Documentation ¶
Index ¶
- func MakeNextPodFunc(queue SchedulingQueue) func() *v1.Pod
- func NominatedNodeName(pod *v1.Pod) string
- type PodBackoffMap
- type PriorityQueue
- func (p *PriorityQueue) Add(pod *v1.Pod) error
- func (p *PriorityQueue) AddIfNotPresent(pod *v1.Pod) error
- func (p *PriorityQueue) AddUnschedulableIfNotPresent(pod *v1.Pod, podSchedulingCycle int64) error
- func (p *PriorityQueue) AssignedPodAdded(pod *v1.Pod)
- func (p *PriorityQueue) AssignedPodUpdated(pod *v1.Pod)
- func (p *PriorityQueue) Close()
- func (p *PriorityQueue) Delete(pod *v1.Pod) error
- func (p *PriorityQueue) DeleteNominatedPodIfExists(pod *v1.Pod)
- func (p *PriorityQueue) MoveAllToActiveQueue()
- func (p *PriorityQueue) NominatedPodsForNode(nodeName string) []*v1.Pod
- func (p *PriorityQueue) NumUnschedulablePods() int
- func (p *PriorityQueue) PendingPods() []*v1.Pod
- func (p *PriorityQueue) Pop() (*v1.Pod, error)
- func (p *PriorityQueue) SchedulingCycle() int64
- func (p *PriorityQueue) Update(oldPod, newPod *v1.Pod) error
- func (p *PriorityQueue) UpdateNominatedPodForNode(pod *v1.Pod, nodeName string)
- type SchedulingQueue
- type UnschedulablePodsMap
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func MakeNextPodFunc ¶
func MakeNextPodFunc(queue SchedulingQueue) func() *v1.Pod
MakeNextPodFunc returns a function to retrieve the next pod from a given scheduling queue
func NominatedNodeName ¶
NominatedNodeName returns nominated node name of a Pod.
Types ¶
type PodBackoffMap ¶
type PodBackoffMap struct {
// contains filtered or unexported fields
}
PodBackoffMap is a structure that stores backoff related information for pods
func NewPodBackoffMap ¶
func NewPodBackoffMap(initialDuration, maxDuration time.Duration, clock util.Clock) *PodBackoffMap
NewPodBackoffMap creates a PodBackoffMap with initial duration and max duration.
func (*PodBackoffMap) BackoffPod ¶
func (pbm *PodBackoffMap) BackoffPod(nsPod ktypes.NamespacedName)
BackoffPod updates the lastUpdateTime for an nsPod, and increases its numberOfAttempts by 1
func (*PodBackoffMap) CleanupPodsCompletesBackingoff ¶
func (pbm *PodBackoffMap) CleanupPodsCompletesBackingoff()
CleanupPodsCompletesBackingoff execute garbage collection on the pod backoff, i.e, it will remove a pod from the PodBackoffMap if lastUpdateTime + maxDuration >> timestamp We should wait longer than the maxDuration so that the pod gets a chance to (1) move to the active queue and (2) get an schedule attempt.
func (*PodBackoffMap) ClearPodBackoff ¶
func (pbm *PodBackoffMap) ClearPodBackoff(nsPod ktypes.NamespacedName)
ClearPodBackoff is the thread safe version of clearPodBackoff
func (*PodBackoffMap) GetBackoffTime ¶
func (pbm *PodBackoffMap) GetBackoffTime(nsPod ktypes.NamespacedName) (time.Time, bool)
GetBackoffTime returns the time that nsPod completes backoff
type PriorityQueue ¶
type PriorityQueue struct {
// contains filtered or unexported fields
}
PriorityQueue implements a scheduling queue. The head of PriorityQueue is the highest priority pending pod. This structure has three sub queues. One sub-queue holds pods that are being considered for scheduling. This is called activeQ and is a Heap. Another queue holds pods that are already tried and are determined to be unschedulable. The latter is called unschedulableQ. The third queue holds pods that are moved from unschedulable queues and will be moved to active queue when backoff are completed.
func NewPriorityQueue ¶
func NewPriorityQueue(stop <-chan struct{}, fwk framework.Framework) *PriorityQueue
NewPriorityQueue creates a PriorityQueue object.
func NewPriorityQueueWithClock ¶
func NewPriorityQueueWithClock(stop <-chan struct{}, clock util.Clock, fwk framework.Framework) *PriorityQueue
NewPriorityQueueWithClock creates a PriorityQueue which uses the passed clock for time.
func (*PriorityQueue) Add ¶
func (p *PriorityQueue) Add(pod *v1.Pod) error
Add adds a pod to the active queue. It should be called only when a new pod is added so there is no chance the pod is already in active/unschedulable/backoff queues
func (*PriorityQueue) AddIfNotPresent ¶
func (p *PriorityQueue) AddIfNotPresent(pod *v1.Pod) error
AddIfNotPresent adds a pod to the active queue if it is not present in any of the queues. If it is present in any, it doesn't do any thing.
func (*PriorityQueue) AddUnschedulableIfNotPresent ¶
func (p *PriorityQueue) AddUnschedulableIfNotPresent(pod *v1.Pod, podSchedulingCycle int64) error
AddUnschedulableIfNotPresent inserts a pod that cannot be scheduled into the queue, unless it is already in the queue. Normally, PriorityQueue puts unschedulable pods in `unschedulableQ`. But if there has been a recent move request, then the pod is put in `podBackoffQ`.
func (*PriorityQueue) AssignedPodAdded ¶
func (p *PriorityQueue) AssignedPodAdded(pod *v1.Pod)
AssignedPodAdded is called when a bound pod is added. Creation of this pod may make pending pods with matching affinity terms schedulable.
func (*PriorityQueue) AssignedPodUpdated ¶
func (p *PriorityQueue) AssignedPodUpdated(pod *v1.Pod)
AssignedPodUpdated is called when a bound pod is updated. Change of labels may make pending pods with matching affinity terms schedulable.
func (*PriorityQueue) Delete ¶
func (p *PriorityQueue) Delete(pod *v1.Pod) error
Delete deletes the item from either of the two queues. It assumes the pod is only in one queue.
func (*PriorityQueue) DeleteNominatedPodIfExists ¶
func (p *PriorityQueue) DeleteNominatedPodIfExists(pod *v1.Pod)
DeleteNominatedPodIfExists deletes pod nominatedPods.
func (*PriorityQueue) MoveAllToActiveQueue ¶
func (p *PriorityQueue) MoveAllToActiveQueue()
MoveAllToActiveQueue moves all pods from unschedulableQ to activeQ. This function adds all pods and then signals the condition variable to ensure that if Pop() is waiting for an item, it receives it after all the pods are in the queue and the head is the highest priority pod.
func (*PriorityQueue) NominatedPodsForNode ¶
func (p *PriorityQueue) NominatedPodsForNode(nodeName string) []*v1.Pod
NominatedPodsForNode returns pods that are nominated to run on the given node, but they are waiting for other pods to be removed from the node before they can be actually scheduled.
func (*PriorityQueue) NumUnschedulablePods ¶
func (p *PriorityQueue) NumUnschedulablePods() int
NumUnschedulablePods returns the number of unschedulable pods exist in the SchedulingQueue.
func (*PriorityQueue) PendingPods ¶
func (p *PriorityQueue) PendingPods() []*v1.Pod
PendingPods returns all the pending pods in the queue. This function is used for debugging purposes in the scheduler cache dumper and comparer.
func (*PriorityQueue) Pop ¶
func (p *PriorityQueue) Pop() (*v1.Pod, error)
Pop removes the head of the active queue and returns it. It blocks if the activeQ is empty and waits until a new item is added to the queue. It increments scheduling cycle when a pod is popped.
func (*PriorityQueue) SchedulingCycle ¶
func (p *PriorityQueue) SchedulingCycle() int64
SchedulingCycle returns current scheduling cycle.
func (*PriorityQueue) Update ¶
func (p *PriorityQueue) Update(oldPod, newPod *v1.Pod) error
Update updates a pod in the active or backoff queue if present. Otherwise, it removes the item from the unschedulable queue if pod is updated in a way that it may become schedulable and adds the updated one to the active queue. If pod is not present in any of the queues, it is added to the active queue.
func (*PriorityQueue) UpdateNominatedPodForNode ¶
func (p *PriorityQueue) UpdateNominatedPodForNode(pod *v1.Pod, nodeName string)
UpdateNominatedPodForNode adds a pod to the nominated pods of the given node. This is called during the preemption process after a node is nominated to run the pod. We update the structure before sending a request to update the pod object to avoid races with the following scheduling cycles.
type SchedulingQueue ¶
type SchedulingQueue interface { Add(pod *v1.Pod) error AddIfNotPresent(pod *v1.Pod) error // AddUnschedulableIfNotPresent adds an unschedulable pod back to scheduling queue. // The podSchedulingCycle represents the current scheduling cycle number which can be // returned by calling SchedulingCycle(). AddUnschedulableIfNotPresent(pod *v1.Pod, podSchedulingCycle int64) error // SchedulingCycle returns the current number of scheduling cycle which is // cached by scheduling queue. Normally, incrementing this number whenever // a pod is popped (e.g. called Pop()) is enough. SchedulingCycle() int64 // Pop removes the head of the queue and returns it. It blocks if the // queue is empty and waits until a new item is added to the queue. Pop() (*v1.Pod, error) Update(oldPod, newPod *v1.Pod) error Delete(pod *v1.Pod) error MoveAllToActiveQueue() AssignedPodAdded(pod *v1.Pod) AssignedPodUpdated(pod *v1.Pod) NominatedPodsForNode(nodeName string) []*v1.Pod PendingPods() []*v1.Pod // Close closes the SchedulingQueue so that the goroutine which is // waiting to pop items can exit gracefully. Close() // UpdateNominatedPodForNode adds the given pod to the nominated pod map or // updates it if it already exists. UpdateNominatedPodForNode(pod *v1.Pod, nodeName string) // DeleteNominatedPodIfExists deletes nominatedPod from internal cache DeleteNominatedPodIfExists(pod *v1.Pod) // NumUnschedulablePods returns the number of unschedulable pods exist in the SchedulingQueue. NumUnschedulablePods() int }
SchedulingQueue is an interface for a queue to store pods waiting to be scheduled. The interface follows a pattern similar to cache.FIFO and cache.Heap and makes it easy to use those data structures as a SchedulingQueue.
func NewSchedulingQueue ¶
func NewSchedulingQueue(stop <-chan struct{}, fwk framework.Framework) SchedulingQueue
NewSchedulingQueue initializes a priority queue as a new scheduling queue.
type UnschedulablePodsMap ¶
type UnschedulablePodsMap struct {
// contains filtered or unexported fields
}
UnschedulablePodsMap holds pods that cannot be scheduled. This data structure is used to implement unschedulableQ.