn(v string) *GameServerGroup + func (s *GameServerGroup) SetStatus(v string) *GameServerGroup + func (s *GameServerGroup) SetStatusReason(v string) *GameServerGroup + func (s *GameServerGroup) SetSuspendedActions(v []*string) *GameServerGroup + func (s GameServerGroup) GoString() string + func (s GameServerGroup) String() string + type GameServerGroupAutoScalingPolicy struct + EstimatedInstanceWarmup *int64 + TargetTrackingConfiguration *TargetTrackingConfiguration + func (s *GameServerGroupAutoScalingPolicy) SetEstimatedInstanceWarmup(v int64) *GameServerGroupAutoScalingPolicy + func (s *GameServerGroupAutoScalingPolicy) SetTargetTrackingConfiguration(v *TargetTrackingConfiguration) *GameServerGroupAutoScalingPolicy + func (s *GameServerGroupAutoScalingPolicy) Validate() error + func (s GameServerGroupAutoScalingPolicy) GoString() string + func (s GameServerGroupAutoScalingPolicy) String() string + type GameServerInstance struct + GameServerGroupArn *string + GameServerGroupName *string + InstanceId *string + InstanceStatus *string + func (s *GameServerInstance) SetGameServerGroupArn(v string) *GameServerInstance + func (s *GameServerInstance) SetGameServerGroupName(v string) *GameServerInstance + func (s *GameServerInstance) SetInstanceId(v string) *GameServerInstance + func (s *GameServerInstance) SetInstanceStatus(v string) *GameServerInstance + func (s GameServerInstance) GoString() string + func (s GameServerInstance) String() string + type GameSession struct + CreationTime *time.Time + CreatorId *string + CurrentPlayerSessionCount *int64 + DnsName *string + FleetArn *string + FleetId *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionId *string + IpAddress *string + Location *string + MatchmakerData *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + Port *int64 + Status *string + StatusReason *string + TerminationTime *time.Time + func (s *GameSession) SetCreationTime(v time.Time) *GameSession + func (s *GameSession) SetCreatorId(v string) *GameSession + func (s *GameSession) SetCurrentPlayerSessionCount(v int64) *GameSession + func (s *GameSession) SetDnsName(v string) *GameSession + func (s *GameSession) SetFleetArn(v string) *GameSession + func (s *GameSession) SetFleetId(v string) *GameSession + func (s *GameSession) SetGameProperties(v []*GameProperty) *GameSession + func (s *GameSession) SetGameSessionData(v string) *GameSession + func (s *GameSession) SetGameSessionId(v string) *GameSession + func (s *GameSession) SetIpAddress(v string) *GameSession + func (s *GameSession) SetLocation(v string) *GameSession + func (s *GameSession) SetMatchmakerData(v string) *GameSession + func (s *GameSession) SetMaximumPlayerSessionCount(v int64) *GameSession + func (s *GameSession) SetName(v string) *GameSession + func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession + func (s *GameSession) SetPort(v int64) *GameSession + func (s *GameSession) SetStatus(v string) *GameSession + func (s *GameSession) SetStatusReason(v string) *GameSession + func (s *GameSession) SetTerminationTime(v time.Time) *GameSession + func (s GameSession) GoString() string + func (s GameSession) String() string + type GameSessionConnectionInfo struct + DnsName *string + GameSessionArn *string + IpAddress *string + MatchedPlayerSessions []*MatchedPlayerSession + Port *int64 + func (s *GameSessionConnectionInfo) SetDnsName(v string) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetGameSessionArn(v string) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetIpAddress(v string) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetMatchedPlayerSessions(v []*MatchedPlayerSession) *GameSessionConnectionInfo + func (s *GameSessionConnectionInfo) SetPort(v int64) *GameSessionConnectionInfo + func (s GameSessionConnectionInfo) GoString() string + func (s GameSessionConnectionInfo) String() string + type GameSessionDetail struct + GameSession *GameSession + ProtectionPolicy *string + func (s *GameSessionDetail) SetGameSession(v *GameSession) *GameSessionDetail + func (s *GameSessionDetail) SetProtectionPolicy(v string) *GameSessionDetail + func (s GameSessionDetail) GoString() string + func (s GameSessionDetail) String() string + type GameSessionFullException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *GameSessionFullException) Code() string + func (s *GameSessionFullException) Error() string + func (s *GameSessionFullException) Message() string + func (s *GameSessionFullException) OrigErr() error + func (s *GameSessionFullException) RequestID() string + func (s *GameSessionFullException) StatusCode() int + func (s GameSessionFullException) GoString() string + func (s GameSessionFullException) String() string + type GameSessionPlacement struct + DnsName *string + EndTime *time.Time + GameProperties []*GameProperty + GameSessionArn *string + GameSessionData *string + GameSessionId *string + GameSessionName *string + GameSessionQueueName *string + GameSessionRegion *string + IpAddress *string + MatchmakerData *string + MaximumPlayerSessionCount *int64 + PlacedPlayerSessions []*PlacedPlayerSession + PlacementId *string + PlayerLatencies []*PlayerLatency + Port *int64 + StartTime *time.Time + Status *string + func (s *GameSessionPlacement) SetDnsName(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetEndTime(v time.Time) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameProperties(v []*GameProperty) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionArn(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionData(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionId(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionName(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionQueueName(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetGameSessionRegion(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetIpAddress(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetMatchmakerData(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetMaximumPlayerSessionCount(v int64) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlacedPlayerSessions(v []*PlacedPlayerSession) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlacementId(v string) *GameSessionPlacement + func (s *GameSessionPlacement) SetPlayerLatencies(v []*PlayerLatency) *GameSessionPlacement + func (s *GameSessionPlacement) SetPort(v int64) *GameSessionPlacement + func (s *GameSessionPlacement) SetStartTime(v time.Time) *GameSessionPlacement + func (s *GameSessionPlacement) SetStatus(v string) *GameSessionPlacement + func (s GameSessionPlacement) GoString() string + func (s GameSessionPlacement) String() string + type GameSessionQueue struct + CustomEventData *string + Destinations []*GameSessionQueueDestination + FilterConfiguration *FilterConfiguration + GameSessionQueueArn *string + Name *string + NotificationTarget *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + PriorityConfiguration *PriorityConfiguration + TimeoutInSeconds *int64 + func (s *GameSessionQueue) SetCustomEventData(v string) *GameSessionQueue + func (s *GameSessionQueue) SetDestinations(v []*GameSessionQueueDestination) *GameSessionQueue + func (s *GameSessionQueue) SetFilterConfiguration(v *FilterConfiguration) *GameSessionQueue + func (s *GameSessionQueue) SetGameSessionQueueArn(v string) *GameSessionQueue + func (s *GameSessionQueue) SetName(v string) *GameSessionQueue + func (s *GameSessionQueue) SetNotificationTarget(v string) *GameSessionQueue + func (s *GameSessionQueue) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *GameSessionQueue + func (s *GameSessionQueue) SetPriorityConfiguration(v *PriorityConfiguration) *GameSessionQueue + func (s *GameSessionQueue) SetTimeoutInSeconds(v int64) *GameSessionQueue + func (s GameSessionQueue) GoString() string + func (s GameSessionQueue) String() string + type GameSessionQueueDestination struct + DestinationArn *string + func (s *GameSessionQueueDestination) SetDestinationArn(v string) *GameSessionQueueDestination + func (s *GameSessionQueueDestination) Validate() error + func (s GameSessionQueueDestination) GoString() string + func (s GameSessionQueueDestination) String() string + type GetComputeAccessInput struct + ComputeName *string + FleetId *string + func (s *GetComputeAccessInput) SetComputeName(v string) *GetComputeAccessInput + func (s *GetComputeAccessInput) SetFleetId(v string) *GetComputeAccessInput + func (s *GetComputeAccessInput) Validate() error + func (s GetComputeAccessInput) GoString() string + func (s GetComputeAccessInput) String() string + type GetComputeAccessOutput struct + ComputeArn *string + ComputeName *string + Credentials *AwsCredentials + FleetArn *string + FleetId *string + func (s *GetComputeAccessOutput) SetComputeArn(v string) *GetComputeAccessOutput + func (s *GetComputeAccessOutput) SetComputeName(v string) *GetComputeAccessOutput + func (s *GetComputeAccessOutput) SetCredentials(v *AwsCredentials) *GetComputeAccessOutput + func (s *GetComputeAccessOutput) SetFleetArn(v string) *GetComputeAccessOutput + func (s *GetComputeAccessOutput) SetFleetId(v string) *GetComputeAccessOutput + func (s GetComputeAccessOutput) GoString() string + func (s GetComputeAccessOutput) String() string + type GetComputeAuthTokenInput struct + ComputeName *string + FleetId *string + func (s *GetComputeAuthTokenInput) SetComputeName(v string) *GetComputeAuthTokenInput + func (s *GetComputeAuthTokenInput) SetFleetId(v string) *GetComputeAuthTokenInput + func (s *GetComputeAuthTokenInput) Validate() error + func (s GetComputeAuthTokenInput) GoString() string + func (s GetComputeAuthTokenInput) String() string + type GetComputeAuthTokenOutput struct + AuthToken *string + ComputeArn *string + ComputeName *string + ExpirationTimestamp *time.Time + FleetArn *string + FleetId *string + func (s *GetComputeAuthTokenOutput) SetAuthToken(v string) *GetComputeAuthTokenOutput + func (s *GetComputeAuthTokenOutput) SetComputeArn(v string) *GetComputeAuthTokenOutput + func (s *GetComputeAuthTokenOutput) SetComputeName(v string) *GetComputeAuthTokenOutput + func (s *GetComputeAuthTokenOutput) SetExpirationTimestamp(v time.Time) *GetComputeAuthTokenOutput + func (s *GetComputeAuthTokenOutput) SetFleetArn(v string) *GetComputeAuthTokenOutput + func (s *GetComputeAuthTokenOutput) SetFleetId(v string) *GetComputeAuthTokenOutput + func (s GetComputeAuthTokenOutput) GoString() string + func (s GetComputeAuthTokenOutput) String() string + type GetGameSessionLogUrlInput struct + GameSessionId *string + func (s *GetGameSessionLogUrlInput) SetGameSessionId(v string) *GetGameSessionLogUrlInput + func (s *GetGameSessionLogUrlInput) Validate() error + func (s GetGameSessionLogUrlInput) GoString() string + func (s GetGameSessionLogUrlInput) String() string + type GetGameSessionLogUrlOutput struct + PreSignedUrl *string + func (s *GetGameSessionLogUrlOutput) SetPreSignedUrl(v string) *GetGameSessionLogUrlOutput + func (s GetGameSessionLogUrlOutput) GoString() string + func (s GetGameSessionLogUrlOutput) String() string + type GetInstanceAccessInput struct + FleetId *string + InstanceId *string + func (s *GetInstanceAccessInput) SetFleetId(v string) *GetInstanceAccessInput + func (s *GetInstanceAccessInput) SetInstanceId(v string) *GetInstanceAccessInput + func (s *GetInstanceAccessInput) Validate() error + func (s GetInstanceAccessInput) GoString() string + func (s GetInstanceAccessInput) String() string + type GetInstanceAccessOutput struct + InstanceAccess *InstanceAccess + func (s *GetInstanceAccessOutput) SetInstanceAccess(v *InstanceAccess) *GetInstanceAccessOutput + func (s GetInstanceAccessOutput) GoString() string + func (s GetInstanceAccessOutput) String() string + type IdempotentParameterMismatchException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *IdempotentParameterMismatchException) Code() string + func (s *IdempotentParameterMismatchException) Error() string + func (s *IdempotentParameterMismatchException) Message() string + func (s *IdempotentParameterMismatchException) OrigErr() error + func (s *IdempotentParameterMismatchException) RequestID() string + func (s *IdempotentParameterMismatchException) StatusCode() int + func (s IdempotentParameterMismatchException) GoString() string + func (s IdempotentParameterMismatchException) String() string + type Instance struct + CreationTime *time.Time + DnsName *string + FleetArn *string + FleetId *string + InstanceId *string + IpAddress *string + Location *string + OperatingSystem *string + Status *string + Type *string + func (s *Instance) SetCreationTime(v time.Time) *Instance + func (s *Instance) SetDnsName(v string) *Instance + func (s *Instance) SetFleetArn(v string) *Instance + func (s *Instance) SetFleetId(v string) *Instance + func (s *Instance) SetInstanceId(v string) *Instance + func (s *Instance) SetIpAddress(v string) *Instance + func (s *Instance) SetLocation(v string) *Instance + func (s *Instance) SetOperatingSystem(v string) *Instance + func (s *Instance) SetStatus(v string) *Instance + func (s *Instance) SetType(v string) *Instance + func (s Instance) GoString() string + func (s Instance) String() string + type InstanceAccess struct + Credentials *InstanceCredentials + FleetId *string + InstanceId *string + IpAddress *string + OperatingSystem *string + func (s *InstanceAccess) SetCredentials(v *InstanceCredentials) *InstanceAccess + func (s *InstanceAccess) SetFleetId(v string) *InstanceAccess + func (s *InstanceAccess) SetInstanceId(v string) *InstanceAccess + func (s *InstanceAccess) SetIpAddress(v string) *InstanceAccess + func (s *InstanceAccess) SetOperatingSystem(v string) *InstanceAccess + func (s InstanceAccess) GoString() string + func (s InstanceAccess) String() string + type InstanceCredentials struct + Secret *string + UserName *string + func (s *InstanceCredentials) SetSecret(v string) *InstanceCredentials + func (s *InstanceCredentials) SetUserName(v string) *InstanceCredentials + func (s InstanceCredentials) GoString() string + func (s InstanceCredentials) String() string + type InstanceDefinition struct + InstanceType *string + WeightedCapacity *string + func (s *InstanceDefinition) SetInstanceType(v string) *InstanceDefinition + func (s *InstanceDefinition) SetWeightedCapacity(v string) *InstanceDefinition + func (s *InstanceDefinition) Validate() error + func (s InstanceDefinition) GoString() string + func (s InstanceDefinition) String() string + type InternalServiceException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *InternalServiceException) Code() string + func (s *InternalServiceException) Error() string + func (s *InternalServiceException) Message() string + func (s *InternalServiceException) OrigErr() error + func (s *InternalServiceException) RequestID() string + func (s *InternalServiceException) StatusCode() int + func (s InternalServiceException) GoString() string + func (s InternalServiceException) String() string + type InvalidFleetStatusException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *InvalidFleetStatusException) Code() string + func (s *InvalidFleetStatusException) Error() string + func (s *InvalidFleetStatusException) Message() string + func (s *InvalidFleetStatusException) OrigErr() error + func (s *InvalidFleetStatusException) RequestID() string + func (s *InvalidFleetStatusException) StatusCode() int + func (s InvalidFleetStatusException) GoString() string + func (s InvalidFleetStatusException) String() string + type InvalidGameSessionStatusException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *InvalidGameSessionStatusException) Code() string + func (s *InvalidGameSessionStatusException) Error() string + func (s *InvalidGameSessionStatusException) Message() string + func (s *InvalidGameSessionStatusException) OrigErr() error + func (s *InvalidGameSessionStatusException) RequestID() string + func (s *InvalidGameSessionStatusException) StatusCode() int + func (s InvalidGameSessionStatusException) GoString() string + func (s InvalidGameSessionStatusException) String() string + type InvalidRequestException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *InvalidRequestException) Code() string + func (s *InvalidRequestException) Error() string + func (s *InvalidRequestException) Message() string + func (s *InvalidRequestException) OrigErr() error + func (s *InvalidRequestException) RequestID() string + func (s *InvalidRequestException) StatusCode() int + func (s InvalidRequestException) GoString() string + func (s InvalidRequestException) String() string + type IpPermission struct + FromPort *int64 + IpRange *string + Protocol *string + ToPort *int64 + func (s *IpPermission) SetFromPort(v int64) *IpPermission + func (s *IpPermission) SetIpRange(v string) *IpPermission + func (s *IpPermission) SetProtocol(v string) *IpPermission + func (s *IpPermission) SetToPort(v int64) *IpPermission + func (s *IpPermission) Validate() error + func (s IpPermission) GoString() string + func (s IpPermission) String() string + type LaunchTemplateSpecification struct + LaunchTemplateId *string + LaunchTemplateName *string + Version *string + func (s *LaunchTemplateSpecification) SetLaunchTemplateId(v string) *LaunchTemplateSpecification + func (s *LaunchTemplateSpecification) SetLaunchTemplateName(v string) *LaunchTemplateSpecification + func (s *LaunchTemplateSpecification) SetVersion(v string) *LaunchTemplateSpecification + func (s *LaunchTemplateSpecification) Validate() error + func (s LaunchTemplateSpecification) GoString() string + func (s LaunchTemplateSpecification) String() string + type LimitExceededException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *LimitExceededException) Code() string + func (s *LimitExceededException) Error() string + func (s *LimitExceededException) Message() string + func (s *LimitExceededException) OrigErr() error + func (s *LimitExceededException) RequestID() string + func (s *LimitExceededException) StatusCode() int + func (s LimitExceededException) GoString() string + func (s LimitExceededException) String() string + type ListAliasesInput struct + Limit *int64 + Name *string + NextToken *string + RoutingStrategyType *string + func (s *ListAliasesInput) SetLimit(v int64) *ListAliasesInput + func (s *ListAliasesInput) SetName(v string) *ListAliasesInput + func (s *ListAliasesInput) SetNextToken(v string) *ListAliasesInput + func (s *ListAliasesInput) SetRoutingStrategyType(v string) *ListAliasesInput + func (s *ListAliasesInput) Validate() error + func (s ListAliasesInput) GoString() string + func (s ListAliasesInput) String() string + type ListAliasesOutput struct + Aliases []*Alias + NextToken *string + func (s *ListAliasesOutput) SetAliases(v []*Alias) *ListAliasesOutput + func (s *ListAliasesOutput) SetNextToken(v string) *ListAliasesOutput + func (s ListAliasesOutput) GoString() string + func (s ListAliasesOutput) String() string + type ListBuildsInput struct + Limit *int64 + NextToken *string + Status *string + func (s *ListBuildsInput) SetLimit(v int64) *ListBuildsInput + func (s *ListBuildsInput) SetNextToken(v string) *ListBuildsInput + func (s *ListBuildsInput) SetStatus(v string) *ListBuildsInput + func (s *ListBuildsInput) Validate() error + func (s ListBuildsInput) GoString() string + func (s ListBuildsInput) String() string + type ListBuildsOutput struct + Builds []*Build + NextToken *string + func (s *ListBuildsOutput) SetBuilds(v []*Build) *ListBuildsOutput + func (s *ListBuildsOutput) SetNextToken(v string) *ListBuildsOutput + func (s ListBuildsOutput) GoString() string + func (s ListBuildsOutput) String() string + type ListComputeInput struct + FleetId *string + Limit *int64 + Location *string + NextToken *string + func (s *ListComputeInput) SetFleetId(v string) *ListComputeInput + func (s *ListComputeInput) SetLimit(v int64) *ListComputeInput + func (s *ListComputeInput) SetLocation(v string) *ListComputeInput + func (s *ListComputeInput) SetNextToken(v string) *ListComputeInput + func (s *ListComputeInput) Validate() error + func (s ListComputeInput) GoString() string + func (s ListComputeInput) String() string + type ListComputeOutput struct + ComputeList []*Compute + NextToken *string + func (s *ListComputeOutput) SetComputeList(v []*Compute) *ListComputeOutput + func (s *ListComputeOutput) SetNextToken(v string) *ListComputeOutput + func (s ListComputeOutput) GoString() string + func (s ListComputeOutput) String() string + type ListFleetsInput struct + BuildId *string + Limit *int64 + NextToken *string + ScriptId *string + func (s *ListFleetsInput) SetBuildId(v string) *ListFleetsInput + func (s *ListFleetsInput) SetLimit(v int64) *ListFleetsInput + func (s *ListFleetsInput) SetNextToken(v string) *ListFleetsInput + func (s *ListFleetsInput) SetScriptId(v string) *ListFleetsInput + func (s *ListFleetsInput) Validate() error + func (s ListFleetsInput) GoString() string + func (s ListFleetsInput) String() string + type ListFleetsOutput struct + FleetIds []*string + NextToken *string + func (s *ListFleetsOutput) SetFleetIds(v []*string) *ListFleetsOutput + func (s *ListFleetsOutput) SetNextToken(v string) *ListFleetsOutput + func (s ListFleetsOutput) GoString() string + func (s ListFleetsOutput) String() string + type ListGameServerGroupsInput struct + Limit *int64 + NextToken *string + func (s *ListGameServerGroupsInput) SetLimit(v int64) *ListGameServerGroupsInput + func (s *ListGameServerGroupsInput) SetNextToken(v string) *ListGameServerGroupsInput + func (s *ListGameServerGroupsInput) Validate() error + func (s ListGameServerGroupsInput) GoString() string + func (s ListGameServerGroupsInput) String() string + type ListGameServerGroupsOutput struct + GameServerGroups []*GameServerGroup + NextToken *string + func (s *ListGameServerGroupsOutput) SetGameServerGroups(v []*GameServerGroup) *ListGameServerGroupsOutput + func (s *ListGameServerGroupsOutput) SetNextToken(v string) *ListGameServerGroupsOutput + func (s ListGameServerGroupsOutput) GoString() string + func (s ListGameServerGroupsOutput) String() string + type ListGameServersInput struct + GameServerGroupName *string + Limit *int64 + NextToken *string + SortOrder *string + func (s *ListGameServersInput) SetGameServerGroupName(v string) *ListGameServersInput + func (s *ListGameServersInput) SetLimit(v int64) *ListGameServersInput + func (s *ListGameServersInput) SetNextToken(v string) *ListGameServersInput + func (s *ListGameServersInput) SetSortOrder(v string) *ListGameServersInput + func (s *ListGameServersInput) Validate() error + func (s ListGameServersInput) GoString() string + func (s ListGameServersInput) String() string + type ListGameServersOutput struct + GameServers []*GameServer + NextToken *string + func (s *ListGameServersOutput) SetGameServers(v []*GameServer) *ListGameServersOutput + func (s *ListGameServersOutput) SetNextToken(v string) *ListGameServersOutput + func (s ListGameServersOutput) GoString() string + func (s ListGameServersOutput) String() string + type ListLocationsInput struct + Filters []*string + Limit *int64 + NextToken *string + func (s *ListLocationsInput) SetFilters(v []*string) *ListLocationsInput + func (s *ListLocationsInput) SetLimit(v int64) *ListLocationsInput + func (s *ListLocationsInput) SetNextToken(v string) *ListLocationsInput + func (s *ListLocationsInput) Validate() error + func (s ListLocationsInput) GoString() string + func (s ListLocationsInput) String() string + type ListLocationsOutput struct + Locations []*LocationModel + NextToken *string + func (s *ListLocationsOutput) SetLocations(v []*LocationModel) *ListLocationsOutput + func (s *ListLocationsOutput) SetNextToken(v string) *ListLocationsOutput + func (s ListLocationsOutput) GoString() string + func (s ListLocationsOutput) String() string + type ListScriptsInput struct + Limit *int64 + NextToken *string + func (s *ListScriptsInput) SetLimit(v int64) *ListScriptsInput + func (s *ListScriptsInput) SetNextToken(v string) *ListScriptsInput + func (s *ListScriptsInput) Validate() error + func (s ListScriptsInput) GoString() string + func (s ListScriptsInput) String() string + type ListScriptsOutput struct + NextToken *string + Scripts []*Script + func (s *ListScriptsOutput) SetNextToken(v string) *ListScriptsOutput + func (s *ListScriptsOutput) SetScripts(v []*Script) *ListScriptsOutput + func (s ListScriptsOutput) GoString() string + func (s ListScriptsOutput) String() string + type ListTagsForResourceInput struct + ResourceARN *string + func (s *ListTagsForResourceInput) SetResourceARN(v string) *ListTagsForResourceInput + func (s *ListTagsForResourceInput) Validate() error + func (s ListTagsForResourceInput) GoString() string + func (s ListTagsForResourceInput) String() string + type ListTagsForResourceOutput struct + Tags []*Tag + func (s *ListTagsForResourceOutput) SetTags(v []*Tag) *ListTagsForResourceOutput + func (s ListTagsForResourceOutput) GoString() string + func (s ListTagsForResourceOutput) String() string + type LocationAttributes struct + LocationState *LocationState + StoppedActions []*string + UpdateStatus *string + func (s *LocationAttributes) SetLocationState(v *LocationState) *LocationAttributes + func (s *LocationAttributes) SetStoppedActions(v []*string) *LocationAttributes + func (s *LocationAttributes) SetUpdateStatus(v string) *LocationAttributes + func (s LocationAttributes) GoString() string + func (s LocationAttributes) String() string + type LocationConfiguration struct + Location *string + func (s *LocationConfiguration) SetLocation(v string) *LocationConfiguration + func (s *LocationConfiguration) Validate() error + func (s LocationConfiguration) GoString() string + func (s LocationConfiguration) String() string + type LocationModel struct + LocationArn *string + LocationName *string + func (s *LocationModel) SetLocationArn(v string) *LocationModel + func (s *LocationModel) SetLocationName(v string) *LocationModel + func (s LocationModel) GoString() string + func (s LocationModel) String() string + type LocationState struct + Location *string + Status *string + func (s *LocationState) SetLocation(v string) *LocationState + func (s *LocationState) SetStatus(v string) *LocationState + func (s LocationState) GoString() string + func (s LocationState) String() string + type MatchedPlayerSession struct + PlayerId *string + PlayerSessionId *string + func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession + func (s *MatchedPlayerSession) SetPlayerSessionId(v string) *MatchedPlayerSession + func (s MatchedPlayerSession) GoString() string + func (s MatchedPlayerSession) String() string + type MatchmakingConfiguration struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + BackfillMode *string + ConfigurationArn *string + CreationTime *time.Time + CustomEventData *string + Description *string + FlexMatchMode *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetArn *string + RuleSetName *string + func (s *MatchmakingConfiguration) SetAcceptanceRequired(v bool) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetAcceptanceTimeoutSeconds(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetAdditionalPlayerCount(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetBackfillMode(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetConfigurationArn(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetCreationTime(v time.Time) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetCustomEventData(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetDescription(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetFlexMatchMode(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameProperties(v []*GameProperty) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameSessionData(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetGameSessionQueueArns(v []*string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetName(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetNotificationTarget(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetRequestTimeoutSeconds(v int64) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetRuleSetArn(v string) *MatchmakingConfiguration + func (s *MatchmakingConfiguration) SetRuleSetName(v string) *MatchmakingConfiguration + func (s MatchmakingConfiguration) GoString() string + func (s MatchmakingConfiguration) String() string + type MatchmakingRuleSet struct + CreationTime *time.Time + RuleSetArn *string + RuleSetBody *string + RuleSetName *string + func (s *MatchmakingRuleSet) SetCreationTime(v time.Time) *MatchmakingRuleSet + func (s *MatchmakingRuleSet) SetRuleSetArn(v string) *MatchmakingRuleSet + func (s *MatchmakingRuleSet) SetRuleSetBody(v string) *MatchmakingRuleSet + func (s *MatchmakingRuleSet) SetRuleSetName(v string) *MatchmakingRuleSet + func (s MatchmakingRuleSet) GoString() string + func (s MatchmakingRuleSet) String() string + type MatchmakingTicket struct + ConfigurationArn *string + ConfigurationName *string + EndTime *time.Time + EstimatedWaitTime *int64 + GameSessionConnectionInfo *GameSessionConnectionInfo + Players []*Player + StartTime *time.Time + Status *string + StatusMessage *string + StatusReason *string + TicketId *string + func (s *MatchmakingTicket) SetConfigurationArn(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetConfigurationName(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetEndTime(v time.Time) *MatchmakingTicket + func (s *MatchmakingTicket) SetEstimatedWaitTime(v int64) *MatchmakingTicket + func (s *MatchmakingTicket) SetGameSessionConnectionInfo(v *GameSessionConnectionInfo) *MatchmakingTicket + func (s *MatchmakingTicket) SetPlayers(v []*Player) *MatchmakingTicket + func (s *MatchmakingTicket) SetStartTime(v time.Time) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatus(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatusMessage(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetStatusReason(v string) *MatchmakingTicket + func (s *MatchmakingTicket) SetTicketId(v string) *MatchmakingTicket + func (s MatchmakingTicket) GoString() string + func (s MatchmakingTicket) String() string + type NotFoundException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *NotFoundException) Code() string + func (s *NotFoundException) Error() string + func (s *NotFoundException) Message() string + func (s *NotFoundException) OrigErr() error + func (s *NotFoundException) RequestID() string + func (s *NotFoundException) StatusCode() int + func (s NotFoundException) GoString() string + func (s NotFoundException) String() string + type OutOfCapacityException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *OutOfCapacityException) Code() string + func (s *OutOfCapacityException) Error() string + func (s *OutOfCapacityException) Message() string + func (s *OutOfCapacityException) OrigErr() error + func (s *OutOfCapacityException) RequestID() string + func (s *OutOfCapacityException) StatusCode() int + func (s OutOfCapacityException) GoString() string + func (s OutOfCapacityException) String() string + type PlacedPlayerSession struct + PlayerId *string + PlayerSessionId *string + func (s *PlacedPlayerSession) SetPlayerId(v string) *PlacedPlayerSession + func (s *PlacedPlayerSession) SetPlayerSessionId(v string) *PlacedPlayerSession + func (s PlacedPlayerSession) GoString() string + func (s PlacedPlayerSession) String() string + type Player struct + LatencyInMs map[string]*int64 + PlayerAttributes map[string]*AttributeValue + PlayerId *string + Team *string + func (s *Player) SetLatencyInMs(v map[string]*int64) *Player + func (s *Player) SetPlayerAttributes(v map[string]*AttributeValue) *Player + func (s *Player) SetPlayerId(v string) *Player + func (s *Player) SetTeam(v string) *Player + func (s *Player) Validate() error + func (s Player) GoString() string + func (s Player) String() string + type PlayerLatency struct + LatencyInMilliseconds *float64 + PlayerId *string + RegionIdentifier *string + func (s *PlayerLatency) SetLatencyInMilliseconds(v float64) *PlayerLatency + func (s *PlayerLatency) SetPlayerId(v string) *PlayerLatency + func (s *PlayerLatency) SetRegionIdentifier(v string) *PlayerLatency + func (s *PlayerLatency) Validate() error + func (s PlayerLatency) GoString() string + func (s PlayerLatency) String() string + type PlayerLatencyPolicy struct + MaximumIndividualPlayerLatencyMilliseconds *int64 + PolicyDurationSeconds *int64 + func (s *PlayerLatencyPolicy) SetMaximumIndividualPlayerLatencyMilliseconds(v int64) *PlayerLatencyPolicy + func (s *PlayerLatencyPolicy) SetPolicyDurationSeconds(v int64) *PlayerLatencyPolicy + func (s PlayerLatencyPolicy) GoString() string + func (s PlayerLatencyPolicy) String() string + type PlayerSession struct + CreationTime *time.Time + DnsName *string + FleetArn *string + FleetId *string + GameSessionId *string + IpAddress *string + PlayerData *string + PlayerId *string + PlayerSessionId *string + Port *int64 + Status *string + TerminationTime *time.Time + func (s *PlayerSession) SetCreationTime(v time.Time) *PlayerSession + func (s *PlayerSession) SetDnsName(v string) *PlayerSession + func (s *PlayerSession) SetFleetArn(v string) *PlayerSession + func (s *PlayerSession) SetFleetId(v string) *PlayerSession + func (s *PlayerSession) SetGameSessionId(v string) *PlayerSession + func (s *PlayerSession) SetIpAddress(v string) *PlayerSession + func (s *PlayerSession) SetPlayerData(v string) *PlayerSession + func (s *PlayerSession) SetPlayerId(v string) *PlayerSession + func (s *PlayerSession) SetPlayerSessionId(v string) *PlayerSession + func (s *PlayerSession) SetPort(v int64) *PlayerSession + func (s *PlayerSession) SetStatus(v string) *PlayerSession + func (s *PlayerSession) SetTerminationTime(v time.Time) *PlayerSession + func (s PlayerSession) GoString() string + func (s PlayerSession) String() string + type PriorityConfiguration struct + LocationOrder []*string + PriorityOrder []*string + func (s *PriorityConfiguration) SetLocationOrder(v []*string) *PriorityConfiguration + func (s *PriorityConfiguration) SetPriorityOrder(v []*string) *PriorityConfiguration + func (s *PriorityConfiguration) Validate() error + func (s PriorityConfiguration) GoString() string + func (s PriorityConfiguration) String() string + type PutScalingPolicyInput struct + ComparisonOperator *string + EvaluationPeriods *int64 + FleetId *string + MetricName *string + Name *string + PolicyType *string + ScalingAdjustment *int64 + ScalingAdjustmentType *string + TargetConfiguration *TargetConfiguration + Threshold *float64 + func (s *PutScalingPolicyInput) SetComparisonOperator(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetEvaluationPeriods(v int64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetFleetId(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetMetricName(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetName(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetPolicyType(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetScalingAdjustment(v int64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetScalingAdjustmentType(v string) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetTargetConfiguration(v *TargetConfiguration) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) SetThreshold(v float64) *PutScalingPolicyInput + func (s *PutScalingPolicyInput) Validate() error + func (s PutScalingPolicyInput) GoString() string + func (s PutScalingPolicyInput) String() string + type PutScalingPolicyOutput struct + Name *string + func (s *PutScalingPolicyOutput) SetName(v string) *PutScalingPolicyOutput + func (s PutScalingPolicyOutput) GoString() string + func (s PutScalingPolicyOutput) String() string + type RegisterComputeInput struct + CertificatePath *string + ComputeName *string + DnsName *string + FleetId *string + IpAddress *string + Location *string + func (s *RegisterComputeInput) SetCertificatePath(v string) *RegisterComputeInput + func (s *RegisterComputeInput) SetComputeName(v string) *RegisterComputeInput + func (s *RegisterComputeInput) SetDnsName(v string) *RegisterComputeInput + func (s *RegisterComputeInput) SetFleetId(v string) *RegisterComputeInput + func (s *RegisterComputeInput) SetIpAddress(v string) *RegisterComputeInput + func (s *RegisterComputeInput) SetLocation(v string) *RegisterComputeInput + func (s *RegisterComputeInput) Validate() error + func (s RegisterComputeInput) GoString() string + func (s RegisterComputeInput) String() string + type RegisterComputeOutput struct + Compute *Compute + func (s *RegisterComputeOutput) SetCompute(v *Compute) *RegisterComputeOutput + func (s RegisterComputeOutput) GoString() string + func (s RegisterComputeOutput) String() string + type RegisterGameServerInput struct + ConnectionInfo *string + GameServerData *string + GameServerGroupName *string + GameServerId *string + InstanceId *string + func (s *RegisterGameServerInput) SetConnectionInfo(v string) *RegisterGameServerInput + func (s *RegisterGameServerInput) SetGameServerData(v string) *RegisterGameServerInput + func (s *RegisterGameServerInput) SetGameServerGroupName(v string) *RegisterGameServerInput + func (s *RegisterGameServerInput) SetGameServerId(v string) *RegisterGameServerInput + func (s *RegisterGameServerInput) SetInstanceId(v string) *RegisterGameServerInput + func (s *RegisterGameServerInput) Validate() error + func (s RegisterGameServerInput) GoString() string + func (s RegisterGameServerInput) String() string + type RegisterGameServerOutput struct + GameServer *GameServer + func (s *RegisterGameServerOutput) SetGameServer(v *GameServer) *RegisterGameServerOutput + func (s RegisterGameServerOutput) GoString() string + func (s RegisterGameServerOutput) String() string + type RequestUploadCredentialsInput struct + BuildId *string + func (s *RequestUploadCredentialsInput) SetBuildId(v string) *RequestUploadCredentialsInput + func (s *RequestUploadCredentialsInput) Validate() error + func (s RequestUploadCredentialsInput) GoString() string + func (s RequestUploadCredentialsInput) String() string + type RequestUploadCredentialsOutput struct + StorageLocation *S3Location + UploadCredentials *AwsCredentials + func (s *RequestUploadCredentialsOutput) SetStorageLocation(v *S3Location) *RequestUploadCredentialsOutput + func (s *RequestUploadCredentialsOutput) SetUploadCredentials(v *AwsCredentials) *RequestUploadCredentialsOutput + func (s RequestUploadCredentialsOutput) GoString() string + func (s RequestUploadCredentialsOutput) String() string + type ResolveAliasInput struct + AliasId *string + func (s *ResolveAliasInput) SetAliasId(v string) *ResolveAliasInput + func (s *ResolveAliasInput) Validate() error + func (s ResolveAliasInput) GoString() string + func (s ResolveAliasInput) String() string + type ResolveAliasOutput struct + FleetArn *string + FleetId *string + func (s *ResolveAliasOutput) SetFleetArn(v string) *ResolveAliasOutput + func (s *ResolveAliasOutput) SetFleetId(v string) *ResolveAliasOutput + func (s ResolveAliasOutput) GoString() string + func (s ResolveAliasOutput) String() string + type ResourceCreationLimitPolicy struct + NewGameSessionsPerCreator *int64 + PolicyPeriodInMinutes *int64 + func (s *ResourceCreationLimitPolicy) SetNewGameSessionsPerCreator(v int64) *ResourceCreationLimitPolicy + func (s *ResourceCreationLimitPolicy) SetPolicyPeriodInMinutes(v int64) *ResourceCreationLimitPolicy + func (s ResourceCreationLimitPolicy) GoString() string + func (s ResourceCreationLimitPolicy) String() string + type ResumeGameServerGroupInput struct + GameServerGroupName *string + ResumeActions []*string + func (s *ResumeGameServerGroupInput) SetGameServerGroupName(v string) *ResumeGameServerGroupInput + func (s *ResumeGameServerGroupInput) SetResumeActions(v []*string) *ResumeGameServerGroupInput + func (s *ResumeGameServerGroupInput) Validate() error + func (s ResumeGameServerGroupInput) GoString() string + func (s ResumeGameServerGroupInput) String() string + type ResumeGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *ResumeGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *ResumeGameServerGroupOutput + func (s ResumeGameServerGroupOutput) GoString() string + func (s ResumeGameServerGroupOutput) String() string + type RoutingStrategy struct + FleetId *string + Message *string + Type *string + func (s *RoutingStrategy) SetFleetId(v string) *RoutingStrategy + func (s *RoutingStrategy) SetMessage(v string) *RoutingStrategy + func (s *RoutingStrategy) SetType(v string) *RoutingStrategy + func (s RoutingStrategy) GoString() string + func (s RoutingStrategy) String() string + type RuntimeConfiguration struct + GameSessionActivationTimeoutSeconds *int64 + MaxConcurrentGameSessionActivations *int64 + ServerProcesses []*ServerProcess + func (s *RuntimeConfiguration) SetGameSessionActivationTimeoutSeconds(v int64) *RuntimeConfiguration + func (s *RuntimeConfiguration) SetMaxConcurrentGameSessionActivations(v int64) *RuntimeConfiguration + func (s *RuntimeConfiguration) SetServerProcesses(v []*ServerProcess) *RuntimeConfiguration + func (s *RuntimeConfiguration) Validate() error + func (s RuntimeConfiguration) GoString() string + func (s RuntimeConfiguration) String() string + type S3Location struct + Bucket *string + Key *string + ObjectVersion *string + RoleArn *string + func (s *S3Location) SetBucket(v string) *S3Location + func (s *S3Location) SetKey(v string) *S3Location + func (s *S3Location) SetObjectVersion(v string) *S3Location + func (s *S3Location) SetRoleArn(v string) *S3Location + func (s *S3Location) Validate() error + func (s S3Location) GoString() string + func (s S3Location) String() string + type ScalingPolicy struct + ComparisonOperator *string + EvaluationPeriods *int64 + FleetArn *string + FleetId *string + Location *string + MetricName *string + Name *string + PolicyType *string + ScalingAdjustment *int64 + ScalingAdjustmentType *string + Status *string + TargetConfiguration *TargetConfiguration + Threshold *float64 + UpdateStatus *string + func (s *ScalingPolicy) SetComparisonOperator(v string) *ScalingPolicy + func (s *ScalingPolicy) SetEvaluationPeriods(v int64) *ScalingPolicy + func (s *ScalingPolicy) SetFleetArn(v string) *ScalingPolicy + func (s *ScalingPolicy) SetFleetId(v string) *ScalingPolicy + func (s *ScalingPolicy) SetLocation(v string) *ScalingPolicy + func (s *ScalingPolicy) SetMetricName(v string) *ScalingPolicy + func (s *ScalingPolicy) SetName(v string) *ScalingPolicy + func (s *ScalingPolicy) SetPolicyType(v string) *ScalingPolicy + func (s *ScalingPolicy) SetScalingAdjustment(v int64) *ScalingPolicy + func (s *ScalingPolicy) SetScalingAdjustmentType(v string) *ScalingPolicy + func (s *ScalingPolicy) SetStatus(v string) *ScalingPolicy + func (s *ScalingPolicy) SetTargetConfiguration(v *TargetConfiguration) *ScalingPolicy + func (s *ScalingPolicy) SetThreshold(v float64) *ScalingPolicy + func (s *ScalingPolicy) SetUpdateStatus(v string) *ScalingPolicy + func (s ScalingPolicy) GoString() string + func (s ScalingPolicy) String() string + type Script struct + CreationTime *time.Time + Name *string + ScriptArn *string + ScriptId *string + SizeOnDisk *int64 + StorageLocation *S3Location + Version *string + func (s *Script) SetCreationTime(v time.Time) *Script + func (s *Script) SetName(v string) *Script + func (s *Script) SetScriptArn(v string) *Script + func (s *Script) SetScriptId(v string) *Script + func (s *Script) SetSizeOnDisk(v int64) *Script + func (s *Script) SetStorageLocation(v *S3Location) *Script + func (s *Script) SetVersion(v string) *Script + func (s Script) GoString() string + func (s Script) String() string + type SearchGameSessionsInput struct + AliasId *string + FilterExpression *string + FleetId *string + Limit *int64 + Location *string + NextToken *string + SortExpression *string + func (s *SearchGameSessionsInput) SetAliasId(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetFilterExpression(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetFleetId(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetLimit(v int64) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetLocation(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetNextToken(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) SetSortExpression(v string) *SearchGameSessionsInput + func (s *SearchGameSessionsInput) Validate() error + func (s SearchGameSessionsInput) GoString() string + func (s SearchGameSessionsInput) String() string + type SearchGameSessionsOutput struct + GameSessions []*GameSession + NextToken *string + func (s *SearchGameSessionsOutput) SetGameSessions(v []*GameSession) *SearchGameSessionsOutput + func (s *SearchGameSessionsOutput) SetNextToken(v string) *SearchGameSessionsOutput + func (s SearchGameSessionsOutput) GoString() string + func (s SearchGameSessionsOutput) String() string + type ServerProcess struct + ConcurrentExecutions *int64 + LaunchPath *string + Parameters *string + func (s *ServerProcess) SetConcurrentExecutions(v int64) *ServerProcess + func (s *ServerProcess) SetLaunchPath(v string) *ServerProcess + func (s *ServerProcess) SetParameters(v string) *ServerProcess + func (s *ServerProcess) Validate() error + func (s ServerProcess) GoString() string + func (s ServerProcess) String() string + type StartFleetActionsInput struct + Actions []*string + FleetId *string + Location *string + func (s *StartFleetActionsInput) SetActions(v []*string) *StartFleetActionsInput + func (s *StartFleetActionsInput) SetFleetId(v string) *StartFleetActionsInput + func (s *StartFleetActionsInput) SetLocation(v string) *StartFleetActionsInput + func (s *StartFleetActionsInput) Validate() error + func (s StartFleetActionsInput) GoString() string + func (s StartFleetActionsInput) String() string + type StartFleetActionsOutput struct + FleetArn *string + FleetId *string + func (s *StartFleetActionsOutput) SetFleetArn(v string) *StartFleetActionsOutput + func (s *StartFleetActionsOutput) SetFleetId(v string) *StartFleetActionsOutput + func (s StartFleetActionsOutput) GoString() string + func (s StartFleetActionsOutput) String() string + type StartGameSessionPlacementInput struct + DesiredPlayerSessions []*DesiredPlayerSession + GameProperties []*GameProperty + GameSessionData *string + GameSessionName *string + GameSessionQueueName *string + MaximumPlayerSessionCount *int64 + PlacementId *string + PlayerLatencies []*PlayerLatency + func (s *StartGameSessionPlacementInput) SetDesiredPlayerSessions(v []*DesiredPlayerSession) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameProperties(v []*GameProperty) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionData(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionName(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetGameSessionQueueName(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetMaximumPlayerSessionCount(v int64) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetPlacementId(v string) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) SetPlayerLatencies(v []*PlayerLatency) *StartGameSessionPlacementInput + func (s *StartGameSessionPlacementInput) Validate() error + func (s StartGameSessionPlacementInput) GoString() string + func (s StartGameSessionPlacementInput) String() string + type StartGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *StartGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StartGameSessionPlacementOutput + func (s StartGameSessionPlacementOutput) GoString() string + func (s StartGameSessionPlacementOutput) String() string + type StartMatchBackfillInput struct + ConfigurationName *string + GameSessionArn *string + Players []*Player + TicketId *string + func (s *StartMatchBackfillInput) SetConfigurationName(v string) *StartMatchBackfillInput + func (s *StartMatchBackfillInput) SetGameSessionArn(v string) *StartMatchBackfillInput + func (s *StartMatchBackfillInput) SetPlayers(v []*Player) *StartMatchBackfillInput + func (s *StartMatchBackfillInput) SetTicketId(v string) *StartMatchBackfillInput + func (s *StartMatchBackfillInput) Validate() error + func (s StartMatchBackfillInput) GoString() string + func (s StartMatchBackfillInput) String() string + type StartMatchBackfillOutput struct + MatchmakingTicket *MatchmakingTicket + func (s *StartMatchBackfillOutput) SetMatchmakingTicket(v *MatchmakingTicket) *StartMatchBackfillOutput + func (s StartMatchBackfillOutput) GoString() string + func (s StartMatchBackfillOutput) String() string + type StartMatchmakingInput struct + ConfigurationName *string + Players []*Player + TicketId *string + func (s *StartMatchmakingInput) SetConfigurationName(v string) *StartMatchmakingInput + func (s *StartMatchmakingInput) SetPlayers(v []*Player) *StartMatchmakingInput + func (s *StartMatchmakingInput) SetTicketId(v string) *StartMatchmakingInput + func (s *StartMatchmakingInput) Validate() error + func (s StartMatchmakingInput) GoString() string + func (s StartMatchmakingInput) String() string + type StartMatchmakingOutput struct + MatchmakingTicket *MatchmakingTicket + func (s *StartMatchmakingOutput) SetMatchmakingTicket(v *MatchmakingTicket) *StartMatchmakingOutput + func (s StartMatchmakingOutput) GoString() string + func (s StartMatchmakingOutput) String() string + type StopFleetActionsInput struct + Actions []*string + FleetId *string + Location *string + func (s *StopFleetActionsInput) SetActions(v []*string) *StopFleetActionsInput + func (s *StopFleetActionsInput) SetFleetId(v string) *StopFleetActionsInput + func (s *StopFleetActionsInput) SetLocation(v string) *StopFleetActionsInput + func (s *StopFleetActionsInput) Validate() error + func (s StopFleetActionsInput) GoString() string + func (s StopFleetActionsInput) String() string + type StopFleetActionsOutput struct + FleetArn *string + FleetId *string + func (s *StopFleetActionsOutput) SetFleetArn(v string) *StopFleetActionsOutput + func (s *StopFleetActionsOutput) SetFleetId(v string) *StopFleetActionsOutput + func (s StopFleetActionsOutput) GoString() string + func (s StopFleetActionsOutput) String() string + type StopGameSessionPlacementInput struct + PlacementId *string + func (s *StopGameSessionPlacementInput) SetPlacementId(v string) *StopGameSessionPlacementInput + func (s *StopGameSessionPlacementInput) Validate() error + func (s StopGameSessionPlacementInput) GoString() string + func (s StopGameSessionPlacementInput) String() string + type StopGameSessionPlacementOutput struct + GameSessionPlacement *GameSessionPlacement + func (s *StopGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *StopGameSessionPlacementOutput + func (s StopGameSessionPlacementOutput) GoString() string + func (s StopGameSessionPlacementOutput) String() string + type StopMatchmakingInput struct + TicketId *string + func (s *StopMatchmakingInput) SetTicketId(v string) *StopMatchmakingInput + func (s *StopMatchmakingInput) Validate() error + func (s StopMatchmakingInput) GoString() string + func (s StopMatchmakingInput) String() string + type StopMatchmakingOutput struct + func (s StopMatchmakingOutput) GoString() string + func (s StopMatchmakingOutput) String() string + type SuspendGameServerGroupInput struct + GameServerGroupName *string + SuspendActions []*string + func (s *SuspendGameServerGroupInput) SetGameServerGroupName(v string) *SuspendGameServerGroupInput + func (s *SuspendGameServerGroupInput) SetSuspendActions(v []*string) *SuspendGameServerGroupInput + func (s *SuspendGameServerGroupInput) Validate() error + func (s SuspendGameServerGroupInput) GoString() string + func (s SuspendGameServerGroupInput) String() string + type SuspendGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *SuspendGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *SuspendGameServerGroupOutput + func (s SuspendGameServerGroupOutput) GoString() string + func (s SuspendGameServerGroupOutput) String() string + type Tag struct + Key *string + Value *string + func (s *Tag) SetKey(v string) *Tag + func (s *Tag) SetValue(v string) *Tag + func (s *Tag) Validate() error + func (s Tag) GoString() string + func (s Tag) String() string + type TagResourceInput struct + ResourceARN *string + Tags []*Tag + func (s *TagResourceInput) SetResourceARN(v string) *TagResourceInput + func (s *TagResourceInput) SetTags(v []*Tag) *TagResourceInput + func (s *TagResourceInput) Validate() error + func (s TagResourceInput) GoString() string + func (s TagResourceInput) String() string + type TagResourceOutput struct + func (s TagResourceOutput) GoString() string + func (s TagResourceOutput) String() string + type TaggingFailedException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *TaggingFailedException) Code() string + func (s *TaggingFailedException) Error() string + func (s *TaggingFailedException) Message() string + func (s *TaggingFailedException) OrigErr() error + func (s *TaggingFailedException) RequestID() string + func (s *TaggingFailedException) StatusCode() int + func (s TaggingFailedException) GoString() string + func (s TaggingFailedException) String() string + type TargetConfiguration struct + TargetValue *float64 + func (s *TargetConfiguration) SetTargetValue(v float64) *TargetConfiguration + func (s *TargetConfiguration) Validate() error + func (s TargetConfiguration) GoString() string + func (s TargetConfiguration) String() string + type TargetTrackingConfiguration struct + TargetValue *float64 + func (s *TargetTrackingConfiguration) SetTargetValue(v float64) *TargetTrackingConfiguration + func (s *TargetTrackingConfiguration) Validate() error + func (s TargetTrackingConfiguration) GoString() string + func (s TargetTrackingConfiguration) String() string + type TerminalRoutingStrategyException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *TerminalRoutingStrategyException) Code() string + func (s *TerminalRoutingStrategyException) Error() string + func (s *TerminalRoutingStrategyException) Message() string + func (s *TerminalRoutingStrategyException) OrigErr() error + func (s *TerminalRoutingStrategyException) RequestID() string + func (s *TerminalRoutingStrategyException) StatusCode() int + func (s TerminalRoutingStrategyException) GoString() string + func (s TerminalRoutingStrategyException) String() string + type UnauthorizedException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *UnauthorizedException) Code() string + func (s *UnauthorizedException) Error() string + func (s *UnauthorizedException) Message() string + func (s *UnauthorizedException) OrigErr() error + func (s *UnauthorizedException) RequestID() string + func (s *UnauthorizedException) StatusCode() int + func (s UnauthorizedException) GoString() string + func (s UnauthorizedException) String() string + type UnsupportedRegionException struct + Message_ *string + RespMetadata protocol.ResponseMetadata + func (s *UnsupportedRegionException) Code() string + func (s *UnsupportedRegionException) Error() string + func (s *UnsupportedRegionException) Message() string + func (s *UnsupportedRegionException) OrigErr() error + func (s *UnsupportedRegionException) RequestID() string + func (s *UnsupportedRegionException) StatusCode() int + func (s UnsupportedRegionException) GoString() string + func (s UnsupportedRegionException) String() string + type UntagResourceInput struct + ResourceARN *string + TagKeys []*string + func (s *UntagResourceInput) SetResourceARN(v string) *UntagResourceInput + func (s *UntagResourceInput) SetTagKeys(v []*string) *UntagResourceInput + func (s *UntagResourceInput) Validate() error + func (s UntagResourceInput) GoString() string + func (s UntagResourceInput) String() string + type UntagResourceOutput struct + func (s UntagResourceOutput) GoString() string + func (s UntagResourceOutput) String() string + type UpdateAliasInput struct + AliasId *string + Description *string + Name *string + RoutingStrategy *RoutingStrategy + func (s *UpdateAliasInput) SetAliasId(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetDescription(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetName(v string) *UpdateAliasInput + func (s *UpdateAliasInput) SetRoutingStrategy(v *RoutingStrategy) *UpdateAliasInput + func (s *UpdateAliasInput) Validate() error + func (s UpdateAliasInput) GoString() string + func (s UpdateAliasInput) String() string + type UpdateAliasOutput struct + Alias *Alias + func (s *UpdateAliasOutput) SetAlias(v *Alias) *UpdateAliasOutput + func (s UpdateAliasOutput) GoString() string + func (s UpdateAliasOutput) String() string + type UpdateBuildInput struct + BuildId *string + Name *string + Version *string + func (s *UpdateBuildInput) SetBuildId(v string) *UpdateBuildInput + func (s *UpdateBuildInput) SetName(v string) *UpdateBuildInput + func (s *UpdateBuildInput) SetVersion(v string) *UpdateBuildInput + func (s *UpdateBuildInput) Validate() error + func (s UpdateBuildInput) GoString() string + func (s UpdateBuildInput) String() string + type UpdateBuildOutput struct + Build *Build + func (s *UpdateBuildOutput) SetBuild(v *Build) *UpdateBuildOutput + func (s UpdateBuildOutput) GoString() string + func (s UpdateBuildOutput) String() string + type UpdateFleetAttributesInput struct + AnywhereConfiguration *AnywhereConfiguration + Description *string + FleetId *string + MetricGroups []*string + Name *string + NewGameSessionProtectionPolicy *string + ResourceCreationLimitPolicy *ResourceCreationLimitPolicy + func (s *UpdateFleetAttributesInput) SetAnywhereConfiguration(v *AnywhereConfiguration) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetDescription(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetFleetId(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetMetricGroups(v []*string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetName(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetNewGameSessionProtectionPolicy(v string) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) SetResourceCreationLimitPolicy(v *ResourceCreationLimitPolicy) *UpdateFleetAttributesInput + func (s *UpdateFleetAttributesInput) Validate() error + func (s UpdateFleetAttributesInput) GoString() string + func (s UpdateFleetAttributesInput) String() string + type UpdateFleetAttributesOutput struct + FleetArn *string + FleetId *string + func (s *UpdateFleetAttributesOutput) SetFleetArn(v string) *UpdateFleetAttributesOutput + func (s *UpdateFleetAttributesOutput) SetFleetId(v string) *UpdateFleetAttributesOutput + func (s UpdateFleetAttributesOutput) GoString() string + func (s UpdateFleetAttributesOutput) String() string + type UpdateFleetCapacityInput struct + DesiredInstances *int64 + FleetId *string + Location *string + MaxSize *int64 + MinSize *int64 + func (s *UpdateFleetCapacityInput) SetDesiredInstances(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetFleetId(v string) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetLocation(v string) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetMaxSize(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) SetMinSize(v int64) *UpdateFleetCapacityInput + func (s *UpdateFleetCapacityInput) Validate() error + func (s UpdateFleetCapacityInput) GoString() string + func (s UpdateFleetCapacityInput) String() string + type UpdateFleetCapacityOutput struct + FleetArn *string + FleetId *string + Location *string + func (s *UpdateFleetCapacityOutput) SetFleetArn(v string) *UpdateFleetCapacityOutput + func (s *UpdateFleetCapacityOutput) SetFleetId(v string) *UpdateFleetCapacityOutput + func (s *UpdateFleetCapacityOutput) SetLocation(v string) *UpdateFleetCapacityOutput + func (s UpdateFleetCapacityOutput) GoString() string + func (s UpdateFleetCapacityOutput) String() string + type UpdateFleetPortSettingsInput struct + FleetId *string + InboundPermissionAuthorizations []*IpPermission + InboundPermissionRevocations []*IpPermission + func (s *UpdateFleetPortSettingsInput) SetFleetId(v string) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) SetInboundPermissionAuthorizations(v []*IpPermission) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) SetInboundPermissionRevocations(v []*IpPermission) *UpdateFleetPortSettingsInput + func (s *UpdateFleetPortSettingsInput) Validate() error + func (s UpdateFleetPortSettingsInput) GoString() string + func (s UpdateFleetPortSettingsInput) String() string + type UpdateFleetPortSettingsOutput struct + FleetArn *string + FleetId *string + func (s *UpdateFleetPortSettingsOutput) SetFleetArn(v string) *UpdateFleetPortSettingsOutput + func (s *UpdateFleetPortSettingsOutput) SetFleetId(v string) *UpdateFleetPortSettingsOutput + func (s UpdateFleetPortSettingsOutput) GoString() string + func (s UpdateFleetPortSettingsOutput) String() string + type UpdateGameServerGroupInput struct + BalancingStrategy *string + GameServerGroupName *string + GameServerProtectionPolicy *string + InstanceDefinitions []*InstanceDefinition + RoleArn *string + func (s *UpdateGameServerGroupInput) SetBalancingStrategy(v string) *UpdateGameServerGroupInput + func (s *UpdateGameServerGroupInput) SetGameServerGroupName(v string) *UpdateGameServerGroupInput + func (s *UpdateGameServerGroupInput) SetGameServerProtectionPolicy(v string) *UpdateGameServerGroupInput + func (s *UpdateGameServerGroupInput) SetInstanceDefinitions(v []*InstanceDefinition) *UpdateGameServerGroupInput + func (s *UpdateGameServerGroupInput) SetRoleArn(v string) *UpdateGameServerGroupInput + func (s *UpdateGameServerGroupInput) Validate() error + func (s UpdateGameServerGroupInput) GoString() string + func (s UpdateGameServerGroupInput) String() string + type UpdateGameServerGroupOutput struct + GameServerGroup *GameServerGroup + func (s *UpdateGameServerGroupOutput) SetGameServerGroup(v *GameServerGroup) *UpdateGameServerGroupOutput + func (s UpdateGameServerGroupOutput) GoString() string + func (s UpdateGameServerGroupOutput) String() string + type UpdateGameServerInput struct + GameServerData *string + GameServerGroupName *string + GameServerId *string + HealthCheck *string + UtilizationStatus *string + func (s *UpdateGameServerInput) SetGameServerData(v string) *UpdateGameServerInput + func (s *UpdateGameServerInput) SetGameServerGroupName(v string) *UpdateGameServerInput + func (s *UpdateGameServerInput) SetGameServerId(v string) *UpdateGameServerInput + func (s *UpdateGameServerInput) SetHealthCheck(v string) *UpdateGameServerInput + func (s *UpdateGameServerInput) SetUtilizationStatus(v string) *UpdateGameServerInput + func (s *UpdateGameServerInput) Validate() error + func (s UpdateGameServerInput) GoString() string + func (s UpdateGameServerInput) String() string + type UpdateGameServerOutput struct + GameServer *GameServer + func (s *UpdateGameServerOutput) SetGameServer(v *GameServer) *UpdateGameServerOutput + func (s UpdateGameServerOutput) GoString() string + func (s UpdateGameServerOutput) String() string + type UpdateGameSessionInput struct + GameSessionId *string + MaximumPlayerSessionCount *int64 + Name *string + PlayerSessionCreationPolicy *string + ProtectionPolicy *string + func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetMaximumPlayerSessionCount(v int64) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetName(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) SetProtectionPolicy(v string) *UpdateGameSessionInput + func (s *UpdateGameSessionInput) Validate() error + func (s UpdateGameSessionInput) GoString() string + func (s UpdateGameSessionInput) String() string + type UpdateGameSessionOutput struct + GameSession *GameSession + func (s *UpdateGameSessionOutput) SetGameSession(v *GameSession) *UpdateGameSessionOutput + func (s UpdateGameSessionOutput) GoString() string + func (s UpdateGameSessionOutput) String() string + type UpdateGameSessionQueueInput struct + CustomEventData *string + Destinations []*GameSessionQueueDestination + FilterConfiguration *FilterConfiguration + Name *string + NotificationTarget *string + PlayerLatencyPolicies []*PlayerLatencyPolicy + PriorityConfiguration *PriorityConfiguration + TimeoutInSeconds *int64 + func (s *UpdateGameSessionQueueInput) SetCustomEventData(v string) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetDestinations(v []*GameSessionQueueDestination) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetFilterConfiguration(v *FilterConfiguration) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetName(v string) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetNotificationTarget(v string) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetPlayerLatencyPolicies(v []*PlayerLatencyPolicy) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetPriorityConfiguration(v *PriorityConfiguration) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) SetTimeoutInSeconds(v int64) *UpdateGameSessionQueueInput + func (s *UpdateGameSessionQueueInput) Validate() error + func (s UpdateGameSessionQueueInput) GoString() string + func (s UpdateGameSessionQueueInput) String() string + type UpdateGameSessionQueueOutput struct + GameSessionQueue *GameSessionQueue + func (s *UpdateGameSessionQueueOutput) SetGameSessionQueue(v *GameSessionQueue) *UpdateGameSessionQueueOutput + func (s UpdateGameSessionQueueOutput) GoString() string + func (s UpdateGameSessionQueueOutput) String() string + type UpdateMatchmakingConfigurationInput struct + AcceptanceRequired *bool + AcceptanceTimeoutSeconds *int64 + AdditionalPlayerCount *int64 + BackfillMode *string + CustomEventData *string + Description *string + FlexMatchMode *string + GameProperties []*GameProperty + GameSessionData *string + GameSessionQueueArns []*string + Name *string + NotificationTarget *string + RequestTimeoutSeconds *int64 + RuleSetName *string + func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceRequired(v bool) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetAcceptanceTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetAdditionalPlayerCount(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetBackfillMode(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetCustomEventData(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetDescription(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetFlexMatchMode(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameProperties(v []*GameProperty) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameSessionData(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetGameSessionQueueArns(v []*string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetName(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetNotificationTarget(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetRequestTimeoutSeconds(v int64) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) SetRuleSetName(v string) *UpdateMatchmakingConfigurationInput + func (s *UpdateMatchmakingConfigurationInput) Validate() error + func (s UpdateMatchmakingConfigurationInput) GoString() string + func (s UpdateMatchmakingConfigurationInput) String() string + type UpdateMatchmakingConfigurationOutput struct + Configuration *MatchmakingConfiguration + func (s *UpdateMatchmakingConfigurationOutput) SetConfiguration(v *MatchmakingConfiguration) *UpdateMatchmakingConfigurationOutput + func (s UpdateMatchmakingConfigurationOutput) GoString() string + func (s UpdateMatchmakingConfigurationOutput) String() string + type UpdateRuntimeConfigurationInput struct + FleetId *string + RuntimeConfiguration *RuntimeConfiguration + func (s *UpdateRuntimeConfigurationInput) SetFleetId(v string) *UpdateRuntimeConfigurationInput + func (s *UpdateRuntimeConfigurationInput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationInput + func (s *UpdateRuntimeConfigurationInput) Validate() error + func (s UpdateRuntimeConfigurationInput) GoString() string + func (s UpdateRuntimeConfigurationInput) String() string + type UpdateRuntimeConfigurationOutput struct + RuntimeConfiguration *RuntimeConfiguration + func (s *UpdateRuntimeConfigurationOutput) SetRuntimeConfiguration(v *RuntimeConfiguration) *UpdateRuntimeConfigurationOutput + func (s UpdateRuntimeConfigurationOutput) GoString() string + func (s UpdateRuntimeConfigurationOutput) String() string + type UpdateScriptInput struct + Name *string + ScriptId *string + StorageLocation *S3Location + Version *string + ZipFile []byte + func (s *UpdateScriptInput) SetName(v string) *UpdateScriptInput + func (s *UpdateScriptInput) SetScriptId(v string) *UpdateScriptInput + func (s *UpdateScriptInput) SetStorageLocation(v *S3Location) *UpdateScriptInput + func (s *UpdateScriptInput) SetVersion(v string) *UpdateScriptInput + func (s *UpdateScriptInput) SetZipFile(v []byte) *UpdateScriptInput + func (s *UpdateScriptInput) Validate() error + func (s UpdateScriptInput) GoString() string + func (s UpdateScriptInput) String() string + type UpdateScriptOutput struct + Script *Script + func (s *UpdateScriptOutput) SetScript(v *Script) *UpdateScriptOutput + func (s UpdateScriptOutput) GoString() string + func (s UpdateScriptOutput) String() string + type ValidateMatchmakingRuleSetInput struct + RuleSetBody *string + func (s *ValidateMatchmakingRuleSetInput) SetRuleSetBody(v string) *ValidateMatchmakingRuleSetInput + func (s *ValidateMatchmakingRuleSetInput) Validate() error + func (s ValidateMatchmakingRuleSetInput) GoString() string + func (s ValidateMatchmakingRuleSetInput) String() string + type ValidateMatchmakingRuleSetOutput struct + Valid *bool + func (s *ValidateMatchmakingRuleSetOutput) SetValid(v bool) *ValidateMatchmakingRuleSetOutput + func (s ValidateMatchmakingRuleSetOutput) GoString() string + func (s ValidateMatchmakingRuleSetOutput) String() string + type VpcPeeringAuthorization struct + CreationTime *time.Time + ExpirationTime *time.Time + GameLiftAwsAccountId *string + PeerVpcAwsAccountId *string + PeerVpcId *string + func (s *VpcPeeringAuthorization) SetCreationTime(v time.Time) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetExpirationTime(v time.Time) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetGameLiftAwsAccountId(v string) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetPeerVpcAwsAccountId(v string) *VpcPeeringAuthorization + func (s *VpcPeeringAuthorization) SetPeerVpcId(v string) *VpcPeeringAuthorization + func (s VpcPeeringAuthorization) GoString() string + func (s VpcPeeringAuthorization) String() string + type VpcPeeringConnection struct + FleetArn *string + FleetId *string + GameLiftVpcId *string + IpV4CidrBlock *string + PeerVpcId *string + Status *VpcPeeringConnectionStatus + VpcPeeringConnectionId *string + func (s *VpcPeeringConnection) SetFleetArn(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetFleetId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetGameLiftVpcId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetIpV4CidrBlock(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetPeerVpcId(v string) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetStatus(v *VpcPeeringConnectionStatus) *VpcPeeringConnection + func (s *VpcPeeringConnection) SetVpcPeeringConnectionId(v string) *VpcPeeringConnection + func (s VpcPeeringConnection) GoString() string + func (s VpcPeeringConnection) String() string + type VpcPeeringConnectionStatus struct + Code *string + Message *string + func (s *VpcPeeringConnectionStatus) SetCode(v string) *VpcPeeringConnectionStatus + func (s *VpcPeeringConnectionStatus) SetMessage(v string) *VpcPeeringConnectionStatus + func (s VpcPeeringConnectionStatus) GoString() string + func (s VpcPeeringConnectionStatus) String() string