Versions in this module Expand all Collapse all v1 v1.1.0 Mar 8, 2018 Changes in this version + type MainApplication struct + func NewMainApplication(store dataModel.DataStore, scale float32) *MainApplication + func (app *MainApplication) BitmapsStore() *graphics.BufferedTextureStore + func (app *MainApplication) ControlFactory() controls.Factory + func (app *MainApplication) ForComboBox() *controls.ComboBoxBuilder + func (app *MainApplication) ForGraphics() graphics.Context + func (app *MainApplication) ForImageDisplay() *controls.ImageDisplayBuilder + func (app *MainApplication) ForLabel() *controls.LabelBuilder + func (app *MainApplication) ForSlider() *controls.SliderBuilder + func (app *MainApplication) ForTextButton() *controls.TextButtonBuilder + func (app *MainApplication) ForTextureSelector() *controls.TextureSelectorBuilder + func (app *MainApplication) GameObjectBitmapsStore() *graphics.BufferedTextureStore + func (app *MainApplication) GameObjectIconsStore() *graphics.BufferedTextureStore + func (app *MainApplication) Init(glWindow env.OpenGlWindow) + func (app *MainApplication) ModelAdapter() *model.Adapter + func (app *MainApplication) NewPaletteTexture(colorProvider graphics.ColorProvider) *graphics.PaletteTexture + func (app *MainApplication) NewRenderContext(viewMatrix *mgl.Mat4) *graphics.RenderContext + func (app *MainApplication) RectangleRenderer() *graphics.RectangleRenderer + func (app *MainApplication) Scale() float32 + func (app *MainApplication) TextPainter() graphics.TextPainter + func (app *MainApplication) Texturize(bmp *graphics.Bitmap) *graphics.BitmapTexture + func (app *MainApplication) UITextRenderer() *graphics.BitmapTextureRenderer + func (app *MainApplication) WorldTextureStore(size dataModel.TextureSize) *graphics.BufferedTextureStore + type Mode interface + SetActive func(active bool)