Versions in this module Expand all Collapse all v0 v0.0.13 Apr 12, 2021 v0.0.12 Apr 9, 2021 Changes in this version + const Inf + const NE + const NW + const SE + const SW + var D log.LevelPrinter = log.GetLogPrinterSet(subsystem) + var E log.LevelPrinter = log.GetLogPrinterSet(subsystem) + var F log.LevelPrinter = log.GetLogPrinterSet(subsystem) + var I log.LevelPrinter = log.GetLogPrinterSet(subsystem) + var Scales = ScaleType + var T log.LevelPrinter = log.GetLogPrinterSet(subsystem) + var W log.LevelPrinter = log.GetLogPrinterSet(subsystem) + func CopyContextDimensionsWithMaxAxis(gtx l.Context, axis l.Axis) l.Context + func EmptyFromSize(size image.Point) func(gtx l.Context) l.Dimensions + func EmptyMaxHeight() func(gtx l.Context) l.Dimensions + func EmptyMaxWidth() func(gtx l.Context) l.Dimensions + func EmptyMinHeight() func(gtx l.Context) l.Dimensions + func EmptyMinWidth() func(gtx l.Context) l.Dimensions + func EmptySpace(x, y int) func(gtx l.Context) l.Dimensions + func Fill(gtx l.Context, col color.NRGBA) l.Dimensions + func Fpt(p image.Point) f32.Point + func GetDimension(gtx l.Context, w l.Widget) (dim l.Dimensions) + func GetInfContext(gtx l.Context) l.Context + func HexARGB(s string) (c color.RGBA) + func HexNRGB(s string) (c color.NRGBA) + func If(value bool, t, f l.Widget) l.Widget + type App struct + Break1 float32 + Logo *[]byte + LogoClickable *Clickable + MenuOpen bool + PreRendering bool + SideBarSize *unit.Value + Size *atomic.Int32 + func (a *App) ActivePage(activePage string) *App + func (a *App) ActivePageGet() string + func (a *App) ActivePageGetAtomic() *atomic.String + func (a *App) AppTitleText() string + func (a *App) BodyBackground(bodyBackground string) *App + func (a *App) BodyBackgroundGet() string + func (a *App) BodyColor(bodyColor string) *App + func (a *App) BodyColorGet() string + func (a *App) ButtonBar(bar []l.Widget) *App + func (a *App) ButtonBarGet() (bar []l.Widget) + func (a *App) CardBackground(cardBackground string) *App + func (a *App) CardBackgroundGet() string + func (a *App) CardColor(cardColor string) *App + func (a *App) CardColorGet() string + func (a *App) DimensionCaption(gtx l.Context) l.Dimensions + func (a *App) Fn() func(gtx l.Context) l.Dimensions + func (a *App) GetLogo() string + func (a *App) HideSideBar(hideSideBar bool) *App + func (a *App) HideSideBarGet() bool + func (a *App) HideTitleBar(hideTitleBar bool) *App + func (a *App) HideTitleBarGet() bool + func (a *App) Layers(widgets []l.Widget) *App + func (a *App) LayersGet() []l.Widget + func (a *App) LogoAndTitle(gtx l.Context) l.Dimensions + func (a *App) MainDirection() l.Direction + func (a *App) MainFrame(gtx l.Context) l.Dimensions + func (a *App) MenuBackground(menuBackground string) *App + func (a *App) MenuBackgroundGet() string + func (a *App) MenuButton(gtx l.Context) l.Dimensions + func (a *App) MenuColor(menuColor string) *App + func (a *App) MenuColorGet() string + func (a *App) MenuIcon(menuIcon *[]byte) *App + func (a *App) MenuIconGet() *[]byte + func (a *App) NoMenuButton(_ l.Context) l.Dimensions + func (a *App) Pages(widgets WidgetMap) *App + func (a *App) PagesGet() WidgetMap + func (a *App) Placeholder(title string) func(gtx l.Context) l.Dimensions + func (a *App) RenderButtonBar(gtx l.Context) l.Dimensions + func (a *App) RenderHeader(gtx l.Context) l.Dimensions + func (a *App) RenderPage(gtx l.Context) l.Dimensions + func (a *App) RenderStatusBar(gtx l.Context) l.Dimensions + func (a *App) Root(root *Stack) *App + func (a *App) RootGet() *Stack + func (a *App) SetAppTitleText(title string) *App + func (a *App) SetLogo(logo *[]byte) *App + func (a *App) SetMainDirection(direction l.Direction) *App + func (a *App) SideBar(widgets []l.Widget) *App + func (a *App) SideBarBackground(sideBarBackground string) *App + func (a *App) SideBarBackgroundGet() string + func (a *App) SideBarColor(sideBarColor string) *App + func (a *App) SideBarColorGet() string + func (a *App) SideBarGet() []l.Widget + func (a *App) StatusBar(bar, barR []l.Widget) *App + func (a *App) StatusBarBackground(statusBarBackground string) *App + func (a *App) StatusBarBackgroundGet() string + func (a *App) StatusBarColor(statusBarColor string) *App + func (a *App) StatusBarColorGet() string + func (a *App) StatusBarGet() (bar []l.Widget) + func (a *App) Title(title string) *App + func (a *App) TitleBarBackground(TitleBarBackground string) *App + func (a *App) TitleBarBackgroundGet() string + func (a *App) TitleBarColor(titleBarColor string) *App + func (a *App) TitleBarColorGet() string + func (a *App) TitleFont(font string) *App + func (a *App) TitleFontGet() string + func (a *App) TitleGet() string + type Bool struct + func (b *Bool) Changed() bool + func (b *Bool) Fn(gtx l.Context) l.Dimensions + func (b *Bool) GetValue() bool + func (b *Bool) History() []press + func (b *Bool) SetOnChange(fn BoolHook) *Bool + func (b *Bool) Value(value bool) + type BoolHook func(b bool) + type Border struct + func (b *Border) Color(color string) *Border + func (b *Border) CornerRadius(rad float32) *Border + func (b *Border) Embed(w l.Widget) *Border + func (b *Border) Fn(gtx l.Context) l.Dimensions + func (b *Border) Width(width float32) *Border + type Button struct + func (b *Button) Background(background string) *Button + func (b *Button) Color(color string) *Button + func (b *Button) CornerRadius(cornerRadius float32) *Button + func (b *Button) Fn(gtx l.Context) l.Dimensions + func (b *Button) Font(font string) *Button + func (b *Button) Inset(scale float32) *Button + func (b *Button) SetCancel(fn func()) *Button + func (b *Button) SetClick(fn func()) *Button + func (b *Button) SetPress(fn func()) *Button + func (b *Button) Text(text string) *Button + func (b *Button) TextScale(scale float32) *Button + type ButtonLayout struct + func (b *ButtonLayout) Background(color string) *ButtonLayout + func (b *ButtonLayout) CornerRadius(radius float32) *ButtonLayout + func (b *ButtonLayout) Corners(corners int) *ButtonLayout + func (b *ButtonLayout) Embed(w l.Widget) *ButtonLayout + func (b *ButtonLayout) Fn(gtx l.Context) l.Dimensions + func (b *ButtonLayout) SetCancel(fn func()) *ButtonLayout + func (b *ButtonLayout) SetClick(fn func()) *ButtonLayout + func (b *ButtonLayout) SetPress(fn func()) *ButtonLayout + type CallbackQueue chan func() error + func NewCallbackQueue(bufSize int) CallbackQueue + type Cell struct + Priority int + type CellGrid []CellRow + type CellPriorities []CellPriority + func (c CellPriorities) Len() int + func (c CellPriorities) Less(i, j int) bool + func (c CellPriorities) Swap(i, j int) + type CellPriority struct + Column int + Priority int + type CellRow []Cell + func (c CellRow) GetPriority() (out CellPriorities) + type ChangeEvent struct + type Checkable struct + func (c *Checkable) CheckedStateIcon(ic *[]byte) *Checkable + func (c *Checkable) Color(color string) *Checkable + func (c *Checkable) Fn(gtx l.Context, checked bool) l.Dimensions + func (c *Checkable) Font(font string) *Checkable + func (c *Checkable) IconColor(color string) *Checkable + func (c *Checkable) Label(txt string) *Checkable + func (c *Checkable) Scale(size float32) *Checkable + func (c *Checkable) TextScale(scale float32) *Checkable + func (c *Checkable) UncheckedStateIcon(ic *[]byte) *Checkable + type Checkbox struct + func (c *Checkbox) Fn(gtx l.Context) l.Dimensions + func (c *Checkbox) IconColor(color string) *Checkbox + func (c *Checkbox) IconScale(scale float32) *Checkbox + func (c *Checkbox) SetOnChange(fn func(b bool)) *Checkbox + func (c *Checkbox) Text(label string) *Checkbox + func (c *Checkbox) TextColor(color string) *Checkbox + func (c *Checkbox) TextScale(scale float32) *Checkbox + type Clickable struct + Events clickEvents + func (c *Clickable) Clicked() bool + func (c *Clickable) Clicks() []click + func (c *Clickable) Fn(gtx l.Context) l.Dimensions + func (c *Clickable) History() []press + func (c *Clickable) SetCancel(fn func()) *Clickable + func (c *Clickable) SetClick(fn func()) *Clickable + func (c *Clickable) SetPress(fn func()) *Clickable + type Collection []text.FontFace + func (c Collection) Font(font string) (out text.Font, e error) + type Colors struct + func (c *Colors) GetNRGBAFromName(co string) color.NRGBA + func (c *Colors) SetDarkTheme(dark bool) + type Column struct + func (c *Column) Fn(gtx l.Context) l.Dimensions + func (c *Column) List(gtx l.Context) (max int, out []l.Widget) + type ColumnRow struct + Label string + W l.Widget + type DimensionList []l.Dimensions + func GetDimensionList(gtx l.Context, length int, listElement ListElement) (dims DimensionList) + func (d DimensionList) CoordinateToPosition(coordinate int, axis l.Axis) (position Position) + func (d DimensionList) GetSizes(position Position, axis l.Axis) (total, before int) + func (d DimensionList) GetTotal(axis l.Axis) (total int) + func (d DimensionList) PositionToCoordinate(position Position, axis l.Axis) (coordinate int) + type Direction struct + func (d *Direction) Center() (out *Direction) + func (d *Direction) E() (out *Direction) + func (d *Direction) Embed(w l.Widget) *Direction + func (d *Direction) Fn(c l.Context) l.Dimensions + func (d *Direction) N() (out *Direction) + func (d *Direction) NE() (out *Direction) + func (d *Direction) NW() (out *Direction) + func (d *Direction) S() (out *Direction) + func (d *Direction) SE() (out *Direction) + func (d *Direction) SW() (out *Direction) + func (d *Direction) W() (out *Direction) + type Editor struct + Caret struct{ ... } + func (e *Editor) Alignment(alignment text.Alignment) *Editor + func (e *Editor) CaretCoords() f32.Point + func (e *Editor) CaretPos() (line, col int) + func (e *Editor) Delete(runes int) + func (e *Editor) Events() []EditorEvent + func (e *Editor) Focus() + func (e *Editor) Focused() bool + func (e *Editor) Insert(s string) + func (e *Editor) Layout(gtx l.Context, sh text.Shaper, font text.Font, size unit.Value) l.Dimensions + func (e *Editor) Len() int + func (e *Editor) Mask(mask rune) *Editor + func (e *Editor) Move(distance int) + func (e *Editor) NumLines() int + func (e *Editor) PaintCaret(gtx l.Context) + func (e *Editor) PaintText(gtx l.Context) + func (e *Editor) SetChange(changeFn func(txt string)) *Editor + func (e *Editor) SetFocus(focusFn func(is bool)) *Editor + func (e *Editor) SetSubmit(submitFn func(txt string)) *Editor + func (e *Editor) SetText(s string) *Editor + func (e *Editor) SingleLine() *Editor + func (e *Editor) Submit(submit bool) *Editor + func (e *Editor) Text() string + type EditorEvent interface + type Enum struct + func (e *Enum) Changed() bool + func (e *Enum) Fn(gtx l.Context, key string) l.Dimensions + func (e *Enum) SetOnChange(hook func(value string)) *Enum + func (e *Enum) SetValue(value string) *Enum + func (e *Enum) Value() string + type Filler struct + func (f *Filler) Fn(gtx l.Context) l.Dimensions + type Fit uint8 + const Contain + const Cover + const ScaleDown + const Stretch + const Unscaled + type Flex struct + func (f *Flex) AlignBaseline() (out *Flex) + func (f *Flex) AlignEnd() (out *Flex) + func (f *Flex) AlignMiddle() (out *Flex) + func (f *Flex) AlignStart() (out *Flex) + func (f *Flex) Flexed(wgt float32, w l.Widget) (out *Flex) + func (f *Flex) Fn(c l.Context) l.Dimensions + func (f *Flex) Rigid(w l.Widget) (out *Flex) + func (f *Flex) SpaceAround() (out *Flex) + func (f *Flex) SpaceBetween() (out *Flex) + func (f *Flex) SpaceEnd() (out *Flex) + func (f *Flex) SpaceEvenly() (out *Flex) + func (f *Flex) SpaceSides() (out *Flex) + func (f *Flex) SpaceStart() (out *Flex) + func (f *Flex) Vertical() (out *Flex) + type Float struct + func (f *Float) Changed() bool + func (f *Float) Fn(gtx l.Context, pointerMargin int, min, max float32) l.Dimensions + func (f *Float) Pos() float32 + func (f *Float) SetHook(fn func(fl float32)) *Float + func (f *Float) SetValue(value float32) *Float + func (f *Float) Value() float32 + type Fonts map[string]text.Typeface + type Icon struct + func (i *Icon) Color(color string) *Icon + func (i *Icon) Fn(gtx l.Context) l.Dimensions + func (i *Icon) Scale(scale float32) *Icon + func (i *Icon) Size(size unit.Value) *Icon + func (i *Icon) Src(data *[]byte) *Icon + type IconButton struct + func (b *IconButton) Background(color string) *IconButton + func (b *IconButton) ButtonInset(inset float32) *IconButton + func (b *IconButton) Color(color string) *IconButton + func (b *IconButton) Corners(corners int) *IconButton + func (b *IconButton) Fn(gtx l.Context) l.Dimensions + func (b *IconButton) Icon(ic *Icon) *IconButton + func (b *IconButton) Scale(scale float32) *IconButton + func (b *IconButton) SetCancel(fn func()) *IconButton + func (b *IconButton) SetClick(fn func()) *IconButton + func (b *IconButton) SetPress(fn func()) *IconButton + type IconByColor map[color.NRGBA]paint.ImageOp + type IconBySize map[float32]IconByColor + type IconCache map[*[]byte]IconBySize + type Icons map[string]*Icon + type Image struct + func (i *Image) Scale(scale float32) *Image + func (i *Image) Src(img paint.ImageOp) *Image + func (i Image) Fn(gtx layout.Context) layout.Dimensions + type IncDec struct + func (in *IncDec) Amount(n int) *IncDec + func (in *IncDec) Background(color string) *IncDec + func (in *IncDec) ChangeHook(fn func(n int)) *IncDec + func (in *IncDec) Color(color string) *IncDec + func (in *IncDec) Fn(gtx l.Context) l.Dimensions + func (in *IncDec) GetCurrent() int + func (in *IncDec) Inactive(color string) *IncDec + func (in *IncDec) Max(max int) *IncDec + func (in *IncDec) Min(min int) *IncDec + func (in *IncDec) NDigits(nDigits int) *IncDec + func (in *IncDec) Scale(n float32) *IncDec + func (in *IncDec) SetCurrent(current int) *IncDec + type Indefinite struct + func (lo *Indefinite) Color(color string) *Indefinite + func (lo *Indefinite) Fn(gtx l.Context) l.Dimensions + func (lo *Indefinite) Scale(scale float32) *Indefinite + type Input struct + GetText func() string + SetPasteFunc func() bool + SetText func(string) + func (in *Input) Fn(gtx l.Context) l.Dimensions + type Inset struct + func (in *Inset) Embed(w l.Widget) *Inset + func (in *Inset) Fn(c l.Context) l.Dimensions + type IntSlider struct + func (i *IntSlider) Fn(gtx l.Context) l.Dimensions + func (i *IntSlider) GetValue() int + func (i *IntSlider) Hook(fn func(v int)) *IntSlider + func (i *IntSlider) Max(max float32) *IntSlider + func (i *IntSlider) Min(min float32) *IntSlider + func (i *IntSlider) Value(value int) *IntSlider + type Label struct + func (l *Label) Alignment(alignment text.Alignment) *Label + func (l *Label) Color(color string) *Label + func (l *Label) Fn(gtx l.Context) l.Dimensions + func (l *Label) Font(font string) *Label + func (l *Label) MaxLines(maxLines int) *Label + func (l *Label) Text(text string) *Label + func (l *Label) TextScale(scale float32) *Label + type List struct + Len int + func (li *List) Active(color string) *List + func (li *List) Background(color string) *List + func (li *List) Baseline() *List + func (li *List) Color(color string) *List + func (li *List) DisableScroll(disable bool) *List + func (li *List) Dragging() bool + func (li *List) End() *List + func (li *List) Fn(gtx l.Context) l.Dimensions + func (li *List) JumpToEnd() + func (li *List) JumpToStart() + func (li *List) Layout(gtx l.Context, len int, w ListElement) l.Dimensions + func (li *List) LeftSide(b bool) (out *List) + func (li *List) Length(length int) *List + func (li *List) ListElement(w ListElement) *List + func (li *List) Middle() *List + func (li *List) Position() Position + func (li *List) ScrollToEnd() (out *List) + func (li *List) ScrollWidth(width int) *List + func (li *List) SetPosition(position Position) + func (li *List) Slice(gtx l.Context, widgets ...l.Widget) l.Widget + func (li *List) Start() *List + func (li *List) Vertical() (out *List) + type ListElement func(gtx l.Context, index int) l.Dimensions + type Multi struct + func (m *Multi) Fn(gtx l.Context) l.Dimensions + func (m *Multi) PopulateWidgets() *Multi + func (m *Multi) UpdateWidgets() *Multi + func (m *Multi) Widgets() (widgets []l.Widget) + type Password struct + func (p *Password) Blur() + func (p *Password) Fn(gtx l.Context) l.Dimensions + func (p *Password) Focus() + func (p *Password) GetPassword() string + func (p *Password) Hide() + func (p *Password) Show() + func (p *Password) Wipe() + type Pool struct + func (p *Pool) FreeBool(b *Bool) + func (p *Pool) FreeCheckable(b *Checkable) + func (p *Pool) FreeClickable(b *Clickable) + func (p *Pool) FreeEditor(b *Editor) + func (p *Pool) FreeIncDec(b *IncDec) + func (p *Pool) FreeList(b *List) + func (p *Pool) GetBool() (out *Bool) + func (p *Pool) GetCheckable() (out *Checkable) + func (p *Pool) GetClickable() (out *Clickable) + func (p *Pool) GetEditor() (out *Editor) + func (p *Pool) GetIncDec() (out *IncDec) + func (p *Pool) GetList() (out *List) + func (p *Pool) Reset() + type Position struct + BeforeEnd bool + Count int + First int + Offset int + OffsetLast int + type ProgressBar struct + func (p *ProgressBar) Color(c string) *ProgressBar + func (p *ProgressBar) Fn(gtx l.Context) l.Dimensions + func (p *ProgressBar) SetProgress(progress int) *ProgressBar + type RadioButton struct + func (r *RadioButton) Group(group *Enum) *RadioButton + func (r *RadioButton) Key(key string) *RadioButton + func (r RadioButton) Fn(gtx l.Context) l.Dimensions + type Responsive struct + func (r *Responsive) Fn(gtx l.Context) l.Dimensions + type Rows []ColumnRow + type ScaleType map[string]float32 + type Slider struct + func (s *Slider) Color(color string) *Slider + func (s *Slider) Float(f *Float) *Slider + func (s *Slider) Fn(gtx l.Context) l.Dimensions + func (s *Slider) Max(max float32) *Slider + func (s *Slider) Min(min float32) *Slider + type Stack struct + func (s *Stack) Alignment(alignment l.Direction) *Stack + func (s *Stack) Expanded(w l.Widget) (out *Stack) + func (s *Stack) Fn(c l.Context) l.Dimensions + func (s *Stack) Stacked(w l.Widget) (out *Stack) + type SubmitEvent struct + Text string + type Switch struct + func (s *Switch) DisabledColor(color string) *Switch + func (s *Switch) EnabledColor(color string) *Switch + func (s *Switch) Fn(gtx l.Context) l.Dimensions + func (s *Switch) SetHook(fn func(b bool)) *Switch + type Table struct + X []int + Y []int + func (t *Table) Body(g CellGrid) *Table + func (t *Table) CellBackground(color string) *Table + func (t *Table) Fn(gtx l.Context) l.Dimensions + func (t *Table) Header(h CellRow) *Table + func (t *Table) HeaderBackground(color string) *Table + func (t *Table) SetReverse(color string) *Table + type Text struct + func (t *Text) Alignment(alignment text.Alignment) *Text + func (t *Text) Fn(gtx l.Context, s text.Shaper, font text.Font, size unit.Value, txt string) l.Dimensions + func (t *Text) MaxLines(maxLines int) *Text + type TextInput struct + func (ti *TextInput) Color(color string) *TextInput + func (ti *TextInput) Fn(c l.Context) l.Dimensions + func (ti *TextInput) Font(font string) *TextInput + func (ti *TextInput) Hint(hint string) *TextInput + func (ti *TextInput) HintColor(color string) *TextInput + func (ti *TextInput) TextScale(scale float32) *TextInput + type TextTable struct + Body TextTableBody + CellBackground string + CellColor string + CellFont string + CellFontScale float32 + CellInset float32 + Header TextTableHeader + HeaderBackground string + HeaderColor string + HeaderDarkTheme bool + HeaderFont string + HeaderFontScale float32 + List *List + Table *Table + func (tt *TextTable) Fn(gtx l.Context) l.Dimensions + func (tt *TextTable) Regenerate(fully bool) + func (tt *TextTable) SetDefaults() *TextTable + func (tt *TextTable) SetReverse() *TextTable + type TextTableBody []TextTableRow + type TextTableHeader []string + type TextTableRow []string + type Theme struct + Dark *binary.Opt + TextSize unit.Value + WidgetPool *Pool + func NewTheme(dark *binary.Opt, fontCollection []text.FontFace, quit qu.C) (th *Theme) + func (th *Theme) Flex() (out *Flex) + func (th *Theme) Float() *Float + func (th *Theme) Image() *Image + func (th *Theme) Responsive(size int32, widgets Widgets) *Responsive + func (th *Theme) SliceToWidget(w []l.Widget, axis l.Axis) l.Widget + func (th *Theme) VFlex() (out *Flex) + type WidgetMap map[string]l.Widget + type WidgetSize struct + Size float32 + Widget l.Widget + type Widgets []WidgetSize + func (w Widgets) Len() int + func (w Widgets) Less(i, j int) bool + func (w Widgets) Swap(i, j int) + type Window struct + Height *uberatomic.Int32 + Runner CallbackQueue + Width *uberatomic.Int32 + func NewWindow(th *Theme) (out *Window) + func NewWindowP9(quit chan struct{}) (out *Window) + func (w *Window) App(size *atomic.Int32, activePage *atomic.String, Break1 float32) *App + func (w *Window) Body1(txt string) (l *Label) + func (w *Window) Body2(txt string) (l *Label) + func (w *Window) Bool(value bool) *Bool + func (w *Window) Border() *Border + func (w *Window) Button(btn *Clickable) *Button + func (w *Window) ButtonLayout(button *Clickable) *ButtonLayout + func (w *Window) Caption(txt string) (l *Label) + func (w *Window) Card(background string, embed l.Widget) func(gtx l.Context) l.Dimensions + func (w *Window) CardContent(title, color string, embed l.Widget) func(gtx l.Context) l.Dimensions + func (w *Window) CardList(list *List, background string, widgets ...l.Widget) func(gtx l.Context) l.Dimensions + func (w *Window) CheckBox(checkBox *Bool) *Checkbox + func (w *Window) Checkable() *Checkable + func (w *Window) Clickable() (c *Clickable) + func (w *Window) Column(rows Rows, font string, scale float32, color string, background string) *Column + func (w *Window) Direction() (out *Direction) + func (w *Window) Editor() *Editor + func (w *Window) Enum() *Enum + func (w *Window) Fill(col string, dxn l.Direction, radius float32, corners int, embed l.Widget) *Filler + func (w *Window) H1(txt string) (l *Label) + func (w *Window) H2(txt string) (l *Label) + func (w *Window) H3(txt string) (l *Label) + func (w *Window) H4(txt string) (l *Label) + func (w *Window) H5(txt string) (l *Label) + func (w *Window) H6(txt string) (l *Label) + func (w *Window) Icon() *Icon + func (w *Window) IconButton(button *Clickable) *IconButton + func (w *Window) IncDec() (out *IncDec) + func (w *Window) Indefinite() *Indefinite + func (w *Window) Input(txt, hint, borderColorFocused, borderColorUnfocused, backgroundColor string, ...) *Input + func (w *Window) Inset(pad float32, embed l.Widget) (out *Inset) + func (w *Window) IntSlider() *IntSlider + func (w *Window) Label() (l *Label) + func (w *Window) List() (li *List) + func (w *Window) Multiline(txt *cli.StringSlice, ...) (m *Multi) + func (w *Window) NewPool() *Pool + func (w *Window) Open() (out *Window) + func (w *Window) Overlay(gtx l.Context) + func (w *Window) Password(hint string, password *text.Opt, ...) *Password + func (w *Window) PopOverlay(overlay *func(gtx l.Context)) + func (w *Window) ProgressBar() *ProgressBar + func (w *Window) PushOverlay(overlay *func(gtx l.Context)) + func (w *Window) RadioButton(checkable *Checkable, group *Enum, key, label string) *RadioButton + func (w *Window) Run(frame func(ctx l.Context) l.Dimensions, destroy func(), quit qu.C) (e error) + func (w *Window) Scale(s float32) *Window + func (w *Window) Size(width, height float32) (out *Window) + func (w *Window) Slider() *Slider + func (w *Window) Stack() (out *Stack) + func (w *Window) Switch(swtch *Bool) *Switch + func (w *Window) Table() *Table + func (w *Window) Text() *Text + func (w *Window) TextInput(editor *Editor, hint string) *TextInput + func (w *Window) Title(title string) (out *Window) + func (w *Window) WrapList() *WrapList + type WrapList struct + func (w *WrapList) Axis(axis l.Axis) *WrapList + func (w *WrapList) Direction(dir text.Direction) *WrapList + func (w *WrapList) Fn(gtx l.Context) l.Dimensions + func (w *WrapList) Widgets(widgets []l.Widget) *WrapList