Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
Types ¶
type Opcode ¶
type Opcode byte
Opcode represents a single operation code for the Neo virtual machine.
const ( // Constants. PUSHINT8 Opcode = 0x00 PUSHINT16 Opcode = 0x01 PUSHINT32 Opcode = 0x02 PUSHINT64 Opcode = 0x03 PUSHINT128 Opcode = 0x04 PUSHINT256 Opcode = 0x05 PUSHT Opcode = 0x08 PUSHF Opcode = 0x09 PUSHA Opcode = 0x0A PUSHNULL Opcode = 0x0B PUSHDATA1 Opcode = 0x0C PUSHDATA2 Opcode = 0x0D PUSHDATA4 Opcode = 0x0E PUSHM1 Opcode = 0x0F PUSH0 Opcode = 0x10 PUSH1 Opcode = 0x11 PUSH2 Opcode = 0x12 PUSH3 Opcode = 0x13 PUSH4 Opcode = 0x14 PUSH5 Opcode = 0x15 PUSH6 Opcode = 0x16 PUSH7 Opcode = 0x17 PUSH8 Opcode = 0x18 PUSH9 Opcode = 0x19 PUSH10 Opcode = 0x1A PUSH11 Opcode = 0x1B PUSH12 Opcode = 0x1C PUSH13 Opcode = 0x1D PUSH14 Opcode = 0x1E PUSH15 Opcode = 0x1F PUSH16 Opcode = 0x20 // Flow control. NOP Opcode = 0x21 JMP Opcode = 0x22 JMPL Opcode = 0x23 // JMP_L JMPIF Opcode = 0x24 JMPIFL Opcode = 0x25 // JMPIF_L JMPIFNOT Opcode = 0x26 JMPIFNOTL Opcode = 0x27 // JMPIFNOT_L JMPEQ Opcode = 0x28 JMPEQL Opcode = 0x29 // JMPEQ_L JMPNE Opcode = 0x2A JMPNEL Opcode = 0x2B // JMPNE_L JMPGT Opcode = 0x2C JMPGTL Opcode = 0x2D // JMPGT_L JMPGE Opcode = 0x2E JMPGEL Opcode = 0x2F // JMPGE_L JMPLT Opcode = 0x30 JMPLTL Opcode = 0x31 // JMPLT_L JMPLE Opcode = 0x32 JMPLEL Opcode = 0x33 // JMPLE_L CALL Opcode = 0x34 CALLL Opcode = 0x35 // CALL_L CALLA Opcode = 0x36 CALLT Opcode = 0x37 // Exceptions. ABORT Opcode = 0x38 ASSERT Opcode = 0x39 THROW Opcode = 0x3A TRY Opcode = 0x3B TRYL Opcode = 0x3C // TRY_L ENDTRY Opcode = 0x3D ENDTRYL Opcode = 0x3E // ENDTRY_L ENDFINALLY Opcode = 0x3F RET Opcode = 0x40 SYSCALL Opcode = 0x41 // Stack. DEPTH Opcode = 0x43 DROP Opcode = 0x45 NIP Opcode = 0x46 XDROP Opcode = 0x48 CLEAR Opcode = 0x49 DUP Opcode = 0x4A OVER Opcode = 0x4B PICK Opcode = 0x4D TUCK Opcode = 0x4E SWAP Opcode = 0x50 ROT Opcode = 0x51 ROLL Opcode = 0x52 REVERSE3 Opcode = 0x53 REVERSE4 Opcode = 0x54 REVERSEN Opcode = 0x55 // Slots. INITSSLOT Opcode = 0x56 INITSLOT Opcode = 0x57 LDSFLD0 Opcode = 0x58 LDSFLD1 Opcode = 0x59 LDSFLD2 Opcode = 0x5A LDSFLD3 Opcode = 0x5B LDSFLD4 Opcode = 0x5C LDSFLD5 Opcode = 0x5D LDSFLD6 Opcode = 0x5E LDSFLD Opcode = 0x5F STSFLD0 Opcode = 0x60 STSFLD1 Opcode = 0x61 STSFLD2 Opcode = 0x62 STSFLD3 Opcode = 0x63 STSFLD4 Opcode = 0x64 STSFLD5 Opcode = 0x65 STSFLD6 Opcode = 0x66 STSFLD Opcode = 0x67 LDLOC0 Opcode = 0x68 LDLOC1 Opcode = 0x69 LDLOC2 Opcode = 0x6A LDLOC3 Opcode = 0x6B LDLOC4 Opcode = 0x6C LDLOC5 Opcode = 0x6D LDLOC6 Opcode = 0x6E LDLOC Opcode = 0x6F STLOC0 Opcode = 0x70 STLOC1 Opcode = 0x71 STLOC2 Opcode = 0x72 STLOC3 Opcode = 0x73 STLOC4 Opcode = 0x74 STLOC5 Opcode = 0x75 STLOC6 Opcode = 0x76 STLOC Opcode = 0x77 LDARG0 Opcode = 0x78 LDARG1 Opcode = 0x79 LDARG2 Opcode = 0x7A LDARG3 Opcode = 0x7B LDARG4 Opcode = 0x7C LDARG5 Opcode = 0x7D LDARG6 Opcode = 0x7E LDARG Opcode = 0x7F STARG0 Opcode = 0x80 STARG1 Opcode = 0x81 STARG2 Opcode = 0x82 STARG3 Opcode = 0x83 STARG4 Opcode = 0x84 STARG5 Opcode = 0x85 STARG6 Opcode = 0x86 STARG Opcode = 0x87 // Splice. NEWBUFFER Opcode = 0x88 MEMCPY Opcode = 0x89 CAT Opcode = 0x8B SUBSTR Opcode = 0x8C LEFT Opcode = 0x8D RIGHT Opcode = 0x8E // Bitwise logic. INVERT Opcode = 0x90 AND Opcode = 0x91 OR Opcode = 0x92 XOR Opcode = 0x93 EQUAL Opcode = 0x97 NOTEQUAL Opcode = 0x98 // Arithmetic. SIGN Opcode = 0x99 ABS Opcode = 0x9A NEGATE Opcode = 0x9B INC Opcode = 0x9C DEC Opcode = 0x9D ADD Opcode = 0x9E SUB Opcode = 0x9F MUL Opcode = 0xA0 DIV Opcode = 0xA1 MOD Opcode = 0xA2 POW Opcode = 0xA3 SQRT Opcode = 0xA4 MODMUL Opcode = 0xA5 MODPOW Opcode = 0xA6 SHL Opcode = 0xA8 SHR Opcode = 0xA9 NOT Opcode = 0xAA BOOLAND Opcode = 0xAB BOOLOR Opcode = 0xAC NZ Opcode = 0xB1 NUMEQUAL Opcode = 0xB3 NUMNOTEQUAL Opcode = 0xB4 LT Opcode = 0xB5 LE Opcode = 0xB6 GT Opcode = 0xB7 GE Opcode = 0xB8 MIN Opcode = 0xB9 MAX Opcode = 0xBA WITHIN Opcode = 0xBB // Advanced data structures (arrays, structures, maps). PACKMAP Opcode = 0xBE PACKSTRUCT Opcode = 0xBF PACK Opcode = 0xC0 UNPACK Opcode = 0xC1 NEWARRAY0 Opcode = 0xC2 NEWARRAY Opcode = 0xC3 NEWARRAYT Opcode = 0xC4 // NEWARRAY_T NEWSTRUCT0 Opcode = 0xC5 NEWSTRUCT Opcode = 0xC6 NEWMAP Opcode = 0xC8 SIZE Opcode = 0xCA HASKEY Opcode = 0xCB KEYS Opcode = 0xCC VALUES Opcode = 0xCD PICKITEM Opcode = 0xCE APPEND Opcode = 0xCF SETITEM Opcode = 0xD0 REVERSEITEMS Opcode = 0xD1 REMOVE Opcode = 0xD2 CLEARITEMS Opcode = 0xD3 POPITEM Opcode = 0xD4 // Types. ISNULL Opcode = 0xD8 ISTYPE Opcode = 0xD9 CONVERT Opcode = 0xDB )
Viable list of supported instruction constants.
func FromString ¶ added in v0.90.0
FromString converts string representation to an opcode itself.
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