Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GzipAsset ¶
GzipAsset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func GzipAssetDir ¶
GzipAssetDir returns the file names below a certain directory embedded in the file by bindata. For example if you run bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then GzipAssetDir("data") would return []string{"foo.txt", "img"} GzipAssetDir("data/img") would return []string{"a.png", "b.png"} GzipAssetDir("foo.txt") and GzipAssetDir("notexist") would return an error GzipAssetDir("") will return []string{"data"}.
func GzipAssetInfo ¶
GzipAssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func GzipAssetNames ¶
func GzipAssetNames() []string
GzipAssetNames returns the names of the assets. nolint: deadcode
func MustGzipAsset ¶
MustGzipAsset is like GzipAsset but panics when GzipAsset would return an error. It simplifies safe initialization of global variables. nolint: deadcode
Types ¶
This section is empty.