Documentation ¶
Overview ¶
Package gui is an abstraction layer for real GUI implementations. It defines the Events that can be passed from the GUI to the emulation code and also the Requests that can be made from the emulation code to the GUI. Implementations need to convert their specific signals and requests to and from these abstractions.
Index ¶
Constants ¶
const (
UnsupportedGuiFeature = "unsupported gui feature: %v"
)
Sentinal error returned if GUI does no support requested feature.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type EmulationState ¶ added in v0.7.1
type EmulationState int
EmulationState indicates to the GUI that the debugger is in a particular state.
const ( StateInitialising EmulationState = iota StatePaused StateRunning StateEnding )
List of valid emulation states.
type Event ¶
type Event interface{}
Event represents all the different type of events that can occur in the gui
Events are the things that happen in the gui, as a result of user interaction, and sent over a registered event channel.
type EventKeyboard ¶
EventKeyboard is the data that accompanies EventKeyboard events.
type EventMouseButton ¶
type EventMouseButton struct { GUI GUI Button MouseButton Down bool }
EventMouseButton is the data that accompanies MouseEventMove events.
type EventMouseMotion ¶
type EventMouseMotion struct { GUI GUI // as a fraction of the window's dimensions X float32 Y float32 }
EventMouseMotion is the data that accompanies MouseEventMove events.
type FeatureReq ¶
type FeatureReq string
FeatureReq is used to request the setting of a gui attribute eg. toggling the overlay.
const ( // whether the gui is visible or not. ReqSetVisibility FeatureReq = "ReqSetVisibility" // bool // playmode is called whenever the play/debugger looper is changed. like // all other requests this may not do anything, depending on the GUI // specifics. ReqSetPlaymode FeatureReq = "ReqSetPlaymode" // bool // notify GUI of emulation state. the GUI should use this to alter how // infomration, particularly the display of the PixelRenderer. ReqState FeatureReq = "ReqState" // EmulationState // whether gui should use vsync or not. not all gui modes have to obey this // but for presentation/play modes it's a good idea to have it set. ReqVSync FeatureReq = "ReqVSync" // bool // put gui output into full-screen mode (ie. no window border and content // the size of the monitor). ReqFullScreen FeatureReq = "ReqFullScreen" // bool // the add VCS request is used to associate the gui with an emulated VCS. // a debugger does not need to send this request if it already sends a // ReqAddDebugger request (which it should). ReqAddVCS FeatureReq = "ReqAddVCS" // *hardware.VCS // the add debugger request must be made by the debugger if debug access to // the the machine is required by the GUI. ReqAddDebugger FeatureReq = "ReqAddDebugger" // *debugger.Debugger // the event channel is used to by the GUI implementation to send // information back to the main program. the GUI may or may not be in its // own go routine but regardless, the event channel is used for this // purpose. ReqSetEventChan FeatureReq = "ReqSetEventChan" // chan gui.Event() // triggered when cartridge is being change. ReqChangingCartridge FeatureReq = "ReqChangingCartridge" // bool // special request for PlusROM cartridges. ReqPlusROMFirstInstallation FeatureReq = "ReqPlusROMFirstInstallation" // PlusROMFirstInstallation )
List of valid feature requests. argument must be of the type specified or else the interface{} type conversion will fail and the application will probably crash.
Note that, like the name suggests, these are requests, they may or may not be satisfied depending other conditions in the GUI.
type FeatureReqData ¶ added in v0.7.1
type FeatureReqData interface{}
FeatureReqData represents the information associated with a FeatureReq. See commentary for the defined FeatureReq values for the underlying type.
type GUI ¶
type GUI interface { // Send a request to set a GUI feature. SetFeature(request FeatureReq, args ...FeatureReqData) error // Same as SetFeature() but not waiting for the result. Useful in time // critical situations when you are absolutely sure there will be no // errors that need handling. SetFeatureNoError(request FeatureReq, args ...FeatureReqData) // Return current state of GUI feautre. GetFeature(request FeatureReq) (FeatureReqData, error) }
GUI defines the operations that can be performed on visual user interfaces.
type MouseButton ¶
type MouseButton int
MouseButton identifies the mouse button.
const ( MouseButtonNone MouseButton = iota MouseButtonLeft MouseButtonRight MouseButtonMiddle )
list of valid MouseButtonIDs.
type PlusROMFirstInstallation ¶ added in v0.7.1
PlusROMFirstInstallation is used to pass information to the GUI as part of the request.
type Stub ¶ added in v0.7.1
type Stub struct{}
func (Stub) GetFeature ¶ added in v0.7.1
func (s Stub) GetFeature(request FeatureReq) (FeatureReqData, error)
GetFeature implements the GUI interface.
func (Stub) SetFeature ¶ added in v0.7.1
func (s Stub) SetFeature(request FeatureReq, args ...FeatureReqData) error
SetFeature implements the GUI interface.
func (Stub) SetFeatureNoError ¶ added in v0.7.1
func (s Stub) SetFeatureNoError(request FeatureReq, args ...FeatureReqData)
SetFeatureNoError implements the GUI interface.
Directories ¶
Path | Synopsis |
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Package CRT contains non-gui-specific and non-VCS-specific information.
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Package CRT contains non-gui-specific and non-VCS-specific information. |
shaders
Package shaders (sub-package of the CRT package) contains the GLSL shader code used by Gopher2600 to create a CRT like image.
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Package shaders (sub-package of the CRT package) contains the GLSL shader code used by Gopher2600 to create a CRT like image. |
Package sdlaudio provides the Audio type.
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Package sdlaudio provides the Audio type. |
This file is part of Gopher2600.
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This file is part of Gopher2600. |
lazyvalues
Package lazyvalues is the method used by sdlimgui to read emulator data from the GUI thread.
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Package lazyvalues is the method used by sdlimgui to read emulator data from the GUI thread. |