Versions in this module Expand all Collapse all v1 v1.1.0 Mar 8, 2018 Changes in this version + type Context interface + ControlFactory func() controls.Factory + ForGraphics func() graphics.Context + ModelAdapter func() *model.Adapter + NewRenderContext func(viewMatrix *mgl.Mat4) *graphics.RenderContext + type ElectronicMessagesMode struct + func NewElectronicMessagesMode(context Context, parent *ui.Area) *ElectronicMessagesMode + func (mode *ElectronicMessagesMode) SetActive(active bool) + type GameBitmapsMode struct + func NewGameBitmapsMode(context Context, parent *ui.Area) *GameBitmapsMode + func (mode *GameBitmapsMode) SetActive(active bool) + type GameObjectsMode struct + func NewGameObjectsMode(context Context, parent *ui.Area) *GameObjectsMode + func (mode *GameObjectsMode) SetActive(active bool) + type GameTextsMode struct + func NewGameTextsMode(context Context, parent *ui.Area) *GameTextsMode + func (mode *GameTextsMode) SetActive(active bool) + type GameTexturesMode struct + func NewGameTexturesMode(context Context, parent *ui.Area) *GameTexturesMode + func (mode *GameTexturesMode) SetActive(active bool) + type LevelControlMode struct + func NewLevelControlMode(context Context, parent *ui.Area, mapDisplay *display.MapDisplay) *LevelControlMode + func (mode *LevelControlMode) SetActive(active bool) + type LevelMapMode struct + func NewLevelMapMode(context Context, parent *ui.Area, mapDisplay *display.MapDisplay) *LevelMapMode + func (mode *LevelMapMode) SetActive(active bool) + type LevelObjectsMode struct + func NewLevelObjectsMode(context Context, parent *ui.Area, mapDisplay *display.MapDisplay) *LevelObjectsMode + func (mode *LevelObjectsMode) SetActive(active bool) + type WelcomeMode struct + func NewWelcomeMode(context Context, parent *ui.Area) *WelcomeMode + func (mode *WelcomeMode) SetActive(active bool)