Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func RenderXYZAxes ¶
func RenderXYZAxes()
DrawXYZAxes draws the three basic X,Y,Z axes colored red, green, and blue respectively.
Types ¶
type Model ¶
type Model struct { // Tag is a human readable string for debugging. // NOTE: If this field starts being used for anything but human use, something is wrong. Tag string // Hidden determines whether the model will be rendered or not. False by default. Hidden bool mesh.Mesh entity.Entity }
func (*Model) RenderDebugSphere ¶
func (m *Model) RenderDebugSphere()
RenderDebugSphere draws three circles that live in the bounding sphere of the model.
func (*Model) RenderRotationAxes ¶
func (m *Model) RenderRotationAxes()
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