Documentation
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Index ¶
- type Bot
- type Game
- func (g *Game) Create(object *types.Object)
- func (g *Game) Delete(object *types.Object)
- func (g *Game) GetArea() engine.Area
- func (g *Game) GetObject(id uint32) (*types.Object, bool)
- func (g *Game) LookAround(sight engine.Sight) *engine.HashmapSight
- func (g *Game) Size(width, height uint8)
- func (g *Game) Update(object *types.Object)
- type World
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct {
// contains filtered or unexported fields
}
func (*Game) LookAround ¶
func (g *Game) LookAround(sight engine.Sight) *engine.HashmapSight
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