Versions in this module Expand all Collapse all v0 v0.6.2 Oct 11, 2020 v0.6.1 Oct 10, 2020 Changes in this version + func FindChestPath() (string, error) + func Generate(decks []*plugins.Deck, backURL, outputFolder string, indent bool) []error + func GenerateTemplates(decks [][]*plugins.Deck, outputFolder string, uploader upload.TemplateUploader) (errs []error) + type ColorDiffuse struct + Blue Decimal + Green Decimal + Red Decimal + var DefaultColorDiffuse ColorDiffuse = ColorDiffuse{ ... } + type CustomDeck struct + BackIsHidden bool + BackURL string + FaceURL string + NumHeight int + NumWidth int + Type DeckShape + UniqueBack bool + type CustomDeckMap map[string]CustomDeck + func (cdm CustomDeckMap) MarshalJSON() ([]byte, error) + type Decimal float64 + func (d *Decimal) UnmarshalJSON(text []byte) error + func (d Decimal) MarshalJSON() ([]byte, error) + type DeckShape int + const DeckShapeCircle + const DeckShapeHex + const DeckShapeHexRounded + const DeckShapeRectangle + const DeckShapeRectangleRounded + type Object struct + Autoraise bool + CardID int + ColorDiffuse ColorDiffuse + ContainedObjects []Object + CustomDeck CustomDeckMap + DeckIDs []int + Description string + DragSelectable bool + GMNotes string + GUID string + Grid bool + GridProjection bool + Hands bool + HideWhenFaceDown bool + IgnoreFoW bool + Locked bool + LuaScript string + LuaScriptState string + MeasureMovement bool + Nickname string + ObjectType ObjectType + SidewaysCard bool + Snap bool + States map[string]Object + Sticky bool + Tooltip bool + Transform Transform + XMLUI string + type ObjectType string + const CardCustomObject + const CardObject + const DeckCustomObject + const DeckObject + type SavedObject struct + Date string + GameMode string + Gravity Decimal + LuaScript string + LuaScriptState string + Note string + ObjectStates []Object + PlayArea Decimal + Rules string + SaveName string + Sky string + TabStates struct{} + Table string + VersionNumber string + XMLUI string + type Transform struct + PosX Decimal + PosY Decimal + PosZ Decimal + RotX Decimal + RotY Decimal + RotZ Decimal + ScaleX Decimal + ScaleY Decimal + ScaleZ Decimal + var DefaultTransform Transform = Transform{ ... }