Documentation ¶
Overview ¶
Package edit contains logic for creating and updating game content. The services in this package modify resources directly.
Index ¶
- Constants
- type AugmentedTextBlockSetter
- type AugmentedTextService
- func (service AugmentedTextService) Clear(setter AugmentedTextBlockSetter, key resource.Key)
- func (service AugmentedTextService) Remove(setter AugmentedTextBlockSetter, key resource.Key)
- func (service AugmentedTextService) RestoreFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
- func (service AugmentedTextService) RestoreSoundFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
- func (service AugmentedTextService) RestoreTextFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
- func (service AugmentedTextService) SetSound(setter AugmentedTextBlockSetter, key resource.Key, sound audio.L8)
- func (service AugmentedTextService) SetText(setter AugmentedTextBlockSetter, key resource.Key, value string)
- func (service AugmentedTextService) Sound(key resource.Key) audio.L8
- func (service AugmentedTextService) Text(key resource.Key) string
- func (service AugmentedTextService) WithAudio(key resource.Key) bool
- type EditableLevels
- func (levels *EditableLevels) CommitLevelChanges(index int) error
- func (levels *EditableLevels) InvalidateResources(modifiedIDs []resource.ID)
- func (levels *EditableLevels) IsLevelAvailable(index int) bool
- func (levels *EditableLevels) IsLevelReadOnly(index int) bool
- func (levels *EditableLevels) IsObjectInUse(levelIndex int, id level.ObjectID) bool
- func (levels *EditableLevels) IsTileOnMap(levelIndex int, pos level.TilePosition) bool
- func (levels *EditableLevels) Level(index int) *level.Level
- type GameObjectBitmapInfo
- type GameObjectsService
- type GameStateService
- func (service GameStateService) BooleanVariable(index int) archive.GameVariableInfo
- func (service GameStateService) BooleanVariableOverride(index int) bool
- func (service GameStateService) CurrentSettings() GameStateSettings
- func (service *GameStateService) DefaultAllVariables() error
- func (service *GameStateService) DefaultBooleanVariable(index int) error
- func (service *GameStateService) DefaultIntegerVariable(index int) error
- func (service GameStateService) IntegerVariable(index int) archive.GameVariableInfo
- func (service GameStateService) IntegerVariableOverride(index int) bool
- func (service *GameStateService) RestoreSettings(settings GameStateSettings)
- func (service *GameStateService) SetBooleanVariable(index int, info archive.GameVariableInfo) error
- func (service *GameStateService) SetIntegerVariable(index int, info archive.GameVariableInfo) error
- func (service *GameStateService) SetVariableBaseContext(identifier VariableBaseContextIdentifier)
- func (service GameStateService) VariableBaseContext() VariableBaseContextIdentifier
- type GameStateSettings
- type LevelEditorService
- func (service *LevelEditorService) ChangeObjects(modifier level.ObjectMainEntryModifier) error
- func (service *LevelEditorService) ChangeTiles(modifier func(*level.TileMapEntry)) error
- func (service *LevelEditorService) ClearTiles() error
- func (service *LevelEditorService) CreateNewObject(triple object.Triple, modifier level.ObjectMainEntryModifier) error
- func (service *LevelEditorService) DeleteObjects() error
- func (service *LevelEditorService) HasSelectedObjects() bool
- func (service *LevelEditorService) HasSelectedTiles() bool
- func (service *LevelEditorService) IsReadOnly() bool
- func (service *LevelEditorService) Level() *level.Level
- func (service *LevelEditorService) NewObjectTriple() object.Triple
- func (service *LevelEditorService) Objects() []*level.ObjectMainEntry
- func (service *LevelEditorService) PlaceObjectsOnCeiling() error
- func (service *LevelEditorService) PlaceObjectsOnEyeLevel() error
- func (service *LevelEditorService) PlaceObjectsOnFloor() error
- func (service *LevelEditorService) SetNewObjectTriple(value object.Triple)
- func (service *LevelEditorService) Tiles() []*level.TileMapEntry
- type LevelInfoProvider
- type LevelSelectionService
- func (service *LevelSelectionService) AddCurrentSelectedObjects(ids []level.ObjectID)
- func (service *LevelSelectionService) AddCurrentSelectedTiles(list []level.TilePosition)
- func (service *LevelSelectionService) CurrentLevelID() int
- func (service *LevelSelectionService) CurrentSelectedObjects() []level.ObjectID
- func (service *LevelSelectionService) CurrentSelectedTiles() []level.TilePosition
- func (service *LevelSelectionService) IsTileSelected(pos level.TilePosition) bool
- func (service *LevelSelectionService) NumberOfSelectedObjects() int
- func (service *LevelSelectionService) RemoveCurrentSelectedObjects(ids []level.ObjectID)
- func (service *LevelSelectionService) RemoveCurrentSelectedTiles(list []level.TilePosition)
- func (service *LevelSelectionService) SetCurrentLevelID(index int)
- func (service *LevelSelectionService) SetCurrentLevelIDTask(index int) cmd.Task
- func (service *LevelSelectionService) SetCurrentSelectedObjects(ids []level.ObjectID)
- func (service *LevelSelectionService) SetCurrentSelectedTiles(list []level.TilePosition)
- func (service *LevelSelectionService) ToggleObjectSelection(ids []level.ObjectID)
- func (service *LevelSelectionService) ToggleTileSelection(list []level.TilePosition)
- type ManifestEntrySettings
- type MovieService
- func (service MovieService) AddScene(setter media.MovieBlockSetter, key resource.Key, scene movie.HighResScene)
- func (service MovieService) Audio(key resource.Key) audio.L8
- func (service MovieService) MoveSceneEarlier(setter media.MovieBlockSetter, key resource.Key, scene int)
- func (service MovieService) MoveSceneLater(setter media.MovieBlockSetter, key resource.Key, scene int)
- func (service MovieService) Remove(setter media.MovieBlockSetter, key resource.Key)
- func (service MovieService) RemoveScene(setter media.MovieBlockSetter, key resource.Key, scene int)
- func (service MovieService) RestoreFunc(key resource.Key) func(setter media.MovieBlockSetter)
- func (service MovieService) SetAudio(setter media.MovieBlockSetter, key resource.Key, soundData audio.L8)
- func (service MovieService) SetSceneFramesDisplayTime(setter media.MovieBlockSetter, key resource.Key, scene int, ...)
- func (service MovieService) SetSubtitles(setter media.MovieBlockSetter, key resource.Key, language resource.Language, ...)
- func (service MovieService) SizeWarning(key resource.Key) bool
- func (service MovieService) Subtitles(key resource.Key, language resource.Language) movie.SubtitleList
- func (service MovieService) Video(key resource.Key) []movie.Scene
- type ProjectService
- func (service *ProjectService) AddManifestEntry(at int, entry *world.ManifestEntry) error
- func (service ProjectService) CurrentSettings() ProjectSettings
- func (service ProjectService) CurrentStateFilename() string
- func (service ProjectService) Mod() *world.Mod
- func (service ProjectService) ModHasStorageLocation() bool
- func (service ProjectService) ModPath() string
- func (service *ProjectService) ModifyModWith(modifier func(world.Modder) error) (err error)
- func (service *ProjectService) MoveManifestEntry(to, from int) error
- func (service *ProjectService) NewMod()
- func (service *ProjectService) RemoveManifestEntry(at int) error
- func (service *ProjectService) ResetProject()
- func (service *ProjectService) RestoreProject(settings ProjectSettings, stateFilename string)
- func (service *ProjectService) SaveMod() error
- func (service *ProjectService) SaveModUnder(modPath string) error
- func (service ProjectService) SaveStatus() SaveStatus
- func (service *ProjectService) SetCurrentStateFilename(value string)
- func (service *ProjectService) TryLoadModFrom(names []string) error
- type ProjectSettings
- type SaveStatus
- type SoundEffectService
- func (service SoundEffectService) Audio(key resource.Key) audio.L8
- func (service SoundEffectService) Clear(setter media.SoundEffectBlockSetter, key resource.Key)
- func (service SoundEffectService) Modified(key resource.Key) bool
- func (service SoundEffectService) Remove(setter media.SoundEffectBlockSetter, key resource.Key)
- func (service SoundEffectService) RestoreFunc(key resource.Key) func(setter media.SoundEffectBlockSetter)
- func (service SoundEffectService) SetAudio(setter media.SoundEffectBlockSetter, key resource.Key, data audio.L8)
- type TextInfo
- type TextInfoList
- type VariableBaseContextIdentifier
- type VariableSettings
Constants ¶
const ( VariableContextCitadel = VariableBaseContextIdentifier(0) VariableContextEngine = VariableBaseContextIdentifier(1) )
Context identifier are listed below.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AugmentedTextBlockSetter ¶
type AugmentedTextBlockSetter interface { SetResourceBlock(lang resource.Language, id resource.ID, index int, data []byte) SetResourceBlocks(lang resource.Language, id resource.ID, data [][]byte) DelResource(lang resource.Language, id resource.ID) }
AugmentedTextBlockSetter modifies resource blocks.
type AugmentedTextService ¶
type AugmentedTextService struct {
// contains filtered or unexported fields
}
AugmentedTextService provides read/write functionality.
func NewAugmentedTextService ¶
func NewAugmentedTextService( textViewer media.TextViewerService, textSetter media.TextSetterService, audioViewer media.AudioViewerService, audioSetter media.AudioSetterService) AugmentedTextService
NewAugmentedTextService returns a new instance based on given accessor.
func (AugmentedTextService) Clear ¶
func (service AugmentedTextService) Clear(setter AugmentedTextBlockSetter, key resource.Key)
Clear sets the text to an empty string and sets an empty sound if audio is associated.
func (AugmentedTextService) Remove ¶
func (service AugmentedTextService) Remove(setter AugmentedTextBlockSetter, key resource.Key)
Remove erases the text and audio from the resources.
func (AugmentedTextService) RestoreFunc ¶
func (service AugmentedTextService) RestoreFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
RestoreFunc creates a snapshot of all associated media components and returns a function to restore it.
func (AugmentedTextService) RestoreSoundFunc ¶
func (service AugmentedTextService) RestoreSoundFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
RestoreSoundFunc creates a snapshot of the current sound and returns a function to restore it. In case the text resource has no audio, a stub method will be returned.
func (AugmentedTextService) RestoreTextFunc ¶
func (service AugmentedTextService) RestoreTextFunc(key resource.Key) func(setter AugmentedTextBlockSetter)
RestoreTextFunc creates a snapshot of the current textual state and returns a function to restore it.
func (AugmentedTextService) SetSound ¶
func (service AugmentedTextService) SetSound(setter AugmentedTextBlockSetter, key resource.Key, sound audio.L8)
SetSound changes the sound of a text resource. Should the text resource have no audio component, this call does nothing.
func (AugmentedTextService) SetText ¶
func (service AugmentedTextService) SetText(setter AugmentedTextBlockSetter, key resource.Key, value string)
SetText changes the textual value of a text resource.
func (AugmentedTextService) Sound ¶
func (service AugmentedTextService) Sound(key resource.Key) audio.L8
Sound returns the audio value of the identified text resource. In case the text resource has no audio, an empty sound will be returned.
type EditableLevels ¶ added in v1.8.0
type EditableLevels struct {
// contains filtered or unexported fields
}
EditableLevels is a list of levels that can be modified.
func NewEditableLevels ¶ added in v1.8.0
func NewEditableLevels(registry cmd.Registry, mod *world.Mod) *EditableLevels
NewEditableLevels returns a new instance for given mod.
func (*EditableLevels) CommitLevelChanges ¶ added in v1.8.0
func (levels *EditableLevels) CommitLevelChanges(index int) error
CommitLevelChanges applies any level data change compared to the underlying mod.
func (*EditableLevels) InvalidateResources ¶ added in v1.8.0
func (levels *EditableLevels) InvalidateResources(modifiedIDs []resource.ID)
InvalidateResources informs all levels of changed resource identifier.
func (*EditableLevels) IsLevelAvailable ¶ added in v1.8.0
func (levels *EditableLevels) IsLevelAvailable(index int) bool
IsLevelAvailable returns true if the given index is a valid level.
func (*EditableLevels) IsLevelReadOnly ¶ added in v1.8.0
func (levels *EditableLevels) IsLevelReadOnly(index int) bool
IsLevelReadOnly returns true if the identified level cannot be modified.
func (*EditableLevels) IsObjectInUse ¶ added in v1.8.0
func (levels *EditableLevels) IsObjectInUse(levelIndex int, id level.ObjectID) bool
IsObjectInUse returns true if the given object ID is in use in given level.
func (*EditableLevels) IsTileOnMap ¶ added in v1.8.0
func (levels *EditableLevels) IsTileOnMap(levelIndex int, pos level.TilePosition) bool
IsTileOnMap returns true if the given tile position points to a valid tile in the given level.
type GameObjectBitmapInfo ¶ added in v1.8.0
type GameObjectBitmapInfo struct { // Start is the index for the first object bitmap in ids.ObjectBitmaps. Start int // Count is the amount of bitmaps the object has in total. Count int // IconRecommendation is the offset from start for using icons. IconRecommendation int }
GameObjectBitmapInfo contains indices about bitmaps for a particular game object.
type GameObjectsService ¶ added in v1.8.0
type GameObjectsService struct {
// contains filtered or unexported fields
}
GameObjectsService provides information for game objects.
func NewGameObjectsService ¶ added in v1.8.0
func NewGameObjectsService(mod *world.Mod) *GameObjectsService
NewGameObjectsService returns a new instance.
func (*GameObjectsService) AllProperties ¶ added in v1.8.0
func (service *GameObjectsService) AllProperties() object.PropertiesTable
AllProperties returns the currently know properties.
func (*GameObjectsService) BitmapInfo ¶ added in v1.8.0
func (service *GameObjectsService) BitmapInfo() map[object.Triple]GameObjectBitmapInfo
BitmapInfo returns information on all bitmaps.
func (*GameObjectsService) PropertiesFor ¶ added in v1.8.0
func (service *GameObjectsService) PropertiesFor(triple object.Triple) (object.Properties, error)
PropertiesFor returns the properties for the given triple.
type GameStateService ¶ added in v1.7.0
type GameStateService struct {
// contains filtered or unexported fields
}
GameStateService handles all details on the global game state.
func NewGameStateService ¶ added in v1.7.0
func NewGameStateService(registry cmd.Registry) *GameStateService
NewGameStateService returns a new instance.
func (GameStateService) BooleanVariable ¶ added in v1.7.0
func (service GameStateService) BooleanVariable(index int) archive.GameVariableInfo
BooleanVariable returns the variable info as per project settings for the given index.
func (GameStateService) BooleanVariableOverride ¶ added in v1.7.0
func (service GameStateService) BooleanVariableOverride(index int) bool
BooleanVariableOverride returns true if project-specific details are stored for given variable index.
func (GameStateService) CurrentSettings ¶ added in v1.7.0
func (service GameStateService) CurrentSettings() GameStateSettings
CurrentSettings returns the snapshot of the project.
func (*GameStateService) DefaultAllVariables ¶ added in v1.7.0
func (service *GameStateService) DefaultAllVariables() error
DefaultAllVariables removes all project specific overrides.
func (*GameStateService) DefaultBooleanVariable ¶ added in v1.7.0
func (service *GameStateService) DefaultBooleanVariable(index int) error
DefaultBooleanVariable clears the variable info for the given index in the project settings.
func (*GameStateService) DefaultIntegerVariable ¶ added in v1.7.0
func (service *GameStateService) DefaultIntegerVariable(index int) error
DefaultIntegerVariable clears the variable info for the given index in the project settings.
func (GameStateService) IntegerVariable ¶ added in v1.7.0
func (service GameStateService) IntegerVariable(index int) archive.GameVariableInfo
IntegerVariable returns the variable info as per project settings for the given index.
func (GameStateService) IntegerVariableOverride ¶ added in v1.7.0
func (service GameStateService) IntegerVariableOverride(index int) bool
IntegerVariableOverride returns true if project-specific details are stored for given variable index.
func (*GameStateService) RestoreSettings ¶ added in v1.7.0
func (service *GameStateService) RestoreSettings(settings GameStateSettings)
RestoreSettings loads the given snapshot.
func (*GameStateService) SetBooleanVariable ¶ added in v1.7.0
func (service *GameStateService) SetBooleanVariable(index int, info archive.GameVariableInfo) error
SetBooleanVariable sets the variable info for the given index in the project settings.
func (*GameStateService) SetIntegerVariable ¶ added in v1.7.0
func (service *GameStateService) SetIntegerVariable(index int, info archive.GameVariableInfo) error
SetIntegerVariable sets the variable info for the given index in the project settings.
func (*GameStateService) SetVariableBaseContext ¶ added in v1.7.0
func (service *GameStateService) SetVariableBaseContext(identifier VariableBaseContextIdentifier)
SetVariableBaseContext sets the current context to use as basis for variables not specified by the project.
func (GameStateService) VariableBaseContext ¶ added in v1.7.0
func (service GameStateService) VariableBaseContext() VariableBaseContextIdentifier
VariableBaseContext returns the current context to use as basis for variables not specified by the project.
type GameStateSettings ¶ added in v1.7.0
type GameStateSettings struct { BaseContext int BooleanVariables []VariableSettings IntegerVariables []VariableSettings }
GameStateSettings describe the game state details.
type LevelEditorService ¶ added in v1.8.0
type LevelEditorService struct {
// contains filtered or unexported fields
}
LevelEditorService provides level editing functionality based on the currently selected level and content.
func NewLevelEditorService ¶ added in v1.8.0
func NewLevelEditorService(registry cmd.Registry, gameObjects *GameObjectsService, levels *EditableLevels, levelSelection *LevelSelectionService) *LevelEditorService
NewLevelEditorService returns a new instance.
func (*LevelEditorService) ChangeObjects ¶ added in v1.8.0
func (service *LevelEditorService) ChangeObjects(modifier level.ObjectMainEntryModifier) error
ChangeObjects modifies properties of selected objects. The modifier is called for each selected object.
func (*LevelEditorService) ChangeTiles ¶ added in v1.8.0
func (service *LevelEditorService) ChangeTiles(modifier func(*level.TileMapEntry)) error
ChangeTiles performs a modification on all currently selected tiles and commits these changes to the repository.
func (*LevelEditorService) ClearTiles ¶ added in v1.8.0
func (service *LevelEditorService) ClearTiles() error
ClearTiles resets the selected tiles.
func (*LevelEditorService) CreateNewObject ¶ added in v1.8.0
func (service *LevelEditorService) CreateNewObject(triple object.Triple, modifier level.ObjectMainEntryModifier) error
CreateNewObject adds a new object to the level and selects it.
func (*LevelEditorService) DeleteObjects ¶ added in v1.8.0
func (service *LevelEditorService) DeleteObjects() error
DeleteObjects deletes all currently selected objects, clearing the selection afterwards.
func (*LevelEditorService) HasSelectedObjects ¶ added in v1.8.0
func (service *LevelEditorService) HasSelectedObjects() bool
HasSelectedObjects returns true if a call to Objects() returns at least one item.
func (*LevelEditorService) HasSelectedTiles ¶ added in v1.8.0
func (service *LevelEditorService) HasSelectedTiles() bool
HasSelectedTiles returns true if Tiles() returns at least one entry.
func (*LevelEditorService) IsReadOnly ¶ added in v1.8.0
func (service *LevelEditorService) IsReadOnly() bool
IsReadOnly returns true if the currently selected level cannot be modified.
func (*LevelEditorService) Level ¶ added in v1.8.0
func (service *LevelEditorService) Level() *level.Level
Level returns the currently selected level.
func (*LevelEditorService) NewObjectTriple ¶ added in v1.8.0
func (service *LevelEditorService) NewObjectTriple() object.Triple
NewObjectTriple returns the identifier of implicitly created objects.
func (*LevelEditorService) Objects ¶ added in v1.8.0
func (service *LevelEditorService) Objects() []*level.ObjectMainEntry
Objects returns the list of currently selected objects of the current level.
func (*LevelEditorService) PlaceObjectsOnCeiling ¶ added in v1.8.0
func (service *LevelEditorService) PlaceObjectsOnCeiling() error
PlaceObjectsOnCeiling puts all selected objects to hang from the ceiling.
func (*LevelEditorService) PlaceObjectsOnEyeLevel ¶ added in v1.8.0
func (service *LevelEditorService) PlaceObjectsOnEyeLevel() error
PlaceObjectsOnEyeLevel puts all selected objects to be at eye level (approximately).
func (*LevelEditorService) PlaceObjectsOnFloor ¶ added in v1.8.0
func (service *LevelEditorService) PlaceObjectsOnFloor() error
PlaceObjectsOnFloor puts all selected objects to sit on the floor.
func (*LevelEditorService) SetNewObjectTriple ¶ added in v1.8.0
func (service *LevelEditorService) SetNewObjectTriple(value object.Triple)
SetNewObjectTriple sets the identifier for implicitly created objects.
func (*LevelEditorService) Tiles ¶ added in v1.8.0
func (service *LevelEditorService) Tiles() []*level.TileMapEntry
Tiles returns the list of currently selected tiles of the current level.
type LevelInfoProvider ¶ added in v1.8.0
type LevelInfoProvider interface { IsLevelAvailable(index int) bool IsObjectInUse(levelIndex int, id level.ObjectID) bool IsTileOnMap(levelIndex int, pos level.TilePosition) bool }
LevelInfoProvider returns details on level content.
type LevelSelectionService ¶ added in v1.8.0
type LevelSelectionService struct {
// contains filtered or unexported fields
}
LevelSelectionService keeps track of selections related to levels.
func NewLevelSelectionService ¶ added in v1.8.0
func NewLevelSelectionService(provider LevelInfoProvider) *LevelSelectionService
NewLevelSelectionService returns a new instance.
func (*LevelSelectionService) AddCurrentSelectedObjects ¶ added in v1.8.0
func (service *LevelSelectionService) AddCurrentSelectedObjects(ids []level.ObjectID)
AddCurrentSelectedObjects adds the given object IDs to the list of currently selected in the current level.
func (*LevelSelectionService) AddCurrentSelectedTiles ¶ added in v1.8.0
func (service *LevelSelectionService) AddCurrentSelectedTiles(list []level.TilePosition)
AddCurrentSelectedTiles adds the given tile IDs to the list of currently selected in the current level.
func (*LevelSelectionService) CurrentLevelID ¶ added in v1.8.0
func (service *LevelSelectionService) CurrentLevelID() int
CurrentLevelID returns the identifier for the currently selected level.
func (*LevelSelectionService) CurrentSelectedObjects ¶ added in v1.8.0
func (service *LevelSelectionService) CurrentSelectedObjects() []level.ObjectID
CurrentSelectedObjects returns the list of currently selected objects in the current level.
func (*LevelSelectionService) CurrentSelectedTiles ¶ added in v1.8.0
func (service *LevelSelectionService) CurrentSelectedTiles() []level.TilePosition
CurrentSelectedTiles returns the list of currently selected tiles in the current level.
func (*LevelSelectionService) IsTileSelected ¶ added in v1.8.0
func (service *LevelSelectionService) IsTileSelected(pos level.TilePosition) bool
IsTileSelected returns true if the given tile is currently selected.
func (*LevelSelectionService) NumberOfSelectedObjects ¶ added in v1.8.0
func (service *LevelSelectionService) NumberOfSelectedObjects() int
NumberOfSelectedObjects returns the number of currently selected objects in the current level.
func (*LevelSelectionService) RemoveCurrentSelectedObjects ¶ added in v1.8.0
func (service *LevelSelectionService) RemoveCurrentSelectedObjects(ids []level.ObjectID)
RemoveCurrentSelectedObjects removes the given object IDs from the list of currently selected in the current level.
func (*LevelSelectionService) RemoveCurrentSelectedTiles ¶ added in v1.8.0
func (service *LevelSelectionService) RemoveCurrentSelectedTiles(list []level.TilePosition)
RemoveCurrentSelectedTiles removes the given tile IDs from the list of currently selected in the current level.
func (*LevelSelectionService) SetCurrentLevelID ¶ added in v1.8.0
func (service *LevelSelectionService) SetCurrentLevelID(index int)
SetCurrentLevelID sets the currently selected level.
func (*LevelSelectionService) SetCurrentLevelIDTask ¶ added in v1.8.0
func (service *LevelSelectionService) SetCurrentLevelIDTask(index int) cmd.Task
SetCurrentLevelIDTask returns a command task that will set the current level.
func (*LevelSelectionService) SetCurrentSelectedObjects ¶ added in v1.8.0
func (service *LevelSelectionService) SetCurrentSelectedObjects(ids []level.ObjectID)
SetCurrentSelectedObjects sets the list of currently selected objects in the current level.
func (*LevelSelectionService) SetCurrentSelectedTiles ¶ added in v1.8.0
func (service *LevelSelectionService) SetCurrentSelectedTiles(list []level.TilePosition)
SetCurrentSelectedTiles sets the list of currently selected tiles in the current level.
func (*LevelSelectionService) ToggleObjectSelection ¶ added in v1.8.0
func (service *LevelSelectionService) ToggleObjectSelection(ids []level.ObjectID)
ToggleObjectSelection toggles the selection of the given object IDs in the current level.
func (*LevelSelectionService) ToggleTileSelection ¶ added in v1.8.0
func (service *LevelSelectionService) ToggleTileSelection(list []level.TilePosition)
ToggleTileSelection toggles the selection of the given tile IDs in the current level.
type ManifestEntrySettings ¶ added in v1.6.0
type ManifestEntrySettings struct {
Origin []string
}
ManifestEntrySettings describe the properties of one manifest entry in a project.
type MovieService ¶
type MovieService struct {
// contains filtered or unexported fields
}
MovieService provides read/write functionality.
func NewMovieService ¶
func NewMovieService(codepage text.Codepage, movieViewer media.MovieViewerService, movieSetter media.MovieSetterService) MovieService
NewMovieService returns a new instance based on given accessor.
func (MovieService) AddScene ¶
func (service MovieService) AddScene(setter media.MovieBlockSetter, key resource.Key, scene movie.HighResScene)
AddScene adds the given scene at the end of the movie.
func (MovieService) Audio ¶
func (service MovieService) Audio(key resource.Key) audio.L8
Audio returns the audio component of identified movie.
func (MovieService) MoveSceneEarlier ¶
func (service MovieService) MoveSceneEarlier(setter media.MovieBlockSetter, key resource.Key, scene int)
MoveSceneEarlier moves the given scene one step earlier.
func (MovieService) MoveSceneLater ¶
func (service MovieService) MoveSceneLater(setter media.MovieBlockSetter, key resource.Key, scene int)
MoveSceneLater moves the given scene one step later.
func (MovieService) Remove ¶
func (service MovieService) Remove(setter media.MovieBlockSetter, key resource.Key)
Remove erases the movie from the resources.
func (MovieService) RemoveScene ¶
func (service MovieService) RemoveScene(setter media.MovieBlockSetter, key resource.Key, scene int)
RemoveScene cuts out the given scene from the movie.
func (MovieService) RestoreFunc ¶
func (service MovieService) RestoreFunc(key resource.Key) func(setter media.MovieBlockSetter)
RestoreFunc creates a snapshot of the current movie and returns a function to restore it.
func (MovieService) SetAudio ¶
func (service MovieService) SetAudio(setter media.MovieBlockSetter, key resource.Key, soundData audio.L8)
SetAudio sets the audio component of identified movie.
func (MovieService) SetSceneFramesDisplayTime ¶
func (service MovieService) SetSceneFramesDisplayTime(setter media.MovieBlockSetter, key resource.Key, scene int, displayTime time.Duration)
SetSceneFramesDisplayTime sets the display time for each frame.
func (MovieService) SetSubtitles ¶
func (service MovieService) SetSubtitles(setter media.MovieBlockSetter, key resource.Key, language resource.Language, subtitles movie.SubtitleList)
SetSubtitles sets the subtitles of identified movie in given language.
func (MovieService) SizeWarning ¶
func (service MovieService) SizeWarning(key resource.Key) bool
SizeWarning returns true if the given movie is larger than the underlying archive would support.
func (MovieService) Subtitles ¶
func (service MovieService) Subtitles(key resource.Key, language resource.Language) movie.SubtitleList
Subtitles returns the subtitles associated with the given key.
type ProjectService ¶ added in v1.6.0
type ProjectService struct {
// contains filtered or unexported fields
}
ProjectService handles the overall information about the active project.
func NewProjectService ¶ added in v1.6.0
func NewProjectService(commander cmd.Registry, mod *world.Mod) *ProjectService
NewProjectService returns a new instance of a service for given mod.
func (*ProjectService) AddManifestEntry ¶ added in v1.6.0
func (service *ProjectService) AddManifestEntry(at int, entry *world.ManifestEntry) error
AddManifestEntry attempts to insert the given manifest entry at given index.
func (ProjectService) CurrentSettings ¶ added in v1.6.0
func (service ProjectService) CurrentSettings() ProjectSettings
CurrentSettings returns the snapshot of the project.
func (ProjectService) CurrentStateFilename ¶ added in v1.7.0
func (service ProjectService) CurrentStateFilename() string
CurrentStateFilename returns the name for the state of the project.
func (ProjectService) Mod ¶ added in v1.6.0
func (service ProjectService) Mod() *world.Mod
Mod returns the currently active mod in the project.
func (ProjectService) ModHasStorageLocation ¶ added in v1.6.0
func (service ProjectService) ModHasStorageLocation() bool
ModHasStorageLocation returns whether the mod has a place to be stored.
func (ProjectService) ModPath ¶ added in v1.7.0
func (service ProjectService) ModPath() string
ModPath returns the base path of the mod in the project.
func (*ProjectService) ModifyModWith ¶ added in v1.7.0
func (service *ProjectService) ModifyModWith(modifier func(world.Modder) error) (err error)
ModifyModWith runs a function with the intent to alter the current mod.
func (*ProjectService) MoveManifestEntry ¶ added in v1.6.0
func (service *ProjectService) MoveManifestEntry(to, from int) error
MoveManifestEntry attempts to remove the manifest entry at given from index and re-insert it at given to index.
func (*ProjectService) NewMod ¶ added in v1.6.0
func (service *ProjectService) NewMod()
NewMod resets the mod to a new state.
func (*ProjectService) RemoveManifestEntry ¶ added in v1.6.0
func (service *ProjectService) RemoveManifestEntry(at int) error
RemoveManifestEntry attempts to remove the manifest entry at given index.
func (*ProjectService) ResetProject ¶ added in v1.7.0
func (service *ProjectService) ResetProject()
ResetProject clears the project and returns it to initial state.
func (*ProjectService) RestoreProject ¶ added in v1.7.0
func (service *ProjectService) RestoreProject(settings ProjectSettings, stateFilename string)
RestoreProject sets internal data based on the given settings.
func (*ProjectService) SaveMod ¶ added in v1.6.0
func (service *ProjectService) SaveMod() error
SaveMod will store the currently active mod in its current path.
func (*ProjectService) SaveModUnder ¶ added in v1.6.0
func (service *ProjectService) SaveModUnder(modPath string) error
SaveModUnder will store the currently active mod in the given path.
func (ProjectService) SaveStatus ¶ added in v1.6.0
func (service ProjectService) SaveStatus() SaveStatus
SaveStatus returns the current pending save information.
func (*ProjectService) SetCurrentStateFilename ¶ added in v1.7.0
func (service *ProjectService) SetCurrentStateFilename(value string)
SetCurrentStateFilename updates the current filename.
func (*ProjectService) TryLoadModFrom ¶ added in v1.6.0
func (service *ProjectService) TryLoadModFrom(names []string) error
TryLoadModFrom attempts to set the active mod from given filenames.
type ProjectSettings ¶ added in v1.6.0
type ProjectSettings struct { ModFiles []string Manifest []ManifestEntrySettings }
ProjectSettings describe the properties of a project.
type SaveStatus ¶ added in v1.6.0
type SaveStatus struct { // FilesModified is the count of how many files are affected by the current pending change. FilesModified int // SavePending is set if the mod has a storage location and changes are to be saved. SavePending bool // SaveIn is the duration after which an auto-save should happen. SaveIn time.Duration // contains filtered or unexported fields }
SaveStatus describes the current change state.
func (SaveStatus) ConfirmPendingSave ¶ added in v1.6.0
func (status SaveStatus) ConfirmPendingSave()
ConfirmPendingSave marks that the recent auto-save status has been acknowledged and should no longer be notified. A new change will re-start the auto-save timer.
type SoundEffectService ¶
type SoundEffectService struct {
// contains filtered or unexported fields
}
SoundEffectService provides read/write functionality.
func NewSoundEffectService ¶
func NewSoundEffectService( viewer media.SoundEffectViewerService, setter media.SoundEffectSetterService) SoundEffectService
NewSoundEffectService returns a new instance based on given accessor.
func (SoundEffectService) Audio ¶
func (service SoundEffectService) Audio(key resource.Key) audio.L8
Audio returns the audio component of identified sound effect.
func (SoundEffectService) Clear ¶
func (service SoundEffectService) Clear(setter media.SoundEffectBlockSetter, key resource.Key)
Clear resets the identified audio resource to a silent one-sample audio.
func (SoundEffectService) Modified ¶
func (service SoundEffectService) Modified(key resource.Key) bool
Modified returns true if the identified sound resource is marked as modified.
func (SoundEffectService) Remove ¶
func (service SoundEffectService) Remove(setter media.SoundEffectBlockSetter, key resource.Key)
Remove erases the sound from the resources.
func (SoundEffectService) RestoreFunc ¶
func (service SoundEffectService) RestoreFunc(key resource.Key) func(setter media.SoundEffectBlockSetter)
RestoreFunc creates a snapshot of the current sound and returns a function to restore it.
func (SoundEffectService) SetAudio ¶
func (service SoundEffectService) SetAudio(setter media.SoundEffectBlockSetter, key resource.Key, data audio.L8)
SetAudio sets the audio component of identified sound effect.
type TextInfoList ¶
type TextInfoList []TextInfo
TextInfoList is a set of TextInfo.
type VariableBaseContextIdentifier ¶ added in v1.7.0
type VariableBaseContextIdentifier int
VariableBaseContextIdentifier identifies which context for variable naming should be used.
func VariableContextIdentifiers ¶ added in v1.7.0
func VariableContextIdentifiers() []VariableBaseContextIdentifier
VariableContextIdentifiers returns a list of all available identifiers.
type VariableSettings ¶ added in v1.7.0
type VariableSettings struct { Index int ResetValue *int16 `json:",omitempty"` Name string Description string Limits *struct { Minimum int16 Maximum int16 } `json:",omitempty"` ValueNames []struct { Value int16 Name string } `json:",omitempty"` }
VariableSettings describe game variables.
Source Files ¶
Directories ¶
Path | Synopsis |
---|---|
Package media contains low-level media accessors and modifier.
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Package media contains low-level media accessors and modifier. |
Package undoable contains edit extensions that provide an undo-mechanism.
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Package undoable contains edit extensions that provide an undo-mechanism. |