Documentation ¶
Overview ¶
Package shardingconfig defines types and utilities that deal with Harmony sharding configuration schedule.
Index ¶
Constants ¶
const ( // MainNetHTTPPattern is the http pattern for mainnet. MainNetHTTPPattern = "https://api.s%d.t.hmny.io" // MainNetWSPattern is the websocket pattern for mainnet. MainNetWSPattern = "wss://ws.s%d.t.hmny.io" )
const ( // PangaeaHTTPPattern is the http pattern for pangaea. PangaeaHTTPPattern = "https://api.s%d.pga.hmny.io" // PangaeaWSPattern is the websocket pattern for pangaea. PangaeaWSPattern = "wss://ws.s%d.pga.hmny.io" )
const ( // TestNetHTTPPattern is the http pattern for testnet. TestNetHTTPPattern = "https://api.s%d.b.hmny.io" // TestNetWSPattern is the websocket pattern for testnet. TestNetWSPattern = "wss://ws.s%d.b.hmny.io" )
const (
// VLBPE is a Very Large Block Per Epoch
VLBPE = 1000000000000
)
Variables ¶
var LocalnetSchedule localnetSchedule
LocalnetSchedule is the local testnet sharding configuration schedule.
var MainnetSchedule mainnetSchedule
MainnetSchedule is the mainnet sharding configuration schedule.
var PangaeaSchedule pangaeaSchedule
PangaeaSchedule is the Pangaea sharding configuration schedule.
var TestnetSchedule testnetSchedule
TestnetSchedule is the long-running public testnet sharding configuration schedule.
Functions ¶
This section is empty.
Types ¶
type Instance ¶
type Instance interface { // NumShards returns the number of shards in the network. NumShards() uint32 // NumNodesPerShard returns number of nodes in each shard. NumNodesPerShard() int // NumHarmonyOperatedNodesPerShard returns number of nodes in each shard // that are operated by Harmony. NumHarmonyOperatedNodesPerShard() int // HmyAccounts returns a list of Harmony accounts HmyAccounts() []genesis.DeployAccount // FnAccounts returns a list of Foundational node accounts FnAccounts() []genesis.DeployAccount // FindAccount returns the deploy account based on the blskey FindAccount(blsPubKey string) (bool, *genesis.DeployAccount) // ReshardingEpoch returns a list of Epoch while off-chain resharding happens ReshardingEpoch() []*big.Int }
Instance is one sharding configuration instance.
func MustNewInstance ¶
func MustNewInstance( numShards uint32, numNodesPerShard, numHarmonyOperatedNodesPerShard int, hmyAccounts []genesis.DeployAccount, fnAccounts []genesis.DeployAccount, reshardingEpoch []*big.Int, ) Instance
MustNewInstance creates a new sharding configuration based upon given parameters. It panics if parameter validation fails. It is intended to be used for static initialization.
func NewInstance ¶
func NewInstance( numShards uint32, numNodesPerShard, numHarmonyOperatedNodesPerShard int, hmyAccounts []genesis.DeployAccount, fnAccounts []genesis.DeployAccount, reshardingEpoch []*big.Int, ) (Instance, error)
NewInstance creates and validates a new sharding configuration based upon given parameters.
type Schedule ¶
type Schedule interface { InstanceForEpoch(epoch *big.Int) Instance // BlocksPerEpoch returns the number of blocks per each Epoch BlocksPerEpoch() uint64 // CalcEpochNumber returns the epoch number based on the block number CalcEpochNumber(blockNum uint64) *big.Int // IsLastBlock check if the block is the last block in the epoch IsLastBlock(blockNum uint64) bool // EpochLastBlock returns the last block number of an epoch EpochLastBlock(epochNum uint64) uint64 // VDFDifficulty returns number of iterations for VDF calculation VdfDifficulty() int // ConsensusRatio ratio of new nodes vs consensus total nodes ConsensusRatio() float64 // TODO: remove it after randomness feature turned on mainnet //RandomnessStartingEpoch returns starting epoch of randonness generation RandomnessStartingEpoch() uint64 // GetNetworkID() return networkID type. GetNetworkID() NetworkID // GetShardingStructure returns sharding structure. GetShardingStructure(int, int) []map[string]interface{} }
Schedule returns the sharding configuration instance for the given epoch.
func NewFixedSchedule ¶
NewFixedSchedule returns a sharding configuration schedule that uses the given config instance for all epochs. Useful for testing.