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Index ¶
Constants ¶
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Variables ¶
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var BCNameMap = map[string]BCFLAG{ "inflow": BC_In, "in": BC_In, "out": BC_Out, "outflow": BC_Out, "wall": BC_Wall, "far": BC_Far, "cyl": BC_Cyl, "dirichlet": BC_Dirichlet, "neuman": BC_Neuman, "slip": BC_Slip, "periodic": BC_Periodic, "periodicreversed": BC_PeriodicReversed, }
Functions ¶
Types ¶
type BCMAP ¶
type BCTAG ¶
type BCTAG string // Tag used to name a BC consisting of a primary name ("Wall") with an optional label ("Wall-top")
type EdgeInt ¶
type EdgeInt int64
An Edge stores the edge vertices in the original order of the vertices, so that it can be recovered with it's direction
func NewEdgeInt ¶
func (EdgeInt) GetVertices ¶
type EdgeKey ¶
type EdgeKey uint64
EdgeKey is an always positive number that stores an edge's vertices as indices in a way that can be compared An edge between vertices [4] and [0] will always be stored as [0,4], in the ascending order of the index values
func NewEdgeKey ¶
func (EdgeKey) GetVertices ¶
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