fetch

package
v0.6.3 Latest Latest
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Published: Nov 18, 2022 License: Apache-2.0 Imports: 16 Imported by: 0

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Types

type Fetcher

type Fetcher interface {
	io.Closer
	// GetWatermark returns the inorder monotonically increasing watermark of the edge connected to Vn-1.
	GetWatermark(offset isb.Offset) processor.Watermark
	// GetHeadWatermark returns the latest watermark based on the head offset
	GetHeadWatermark() processor.Watermark
}

Fetcher fetches watermark data from Vn-1 vertex.

func NewEdgeFetcher added in v0.5.6

func NewEdgeFetcher(ctx context.Context, bufferName string, storeWatcher store.WatermarkStoreWatcher) Fetcher

NewEdgeFetcher returns a new edge fetcher.

func NewSourceFetcher added in v0.5.6

func NewSourceFetcher(ctx context.Context, sourceBufferName string, storeWatcher store.WatermarkStoreWatcher) Fetcher

NewSourceFetcher returns a new source fetcher, processorManager has the details about the processors responsible for writing to the buckets of the source buffer.

type OffsetTimeline

type OffsetTimeline struct {
	// contains filtered or unexported fields
}

OffsetTimeline is to store the event time to the offset records. Our list is sorted by event time from highest to lowest.

func NewOffsetTimeline

func NewOffsetTimeline(ctx context.Context, c int) *OffsetTimeline

NewOffsetTimeline returns OffsetTimeline.

func (*OffsetTimeline) Capacity

func (t *OffsetTimeline) Capacity() int

Capacity returns the capacity of the OffsetTimeline list.

func (*OffsetTimeline) Dump

func (t *OffsetTimeline) Dump() string

Dump dumps the in-memory representation of the OffsetTimeline. Could get very ugly if the list is large, like > 100 elements. I am assuming we will have it in 10K+ (86400 seconds are there in a day).

func (*OffsetTimeline) GetEventTime

func (t *OffsetTimeline) GetEventTime(inputOffset isb.Offset) int64

GetEventTime will return the event-time for the given offset. TODO(jyu6): will make Watermark an interface make it easy to get a Watermark and return an Offset?

func (*OffsetTimeline) GetEventTimeFromInt64 added in v0.6.2

func (t *OffsetTimeline) GetEventTimeFromInt64(inputOffsetInt64 int64) int64

func (*OffsetTimeline) GetHeadOffset

func (t *OffsetTimeline) GetHeadOffset() int64

GetHeadOffset returns the head offset, that is the most recent offset which will have the highest Watermark.

func (*OffsetTimeline) GetHeadWatermark added in v0.5.6

func (t *OffsetTimeline) GetHeadWatermark() int64

GetHeadWatermark returns the head watermark, which is the highest one.

func (*OffsetTimeline) GetOffset

func (t *OffsetTimeline) GetOffset(eventTime int64) int64

GetOffset will return the offset for the given event-time. TODO(jyu6): will make Watermark an interface make it easy to pass an Offset and return a Watermark?

func (*OffsetTimeline) GetTailOffset

func (t *OffsetTimeline) GetTailOffset() int64

GetTailOffset returns the smallest offset with the smallest watermark.

func (*OffsetTimeline) Put

func (t *OffsetTimeline) Put(node OffsetWatermark)

Put inserts the OffsetWatermark into list. It ensures that the list will remain sorted after the insert.

type OffsetWatermark

type OffsetWatermark struct {
	// contains filtered or unexported fields
}

OffsetWatermark stores the maximum offset for the given event time we use basic data type int64 to compare the value

type ProcessorHeartbeat

type ProcessorHeartbeat struct {
	// contains filtered or unexported fields
}

ProcessorHeartbeat has details about each processor heartbeat. This information is populated by watching the Vn-1th vertex's processors. It stores only the latest heartbeat value.

func NewProcessorHeartbeat

func NewProcessorHeartbeat() *ProcessorHeartbeat

NewProcessorHeartbeat returns ProcessorHeartbeat.

func (*ProcessorHeartbeat) Delete

func (hb *ProcessorHeartbeat) Delete(key string)

Delete deletes a processor from the ProcessorHeartbeat table.

func (*ProcessorHeartbeat) Get

func (hb *ProcessorHeartbeat) Get(key string) int64

Get gets the heartbeat for a given processor.

func (*ProcessorHeartbeat) GetAll

func (hb *ProcessorHeartbeat) GetAll() map[string]int64

GetAll returns all the heartbeat entries in the heartbeat table.

func (*ProcessorHeartbeat) Put

func (hb *ProcessorHeartbeat) Put(key string, value int64)

Put inserts a heartbeat entry for a given processor key and value.

type ProcessorManager added in v0.5.6

type ProcessorManager struct {
	// contains filtered or unexported fields
}

ProcessorManager manages the point of view of Vn-1 from Vn vertex processors (or source processor). The code is running on Vn vertex. It has the mapping of all the processors which in turn has all the information about each processor timelines.

func NewProcessorManager added in v0.5.6

func NewProcessorManager(ctx context.Context, watermarkStoreWatcher store.WatermarkStoreWatcher, inputOpts ...ProcessorManagerOption) *ProcessorManager

NewProcessorManager returns a new ProcessorManager instance

func (*ProcessorManager) DeleteProcessor added in v0.5.6

func (v *ProcessorManager) DeleteProcessor(processor string)

DeleteProcessor deletes a processor.

func (*ProcessorManager) GetAllProcessors added in v0.5.6

func (v *ProcessorManager) GetAllProcessors() map[string]*ProcessorToFetch

GetAllProcessors returns all the processors.

func (*ProcessorManager) GetProcessor added in v0.5.6

func (v *ProcessorManager) GetProcessor(processor string) *ProcessorToFetch

GetProcessor gets a processor.

type ProcessorManagerOption added in v0.5.6

type ProcessorManagerOption func(*processorManagerOptions)

ProcessorManagerOption set options for FromVertex.

func WithPodHeartbeatRate

func WithPodHeartbeatRate(rate int64) ProcessorManagerOption

WithPodHeartbeatRate sets the heartbeat rate in seconds.

func WithRefreshingProcessorsRate

func WithRefreshingProcessorsRate(rate int64) ProcessorManagerOption

WithRefreshingProcessorsRate sets the processor refreshing rate in seconds.

type ProcessorToFetch added in v0.5.3

type ProcessorToFetch struct {
	// contains filtered or unexported fields
}

ProcessorToFetch is the smallest unit of entity (from which we fetch data) that does inorder processing or contains inorder data.

func NewProcessorToFetch added in v0.5.3

func NewProcessorToFetch(ctx context.Context, processor processor.ProcessorEntitier, capacity int) *ProcessorToFetch

NewProcessorToFetch creates ProcessorToFetch.

func (*ProcessorToFetch) IsActive added in v0.5.3

func (p *ProcessorToFetch) IsActive() bool

IsActive returns whether a processor is active.

func (*ProcessorToFetch) IsDeleted added in v0.5.3

func (p *ProcessorToFetch) IsDeleted() bool

IsDeleted returns whether a processor has been deleted.

func (*ProcessorToFetch) IsInactive added in v0.5.3

func (p *ProcessorToFetch) IsInactive() bool

IsInactive returns whether a processor is inactive (no heartbeats or any sort).

func (*ProcessorToFetch) String added in v0.5.3

func (p *ProcessorToFetch) String() string

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