README ¶
Packetimpact
What is packetimpact?
Packetimpact is a tool for platform-independent network testing. It is heavily inspired by packetdrill. It creates two docker containers connected by a network. One is for the test bench, which operates the test. The other is for the device-under-test (DUT), which is the software being tested. The test bench communicates over the network with the DUT to check correctness of the network.
Goals
Packetimpact aims to provide:
- A multi-platform solution that can test both Linux and gVisor.
- Conciseness on par with packetdrill scripts.
- Control-flow like for loops, conditionals, and variables.
- Flexibility to specify every byte in a packet or use multiple sockets.
How to run packetimpact tests?
Build the test container image by running the following at the root of the repository:
$ make load-packetimpact
Run a test, e.g. fin_wait2_timeout
, against Linux:
$ bazel test //test/packetimpact/tests:fin_wait2_timeout_native_test
Run the same test, but against gVisor:
$ bazel test //test/packetimpact/tests:fin_wait2_timeout_netstack_test
When to use packetimpact?
There are a few ways to write networking tests for gVisor currently:
- Go unit tests
- syscall tests
- packetdrill tests
- packetimpact tests
The right choice depends on the needs of the test.
Feature | Go unit test | syscall test | packetdrill | packetimpact |
---|---|---|---|---|
Multi-platform | no | YES | YES | YES |
Concise | no | somewhat | somewhat | VERY |
Control-flow | YES | YES | no | YES |
Flexible | VERY | no | somewhat | VERY |
Go unit tests
If the test depends on the internals of gVisor and doesn't need to run on Linux or other platforms for comparison purposes, a Go unit test can be appropriate. They can observe internals of gVisor networking. The downside is that they are not concise and not multi-platform. If you require insight on gVisor internals, this is the right choice.
Syscall tests
Syscall tests are multi-platform but cannot examine the internals of gVisor networking. They are concise. They can use control-flow structures like conditionals, for loops, and variables. However, they are limited to only what the POSIX interface provides so they are not flexible. For example, you would have difficulty writing a syscall test that intentionally sends a bad IP checksum. Or if you did write that test with raw sockets, it would be very verbose to write a test that intentionally send wrong checksums, wrong protocols, wrong sequence numbers, etc.
Packetdrill tests
Packetdrill tests are multi-platform and can run against both Linux and gVisor. They are concise and use a special packetdrill scripting language. They are more flexible than a syscall test in that they can send packets that a syscall test would have difficulty sending, like a packet with a calcuated ACK number. But they are also somewhat limimted in flexibiilty in that they can't do tests with multiple sockets. They have no control-flow ability like variables or conditionals. For example, it isn't possible to send a packet that depends on the window size of a previous packet because the packetdrill language can't express that. Nor could you branch based on whether or not the other side supports window scaling, for example.
Packetimpact tests
Packetimpact tests are similar to Packetdrill tests except that they are written in Go instead of the packetdrill scripting language. That gives them all the control-flow abilities of Go (loops, functions, variables, etc). They are multi-platform in the same way as packetdrill tests but even more flexible because Go is more expressive than the scripting language of packetdrill. However, Go is not as concise as the packetdrill language. Many design decisions below are made to mitigate that.
How it works
Testbench Device-Under-Test (DUT)
+-------------------+ +------------------------+
| | TEST NET | |
| rawsockets.go <-->| <===========> | <---+ |
| ^ | | | |
| | | | | |
| v | | | |
| unittest | | | |
| ^ | | | |
| | | | | |
| v | | v |
| dut.go <========gRPC========> posix server |
| | CONTROL NET | |
+-------------------+ +------------------------+
Two docker containers are created by a "runner" script, one for the testbench and the other for the device under test (DUT). The script connects the two containers with a control network and test network. It also does some other tasks like waiting until the DUT is ready before starting the test and disabling Linux networking that would interfere with the test bench.
DUT
The DUT container runs a program called the "posix_server". The posix_server is written in c++ for maximum portability. It is compiled on the host. The script that starts the containers copies it into the DUT's container and runs it. It's job is to receive directions from the test bench on what actions to take. For this, the posix_server does three steps in a loop:
- Listen for a request from the test bench.
- Execute a command.
- Send the response back to the test bench.
The requests and responses are protobufs and the communication is done with gRPC. The commands run are POSIX socket commands, with the inputs and outputs converted into protobuf requests and responses. All communication is on the control network, so that the test network is unaffected by extra packets.
For example, this is the request and response pair to call
socket()
:
message SocketRequest {
int32 domain = 1;
int32 type = 2;
int32 protocol = 3;
}
message SocketResponse {
int32 fd = 1;
int32 errno_ = 2;
}
- We could have use JSON for communication instead. It would have been a lighter-touch than protobuf but protobuf handles all the data type and has strict typing to prevent a class of errors. The test bench could be written in other languages, too.
- Instead of mimicking the POSIX interfaces, arguments could have had a more
natural form, like the
bind()
getting a string IP address instead of bytes in asockaddr_t
. However, conforming to the existing structures keeps more of the complexity in Go and keeps the posix_server simpler and thus more likely to compile everywhere.
Test Bench
The test bench does most of the work in a test. It is a Go program that compiles on the host and is copied by the script into test bench's container. It is a regular go unit test that imports the test bench framework. The test bench framework is based on three basic utilities:
- Commanding the DUT to run POSIX commands and return responses.
- Sending raw packets to the DUT on the test network.
- Listening for raw packets from the DUT on the test network.
DUT commands
To keep the interface to the DUT consistent and easy-to-use, each POSIX command
supported by the posix_server is wrapped in functions with signatures similar to
the ones in the Go unix package. This
way all the details of endianess and (un)marshalling of go structs such as
unix.Timeval is handled in
one place. This also makes it straight-forward to convert tests that use unix.
or syscall.
calls to dut.
calls.
For example, creating a connection to the DUT and commanding it to make a socket looks like this:
dut := testbench.NewDut(t)
fd, err := dut.SocketWithErrno(unix.AF_INET, unix.SOCK_STREAM, unix.IPPROTO_IP)
if fd < 0 {
t.Fatalf(...)
}
Because the usual case is to fail the test when the DUT fails to create a
socket, there is a concise version of each of the ...WithErrno
functions that
does that:
dut := testbench.NewDut(t)
fd := dut.Socket(unix.AF_INET, unix.SOCK_STREAM, unix.IPPROTO_IP)
The DUT and other structs in the code store a *testing.T
so that they can
provide versions of functions that call t.Fatalf(...)
. This helps keep tests
concise.
- Instead of mimicking the
unix.
go interface, we could have invented a more natural one, like usingfloat64
instead ofTimeval
. However, using the same function signatures thatunix.
has makes it easier to convert code todut.
. Also, using an existing interface ensures that we don't invent an interface that isn't extensible. For example, if we invented a function forbind()
that didn't support IPv6 and later we had to add a secondbind6()
function.
Sending/Receiving Raw Packets
The framework wraps POSIX sockets for sending and receiving raw frames. Both
send and receive are synchronous commands.
SO_RCVTIMEO is used to set
a timeout on the receive commands. For ease of use, these are wrapped in an
Injector
and a Sniffer
. They have functions:
func (s *Sniffer) Recv(timeout time.Duration) []byte {...}
func (i *Injector) Send(b []byte) {...}
- gopacket pcap has raw socket support but requires cgo. cgo is not guaranteed to be portable from the host to the container and in practice, the container doesn't recognize binaries built on the host if they use cgo.
- Both gVisor and gopacket have the ability to read and write pcap files without cgo but that is insufficient here because we can't just replay pcap files, we need a more dynamic solution.
- The sniffer and injector can't share a socket because they need to be bound differently.
- Sniffing could have been done asynchronously with channels, obviating the
need for
SO_RCVTIMEO
. But that would introduce asynchronous complication.SO_RCVTIMEO
is well supported on the test bench.
Layer
struct
A large part of packetimpact tests is creating packets to send and comparing received packets against expectations. To keep tests concise, it is useful to be able to specify just the important parts of packets that need to be set. For example, sending a packet with default values except for TCP Flags. And for packets received, it's useful to be able to compare just the necessary parts of received packets and ignore the rest.
To aid in both of those, Go structs with optional fields are created for each encapsulation type, such as IPv4, TCP, and Ethernet. This is inspired by scapy. For example, here is the struct for Ethernet:
type Ether struct {
LayerBase
SrcAddr *tcpip.LinkAddress
DstAddr *tcpip.LinkAddress
Type *tcpip.NetworkProtocolNumber
}
Each struct has the same fields as those in the
gVisor headers
but with a pointer for each field that may be nil
.
- Just use []byte like gVisor headers do. The drawback is that it makes the
tests more verbose.
- For example, there would be no way to call
Send(myBytes)
concisely and indicate if the checksum should be calculated automatically versus overridden. The only way would be to add lines to the test to calculate it before each Send, which is wordy. Or make multiple versions of Send: one that checksums IP, one that doesn't, one that checksums TCP, one that does both, etc. That would be many combinations. - Filtering inputs would become verbose. Either:
- large conditionals that need to be repeated many places:
h[FlagOffset] == SYN && h[LengthOffset:LengthOffset+2] == ...
or - Many functions, one per field, like:
filterByFlag(myBytes, SYN)
,filterByLength(myBytes, 20)
,filterByNextProto(myBytes, 0x8000)
, etc. - Using pointers allows us to combine
Layer
s with reflection. So the defaultLayers
can be overridden by aLayers
with just the TCP conection's src/dst which can be overridden by one with just a test specific TCP window size. - It's a proven way to separate the details of a packet from the byte format as shown by scapy's success.
- For example, there would be no way to call
- Use packetgo. It's more general than parsing packets with gVisor. However:
- packetgo doesn't have optional fields so many of the above problems still apply.
- It would be yet another dependency.
- It's not as well known to engineers that are already writing gVisor code.
- It might be a good candidate for replacing the parsing of packets into
Layer
s if all that parsing turns out to be more work than parsing by packetgo and converting that toLayer
. packetgo has easier to use getters for the layers. This could be done later in a way that doesn't break tests.
Layer
methods
The Layer
structs provide a way to partially specify an encapsulation. They
also need methods for using those partially specified encapsulation, for example
to marshal them to bytes or compare them. For those, each encapsulation
implements the Layer
interface:
// Layer is the interface that all encapsulations must implement.
//
// A Layer is an encapsulation in a packet, such as TCP, IPv4, IPv6, etc. A
// Layer contains all the fields of the encapsulation. Each field is a pointer
// and may be nil.
type Layer interface {
// toBytes converts the Layer into bytes. In places where the Layer's field
// isn't nil, the value that is pointed to is used. When the field is nil, a
// reasonable default for the Layer is used. For example, "64" for IPv4 TTL
// and a calculated checksum for TCP or IP. Some layers require information
// from the previous or next layers in order to compute a default, such as
// TCP's checksum or Ethernet's type, so each Layer has a doubly-linked list
// to the layer's neighbors.
toBytes() ([]byte, error)
// match checks if the current Layer matches the provided Layer. If either
// Layer has a nil in a given field, that field is considered matching.
// Otherwise, the values pointed to by the fields must match.
match(Layer) bool
// length in bytes of the current encapsulation
length() int
// next gets a pointer to the encapsulated Layer.
next() Layer
// prev gets a pointer to the Layer encapsulating this one.
prev() Layer
// setNext sets the pointer to the encapsulated Layer.
setNext(Layer)
// setPrev sets the pointer to the Layer encapsulating this one.
setPrev(Layer)
}
The next
and prev
make up a link listed so that each layer can get at the
information in the layer around it. This is necessary for some protocols, like
TCP that needs the layer before and payload after to compute the checksum. Any
sequence of Layer
structs is valid so long as the parser and toBytes
functions can map from type to protool number and vice-versa. When the mapping
fails, an error is emitted explaining what functionality is missing. The
solution is either to fix the ordering or implement the missing protocol.
For each Layer
there is also a parsing function. For example, this one is for
Ethernet:
func ParseEther(b []byte) (Layers, error)
The parsing function converts bytes received on the wire into a Layer
(actually Layers
, see below) which has no nil
s in it. By using
match(Layer)
to compare against another Layer
that does have nil
s in it,
the received bytes can be partially compared. The nil
s behave as
"don't-cares".
- Matching against
[]byte
instead of converting toLayer
first.- The downside is that it precludes the use of a
cmp.Equal
one-liner to do comparisons. - It creates confusion in the code to deal with both representations at
different times. For example, is the checksum calculated on
[]byte
orLayer
when sending? What about when checking received packets?
- The downside is that it precludes the use of a
Layers
type Layers []Layer
func (ls *Layers) match(other Layers) bool {...}
func (ls *Layers) toBytes() ([]byte, error) {...}
Layers
is an array of Layer
. It represents a stack of encapsulations, such
as Layers{Ether{},IPv4{},TCP{},Payload{}}
. It also has toBytes()
and
match(Layers)
, like Layer
. The parse functions above actually return
Layers
and not Layer
because they know about the headers below and
sequentially call each parser on the remaining, encapsulated bytes.
All this leads to the ability to write concise packet processing. For example:
etherType := 0x8000
flags = uint8(header.TCPFlagSyn|header.TCPFlagAck)
toMatch := Layers{Ether{Type: ðerType}, IPv4{}, TCP{Flags: &flags}}
for {
recvBytes := sniffer.Recv(time.Second)
if recvBytes == nil {
println("Got no packet for 1 second")
}
gotPacket, err := ParseEther(recvBytes)
if err == nil && toMatch.match(gotPacket) {
println("Got a TCP/IPv4/Eth packet with SYNACK")
}
}
- Don't use previous and next pointers.
- Each layer may need to be able to interrogate the layers around it, like
for computing the next protocol number or total length. So some
mechanism is needed for a
Layer
to see neighboring layers. - We could pass the entire array
Layers
to thetoBytes()
function. Passing an array to a method that includes in the array the function receiver itself seems wrong.
- Each layer may need to be able to interrogate the layers around it, like
for computing the next protocol number or total length. So some
mechanism is needed for a
layerState
Layers
represents the different headers of a packet but a connection includes
more state. For example, a TCP connection needs to keep track of the next
expected sequence number and also the next sequence number to send. This is
stored in a layerState
struct. This is the layerState
for TCP:
// tcpState maintains state about a TCP connection.
type tcpState struct {
out, in TCP
localSeqNum, remoteSeqNum *seqnum.Value
synAck *TCP
portPickerFD int
finSent bool
}
The next sequence numbers for each side of the connection are stored. out
and
in
have defaults for the TCP header, such as the expected source and
destination ports for outgoing packets and incoming packets.
layerState
interface// layerState stores the state of a layer of a connection.
type layerState interface {
// outgoing returns an outgoing layer to be sent in a frame.
outgoing() Layer
// incoming creates an expected Layer for comparing against a received Layer.
// Because the expectation can depend on values in the received Layer, it is
// an input to incoming. For example, the ACK number needs to be checked in a
// TCP packet but only if the ACK flag is set in the received packet.
incoming(received Layer) Layer
// sent updates the layerState based on the Layer that was sent. The input is
// a Layer with all prev and next pointers populated so that the entire frame
// as it was sent is available.
sent(sent Layer) error
// received updates the layerState based on a Layer that is received. The
// input is a Layer with all prev and next pointers populated so that the
// entire frame as it was received is available.
received(received Layer) error
// close frees associated resources held by the LayerState.
close() error
}
outgoing
generates the default Layer for an outgoing packet. For TCP, this
would be a TCP
with the source and destination ports populated. Because they
are static, they are stored inside the out
member of tcpState
. However, the
sequence numbers change frequently so the outgoing sequence number is stored in
the localSeqNum
and put into the output of outgoing for each call.
incoming
does the same functions for packets that arrive but instead of
generating a packet to send, it generates an expect packet for filtering packets
that arrive. For example, if a TCP
header arrives with the wrong ports, it can
be ignored as belonging to a different connection. incoming
needs the received
header itself as an input because the filter may depend on the input. For
example, the expected sequence number depends on the flags in the TCP header.
sent
and received
are run for each header that is actually sent or received
and used to update the internal state. incoming
and outgoing
should not be
used for these purpose. For example, incoming
is called on every packet that
arrives but only packets that match ought to actually update the state.
outgoing
is called to created outgoing packets and those packets are always
sent, so unlike incoming
/received
, there is one outgoing
call for each
sent
call.
close
cleans up after the layerState. For example, TCP and UDP need to keep a
port reserved and then release it.
Connections
Using layerState
above, we can create connections.
// Connection holds a collection of layer states for maintaining a connection
// along with sockets for sniffer and injecting packets.
type Connection struct {
layerStates []layerState
injector Injector
sniffer Sniffer
t *testing.T
}
The connection stores an array of layerState
in the order that the headers
should be present in the frame to send. For example, Ether then IPv4 then TCP.
The injector and sniffer are for writing and reading frames. A *testing.T
is
stored so that internal errors can be reported directly without code in the unit
test.
The Connection
has some useful functions:
// Close frees associated resources held by the Connection.
func (conn *Connection) Close() {...}
// CreateFrame builds a frame for the connection with layer overriding defaults
// of the innermost layer and additionalLayers added after it.
func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers {...}
// SendFrame sends a frame on the wire and updates the state of all layers.
func (conn *Connection) SendFrame(frame Layers) {...}
// Send a packet with reasonable defaults. Potentially override the final layer
// in the connection with the provided layer and add additionLayers.
func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) {...}
// Expect a frame with the final layerStates layer matching the provided Layer
// within the timeout specified. If it doesn't arrive in time, it returns nil.
func (conn *Connection) Expect(layer Layer, timeout time.Duration) (Layer, error) {...}
// ExpectFrame expects a frame that matches the provided Layers within the
// timeout specified. If it doesn't arrive in time, it returns nil.
func (conn *Connection) ExpectFrame(layers Layers, timeout time.Duration) (Layers, error) {...}
// Drain drains the sniffer's receive buffer by receiving packets until there's
// nothing else to receive.
func (conn *Connection) Drain() {...}
CreateFrame
uses the []layerState
to create a frame to send. The first
argument is for overriding defaults in the last header of the frame, because
this is the most common need. For a TCPIPv4 connection, this would be the TCP
header. Optional additionalLayers can be specified to add to the frame being
created, such as a Payload
for TCP
.
SendFrame
sends the frame to the DUT. It is combined with CreateFrame
to
make Send
. For unittests with basic sending needs, Send
can be used. If more
control is needed over the frame, it can be made with CreateFrame
, modified in
the unit test, and then sent with SendFrame
.
On the receiving side, there is Expect
and ExpectFrame
. Like with the
sending side, there are two forms of each function, one for just the last header
and one for the whole frame. The expect functions use the []layerState
to
create a template for the expected incoming frame. That frame is then overridden
by the values in the first argument. Finally, a loop starts sniffing packets on
the wire for frames. If a matching frame is found before the timeout, it is
returned without error. If not, nil is returned and the error contains text of
all the received frames that didn't match. Exactly one of the outputs will be
non-nil, even if no frames are received at all.
Drain
sniffs and discards all the frames that have yet to be received. A
common way to write a test is:
conn.Drain() // Discard all outstanding frames.
conn.Send(...) // Send a frame with overrides.
// Now expect a frame with a certain header and fail if it doesn't arrive.
if _, err := conn.Expect(...); err != nil { t.Fatal(...) }
Or for a test where we want to check that no frame arrives:
if gotOne, _ := conn.Expect(...); gotOne != nil { t.Fatal(...) }
Specializing Connection
Because there are some common combinations of layerState
into Connection
,
they are defined:
// TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection.
type TCPIPv4 Connection
// UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection.
type UDPIPv4 Connection
Each has a NewXxx
function to create a new connection with reasonable
defaults. They also have functions that call the underlying Connection
functions but with specialization and tighter type-checking. For example:
func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) {
(*Connection)(conn).Send(&tcp, additionalLayers...)
}
func (conn *TCPIPv4) Drain() {
conn.sniffer.Drain()
}
They may also have some accessors to get or set the internal state of the connection:
func (conn *TCPIPv4) state() *tcpState {
state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState)
if !ok {
conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates)
}
return state
}
func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value {
return conn.state().remoteSeqNum
}
func (conn *TCPIPv4) LocalSeqNum() *seqnum.Value {
return conn.state().localSeqNum
}
Unittests will in practice use these functions and not the functions on
Connection
. For example, NewTCPIPv4()
and then call Send
on that rather
than cast is to a Connection
and call Send
on that cast result.
- Instead of storing
outgoing
andincoming
, store values.- There would be many more things to store instead, like
localMac
,remoteMac
,localIP
,remoteIP
,localPort
, andremotePort
. - Construction of a packet would be many lines to copy each of these
values into a
[]byte
. And there would be slight variations needed for each encapsulation stack, like TCPIPv6 and ARP. - Filtering incoming packets would be a long sequence:
- Compare the MACs, then
- Parse the next header, then
- Compare the IPs, then
- Parse the next header, then
- Compare the TCP ports. Instead it's all just one call to
cmp.Equal(...)
, for all sequences. - A TCPIPv6 connection could share most of the code. Only the type of the
IP addresses are different. The types of
outgoing
andincoming
would be remainLayers
. - An ARP connection could share all the Ethernet parts. The IP
Layer
could be factored out ofoutgoing
. After that, the IPv4 and IPv6 connections could implement one interface and a single TCP struct could have either network protocol through composition.
- There would be many more things to store instead, like
Putting it all together
Here's what te start of a packetimpact unit test looks like. This test creates a TCP connection with the DUT. There are added comments for explanation in this document but a real test might not include them in order to stay even more concise.
func TestMyTcpTest(t *testing.T) {
// Prepare a DUT for communication.
dut := testbench.NewDUT(t)
// This does:
// dut.Socket()
// dut.Bind()
// dut.Getsockname() to learn the new port number
// dut.Listen()
listenFD, remotePort := dut.CreateListener(unix.SOCK_STREAM, unix.IPPROTO_TCP, 1)
defer dut.Close(listenFD) // Tell the DUT to close the socket at the end of the test.
// Monitor a new TCP connection with sniffer, injector, sequence number tracking,
// and reasonable outgoing and incoming packet field default IPs, MACs, and port numbers.
conn := testbench.NewTCPIPv4(t, dut, remotePort)
// Perform a 3-way handshake: send SYN, expect SYNACK, send ACK.
conn.Handshake()
// Tell the DUT to accept the new connection.
acceptFD := dut.Accept(acceptFd)
}
Adding a new packetimpact test
- Create a go test in the tests directory
- Add a
packetimpact_testbench
rule in BUILD - Add the test into the
ALL_TESTS
list in defs.bzl, otherwise you will see an error message complaining about a missing test.
Other notes
- The time between receiving a SYN-ACK and replying with an ACK in
Handshake
is about 3ms. This is much slower than the native unix response, which is about 0.3ms. Packetdrill gets closer to 0.3ms. For tests where timing is crucial, packetdrill is faster and more precise.
Directories ¶
Path | Synopsis |
---|---|
Package dut provides common definitions and utilities to be shared by DUTs.
|
Package dut provides common definitions and utilities to be shared by DUTs. |
linux
Package linux provides utilities specific to bringing up linux DUTs.
|
Package linux provides utilities specific to bringing up linux DUTs. |
native
The native binary is used to bring up a native linux DUT.
|
The native binary is used to bring up a native linux DUT. |
runsc
The devid binary is used to get the device ID in the runsc container.
|
The devid binary is used to get the device ID in the runsc container. |
internal
|
|
testing
Package testing provides common testing functionalities.
|
Package testing provides common testing functionalities. |
Package netdevs contains utilities for working with network devices.
|
Package netdevs contains utilities for working with network devices. |
netlink
Package netlink has routines to get interfaces information through netlink.
|
Package netlink has routines to get interfaces information through netlink. |
The runner binary is used as the test runner for PacketImpact tests.
|
The runner binary is used as the test runner for PacketImpact tests. |
Package testbench has utilities to send and receive packets, and also command the DUT to run POSIX functions.
|
Package testbench has utilities to send and receive packets, and also command the DUT to run POSIX functions. |