Documentation ¶
Index ¶
- func PointerFromQGamepad(ptr QGamepad_ITF) unsafe.Pointer
- type QGamepad
- func (ptr *QGamepad) AxisLeftX() float64
- func (ptr *QGamepad) AxisLeftXChanged(value float64)
- func (ptr *QGamepad) AxisLeftY() float64
- func (ptr *QGamepad) AxisLeftYChanged(value float64)
- func (ptr *QGamepad) AxisRightX() float64
- func (ptr *QGamepad) AxisRightXChanged(value float64)
- func (ptr *QGamepad) AxisRightY() float64
- func (ptr *QGamepad) AxisRightYChanged(value float64)
- func (ptr *QGamepad) ButtonA() bool
- func (ptr *QGamepad) ButtonAChanged(value bool)
- func (ptr *QGamepad) ButtonB() bool
- func (ptr *QGamepad) ButtonBChanged(value bool)
- func (ptr *QGamepad) ButtonCenter() bool
- func (ptr *QGamepad) ButtonCenterChanged(value bool)
- func (ptr *QGamepad) ButtonDown() bool
- func (ptr *QGamepad) ButtonDownChanged(value bool)
- func (ptr *QGamepad) ButtonGuide() bool
- func (ptr *QGamepad) ButtonGuideChanged(value bool)
- func (ptr *QGamepad) ButtonL1() bool
- func (ptr *QGamepad) ButtonL1Changed(value bool)
- func (ptr *QGamepad) ButtonL2() float64
- func (ptr *QGamepad) ButtonL2Changed(value float64)
- func (ptr *QGamepad) ButtonL3() bool
- func (ptr *QGamepad) ButtonL3Changed(value bool)
- func (ptr *QGamepad) ButtonLeft() bool
- func (ptr *QGamepad) ButtonLeftChanged(value bool)
- func (ptr *QGamepad) ButtonR1() bool
- func (ptr *QGamepad) ButtonR1Changed(value bool)
- func (ptr *QGamepad) ButtonR2() float64
- func (ptr *QGamepad) ButtonR2Changed(value float64)
- func (ptr *QGamepad) ButtonR3() bool
- func (ptr *QGamepad) ButtonR3Changed(value bool)
- func (ptr *QGamepad) ButtonRight() bool
- func (ptr *QGamepad) ButtonRightChanged(value bool)
- func (ptr *QGamepad) ButtonSelect() bool
- func (ptr *QGamepad) ButtonSelectChanged(value bool)
- func (ptr *QGamepad) ButtonStart() bool
- func (ptr *QGamepad) ButtonStartChanged(value bool)
- func (ptr *QGamepad) ButtonUp() bool
- func (ptr *QGamepad) ButtonUpChanged(value bool)
- func (ptr *QGamepad) ButtonX() bool
- func (ptr *QGamepad) ButtonXChanged(value bool)
- func (ptr *QGamepad) ButtonY() bool
- func (ptr *QGamepad) ButtonYChanged(value bool)
- func (ptr *QGamepad) ChildEvent(event core.QChildEvent_ITF)
- func (ptr *QGamepad) ChildEventDefault(event core.QChildEvent_ITF)
- func (ptr *QGamepad) ConnectAxisLeftXChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisLeftYChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisRightXChanged(f func(value float64))
- func (ptr *QGamepad) ConnectAxisRightYChanged(f func(value float64))
- func (ptr *QGamepad) ConnectButtonAChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonBChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonCenterChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonDownChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonGuideChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonL1Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonL2Changed(f func(value float64))
- func (ptr *QGamepad) ConnectButtonL3Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonLeftChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonR1Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonR2Changed(f func(value float64))
- func (ptr *QGamepad) ConnectButtonR3Changed(f func(value bool))
- func (ptr *QGamepad) ConnectButtonRightChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonSelectChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonStartChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonUpChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonXChanged(f func(value bool))
- func (ptr *QGamepad) ConnectButtonYChanged(f func(value bool))
- func (ptr *QGamepad) ConnectChildEvent(f func(event *core.QChildEvent))
- func (ptr *QGamepad) ConnectConnectNotify(f func(sign *core.QMetaMethod))
- func (ptr *QGamepad) ConnectConnectedChanged(f func(value bool))
- func (ptr *QGamepad) ConnectCustomEvent(f func(event *core.QEvent))
- func (ptr *QGamepad) ConnectDeleteLater(f func())
- func (ptr *QGamepad) ConnectDeviceIdChanged(f func(value int))
- func (ptr *QGamepad) ConnectDisconnectNotify(f func(sign *core.QMetaMethod))
- func (ptr *QGamepad) ConnectEvent(f func(e *core.QEvent) bool)
- func (ptr *QGamepad) ConnectEventFilter(f func(watched *core.QObject, event *core.QEvent) bool)
- func (ptr *QGamepad) ConnectMetaObject(f func() *core.QMetaObject)
- func (ptr *QGamepad) ConnectNameChanged(f func(value string))
- func (ptr *QGamepad) ConnectNotify(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) ConnectSetDeviceId(f func(number int))
- func (ptr *QGamepad) ConnectTimerEvent(f func(event *core.QTimerEvent))
- func (ptr *QGamepad) ConnectedChanged(value bool)
- func (ptr *QGamepad) CustomEvent(event core.QEvent_ITF)
- func (ptr *QGamepad) CustomEventDefault(event core.QEvent_ITF)
- func (ptr *QGamepad) DeleteLater()
- func (ptr *QGamepad) DeleteLaterDefault()
- func (ptr *QGamepad) DestroyQGamepad()
- func (ptr *QGamepad) DeviceId() int
- func (ptr *QGamepad) DeviceIdChanged(value int)
- func (ptr *QGamepad) DisconnectAxisLeftXChanged()
- func (ptr *QGamepad) DisconnectAxisLeftYChanged()
- func (ptr *QGamepad) DisconnectAxisRightXChanged()
- func (ptr *QGamepad) DisconnectAxisRightYChanged()
- func (ptr *QGamepad) DisconnectButtonAChanged()
- func (ptr *QGamepad) DisconnectButtonBChanged()
- func (ptr *QGamepad) DisconnectButtonCenterChanged()
- func (ptr *QGamepad) DisconnectButtonDownChanged()
- func (ptr *QGamepad) DisconnectButtonGuideChanged()
- func (ptr *QGamepad) DisconnectButtonL1Changed()
- func (ptr *QGamepad) DisconnectButtonL2Changed()
- func (ptr *QGamepad) DisconnectButtonL3Changed()
- func (ptr *QGamepad) DisconnectButtonLeftChanged()
- func (ptr *QGamepad) DisconnectButtonR1Changed()
- func (ptr *QGamepad) DisconnectButtonR2Changed()
- func (ptr *QGamepad) DisconnectButtonR3Changed()
- func (ptr *QGamepad) DisconnectButtonRightChanged()
- func (ptr *QGamepad) DisconnectButtonSelectChanged()
- func (ptr *QGamepad) DisconnectButtonStartChanged()
- func (ptr *QGamepad) DisconnectButtonUpChanged()
- func (ptr *QGamepad) DisconnectButtonXChanged()
- func (ptr *QGamepad) DisconnectButtonYChanged()
- func (ptr *QGamepad) DisconnectChildEvent()
- func (ptr *QGamepad) DisconnectConnectNotify()
- func (ptr *QGamepad) DisconnectConnectedChanged()
- func (ptr *QGamepad) DisconnectCustomEvent()
- func (ptr *QGamepad) DisconnectDeleteLater()
- func (ptr *QGamepad) DisconnectDeviceIdChanged()
- func (ptr *QGamepad) DisconnectDisconnectNotify()
- func (ptr *QGamepad) DisconnectEvent()
- func (ptr *QGamepad) DisconnectEventFilter()
- func (ptr *QGamepad) DisconnectMetaObject()
- func (ptr *QGamepad) DisconnectNameChanged()
- func (ptr *QGamepad) DisconnectNotify(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
- func (ptr *QGamepad) DisconnectSetDeviceId(number int)
- func (ptr *QGamepad) DisconnectTimerEvent()
- func (ptr *QGamepad) Event(e core.QEvent_ITF) bool
- func (ptr *QGamepad) EventDefault(e core.QEvent_ITF) bool
- func (ptr *QGamepad) EventFilter(watched core.QObject_ITF, event core.QEvent_ITF) bool
- func (ptr *QGamepad) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
- func (ptr *QGamepad) IsConnected() bool
- func (ptr *QGamepad) MetaObject() *core.QMetaObject
- func (ptr *QGamepad) MetaObjectDefault() *core.QMetaObject
- func (ptr *QGamepad) Name() string
- func (ptr *QGamepad) NameChanged(value string)
- func (p *QGamepad) Pointer() unsafe.Pointer
- func (p *QGamepad) QGamepad_PTR() *QGamepad
- func (ptr *QGamepad) SetDeviceId(number int)
- func (p *QGamepad) SetPointer(ptr unsafe.Pointer)
- func (ptr *QGamepad) TimerEvent(event core.QTimerEvent_ITF)
- func (ptr *QGamepad) TimerEventDefault(event core.QTimerEvent_ITF)
- type QGamepad_ITF
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func PointerFromQGamepad ¶
func PointerFromQGamepad(ptr QGamepad_ITF) unsafe.Pointer
Types ¶
type QGamepad ¶
func NewQGamepad ¶
func NewQGamepad(deviceId int, parent core.QObject_ITF) *QGamepad
func NewQGamepadFromPointer ¶
func (*QGamepad) AxisLeftXChanged ¶
func (*QGamepad) AxisLeftYChanged ¶
func (*QGamepad) AxisRightX ¶
func (*QGamepad) AxisRightXChanged ¶
func (*QGamepad) AxisRightY ¶
func (*QGamepad) AxisRightYChanged ¶
func (*QGamepad) ButtonAChanged ¶
func (*QGamepad) ButtonBChanged ¶
func (*QGamepad) ButtonCenter ¶
func (*QGamepad) ButtonCenterChanged ¶
func (*QGamepad) ButtonDown ¶
func (*QGamepad) ButtonDownChanged ¶
func (*QGamepad) ButtonGuide ¶
func (*QGamepad) ButtonGuideChanged ¶
func (*QGamepad) ButtonL1Changed ¶
func (*QGamepad) ButtonL2Changed ¶
func (*QGamepad) ButtonL3Changed ¶
func (*QGamepad) ButtonLeft ¶
func (*QGamepad) ButtonLeftChanged ¶
func (*QGamepad) ButtonR1Changed ¶
func (*QGamepad) ButtonR2Changed ¶
func (*QGamepad) ButtonR3Changed ¶
func (*QGamepad) ButtonRight ¶
func (*QGamepad) ButtonRightChanged ¶
func (*QGamepad) ButtonSelect ¶
func (*QGamepad) ButtonSelectChanged ¶
func (*QGamepad) ButtonStart ¶
func (*QGamepad) ButtonStartChanged ¶
func (*QGamepad) ButtonUpChanged ¶
func (*QGamepad) ButtonXChanged ¶
func (*QGamepad) ButtonYChanged ¶
func (*QGamepad) ChildEvent ¶
func (ptr *QGamepad) ChildEvent(event core.QChildEvent_ITF)
func (*QGamepad) ChildEventDefault ¶
func (ptr *QGamepad) ChildEventDefault(event core.QChildEvent_ITF)
func (*QGamepad) ConnectAxisLeftXChanged ¶
func (*QGamepad) ConnectAxisLeftYChanged ¶
func (*QGamepad) ConnectAxisRightXChanged ¶
func (*QGamepad) ConnectAxisRightYChanged ¶
func (*QGamepad) ConnectButtonAChanged ¶
func (*QGamepad) ConnectButtonBChanged ¶
func (*QGamepad) ConnectButtonCenterChanged ¶
func (*QGamepad) ConnectButtonDownChanged ¶
func (*QGamepad) ConnectButtonGuideChanged ¶
func (*QGamepad) ConnectButtonL1Changed ¶
func (*QGamepad) ConnectButtonL2Changed ¶
func (*QGamepad) ConnectButtonL3Changed ¶
func (*QGamepad) ConnectButtonLeftChanged ¶
func (*QGamepad) ConnectButtonR1Changed ¶
func (*QGamepad) ConnectButtonR2Changed ¶
func (*QGamepad) ConnectButtonR3Changed ¶
func (*QGamepad) ConnectButtonRightChanged ¶
func (*QGamepad) ConnectButtonSelectChanged ¶
func (*QGamepad) ConnectButtonStartChanged ¶
func (*QGamepad) ConnectButtonUpChanged ¶
func (*QGamepad) ConnectButtonXChanged ¶
func (*QGamepad) ConnectButtonYChanged ¶
func (*QGamepad) ConnectChildEvent ¶
func (ptr *QGamepad) ConnectChildEvent(f func(event *core.QChildEvent))
func (*QGamepad) ConnectConnectNotify ¶
func (ptr *QGamepad) ConnectConnectNotify(f func(sign *core.QMetaMethod))
func (*QGamepad) ConnectConnectedChanged ¶
func (*QGamepad) ConnectCustomEvent ¶
func (*QGamepad) ConnectDeleteLater ¶
func (ptr *QGamepad) ConnectDeleteLater(f func())
func (*QGamepad) ConnectDeviceIdChanged ¶
func (*QGamepad) ConnectDisconnectNotify ¶
func (ptr *QGamepad) ConnectDisconnectNotify(f func(sign *core.QMetaMethod))
func (*QGamepad) ConnectEventFilter ¶
func (*QGamepad) ConnectMetaObject ¶
func (ptr *QGamepad) ConnectMetaObject(f func() *core.QMetaObject)
func (*QGamepad) ConnectNameChanged ¶
func (*QGamepad) ConnectNotify ¶
func (ptr *QGamepad) ConnectNotify(sign core.QMetaMethod_ITF)
func (*QGamepad) ConnectNotifyDefault ¶
func (ptr *QGamepad) ConnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepad) ConnectSetDeviceId ¶
func (*QGamepad) ConnectTimerEvent ¶
func (ptr *QGamepad) ConnectTimerEvent(f func(event *core.QTimerEvent))
func (*QGamepad) ConnectedChanged ¶
func (*QGamepad) CustomEvent ¶
func (ptr *QGamepad) CustomEvent(event core.QEvent_ITF)
func (*QGamepad) CustomEventDefault ¶
func (ptr *QGamepad) CustomEventDefault(event core.QEvent_ITF)
func (*QGamepad) DeleteLater ¶
func (ptr *QGamepad) DeleteLater()
func (*QGamepad) DeleteLaterDefault ¶
func (ptr *QGamepad) DeleteLaterDefault()
func (*QGamepad) DestroyQGamepad ¶
func (ptr *QGamepad) DestroyQGamepad()
func (*QGamepad) DeviceIdChanged ¶
func (*QGamepad) DisconnectAxisLeftXChanged ¶
func (ptr *QGamepad) DisconnectAxisLeftXChanged()
func (*QGamepad) DisconnectAxisLeftYChanged ¶
func (ptr *QGamepad) DisconnectAxisLeftYChanged()
func (*QGamepad) DisconnectAxisRightXChanged ¶
func (ptr *QGamepad) DisconnectAxisRightXChanged()
func (*QGamepad) DisconnectAxisRightYChanged ¶
func (ptr *QGamepad) DisconnectAxisRightYChanged()
func (*QGamepad) DisconnectButtonAChanged ¶
func (ptr *QGamepad) DisconnectButtonAChanged()
func (*QGamepad) DisconnectButtonBChanged ¶
func (ptr *QGamepad) DisconnectButtonBChanged()
func (*QGamepad) DisconnectButtonCenterChanged ¶
func (ptr *QGamepad) DisconnectButtonCenterChanged()
func (*QGamepad) DisconnectButtonDownChanged ¶
func (ptr *QGamepad) DisconnectButtonDownChanged()
func (*QGamepad) DisconnectButtonGuideChanged ¶
func (ptr *QGamepad) DisconnectButtonGuideChanged()
func (*QGamepad) DisconnectButtonL1Changed ¶
func (ptr *QGamepad) DisconnectButtonL1Changed()
func (*QGamepad) DisconnectButtonL2Changed ¶
func (ptr *QGamepad) DisconnectButtonL2Changed()
func (*QGamepad) DisconnectButtonL3Changed ¶
func (ptr *QGamepad) DisconnectButtonL3Changed()
func (*QGamepad) DisconnectButtonLeftChanged ¶
func (ptr *QGamepad) DisconnectButtonLeftChanged()
func (*QGamepad) DisconnectButtonR1Changed ¶
func (ptr *QGamepad) DisconnectButtonR1Changed()
func (*QGamepad) DisconnectButtonR2Changed ¶
func (ptr *QGamepad) DisconnectButtonR2Changed()
func (*QGamepad) DisconnectButtonR3Changed ¶
func (ptr *QGamepad) DisconnectButtonR3Changed()
func (*QGamepad) DisconnectButtonRightChanged ¶
func (ptr *QGamepad) DisconnectButtonRightChanged()
func (*QGamepad) DisconnectButtonSelectChanged ¶
func (ptr *QGamepad) DisconnectButtonSelectChanged()
func (*QGamepad) DisconnectButtonStartChanged ¶
func (ptr *QGamepad) DisconnectButtonStartChanged()
func (*QGamepad) DisconnectButtonUpChanged ¶
func (ptr *QGamepad) DisconnectButtonUpChanged()
func (*QGamepad) DisconnectButtonXChanged ¶
func (ptr *QGamepad) DisconnectButtonXChanged()
func (*QGamepad) DisconnectButtonYChanged ¶
func (ptr *QGamepad) DisconnectButtonYChanged()
func (*QGamepad) DisconnectChildEvent ¶
func (ptr *QGamepad) DisconnectChildEvent()
func (*QGamepad) DisconnectConnectNotify ¶
func (ptr *QGamepad) DisconnectConnectNotify()
func (*QGamepad) DisconnectConnectedChanged ¶
func (ptr *QGamepad) DisconnectConnectedChanged()
func (*QGamepad) DisconnectCustomEvent ¶
func (ptr *QGamepad) DisconnectCustomEvent()
func (*QGamepad) DisconnectDeleteLater ¶
func (ptr *QGamepad) DisconnectDeleteLater()
func (*QGamepad) DisconnectDeviceIdChanged ¶
func (ptr *QGamepad) DisconnectDeviceIdChanged()
func (*QGamepad) DisconnectDisconnectNotify ¶
func (ptr *QGamepad) DisconnectDisconnectNotify()
func (*QGamepad) DisconnectEvent ¶
func (ptr *QGamepad) DisconnectEvent()
func (*QGamepad) DisconnectEventFilter ¶
func (ptr *QGamepad) DisconnectEventFilter()
func (*QGamepad) DisconnectMetaObject ¶
func (ptr *QGamepad) DisconnectMetaObject()
func (*QGamepad) DisconnectNameChanged ¶
func (ptr *QGamepad) DisconnectNameChanged()
func (*QGamepad) DisconnectNotify ¶
func (ptr *QGamepad) DisconnectNotify(sign core.QMetaMethod_ITF)
func (*QGamepad) DisconnectNotifyDefault ¶
func (ptr *QGamepad) DisconnectNotifyDefault(sign core.QMetaMethod_ITF)
func (*QGamepad) DisconnectSetDeviceId ¶
func (*QGamepad) DisconnectTimerEvent ¶
func (ptr *QGamepad) DisconnectTimerEvent()
func (*QGamepad) EventDefault ¶
func (ptr *QGamepad) EventDefault(e core.QEvent_ITF) bool
func (*QGamepad) EventFilter ¶
func (ptr *QGamepad) EventFilter(watched core.QObject_ITF, event core.QEvent_ITF) bool
func (*QGamepad) EventFilterDefault ¶
func (ptr *QGamepad) EventFilterDefault(watched core.QObject_ITF, event core.QEvent_ITF) bool
func (*QGamepad) IsConnected ¶
func (*QGamepad) MetaObject ¶
func (ptr *QGamepad) MetaObject() *core.QMetaObject
func (*QGamepad) MetaObjectDefault ¶
func (ptr *QGamepad) MetaObjectDefault() *core.QMetaObject
func (*QGamepad) NameChanged ¶
func (*QGamepad) QGamepad_PTR ¶
func (*QGamepad) SetDeviceId ¶
func (*QGamepad) SetPointer ¶
func (*QGamepad) TimerEvent ¶
func (ptr *QGamepad) TimerEvent(event core.QTimerEvent_ITF)
func (*QGamepad) TimerEventDefault ¶
func (ptr *QGamepad) TimerEventDefault(event core.QTimerEvent_ITF)
type QGamepad_ITF ¶
type QGamepad_ITF interface { core.QObject_ITF QGamepad_PTR() *QGamepad }
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