Documentation ¶
Index ¶
- Constants
- Variables
- func ConfigPath(dataDir, agentName string) string
- func Dir(dataDir, agentName string) string
- func InitializeState(c ConfigSetter, envCfg *config.Config, machineCfg BootstrapMachineConfig, ...) (_ *state.State, _ *state.Machine, resultErr error)
- func WriteSystemIdentityFile(c Config) error
- type AgentConfigParams
- type BootstrapMachineConfig
- type Config
- type ConfigSetter
- type ConfigSetterOnly
- type ConfigSetterWriter
- type ConfigWriter
- type MigrateParams
- type StateInitializer
Constants ¶
const ( LxcBridge = "LXC_BRIDGE" ProviderType = "PROVIDER_TYPE" ContainerType = "CONTAINER_TYPE" Namespace = "NAMESPACE" StorageDir = "STORAGE_DIR" StorageAddr = "STORAGE_ADDR" AgentServiceName = "AGENT_SERVICE_NAME" )
const BootstrapMachineId = "0"
const SystemIdentity = "system-identity"
SystemIdentity is the name of the file where the environment SSH key is kept.
Variables ¶
var DefaultDataDir = "/var/lib/juju"
DefaultDataDir defines the default data directory for juju agents. It's defined as a variable so it could be overridden in tests.
var DefaultLogDir = "/var/log/juju"
DefaultLogDir defines the default log directory for juju agents. It's defined as a variable so it could be overridden in tests.
Functions ¶
func ConfigPath ¶
ConfigPath returns the full path to the agent config file. NOTE: Delete this once all agents accept --config instead of --data-dir - it won't be needed anymore.
func InitializeState ¶
func WriteSystemIdentityFile ¶
Types ¶
type AgentConfigParams ¶
type BootstrapMachineConfig ¶
type BootstrapMachineConfig struct { // Addresses holds the bootstrap machine's addresses. Addresses []instance.Address // Constraints holds the bootstrap machine's constraints. // This value is also used for the environment-level constraints. Constraints constraints.Value // Jobs holds the jobs that the machine agent will run. Jobs []params.MachineJob // InstanceId holds the instance id of the bootstrap machine. InstanceId instance.Id // Characteristics holds hardware information on the // bootstrap machine. Characteristics instance.HardwareCharacteristics SharedSecret string }
BootstrapMachineConfig holds configuration information to attach to the bootstrap machine.
type Config ¶
type Config interface { // DataDir returns the data directory. Each agent has a subdirectory // containing the configuration files. DataDir() string // LogDir returns the log directory. All logs from all agents on // the machine are written to this directory. LogDir() string // SystemIdentityPath returns the path of the file where the environment // SSH key is kept. SystemIdentityPath() string // Jobs returns a list of MachineJobs that need to run. Jobs() []params.MachineJob // Tag returns the tag of the entity on whose behalf the state connection // will be made. Tag() string // Dir returns the agent's directory. Dir() string // Nonce returns the nonce saved when the machine was provisioned // TODO: make this one of the key/value pairs. Nonce() string // CACert returns the CA certificate that is used to validate the state or // API server's certificate. CACert() string // APIAddresses returns the addresses needed to connect to the api server APIAddresses() ([]string, error) // WriteCommands returns shell commands to write the agent configuration. // It returns an error if the configuration does not have all the right // elements. WriteCommands() ([]string, error) // StateServingInfo returns the details needed to run // a state server and reports whether those details // are available StateServingInfo() (params.StateServingInfo, bool) // APIInfo returns details for connecting to the API server. APIInfo() *api.Info // StateInfo returns details for connecting to the state server and reports // whether those details are available StateInfo() (*state.Info, bool) // OldPassword returns the fallback password when connecting to the // API server. OldPassword() string // UpgradedToVersion returns the version for which all upgrade steps have been // successfully run, which is also the same as the initially deployed version. UpgradedToVersion() version.Number // Value returns the value associated with the key, or an empty string if // the key is not found. Value(key string) string }
The Config interface is the sole way that the agent gets access to the configuration information for the machine and unit agents. There should only be one instance of a config object for any given agent, and this interface is passed between multiple go routines. The mutable methods are protected by a mutex, and it is expected that the caller doesn't modify any slice that may be returned.
NOTE: should new mutating methods be added to this interface, consideration is needed around the synchronisation as a single instance is used in multiple go routines.
type ConfigSetter ¶
type ConfigSetter interface { Config ConfigSetterOnly }
type ConfigSetterOnly ¶
type ConfigSetterOnly interface { // Clone returns a copy of the configuration that // is unaffected by subsequent calls to the Set* // methods Clone() Config // SetOldPassword sets the password that is currently // valid but needs to be changed. This is used as // a fallback. SetOldPassword(oldPassword string) // SetPassword sets the password to be used when // connecting to the state. SetPassword(newPassword string) // SetValue updates the value for the specified key. SetValue(key, value string) // SetUpgradedToVerson sets the version that // the agent has successfully upgraded to. SetUpgradedToVersion(newVersion version.Number) // SetAPIHostPorts sets the API host/port addresses to connect to. SetAPIHostPorts(servers [][]instance.HostPort) // Migrate takes an existing agent config and applies the given // parameters to change it. // // Only non-empty fields in newParams are used // to change existing config settings. All changes are written // atomically. UpgradedToVersion cannot be changed here, because // Migrate is most likely called during an upgrade, so it will be // changed at the end of the upgrade anyway, if successful. // // Migrate does not actually write the new configuration. // // Note that if the configuration file moves location, // (if DataDir is set), the the caller is responsible for removing // the old configuration. Migrate(MigrateParams) error // SetStateServingInfo sets the information needed // to run a state server SetStateServingInfo(info params.StateServingInfo) }
type ConfigSetterWriter ¶
type ConfigSetterWriter interface { Config ConfigSetterOnly ConfigWriter }
func NewAgentConfig ¶
func NewAgentConfig(configParams AgentConfigParams) (ConfigSetterWriter, error)
NewAgentConfig returns a new config object suitable for use for a machine or unit agent.
func NewStateMachineConfig ¶
func NewStateMachineConfig(configParams AgentConfigParams, serverInfo params.StateServingInfo) (ConfigSetterWriter, error)
NewStateMachineConfig returns a configuration suitable for a machine running the state server.
func ReadConfig ¶
func ReadConfig(configFilePath string) (ConfigSetterWriter, error)
ReadConfig reads configuration data from the given location.
type ConfigWriter ¶
type ConfigWriter interface { // Write writes the agent configuration. Write() error }
type MigrateParams ¶
type MigrateParams struct { DataDir string LogDir string Jobs []params.MachineJob DeleteValues []string Values map[string]string }
MigrateParams holds agent config values to change in a Migrate call. Empty fields will be ignored. DeleteValues specifies a list of keys to delete.
type StateInitializer ¶
type StateInitializer interface {
InitializeState(envCfg *config.Config, machineCfg BootstrapMachineConfig, timeout state.DialOpts, policy state.Policy) (*state.State, *state.Machine, error)
}
InitializeState should be called on the bootstrap machine's agent configuration. It uses that information to create the state server, dial the state server, and initialize it. It also generates a new password for the bootstrap machine and calls Write to save the the configuration.
The envCfg values will be stored in the state's EnvironConfig; the machineCfg values will be used to configure the bootstrap Machine, and its constraints will be also be used for the environment-level constraints. The connection to the state server will respect the given timeout parameter.
InitializeState returns the newly initialized state and bootstrap machine. If it fails, the state may well be irredeemably compromised.