Documentation ¶
Index ¶
- Constants
- Variables
- func DisableLog()
- func EncodeHexColor(color color.RGBA) string
- func IsError(e interface{}, codes ...ErrorCode) bool
- func UseLogger(logger btclog.Logger)
- func ValidateChannelAnn(a *lnwire.ChannelAnnouncement) error
- func ValidateChannelUpdateAnn(pubKey *btcec.PublicKey, capacity btcutil.Amount, a *lnwire.ChannelUpdate) error
- func ValidateChannelUpdateFields(capacity btcutil.Amount, msg *lnwire.ChannelUpdate) error
- func ValidateNodeAnn(a *lnwire.NodeAnnouncement) error
- func VerifyChannelUpdateSignature(msg *lnwire.ChannelUpdate, pubKey *btcec.PublicKey) error
- type Builder
- func (b *Builder) AddEdge(edge *models.ChannelEdgeInfo, op ...batch.SchedulerOption) error
- func (b *Builder) AddNode(node *channeldb.LightningNode, op ...batch.SchedulerOption) error
- func (b *Builder) AddProof(chanID lnwire.ShortChannelID, proof *models.ChannelAuthProof) error
- func (b *Builder) ApplyChannelUpdate(msg *lnwire.ChannelUpdate) bool
- func (b *Builder) CurrentBlockHeight() (uint32, error)
- func (b *Builder) FetchLightningNode(node route.Vertex) (*channeldb.LightningNode, error)
- func (b *Builder) ForAllOutgoingChannels(cb func(kvdb.RTx, *models.ChannelEdgeInfo, *models.ChannelEdgePolicy) error) error
- func (b *Builder) ForEachNode(cb func(*channeldb.LightningNode) error) error
- func (b *Builder) GetChannelByID(chanID lnwire.ShortChannelID) (*models.ChannelEdgeInfo, *models.ChannelEdgePolicy, *models.ChannelEdgePolicy, ...)
- func (b *Builder) IsKnownEdge(chanID lnwire.ShortChannelID) bool
- func (b *Builder) IsPublicNode(node route.Vertex) (bool, error)
- func (b *Builder) IsStaleEdgePolicy(chanID lnwire.ShortChannelID, timestamp time.Time, ...) bool
- func (b *Builder) IsStaleNode(node route.Vertex, timestamp time.Time) bool
- func (b *Builder) IsZombieChannel(updateTime1, updateTime2 time.Time) bool
- func (b *Builder) MarkEdgeLive(chanID lnwire.ShortChannelID) error
- func (b *Builder) Start() error
- func (b *Builder) Stop() error
- func (b *Builder) SubscribeTopology() (*TopologyClient, error)
- func (b *Builder) SyncedHeight() uint32
- func (b *Builder) UpdateEdge(update *models.ChannelEdgePolicy, op ...batch.SchedulerOption) error
- type ChannelEdgeUpdate
- type ChannelGraphSource
- type ClosedChanSummary
- type Config
- type DB
- type Error
- type ErrorCode
- type NetworkNodeUpdate
- type TopologyChange
- type TopologyClient
- type ValidationBarrier
Constants ¶
const ( // DefaultChannelPruneExpiry is the default duration used to determine // if a channel should be pruned or not. DefaultChannelPruneExpiry = time.Hour * 24 * 14 // DefaultFirstTimePruneDelay is the time we'll wait after startup // before attempting to prune the graph for zombie channels. We don't // do it immediately after startup to allow lnd to start up without // getting blocked by this job. DefaultFirstTimePruneDelay = 30 * time.Second )
const Subsystem = "GRPH"
Variables ¶
var ( // ErrGraphBuilderShuttingDown is returned if the graph builder is in // the process of shutting down. ErrGraphBuilderShuttingDown = fmt.Errorf("graph builder shutting down") )
Functions ¶
func DisableLog ¶
func DisableLog()
DisableLog disables all library log output. Logging output is disabled by default until UseLogger is called.
func EncodeHexColor ¶
EncodeHexColor takes a color and returns it in hex code format.
func IsError ¶
IsError is a helper function which is needed to have ability to check that returned error has specific error code.
func UseLogger ¶
UseLogger uses a specified Logger to output package logging info. This should be used in preference to SetLogWriter if the caller is also using btclog.
func ValidateChannelAnn ¶
func ValidateChannelAnn(a *lnwire.ChannelAnnouncement) error
ValidateChannelAnn validates the channel announcement message and checks that node signatures covers the announcement message, and that the bitcoin signatures covers the node keys.
func ValidateChannelUpdateAnn ¶
func ValidateChannelUpdateAnn(pubKey *btcec.PublicKey, capacity btcutil.Amount, a *lnwire.ChannelUpdate) error
ValidateChannelUpdateAnn validates the channel update announcement by checking (1) that the included signature covers the announcement and has been signed by the node's private key, and (2) that the announcement's message flags and optional fields are sane.
func ValidateChannelUpdateFields ¶
func ValidateChannelUpdateFields(capacity btcutil.Amount, msg *lnwire.ChannelUpdate) error
ValidateChannelUpdateFields validates a channel update's message flags and corresponding update fields.
func ValidateNodeAnn ¶
func ValidateNodeAnn(a *lnwire.NodeAnnouncement) error
ValidateNodeAnn validates the node announcement by ensuring that the attached signature is needed a signature of the node announcement under the specified node public key.
func VerifyChannelUpdateSignature ¶
func VerifyChannelUpdateSignature(msg *lnwire.ChannelUpdate, pubKey *btcec.PublicKey) error
VerifyChannelUpdateSignature verifies that the channel update message was signed by the party with the given node public key.
Types ¶
type Builder ¶
type Builder struct {
// contains filtered or unexported fields
}
Builder builds and maintains a view of the Lightning Network graph.
func NewBuilder ¶
NewBuilder constructs a new Builder.
func (*Builder) AddEdge ¶
func (b *Builder) AddEdge(edge *models.ChannelEdgeInfo, op ...batch.SchedulerOption) error
AddEdge is used to add edge/channel to the topology of the router, after all information about channel will be gathered this edge/channel might be used in construction of payment path.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) AddNode ¶
func (b *Builder) AddNode(node *channeldb.LightningNode, op ...batch.SchedulerOption) error
AddNode is used to add information about a node to the router database. If the node with this pubkey is not present in an existing channel, it will be ignored.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) AddProof ¶
func (b *Builder) AddProof(chanID lnwire.ShortChannelID, proof *models.ChannelAuthProof) error
AddProof updates the channel edge info with proof which is needed to properly announce the edge to the rest of the network.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) ApplyChannelUpdate ¶
func (b *Builder) ApplyChannelUpdate(msg *lnwire.ChannelUpdate) bool
ApplyChannelUpdate validates a channel update and if valid, applies it to the database. It returns a bool indicating whether the updates were successful.
func (*Builder) CurrentBlockHeight ¶
CurrentBlockHeight returns the block height from POV of the router subsystem.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) FetchLightningNode ¶
FetchLightningNode attempts to look up a target node by its identity public key. channeldb.ErrGraphNodeNotFound is returned if the node doesn't exist within the graph.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) ForAllOutgoingChannels ¶
func (b *Builder) ForAllOutgoingChannels(cb func(kvdb.RTx, *models.ChannelEdgeInfo, *models.ChannelEdgePolicy) error) error
ForAllOutgoingChannels is used to iterate over all outgoing channels owned by the router.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) ForEachNode ¶
func (b *Builder) ForEachNode( cb func(*channeldb.LightningNode) error) error
ForEachNode is used to iterate over every node in router topology.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) GetChannelByID ¶
func (b *Builder) GetChannelByID(chanID lnwire.ShortChannelID) ( *models.ChannelEdgeInfo, *models.ChannelEdgePolicy, *models.ChannelEdgePolicy, error)
GetChannelByID return the channel by the channel id.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) IsKnownEdge ¶
func (b *Builder) IsKnownEdge(chanID lnwire.ShortChannelID) bool
IsKnownEdge returns true if the graph source already knows of the passed channel ID either as a live or zombie edge.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) IsPublicNode ¶
IsPublicNode determines whether the given vertex is seen as a public node in the graph from the graph's source node's point of view.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) IsStaleEdgePolicy ¶
func (b *Builder) IsStaleEdgePolicy(chanID lnwire.ShortChannelID, timestamp time.Time, flags lnwire.ChanUpdateChanFlags) bool
IsStaleEdgePolicy returns true if the graph source has a channel edge for the passed channel ID (and flags) that have a more recent timestamp.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) IsStaleNode ¶
IsStaleNode returns true if the graph source has a node announcement for the target node with a more recent timestamp.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) IsZombieChannel ¶
IsZombieChannel takes the timestamps of the latest channel updates for a channel and returns true if the channel should be considered a zombie based on these timestamps.
func (*Builder) MarkEdgeLive ¶
func (b *Builder) MarkEdgeLive(chanID lnwire.ShortChannelID) error
MarkEdgeLive clears an edge from our zombie index, deeming it as live.
NOTE: This method is part of the ChannelGraphSource interface.
func (*Builder) Start ¶
Start launches all the goroutines the Builder requires to carry out its duties. If the builder has already been started, then this method is a noop.
func (*Builder) Stop ¶
Stop signals to the Builder that it should halt all routines. This method will *block* until all goroutines have excited. If the builder has already stopped then this method will return immediately.
func (*Builder) SubscribeTopology ¶
func (b *Builder) SubscribeTopology() (*TopologyClient, error)
SubscribeTopology returns a new topology client which can be used by the caller to receive notifications whenever a change in the channel graph topology occurs. Changes that will be sent at notifications include: new nodes appearing, node updating their attributes, new channels, channels closing, and updates in the routing policies of a channel's directed edges.
func (*Builder) SyncedHeight ¶
SyncedHeight returns the block height to which the router subsystem currently is synced to. This can differ from the above chain height if the goroutine responsible for processing the blocks isn't yet up to speed.
func (*Builder) UpdateEdge ¶
func (b *Builder) UpdateEdge(update *models.ChannelEdgePolicy, op ...batch.SchedulerOption) error
UpdateEdge is used to update edge information, without this message edge considered as not fully constructed.
NOTE: This method is part of the ChannelGraphSource interface.
type ChannelEdgeUpdate ¶
type ChannelEdgeUpdate struct { // ChanID is the unique short channel ID for the channel. This encodes // where in the blockchain the channel's funding transaction was // originally confirmed. ChanID uint64 // ChanPoint is the outpoint which represents the multi-sig funding // output for the channel. ChanPoint wire.OutPoint // Capacity is the capacity of the newly created channel. Capacity btcutil.Amount // MinHTLC is the minimum HTLC amount that this channel will forward. MinHTLC lnwire.MilliSatoshi // MaxHTLC is the maximum HTLC amount that this channel will forward. MaxHTLC lnwire.MilliSatoshi // BaseFee is the base fee that will charged for all HTLC's forwarded // across the this channel direction. BaseFee lnwire.MilliSatoshi // FeeRate is the fee rate that will be shared for all HTLC's forwarded // across this channel direction. FeeRate lnwire.MilliSatoshi // TimeLockDelta is the time-lock expressed in blocks that will be // added to outgoing HTLC's from incoming HTLC's. This value is the // difference of the incoming and outgoing HTLC's time-locks routed // through this hop. TimeLockDelta uint16 // AdvertisingNode is the node that's advertising this edge. AdvertisingNode *btcec.PublicKey // ConnectingNode is the node that the advertising node connects to. ConnectingNode *btcec.PublicKey // Disabled, if true, signals that the channel is unavailable to relay // payments. Disabled bool // ExtraOpaqueData is the set of data that was appended to this message // to fill out the full maximum transport message size. These fields can // be used to specify optional data such as custom TLV fields. ExtraOpaqueData lnwire.ExtraOpaqueData }
ChannelEdgeUpdate is an update for a new channel within the ChannelGraph. This update is sent out once a new authenticated channel edge is discovered within the network. These updates are directional, so if a channel is fully public, then there will be two updates sent out: one for each direction within the channel. Each update will carry that particular routing edge policy for the channel direction.
An edge is a channel in the direction of AdvertisingNode -> ConnectingNode.
type ChannelGraphSource ¶
type ChannelGraphSource interface { // AddNode is used to add information about a node to the router // database. If the node with this pubkey is not present in an existing // channel, it will be ignored. AddNode(node *channeldb.LightningNode, op ...batch.SchedulerOption) error // AddEdge is used to add edge/channel to the topology of the router, // after all information about channel will be gathered this // edge/channel might be used in construction of payment path. AddEdge(edge *models.ChannelEdgeInfo, op ...batch.SchedulerOption) error // AddProof updates the channel edge info with proof which is needed to // properly announce the edge to the rest of the network. AddProof(chanID lnwire.ShortChannelID, proof *models.ChannelAuthProof) error // UpdateEdge is used to update edge information, without this message // edge considered as not fully constructed. UpdateEdge(policy *models.ChannelEdgePolicy, op ...batch.SchedulerOption) error // IsStaleNode returns true if the graph source has a node announcement // for the target node with a more recent timestamp. This method will // also return true if we don't have an active channel announcement for // the target node. IsStaleNode(node route.Vertex, timestamp time.Time) bool // IsPublicNode determines whether the given vertex is seen as a public // node in the graph from the graph's source node's point of view. IsPublicNode(node route.Vertex) (bool, error) // IsKnownEdge returns true if the graph source already knows of the // passed channel ID either as a live or zombie edge. IsKnownEdge(chanID lnwire.ShortChannelID) bool // IsStaleEdgePolicy returns true if the graph source has a channel // edge for the passed channel ID (and flags) that have a more recent // timestamp. IsStaleEdgePolicy(chanID lnwire.ShortChannelID, timestamp time.Time, flags lnwire.ChanUpdateChanFlags) bool // MarkEdgeLive clears an edge from our zombie index, deeming it as // live. MarkEdgeLive(chanID lnwire.ShortChannelID) error // ForAllOutgoingChannels is used to iterate over all channels // emanating from the "source" node which is the center of the // star-graph. ForAllOutgoingChannels(cb func(tx kvdb.RTx, c *models.ChannelEdgeInfo, e *models.ChannelEdgePolicy) error) error // CurrentBlockHeight returns the block height from POV of the router // subsystem. CurrentBlockHeight() (uint32, error) // GetChannelByID return the channel by the channel id. GetChannelByID(chanID lnwire.ShortChannelID) ( *models.ChannelEdgeInfo, *models.ChannelEdgePolicy, *models.ChannelEdgePolicy, error) // FetchLightningNode attempts to look up a target node by its identity // public key. channeldb.ErrGraphNodeNotFound is returned if the node // doesn't exist within the graph. FetchLightningNode(route.Vertex) (*channeldb.LightningNode, error) // ForEachNode is used to iterate over every node in the known graph. ForEachNode(func(node *channeldb.LightningNode) error) error }
ChannelGraphSource represents the source of information about the topology of the lightning network. It's responsible for the addition of nodes, edges, applying edge updates, and returning the current block height with which the topology is synchronized.
type ClosedChanSummary ¶
type ClosedChanSummary struct { // ChanID is the short-channel ID which uniquely identifies the // channel. ChanID uint64 // Capacity was the total capacity of the channel before it was closed. Capacity btcutil.Amount // ClosedHeight is the height in the chain that the channel was closed // at. ClosedHeight uint32 // ChanPoint is the funding point, or the multi-sig utxo which // previously represented the channel. ChanPoint wire.OutPoint }
ClosedChanSummary is a summary of a channel that was detected as being closed by monitoring the blockchain. Once a channel's funding point has been spent, the channel will automatically be marked as closed by the ChainNotifier.
TODO(roasbeef): add nodes involved?
type Config ¶
type Config struct { // SelfNode is the public key of the node that this channel router // belongs to. SelfNode route.Vertex // Graph is the channel graph that the ChannelRouter will use to gather // metrics from and also to carry out path finding queries. Graph DB // Chain is the router's source to the most up-to-date blockchain data. // All incoming advertised channels will be checked against the chain // to ensure that the channels advertised are still open. Chain lnwallet.BlockChainIO // ChainView is an instance of a FilteredChainView which is used to // watch the sub-set of the UTXO set (the set of active channels) that // we need in order to properly maintain the channel graph. ChainView chainview.FilteredChainView // Notifier is a reference to the ChainNotifier, used to grab // the latest blocks if the router is missing any. Notifier chainntnfs.ChainNotifier // ChannelPruneExpiry is the duration used to determine if a channel // should be pruned or not. If the delta between now and when the // channel was last updated is greater than ChannelPruneExpiry, then // the channel is marked as a zombie channel eligible for pruning. ChannelPruneExpiry time.Duration // GraphPruneInterval is used as an interval to determine how often we // should examine the channel graph to garbage collect zombie channels. GraphPruneInterval time.Duration // FirstTimePruneDelay is the time we'll wait after startup before // attempting to prune the graph for zombie channels. We don't do it // immediately after startup to allow lnd to start up without getting // blocked by this job. FirstTimePruneDelay time.Duration // AssumeChannelValid toggles whether the router will check for // spentness of channel outpoints. For neutrino, this saves long rescans // from blocking initial usage of the daemon. AssumeChannelValid bool // StrictZombiePruning determines if we attempt to prune zombie // channels according to a stricter criteria. If true, then we'll prune // a channel if only *one* of the edges is considered a zombie. // Otherwise, we'll only prune the channel when both edges have a very // dated last update. StrictZombiePruning bool // IsAlias returns whether a passed ShortChannelID is an alias. This is // only used for our local channels. IsAlias func(scid lnwire.ShortChannelID) bool }
Config holds the configuration required by the Builder.
type DB ¶
type DB interface { // PruneTip returns the block height and hash of the latest block that // has been used to prune channels in the graph. Knowing the "prune tip" // allows callers to tell if the graph is currently in sync with the // current best known UTXO state. PruneTip() (*chainhash.Hash, uint32, error) // PruneGraph prunes newly closed channels from the channel graph in // response to a new block being solved on the network. Any transactions // which spend the funding output of any known channels within the graph // will be deleted. Additionally, the "prune tip", or the last block // which has been used to prune the graph is stored so callers can // ensure the graph is fully in sync with the current UTXO state. A // slice of channels that have been closed by the target block are // returned if the function succeeds without error. PruneGraph(spentOutputs []*wire.OutPoint, blockHash *chainhash.Hash, blockHeight uint32) ([]*models.ChannelEdgeInfo, error) // ChannelView returns the verifiable edge information for each active // channel within the known channel graph. The set of UTXO's (along with // their scripts) returned are the ones that need to be watched on // chain to detect channel closes on the resident blockchain. ChannelView() ([]channeldb.EdgePoint, error) // PruneGraphNodes is a garbage collection method which attempts to // prune out any nodes from the channel graph that are currently // unconnected. This ensure that we only maintain a graph of reachable // nodes. In the event that a pruned node gains more channels, it will // be re-added back to the graph. PruneGraphNodes() error // SourceNode returns the source node of the graph. The source node is // treated as the center node within a star-graph. This method may be // used to kick off a path finding algorithm in order to explore the // reachability of another node based off the source node. SourceNode() (*channeldb.LightningNode, error) // DisabledChannelIDs returns the channel ids of disabled channels. // A channel is disabled when two of the associated ChanelEdgePolicies // have their disabled bit on. DisabledChannelIDs() ([]uint64, error) // FetchChanInfos returns the set of channel edges that correspond to // the passed channel ID's. If an edge is the query is unknown to the // database, it will skipped and the result will contain only those // edges that exist at the time of the query. This can be used to // respond to peer queries that are seeking to fill in gaps in their // view of the channel graph. FetchChanInfos(chanIDs []uint64) ([]channeldb.ChannelEdge, error) // ChanUpdatesInHorizon returns all the known channel edges which have // at least one edge that has an update timestamp within the specified // horizon. ChanUpdatesInHorizon(startTime, endTime time.Time) ( []channeldb.ChannelEdge, error) // DeleteChannelEdges removes edges with the given channel IDs from the // database and marks them as zombies. This ensures that we're unable to // re-add it to our database once again. If an edge does not exist // within the database, then ErrEdgeNotFound will be returned. If // strictZombiePruning is true, then when we mark these edges as // zombies, we'll set up the keys such that we require the node that // failed to send the fresh update to be the one that resurrects the // channel from its zombie state. The markZombie bool denotes whether // to mark the channel as a zombie. DeleteChannelEdges(strictZombiePruning, markZombie bool, chanIDs ...uint64) error // DisconnectBlockAtHeight is used to indicate that the block specified // by the passed height has been disconnected from the main chain. This // will "rewind" the graph back to the height below, deleting channels // that are no longer confirmed from the graph. The prune log will be // set to the last prune height valid for the remaining chain. // Channels that were removed from the graph resulting from the // disconnected block are returned. DisconnectBlockAtHeight(height uint32) ([]*models.ChannelEdgeInfo, error) // HasChannelEdge returns true if the database knows of a channel edge // with the passed channel ID, and false otherwise. If an edge with that // ID is found within the graph, then two time stamps representing the // last time the edge was updated for both directed edges are returned // along with the boolean. If it is not found, then the zombie index is // checked and its result is returned as the second boolean. HasChannelEdge(chanID uint64) (time.Time, time.Time, bool, bool, error) // FetchChannelEdgesByID attempts to lookup the two directed edges for // the channel identified by the channel ID. If the channel can't be // found, then ErrEdgeNotFound is returned. A struct which houses the // general information for the channel itself is returned as well as // two structs that contain the routing policies for the channel in // either direction. // // ErrZombieEdge an be returned if the edge is currently marked as a // zombie within the database. In this case, the ChannelEdgePolicy's // will be nil, and the ChannelEdgeInfo will only include the public // keys of each node. FetchChannelEdgesByID(chanID uint64) (*models.ChannelEdgeInfo, *models.ChannelEdgePolicy, *models.ChannelEdgePolicy, error) // AddLightningNode adds a vertex/node to the graph database. If the // node is not in the database from before, this will add a new, // unconnected one to the graph. If it is present from before, this will // update that node's information. Note that this method is expected to // only be called to update an already present node from a node // announcement, or to insert a node found in a channel update. AddLightningNode(node *channeldb.LightningNode, op ...batch.SchedulerOption) error // AddChannelEdge adds a new (undirected, blank) edge to the graph // database. An undirected edge from the two target nodes are created. // The information stored denotes the static attributes of the channel, // such as the channelID, the keys involved in creation of the channel, // and the set of features that the channel supports. The chanPoint and // chanID are used to uniquely identify the edge globally within the // database. AddChannelEdge(edge *models.ChannelEdgeInfo, op ...batch.SchedulerOption) error // MarkEdgeZombie attempts to mark a channel identified by its channel // ID as a zombie. This method is used on an ad-hoc basis, when channels // need to be marked as zombies outside the normal pruning cycle. MarkEdgeZombie(chanID uint64, pubKey1, pubKey2 [33]byte) error // UpdateEdgePolicy updates the edge routing policy for a single // directed edge within the database for the referenced channel. The // `flags` attribute within the ChannelEdgePolicy determines which of // the directed edges are being updated. If the flag is 1, then the // first node's information is being updated, otherwise it's the second // node's information. The node ordering is determined by the // lexicographical ordering of the identity public keys of the nodes on // either side of the channel. UpdateEdgePolicy(edge *models.ChannelEdgePolicy, op ...batch.SchedulerOption) error // HasLightningNode determines if the graph has a vertex identified by // the target node identity public key. If the node exists in the // database, a timestamp of when the data for the node was lasted // updated is returned along with a true boolean. Otherwise, an empty // time.Time is returned with a false boolean. HasLightningNode(nodePub [33]byte) (time.Time, bool, error) // FetchLightningNode attempts to look up a target node by its identity // public key. If the node isn't found in the database, then // ErrGraphNodeNotFound is returned. FetchLightningNode(nodePub route.Vertex) (*channeldb.LightningNode, error) // ForEachNode iterates through all the stored vertices/nodes in the // graph, executing the passed callback with each node encountered. If // the callback returns an error, then the transaction is aborted and // the iteration stops early. ForEachNode(cb func(kvdb.RTx, *channeldb.LightningNode) error) error // ForEachNodeChannel iterates through all channels of the given node, // executing the passed callback with an edge info structure and the // policies of each end of the channel. The first edge policy is the // outgoing edge *to* the connecting node, while the second is the // incoming edge *from* the connecting node. If the callback returns an // error, then the iteration is halted with the error propagated back up // to the caller. // // Unknown policies are passed into the callback as nil values. ForEachNodeChannel(nodePub route.Vertex, cb func(kvdb.RTx, *models.ChannelEdgeInfo, *models.ChannelEdgePolicy, *models.ChannelEdgePolicy) error) error // UpdateChannelEdge retrieves and update edge of the graph database. // Method only reserved for updating an edge info after its already been // created. In order to maintain this constraints, we return an error in // the scenario that an edge info hasn't yet been created yet, but // someone attempts to update it. UpdateChannelEdge(edge *models.ChannelEdgeInfo) error // IsPublicNode is a helper method that determines whether the node with // the given public key is seen as a public node in the graph from the // graph's source node's point of view. IsPublicNode(pubKey [33]byte) (bool, error) // MarkEdgeLive clears an edge from our zombie index, deeming it as // live. MarkEdgeLive(chanID uint64) error }
DB is an interface describing a persisted Lightning Network graph.
type Error ¶
type Error struct {
// contains filtered or unexported fields
}
Error is a structure that represent the error inside the graph package, this structure carries additional information about error code in order to be able distinguish errors outside of the current package.
type ErrorCode ¶
type ErrorCode uint8
ErrorCode is used to represent the various errors that can occur within this package.
const ( // ErrOutdated is returned when the routing update already have // been applied, or a newer update is already known. ErrOutdated ErrorCode = iota // ErrIgnored is returned when the update have been ignored because // this update can't bring us something new, or because a node // announcement was given for node not found in any channel. ErrIgnored // ErrChannelSpent is returned when we go to validate a channel, but // the purported funding output has actually already been spent on // chain. ErrChannelSpent // ErrNoFundingTransaction is returned when we are unable to find the // funding transaction described by the short channel ID on chain. ErrNoFundingTransaction // ErrInvalidFundingOutput is returned if the channel funding output // fails validation. ErrInvalidFundingOutput // ErrVBarrierShuttingDown signals that the barrier has been requested // to shutdown, and that the caller should not treat the wait condition // as fulfilled. ErrVBarrierShuttingDown // ErrParentValidationFailed signals that the validation of a // dependent's parent failed, so the dependent must not be processed. ErrParentValidationFailed )
type NetworkNodeUpdate ¶
type NetworkNodeUpdate struct { // Addresses is a slice of all the node's known addresses. Addresses []net.Addr // IdentityKey is the identity public key of the target node. This is // used to encrypt onion blobs as well as to authenticate any new // updates. IdentityKey *btcec.PublicKey // Alias is the alias or nick name of the node. Alias string // Color is the node's color in hex code format. Color string // Features holds the set of features the node supports. Features *lnwire.FeatureVector }
NetworkNodeUpdate is an update for a node within the Lightning Network. A NetworkNodeUpdate is sent out either when a new node joins the network, or a node broadcasts a new update with a newer time stamp that supersedes its old update. All updates are properly authenticated.
type TopologyChange ¶
type TopologyChange struct { // NodeUpdates is a slice of nodes which are either new to the channel // graph, or have had their attributes updated in an authenticated // manner. NodeUpdates []*NetworkNodeUpdate // ChanelEdgeUpdates is a slice of channel edges which are either newly // opened and authenticated, or have had their routing policies // updated. ChannelEdgeUpdates []*ChannelEdgeUpdate // ClosedChannels contains a slice of close channel summaries which // described which block a channel was closed at, and also carry // supplemental information such as the capacity of the former channel. ClosedChannels []*ClosedChanSummary }
TopologyChange represents a new set of modifications to the channel graph. Topology changes will be dispatched in real-time as the ChannelGraph validates and process modifications to the authenticated channel graph.
type TopologyClient ¶
type TopologyClient struct { // TopologyChanges is a receive only channel that new channel graph // updates will be sent over. // // TODO(roasbeef): chan for each update type instead? TopologyChanges <-chan *TopologyChange // Cancel is a function closure that should be executed when the client // wishes to cancel their notification intent. Doing so allows the // ChannelRouter to free up resources. Cancel func() }
TopologyClient represents an intent to receive notifications from the channel router regarding changes to the topology of the channel graph. The TopologyChanges channel will be sent upon with new updates to the channel graph in real-time as they're encountered.
type ValidationBarrier ¶
ValidationBarrier is a barrier used to ensure proper validation order while concurrently validating new announcements for channel edges, and the attributes of channel edges. It uses this set of maps (protected by this mutex) to track validation dependencies. For a given channel our dependencies look like this: chanAnn <- chanUp <- nodeAnn. That is we must validate the item on the left of the arrow before that on the right.
func NewValidationBarrier ¶
func NewValidationBarrier(numActiveReqs int, quitChan chan struct{}) *ValidationBarrier
NewValidationBarrier creates a new instance of a validation barrier given the total number of active requests, and a quit channel which will be used to know when to kill pending, but unfilled jobs.
func (*ValidationBarrier) CompleteJob ¶
func (v *ValidationBarrier) CompleteJob()
CompleteJob returns a free slot to the set of available job slots. This should be called once a job has been fully completed. Otherwise, slots may not be returned to the internal scheduling, causing a deadlock when a new overflow job is attempted.
func (*ValidationBarrier) InitJobDependencies ¶
func (v *ValidationBarrier) InitJobDependencies(job interface{})
InitJobDependencies will wait for a new job slot to become open, and then sets up any dependent signals/trigger for the new job
func (*ValidationBarrier) SignalDependants ¶
func (v *ValidationBarrier) SignalDependants(job interface{}, allow bool)
SignalDependants will allow/deny any jobs that are dependent on this job that they can continue execution. If the job doesn't have any dependants, then this function sill exit immediately.
func (*ValidationBarrier) WaitForDependants ¶
func (v *ValidationBarrier) WaitForDependants(job interface{}) error
WaitForDependants will block until any jobs that this job dependants on have finished executing. This allows us a graceful way to schedule goroutines based on any pending uncompleted dependent jobs. If this job doesn't have an active dependent, then this function will return immediately.