Documentation ¶
Overview ¶
* Copyright (C) 2018 The ontology Authors * This file is part of The ontology library. * * The ontology is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * The ontology is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with The ontology. If not, see <http://www.gnu.org/licenses/>.
Index ¶
- Constants
- Variables
- func BigIntComp(bigint *big.Int, op OpCode) bool
- func BigIntMultiComp(ints1 *big.Int, ints2 *big.Int, op OpCode) bool
- func BigIntOp(bi *big.Int, op OpCode) *big.Int
- func BigIntZip(ints1 *big.Int, ints2 *big.Int, op OpCode) *big.Int
- func BoolZip(bi1 bool, bi2 bool, op OpCode) bool
- func CheckBigInteger(value *big.Int) bool
- func Concat(array1 []byte, array2 []byte) []byte
- func Count(e *ExecutionEngine) int
- func EvaluationStackCount(e *ExecutionEngine) int
- func Hash(b []byte, e *ExecutionEngine) []byte
- func LogStackTrace(e *ExecutionEngine, needStackCount int, desc string) error
- func NewStackItem(data interface{}) types.StackItems
- func PeekArray(e *ExecutionEngine) ([]types.StackItems, error)
- func PeekBigInteger(e *ExecutionEngine) (*big.Int, error)
- func PeekInt(e *ExecutionEngine) (int, error)
- func PeekInteropInterface(e *ExecutionEngine) (interfaces.Interop, error)
- func PeekNBigInt(i int, e *ExecutionEngine) (*big.Int, error)
- func PeekNByteArray(i int, e *ExecutionEngine) ([]byte, error)
- func PeekNStackItem(i int, e *ExecutionEngine) types.StackItems
- func PeekStackItem(e *ExecutionEngine) types.StackItems
- func PopArray(e *ExecutionEngine) ([]types.StackItems, error)
- func PopBigInt(e *ExecutionEngine) (*big.Int, error)
- func PopBoolean(e *ExecutionEngine) (bool, error)
- func PopByteArray(e *ExecutionEngine) ([]byte, error)
- func PopInt(e *ExecutionEngine) (int, error)
- func PopInteropInterface(e *ExecutionEngine) (interfaces.Interop, error)
- func PopStackItem(e *ExecutionEngine) types.StackItems
- func Push(e *ExecutionEngine, element types.StackItems)
- func PushData(e *ExecutionEngine, data interface{})
- func ToBigInt(data interface{}) *big.Int
- func WithInOp(int1 *big.Int, int2 *big.Int, int3 *big.Int) bool
- type BigIntSorter
- type ExecutionContext
- type ExecutionEngine
- func (this *ExecutionEngine) CurrentContext() *ExecutionContext
- func (this *ExecutionEngine) Execute() error
- func (this *ExecutionEngine) ExecuteCode() error
- func (this *ExecutionEngine) ExecuteOp() (VMState, error)
- func (this *ExecutionEngine) PopContext()
- func (this *ExecutionEngine) PushContext(context *ExecutionContext)
- func (this *ExecutionEngine) StepInto() error
- func (this *ExecutionEngine) ValidateOp() error
- type OpCode
- type OpExec
- type ParamsBuilder
- type RandomAccessStack
- func (r *RandomAccessStack) CopyTo(stack *RandomAccessStack)
- func (r *RandomAccessStack) Count() int
- func (r *RandomAccessStack) Insert(index int, t types.StackItems)
- func (r *RandomAccessStack) Peek(index int) types.StackItems
- func (r *RandomAccessStack) Pop() types.StackItems
- func (r *RandomAccessStack) Push(t types.StackItems)
- func (r *RandomAccessStack) Remove(index int) types.StackItems
- func (r *RandomAccessStack) Set(index int, t types.StackItems)
- func (r *RandomAccessStack) Swap(i, j int)
- type VMState
Constants ¶
const ( STACK_LIMIT uint32 = 2 * 1024 MAX_INVOCATION_STACK_SIZE = 1024 MAX_SIZE_FOR_BIGINTEGER = 32 MAX_BYTEARRAY_SIZE uint32 = 1024 * 1024 MAX_ARRAY_SIZE uint32 = 1024 )
Variables ¶
var (
OpExecList = [256]OpExec{}/* 104 elements not displayed */
)
Functions ¶
func CheckBigInteger ¶
func Count ¶
func Count(e *ExecutionEngine) int
func EvaluationStackCount ¶
func EvaluationStackCount(e *ExecutionEngine) int
func Hash ¶
func Hash(b []byte, e *ExecutionEngine) []byte
func LogStackTrace ¶
func LogStackTrace(e *ExecutionEngine, needStackCount int, desc string) error
func NewStackItem ¶
func NewStackItem(data interface{}) types.StackItems
func PeekArray ¶
func PeekArray(e *ExecutionEngine) ([]types.StackItems, error)
func PeekBigInteger ¶
func PeekBigInteger(e *ExecutionEngine) (*big.Int, error)
func PeekInt ¶
func PeekInt(e *ExecutionEngine) (int, error)
func PeekInteropInterface ¶
func PeekInteropInterface(e *ExecutionEngine) (interfaces.Interop, error)
func PeekNBigInt ¶
func PeekNBigInt(i int, e *ExecutionEngine) (*big.Int, error)
func PeekNByteArray ¶
func PeekNByteArray(i int, e *ExecutionEngine) ([]byte, error)
func PeekNStackItem ¶
func PeekNStackItem(i int, e *ExecutionEngine) types.StackItems
func PeekStackItem ¶
func PeekStackItem(e *ExecutionEngine) types.StackItems
func PopArray ¶
func PopArray(e *ExecutionEngine) ([]types.StackItems, error)
func PopBoolean ¶
func PopBoolean(e *ExecutionEngine) (bool, error)
func PopByteArray ¶
func PopByteArray(e *ExecutionEngine) ([]byte, error)
func PopInt ¶
func PopInt(e *ExecutionEngine) (int, error)
func PopInteropInterface ¶
func PopInteropInterface(e *ExecutionEngine) (interfaces.Interop, error)
func PopStackItem ¶
func PopStackItem(e *ExecutionEngine) types.StackItems
func Push ¶
func Push(e *ExecutionEngine, element types.StackItems)
func PushData ¶
func PushData(e *ExecutionEngine, data interface{})
Types ¶
type BigIntSorter ¶
func (BigIntSorter) Len ¶
func (c BigIntSorter) Len() int
func (BigIntSorter) Less ¶
func (c BigIntSorter) Less(i, j int) bool
func (BigIntSorter) Swap ¶
func (c BigIntSorter) Swap(i, j int)
type ExecutionContext ¶
type ExecutionContext struct { Code []byte OpReader *utils.VmReader InstructionPointer int // contains filtered or unexported fields }
func NewExecutionContext ¶
func NewExecutionContext(engine *ExecutionEngine, code []byte) *ExecutionContext
func (*ExecutionContext) Clone ¶
func (ec *ExecutionContext) Clone() *ExecutionContext
func (*ExecutionContext) GetInstructionPointer ¶
func (ec *ExecutionContext) GetInstructionPointer() int
func (*ExecutionContext) NextInstruction ¶
func (ec *ExecutionContext) NextInstruction() OpCode
func (*ExecutionContext) SetInstructionPointer ¶
func (ec *ExecutionContext) SetInstructionPointer(offset int64)
type ExecutionEngine ¶
type ExecutionEngine struct { EvaluationStack *RandomAccessStack AltStack *RandomAccessStack State VMState Contexts []*ExecutionContext Context *ExecutionContext BlockHeight uint32 OpCode OpCode OpExec OpExec }
func NewExecutionEngine ¶
func NewExecutionEngine(BlockHeight uint32) *ExecutionEngine
func (*ExecutionEngine) CurrentContext ¶
func (this *ExecutionEngine) CurrentContext() *ExecutionContext
func (*ExecutionEngine) Execute ¶
func (this *ExecutionEngine) Execute() error
func (*ExecutionEngine) ExecuteCode ¶
func (this *ExecutionEngine) ExecuteCode() error
func (*ExecutionEngine) ExecuteOp ¶
func (this *ExecutionEngine) ExecuteOp() (VMState, error)
func (*ExecutionEngine) PopContext ¶
func (this *ExecutionEngine) PopContext()
func (*ExecutionEngine) PushContext ¶
func (this *ExecutionEngine) PushContext(context *ExecutionContext)
func (*ExecutionEngine) StepInto ¶
func (this *ExecutionEngine) StepInto() error
func (*ExecutionEngine) ValidateOp ¶
func (this *ExecutionEngine) ValidateOp() error
type OpCode ¶
type OpCode byte
const ( // Constants PUSH0 OpCode = 0x00 // An empty array of bytes is pushed onto the stack. PUSHF OpCode = PUSH0 PUSHBYTES1 OpCode = 0x01 // 0x01-0x4B The next opcode bytes is data to be pushed onto the stack PUSHBYTES75 OpCode = 0x4B PUSHDATA1 OpCode = 0x4C // The next byte contains the number of bytes to be pushed onto the stack. PUSHDATA2 OpCode = 0x4D // The next two bytes contain the number of bytes to be pushed onto the stack. PUSHDATA4 OpCode = 0x4E // The next four bytes contain the number of bytes to be pushed onto the stack. PUSHM1 OpCode = 0x4F // The number -1 is pushed onto the stack. PUSH1 OpCode = 0x51 // The number 1 is pushed onto the stack. PUSHT OpCode = PUSH1 PUSH2 OpCode = 0x52 // The number 2 is pushed onto the stack. PUSH3 OpCode = 0x53 // The number 3 is pushed onto the stack. PUSH4 OpCode = 0x54 // The number 4 is pushed onto the stack. PUSH5 OpCode = 0x55 // The number 5 is pushed onto the stack. PUSH6 OpCode = 0x56 // The number 6 is pushed onto the stack. PUSH7 OpCode = 0x57 // The number 7 is pushed onto the stack. PUSH8 OpCode = 0x58 // The number 8 is pushed onto the stack. PUSH9 OpCode = 0x59 // The number 9 is pushed onto the stack. PUSH10 OpCode = 0x5A // The number 10 is pushed onto the stack. PUSH11 OpCode = 0x5B // The number 11 is pushed onto the stack. PUSH12 OpCode = 0x5C // The number 12 is pushed onto the stack. PUSH13 OpCode = 0x5D // The number 13 is pushed onto the stack. PUSH14 OpCode = 0x5E // The number 14 is pushed onto the stack. PUSH15 OpCode = 0x5F // The number 15 is pushed onto the stack. PUSH16 OpCode = 0x60 // The number 16 is pushed onto the stack. // Flow control NOP OpCode = 0x61 // Does nothing. JMP OpCode = 0x62 JMPIF OpCode = 0x63 JMPIFNOT OpCode = 0x64 CALL OpCode = 0x65 RET OpCode = 0x66 APPCALL OpCode = 0x67 SYSCALL OpCode = 0x68 TAILCALL OpCode = 0x69 // Stack DUPFROMALTSTACK OpCode = 0x6A TOALTSTACK OpCode = 0x6B // Puts the input onto the top of the alt stack. Removes it from the main stack. FROMALTSTACK OpCode = 0x6C // Puts the input onto the top of the main stack. Removes it from the alt stack. XDROP OpCode = 0x6D DCALL OpCode = 0x6E XSWAP OpCode = 0x72 XTUCK OpCode = 0x73 DEPTH OpCode = 0x74 // Puts the number of stack items onto the stack. DROP OpCode = 0x75 // Removes the top stack item. DUP OpCode = 0x76 // Duplicates the top stack item. NIP OpCode = 0x77 // Removes the second top stack item. OVER OpCode = 0x78 // Copies the second top stack item to the top. PICK OpCode = 0x79 // The item n back in the stack is copied to the top. ROLL OpCode = 0x7A // The item n back in the stack is moved to the top. ROT OpCode = 0x7B // Move third top item on the top of stack. SWAP OpCode = 0x7C // The top two items on the stack are swapped. TUCK OpCode = 0x7D // The item at the top of the stack is copied and inserted before the second-to-top item. // Splice CAT OpCode = 0x7E // Concatenates two strings. SUBSTR OpCode = 0x7F // Returns a section of a string. LEFT OpCode = 0x80 // Keeps only characters left of the specified point in a string. RIGHT OpCode = 0x81 // Keeps only characters right of the specified point in a string. SIZE OpCode = 0x82 // Returns the length of the input string. // Bitwise logic INVERT OpCode = 0x83 // Flips all of the bits in the input. AND OpCode = 0x84 // Boolean and between each bit in the inputs. OR OpCode = 0x85 // Boolean or between each bit in the inputs. XOR OpCode = 0x86 // Boolean exclusive or between each bit in the inputs. EQUAL OpCode = 0x87 // Returns 1 if the inputs are exactly equal, 0 otherwise. // Arithmetic // Note: Arithmetic inputs are limited to signed 32-bit integers, but may overflow their output. INC OpCode = 0x8B // 1 is added to the input. DEC OpCode = 0x8C // 1 is subtracted from the input. SIGN OpCode = 0x8D NEGATE OpCode = 0x8F // The sign of the input is flipped. ABS OpCode = 0x90 // The input is made positive. NOT OpCode = 0x91 // If the input is 0 or 1, it is flipped. Otherwise the output will be 0. NZ OpCode = 0x92 // Returns 0 if the input is 0. 1 otherwise. ADD OpCode = 0x93 // a is added to b. SUB OpCode = 0x94 // b is subtracted from a. MUL OpCode = 0x95 // a is multiplied by b. DIV OpCode = 0x96 // a is divided by b. MOD OpCode = 0x97 // Returns the remainder after dividing a by b. SHL OpCode = 0x98 // Shifts a left b bits, preserving sign. SHR OpCode = 0x99 // Shifts a right b bits, preserving sign. BOOLAND OpCode = 0x9A // If both a and b are not 0, the output is 1. Otherwise 0. BOOLOR OpCode = 0x9B // If a or b is not 0, the output is 1. Otherwise 0. NUMEQUAL OpCode = 0x9C // Returns 1 if the numbers are equal, 0 otherwise. NUMNOTEQUAL OpCode = 0x9E // Returns 1 if the numbers are not equal, 0 otherwise. LT OpCode = 0x9F // Returns 1 if a is less than b, 0 otherwise. GT OpCode = 0xA0 // Returns 1 if a is greater than b, 0 otherwise. LTE OpCode = 0xA1 // Returns 1 if a is less than or equal to b, 0 otherwise. GTE OpCode = 0xA2 // Returns 1 if a is greater than or equal to b, 0 otherwise. MIN OpCode = 0xA3 // Returns the smaller of a and b. MAX OpCode = 0xA4 // Returns the larger of a and b. WITHIN OpCode = 0xA5 // Returns 1 if x is within the specified range (left-inclusive), 0 otherwise. // Crypto //RIPEMD160 = 0xA6 // The input is hashed using RIPEMD-160. SHA1 OpCode = 0xA7 // The input is hashed using SHA-1. SHA256 OpCode = 0xA8 // The input is hashed using SHA-256. HASH160 OpCode = 0xA9 HASH256 OpCode = 0xAA CHECKSIG OpCode = 0xAC // The entire transaction's outputs inputs and script (from the most recently-executed CODESEPARATOR to the end) are hashed. The signature used by CHECKSIG must be a valid signature for this hash and public key. If it is 1 is returned 0 otherwise. VERIFY OpCode = 0xAD CHECKMULTISIG OpCode = 0xAE // For each signature and public key pair CHECKSIG is executed. If more public keys than signatures are listed some key/sig pairs can fail. All signatures need to match a public key. If all signatures are valid 1 is returned 0 otherwise. Due to a bug one extra unused value is removed from the stack. // Array ARRAYSIZE OpCode = 0xC0 PACK OpCode = 0xC1 UNPACK OpCode = 0xC2 PICKITEM OpCode = 0xC3 SETITEM OpCode = 0xC4 NEWARRAY OpCode = 0xC5 NEWSTRUCT OpCode = 0xC6 NEWMAP OpCode = 0xC7 APPEND OpCode = 0xC8 REVERSE OpCode = 0xC9 REMOVE OpCode = 0xCA HASKEY OpCode = 0xCB KEYS OpCode = 0xCC VALUES OpCode = 0xCD //Exception THROW = 0xF0 THROWIFNOT = 0xF1 )
type OpExec ¶
type OpExec struct { Opcode OpCode Name string Exec func(*ExecutionEngine) (VMState, error) Validator func(*ExecutionEngine) error }
type ParamsBuilder ¶
type ParamsBuilder struct {
// contains filtered or unexported fields
}
func NewParamsBuilder ¶
func NewParamsBuilder(buffer *bytes.Buffer) *ParamsBuilder
func (*ParamsBuilder) Emit ¶
func (p *ParamsBuilder) Emit(op OpCode)
func (*ParamsBuilder) EmitPushBool ¶
func (p *ParamsBuilder) EmitPushBool(data bool)
func (*ParamsBuilder) EmitPushByteArray ¶
func (p *ParamsBuilder) EmitPushByteArray(data []byte)
func (*ParamsBuilder) EmitPushCall ¶
func (p *ParamsBuilder) EmitPushCall(address []byte)
func (*ParamsBuilder) EmitPushInteger ¶
func (p *ParamsBuilder) EmitPushInteger(data *big.Int)
func (*ParamsBuilder) ToArray ¶
func (p *ParamsBuilder) ToArray() []byte
type RandomAccessStack ¶
type RandomAccessStack struct {
// contains filtered or unexported fields
}
func NewRandAccessStack ¶
func NewRandAccessStack() *RandomAccessStack
func (*RandomAccessStack) CopyTo ¶
func (r *RandomAccessStack) CopyTo(stack *RandomAccessStack)
func (*RandomAccessStack) Count ¶
func (r *RandomAccessStack) Count() int
func (*RandomAccessStack) Insert ¶
func (r *RandomAccessStack) Insert(index int, t types.StackItems)
func (*RandomAccessStack) Peek ¶
func (r *RandomAccessStack) Peek(index int) types.StackItems
func (*RandomAccessStack) Pop ¶
func (r *RandomAccessStack) Pop() types.StackItems
func (*RandomAccessStack) Push ¶
func (r *RandomAccessStack) Push(t types.StackItems)
func (*RandomAccessStack) Remove ¶
func (r *RandomAccessStack) Remove(index int) types.StackItems
func (*RandomAccessStack) Set ¶
func (r *RandomAccessStack) Set(index int, t types.StackItems)
func (*RandomAccessStack) Swap ¶
func (r *RandomAccessStack) Swap(i, j int)