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Types ¶
type Database ¶
type Database interface { // Do we support processing input events for more than one room at a time? SupportsConcurrentRoomInputs() bool // RoomInfo returns room information for the given room ID, or nil if there is no room. RoomInfo(ctx context.Context, roomID string) (*types.RoomInfo, error) // Store the room state at an event in the database AddState( ctx context.Context, roomNID types.RoomNID, stateBlockNIDs []types.StateBlockNID, state []types.StateEntry, ) (types.StateSnapshotNID, error) MissingAuthPrevEvents( ctx context.Context, e *gomatrixserverlib.Event, ) (missingAuth, missingPrev []string, err error) // Look up the state of a room at each event for a list of string event IDs. // Returns an error if there is an error talking to the database. // The length of []types.StateAtEvent is guaranteed to equal the length of eventIDs if no error is returned. // Returns a types.MissingEventError if the room state for the event IDs aren't in the database StateAtEventIDs(ctx context.Context, eventIDs []string) ([]types.StateAtEvent, error) // Look up the numeric IDs for a list of string event types. // Returns a map from string event type to numeric ID for the event type. EventTypeNIDs(ctx context.Context, eventTypes []string) (map[string]types.EventTypeNID, error) // Look up the numeric IDs for a list of string event state keys. // Returns a map from string state key to numeric ID for the state key. EventStateKeyNIDs(ctx context.Context, eventStateKeys []string) (map[string]types.EventStateKeyNID, error) // Look up the numeric state data IDs for each numeric state snapshot ID // The returned slice is sorted by numeric state snapshot ID. StateBlockNIDs(ctx context.Context, stateNIDs []types.StateSnapshotNID) ([]types.StateBlockNIDList, error) // Look up the state data for each numeric state data ID // The returned slice is sorted by numeric state data ID. StateEntries(ctx context.Context, stateBlockNIDs []types.StateBlockNID) ([]types.StateEntryList, error) // Look up the state data for the state key tuples for each numeric state block ID // This is used to fetch a subset of the room state at a snapshot. // If a block doesn't contain any of the requested tuples then it can be discarded from the result. // The returned slice is sorted by numeric state block ID. StateEntriesForTuples( ctx context.Context, stateBlockNIDs []types.StateBlockNID, stateKeyTuples []types.StateKeyTuple, ) ([]types.StateEntryList, error) // Look up the Events for a list of numeric event IDs. // Returns a sorted list of events. Events(ctx context.Context, eventNIDs []types.EventNID) ([]types.Event, error) // Look up snapshot NID for an event ID string SnapshotNIDFromEventID(ctx context.Context, eventID string) (types.StateSnapshotNID, error) // Stores a matrix room event in the database. Returns the room NID, the state snapshot and the redacted event ID if any, or an error. StoreEvent( ctx context.Context, event *gomatrixserverlib.Event, authEventNIDs []types.EventNID, isRejected bool, ) (types.EventNID, types.RoomNID, types.StateAtEvent, *gomatrixserverlib.Event, string, error) // Look up the state entries for a list of string event IDs // Returns an error if the there is an error talking to the database // Returns a types.MissingEventError if the event IDs aren't in the database. StateEntriesForEventIDs(ctx context.Context, eventIDs []string) ([]types.StateEntry, error) // Look up the string event state keys for a list of numeric event state keys // Returns an error if there was a problem talking to the database. EventStateKeys(ctx context.Context, eventStateKeyNIDs []types.EventStateKeyNID) (map[types.EventStateKeyNID]string, error) // Look up the numeric IDs for a list of events. // Returns an error if there was a problem talking to the database. EventNIDs(ctx context.Context, eventIDs []string) (map[string]types.EventNID, error) // Set the state at an event. FIXME TODO: "at" SetState(ctx context.Context, eventNID types.EventNID, stateNID types.StateSnapshotNID) error // Lookup the event IDs for a batch of event numeric IDs. // Returns an error if the retrieval went wrong. EventIDs(ctx context.Context, eventNIDs []types.EventNID) (map[types.EventNID]string, error) // Opens and returns a room updater, which locks the room and opens a transaction. // The GetRoomUpdater must have Commit or Rollback called on it if this doesn't return an error. // If this returns an error then no further action is required. GetRoomUpdater(ctx context.Context, roomInfo *types.RoomInfo) (*shared.RoomUpdater, error) // Look up event references for the latest events in the room and the current state snapshot. // Returns the latest events, the current state and the maximum depth of the latest events plus 1. // Returns an error if there was a problem talking to the database. LatestEventIDs(ctx context.Context, roomNID types.RoomNID) ([]gomatrixserverlib.EventReference, types.StateSnapshotNID, int64, error) // Look up the active invites targeting a user in a room and return the // numeric state key IDs for the user IDs who sent them along with the event IDs for the invites. // Returns an error if there was a problem talking to the database. GetInvitesForUser(ctx context.Context, roomNID types.RoomNID, targetUserNID types.EventStateKeyNID) (senderUserIDs []types.EventStateKeyNID, eventIDs []string, err error) // Save a given room alias with the room ID it refers to. // Returns an error if there was a problem talking to the database. SetRoomAlias(ctx context.Context, alias string, roomID string, creatorUserID string) error // Look up the room ID a given alias refers to. // Returns an error if there was a problem talking to the database. GetRoomIDForAlias(ctx context.Context, alias string) (string, error) // Look up all aliases referring to a given room ID. // Returns an error if there was a problem talking to the database. GetAliasesForRoomID(ctx context.Context, roomID string) ([]string, error) // Get the user ID of the creator of an alias. // Returns an error if there was a problem talking to the database. GetCreatorIDForAlias(ctx context.Context, alias string) (string, error) // Remove a given room alias. // Returns an error if there was a problem talking to the database. RemoveRoomAlias(ctx context.Context, alias string) error // Build a membership updater for the target user in a room. MembershipUpdater(ctx context.Context, roomID, targetUserID string, targetLocal bool, roomVersion gomatrixserverlib.RoomVersion) (*shared.MembershipUpdater, error) // Lookup the membership of a given user in a given room. // Returns the numeric ID of the latest membership event sent from this user // in this room, along a boolean set to true if the user is still in this room, // false if not. // Returns an error if there was a problem talking to the database. GetMembership(ctx context.Context, roomNID types.RoomNID, requestSenderUserID string) (membershipEventNID types.EventNID, stillInRoom, isRoomForgotten bool, err error) // Lookup the membership event numeric IDs for all user that are or have // been members of a given room. Only lookup events of "join" membership if // joinOnly is set to true. // Returns an error if there was a problem talking to the database. GetMembershipEventNIDsForRoom(ctx context.Context, roomNID types.RoomNID, joinOnly bool, localOnly bool) ([]types.EventNID, error) // EventsFromIDs looks up the Events for a list of event IDs. Does not error if event was // not found. // Returns an error if the retrieval went wrong. EventsFromIDs(ctx context.Context, eventIDs []string) ([]types.Event, error) // Publish or unpublish a room from the room directory. PublishRoom(ctx context.Context, roomID string, publish bool) error // Returns a list of room IDs for rooms which are published. GetPublishedRooms(ctx context.Context) ([]string, error) // Returns whether a given room is published or not. GetPublishedRoom(ctx context.Context, roomID string) (bool, error) // GetStateEvent returns the state event of a given type for a given room with a given state key // If no event could be found, returns nil // If there was an issue during the retrieval, returns an error GetStateEvent(ctx context.Context, roomID, evType, stateKey string) (*gomatrixserverlib.HeaderedEvent, error) GetStateEventsWithEventType(ctx context.Context, roomID, evType string) ([]*gomatrixserverlib.HeaderedEvent, error) // GetRoomsByMembership returns a list of room IDs matching the provided membership and user ID (as state_key). GetRoomsByMembership(ctx context.Context, userID, membership string) ([]string, error) // GetBulkStateContent returns all state events which match a given room ID and a given state key tuple. Both must be satisfied for a match. // If a tuple has the StateKey of '*' and allowWildcards=true then all state events with the EventType should be returned. GetBulkStateContent(ctx context.Context, roomIDs []string, tuples []gomatrixserverlib.StateKeyTuple, allowWildcards bool) ([]tables.StrippedEvent, error) // JoinedUsersSetInRooms returns how many times each of the given users appears across the given rooms. JoinedUsersSetInRooms(ctx context.Context, roomIDs, userIDs []string) (map[string]int, error) // GetLocalServerInRoom returns true if we think we're in a given room or false otherwise. GetLocalServerInRoom(ctx context.Context, roomNID types.RoomNID) (bool, error) // GetServerInRoom returns true if we think a server is in a given room or false otherwise. GetServerInRoom(ctx context.Context, roomNID types.RoomNID, serverName gomatrixserverlib.ServerName) (bool, error) // GetKnownUsers searches all users that userID knows about. GetKnownUsers(ctx context.Context, userID, searchString string, limit int) ([]string, error) // GetKnownRooms returns a list of all rooms we know about. GetKnownRooms(ctx context.Context) ([]string, error) // ForgetRoom sets a flag in the membership table, that the user wishes to forget a specific room ForgetRoom(ctx context.Context, userID, roomID string, forget bool) error }
func Open ¶
func Open(base *base.BaseDendrite, dbProperties *config.DatabaseOptions, cache caching.RoomServerCaches) (Database, error)
Open opens a database connection.
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