Changes in v6.12.0
GetApp(string) (plugin_models.GetAppModel, error)
GetApps() ([]plugin_models.GetAppsModel, error)
GetOrgs() ([]plugin_models.GetOrgs_Model, error)
GetSpaces() ([]plugin_models.GetSpaces_Model, error)
GetOrgUsers(string, ...string) ([]plugin_models.GetOrgUsers_Model, error)
GetSpaceUsers(string, string) ([]plugin_models.GetSpaceUsers_Model, error)
GetServices() ([]plugin_models.GetServices_Model, error)
GetService(string) (plugin_models.GetService_Model, error)
GetOrg(string) (plugin_models.GetOrg_Model, error)
GetSpace(string) (plugin_models.GetSpace_Model, error)
- Allow minimum CLI version required to be specified in plugin. Example:
func (c *cmd) GetMetadata() plugin.PluginMetadata {
return plugin.PluginMetadata{
Name: "Test1",
MinCliVersion: plugin.VersionType{
Major: 6,
Minor: 12,
Build: 0,
},
}
}
Complete change log ...
Developing a Plugin
Go here for documentation of the plugin API
This README discusses how to develop a cf CLI plugin.
For user-focused documentation, see Using the cf CLI.
*If you wish to share your plugin with the community, see here for plugin submission.
Development Requirements
- Golang installed
- Tagged version of CLI release source code that supports plugins; cf CLI v.6.7.0 and above
Architecture Overview
The cf CLI plugin architecture model follows the remote procedure call (RPC) model.
The cf CLI invokes each plugin, runs it as an independent executable, and handles all start, stop, and clean up tasks for plugin executable resources.
Here is an illustration of the workflow when a plugin command is being invoked.
1: CLI launches 2 processes, the rpc server and the independent plugin executable
2: Plugin establishes a connection to the RPC server, the connection is used to invoke core cli commands.
3: When a plugin invokes a cli command, it talks to the rpc server, and the rpc server interacts with cf cli to perform the command. The result is passed back to the plugin through the rpc server.
- Plugins that you develop for the cf CLI must conform to a predefined plugin interface that we discuss below.
Writing a Plugin
Go here for documentation of the plugin API
To write a plugin for the cf CLI, implement the
predefined plugin interface.
The interface uses a Run(...)
method as the main entry point between the CLI
and a plugin. This method receives the following arguments:
- A struct
plugin.CliConnection
that contains methods for invoking cf CLI commands
- A string array that contains the arguments passed from the
cf
process
The GetMetadata()
function informs the CLI of the name of a plugin, plugin version (optional), minimum Cli version required (optional), the commands it implements, and help text for each command that users can display
with cf help
.
To initialize a plugin, call plugin.Start(new(MyPluginStruct))
from within the main()
method of your plugin. The plugin.Start(...)
function requires a new reference to the struct that implements the defined interface.
This repo contains a basic plugin example here.
To see more examples, go here.
Test Driven Development (TDD)
2 libraries are available for TDD
FakeCliConnection
: stub/mock the plugin.CliConnection
object with this fake See example
Test RPC server
: a RPC server to be used as a backend for the plugin. Allows plugin to be tested as a stand along binary without replying on CLI as a backend. See example
Using Command Line Arguments
The Run(...)
method accepts the command line arguments and flags that you
define for a plugin.
See the [command line arguments example] (https://github.com/cloudfoundry/cli/blob/master/plugin_examples/echo.go) included in this repo.
Calling CLI Commands
You can invoke CLI commands with cliConnection.CliCommand([]args)
from
within a plugin's Run(...)
method. The Run(...)
method receives the
cliConnection
as its first argument.
The cliConnection.CliCommand([]args)
returns the output printed by the command and an error. The output is returned as a slice of strings. The error
will be present if the call to the CLI command fails.
See the calling CLI commands example included in this repo.
Creating Interactive Plugins
Because a plugin has access to stdin during a call to the Run(...)
method, you can create interactive plugins. See the interactive plugin example
included in this repo.
Creating Plugins with multiple commands
A single plugin binary can have more than one command, and each command can have it's own help text defined. For an example of multi-comamnd plugins, see the multiple commands example
Notification upon uninstalling
When a user calls the cf uninstall-plugin
command, CLI notifies the plugin via a call with 'CLI-MESSAGE-UNINSTALL' as the first item in []args
from within the plugin's Run(...)
method.
Enforcing a minimum CLI version required for the plugin.
func (c *cmd) GetMetadata() plugin.PluginMetadata {
return plugin.PluginMetadata{
Name: "Test1",
MinCliVersion: plugin.VersionType{
Major: 6,
Minor: 12,
Build: 0,
},
}
}
Compiling Plugin Source Code
The cf CLI requires an executable file to install the plugin. You must compile the source code with the go build
command before distributing the plugin, or instruct your users to compile the plugin source code before
installing the plugin. For information about compiling Go source code, see Compile packages and dependencies.
Using Plugins
After you compile a plugin, use the following commands to install and manage the plugin.
Installing Plugins
To install a plugin, run:
cf install-plugin PATH_TO_PLUGIN_BINARY
Listing Plugins
To display a list of installed plugins and the commands available from each plugin, run:
cf plugins
Uninstalling Plugins
To remove a plugin, run:
cf uninstall-plugin PLUGIN_NAME
Known Issues
- When invoking a CLI command using
cliConnection.CliCommand([]args)
a plugin developer will not receive output generated by the codegangsta/cli package. This includes usage failures when executing a cli command, cf help
, or cli SOME-COMMAND -h
.
- Due to architectural limitations, calling CLI core commands is not concurrency-safe. The correct execution of concurrent commands is not guaranteed. An architecture restructuring is in the works to fix this in the near future.