porcupine

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Published: Feb 28, 2019 License: Apache-2.0 Imports: 8 Imported by: 0

README

Porcupine

Porcupine is a fast linearizability checker for testing the correctness of distributed systems. It takes a sequential specification as executable Go code, along with a concurrent history, and it determines whether the history is linearizable with respect to the sequential specification.

Porcupine implements the algorithm described in Faster linearizability checking via P-compositionality, an optimization of the algorithm described in Testing for Linearizability.

Porcupine is faster and can handle more histories than Knossos's linearizability checker. Testing on the data in test_data/jepsen/, Porcupine is generally 1,000x-10,000x faster and has a much smaller memory footprint. On histories where it can take advantage of P-compositionality, Porcupine can be millions of times faster.

Usage

Porcupine takes an executable model of a system along with a history, and it runs a decision procedure to determine if the history is linearizable with respect to the model. Porcupine supports specifying history in two ways, either as a list of operations with given call and return times, or as a list of call/return events in time order.

See model.go for documentation on how to write a model or specify histories. Once you've written a model and have a history, you can use the CheckOperations and CheckEvents functions to determine if your history is linearizable.

Example

Suppose we're testing linearizability for operations on a read/write register that's initialized to 0. We write a sequential specification for the register like this:

type registerInput struct {
    op bool // false = write, true = read
    value int
}

// a sequential specification of a register
registerModel := porcupine.Model{
    Init: func() interface{} {
        return 0
    },
    // step function: takes a state, input, and output, and returns whether it
    // was a legal operation, along with a new state
    Step: func(state, input, output interface{}) (bool, interface{}) {
        regInput := input.(registerInput)
        if regInput.op == false {
            return true, regInput.value // always ok to execute a write
        } else {
            readCorrectValue := output == state
            return readCorrectValue, state // state is unchanged
        }
    },
}

Suppose we have the following concurrent history from a set of 3 clients. In a row, the first | is when the operation was invoked, and the second | is when the operation returned.

C0:  |-------- Write(100) --------|
C1:      |--- Read(): 100 ---|
C2:          |- Read(): 0 -|

We encode this history as follows:

events := []porcupine.Event{
    // C0: Write(100)
    {Kind: porcupine.CallEvent, Value: registerInput{false, 100}, Id: 0},
    // C1: Read()
    {Kind: porcupine.CallEvent, Value: registerInput{true, 0}, Id: 1},
    // C2: Read()
    {Kind: porcupine.CallEvent, Value: registerInput{true, 0}, Id: 2},
    // C2: Completed Read -> 0
    {Kind: porcupine.ReturnEvent, Value: 0, Id: 2},
    // C1: Completed Read -> 100
    {Kind: porcupine.ReturnEvent, Value: 100, Id: 1},
    // C0: Completed Write
    {Kind: porcupine.ReturnEvent, Value: 0, Id: 0},
}

We can have Porcupine check the linearizability of the history as follows:

ok := porcupine.CheckEvents(registerModel, events)
// returns true

Now, suppose we have another history:

C0:  |------------- Write(200) -------------|
C1:    |- Read(): 200 -|
C2:                        |- Read(): 0 -|

We can check the history with Porcupine and see that it's not linearizable:

ok := porcupine.CheckEvents(registerModel, events)
// returns false

See porcupine_test.go for more examples on how to write models and histories.

Notes

Porcupine's API is not stable yet. Please vendor this package before using it.

Citation

If you use Porcupine in any way in academic work, please cite the following:

@misc{athalye2017porcupine,
  author = {Anish Athalye},
  title = {Porcupine: A fast linearizability checker in {Go}},
  year = {2017},
  howpublished = {\url{https://github.com/anishathalye/porcupine}},
  note = {commit xxxxxxx}
}

License

Copyright (c) 2017-2018 Anish Athalye. Released under the MIT License. See LICENSE.md for details.

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func CheckEvents

func CheckEvents(model Model, history []Event) bool

func CheckEventsTimeout

func CheckEventsTimeout(model Model, history []Event, timeout time.Duration) bool

timeout = 0 means no timeout if this operation times out, then a false positive is possible

func CheckOperations

func CheckOperations(model Model, history []Operation) bool

func CheckOperationsTimeout

func CheckOperationsTimeout(model Model, history []Operation, timeout time.Duration) bool

timeout = 0 means no timeout if this operation times out, then a false positive is possible

func NoPartition

func NoPartition(history []Operation) [][]Operation

func NoPartitionEvent

func NoPartitionEvent(history []Event) [][]Event

func ShallowEqual

func ShallowEqual(state1, state2 interface{}) bool

Types

type Event

type Event struct {
	Kind  EventKind
	Value interface{}
	Id    uint
}

func ParseJepsenLog

func ParseJepsenLog(fn string) []Event

type EventKind

type EventKind bool
const (
	CallEvent   EventKind = false
	ReturnEvent EventKind = true
)

type Model

type Model struct {
	// Partition functions, such that a history is linearizable if an only
	// if each partition is linearizable. If you don't want to implement
	// this, you can always use the `NoPartition` functions implemented
	// below.
	Partition      func(history []Operation) [][]Operation
	PartitionEvent func(history []Event) [][]Event
	// Initial state of the system.
	Init func() interface{}
	// Step function for the system. Returns whether or not the system
	// could take this step with the given inputs and outputs and also
	// returns the new state. This should not mutate the existing state.
	Step func(state interface{}, input interface{}, output interface{}) (bool, interface{})
	// Equality on states. If you are using a simple data type for states,
	// you can use the `ShallowEqual` function implemented below.
	Equal func(state1, state2 interface{}) bool
}

func GetEtcdModel

func GetEtcdModel() Model

type Operation

type Operation struct {
	Input  interface{}
	Call   int64 // invocation time
	Output interface{}
	Return int64 // response time
}

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