Versions in this module Expand all Collapse all v1 v1.0.0 Mar 24, 2017 Changes in this version + type Engine struct + func NewEngine(r *sdl.Renderer, w, h int) *Engine + func (e *Engine) ChangeGravityAbs(up bool) + func (e *Engine) ChangeMaxBalls(up bool) + func (e *Engine) ChangeMinMaxBallRatio(up bool) + func (e *Engine) ChangeSpeed(up bool) + func (e *Engine) Do(f func()) + func (e *Engine) Restart() + func (e *Engine) RotateGravity(counterClockwise bool) + func (e *Engine) Run() + func (e *Engine) Stop() + func (e *Engine) ToggleOSD()