bootstrap

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Published: Jun 23, 2017 License: Apache-2.0 Imports: 18 Imported by: 0

Documentation

Overview

The Blueprint bootstrapping mechanism is intended to enable building a source tree using a Blueprint-based build system that is embedded (as source) in that source tree. The only prerequisites for performing such a build are:

  1. A Ninja binary
  2. A script interpreter (e.g. Bash or Python)
  3. A Go toolchain

The Primary Builder

As part of the bootstrapping process, a binary called the "primary builder" is created. This primary builder is the binary that includes both the core Blueprint library and the build logic specific to the source tree. It is used to generate the Ninja file that describes how to build the entire source tree.

The primary builder must be a pure Go (i.e. no cgo) module built with the module type 'bootstrap_go_binary'. It should have the 'primaryBuilder' module property set to true in its Blueprints file. If more than one module sets primaryBuilder to true the build will fail.

The primary builder main function should look something like:

package main

import (
    "flag"
    "github.com/google/blueprint"
    "github.com/google/blueprint/bootstrap"
    "path/filepath"

    "my/custom/build/logic"
)

func main() {
    // The primary builder should use the global flag set because the
    // bootstrap package registers its own flags there.
    flag.Parse()

    // The top-level Blueprints file is passed as the first argument.
    srcDir := filepath.Dir(flag.Arg(0))

    // Create the build context.
    ctx := blueprint.NewContext()

    // Register custom module types
    ctx.RegisterModuleType("foo", logic.FooModule)
    ctx.RegisterModuleType("bar", logic.BarModule)

    // Register custom singletons
    ctx.RegisterSingleton("baz", logic.NewBazSingleton())

    // Create and initialize the custom Config object.
    config := logic.NewConfig(srcDir)

    // This call never returns
    bootstrap.Main(ctx, config)
}

Required Source Files

There are three files that must be included in the source tree to facilitate the build bootstrapping:

  1. The top-level Blueprints file
  2. The bootstrap Ninja file template
  3. The bootstrap script

The top-level Blueprints file describes how the entire source tree should be built. It must have a 'subdirs' assignment that includes both the core Blueprint library and the custom build logic for the source tree. It should also include (either directly or through a subdirs entry) describe all the modules to be built in the source tree.

The bootstrap Ninja file template describes the build actions necessary to build the primary builder for the source tree. This template contains a set of placeholder Ninja variable values that get filled in by the bootstrap script to create a usable Ninja file. It can be created by running the minibp binary that gets created as part of the standalone Blueprint build. Passing minibp the path to the top-level Blueprints file will cause it to create a bootstrap Ninja file template named 'build.ninja.in'.

The bootstrap script is a small script (or theoretically a compiled binary) that is included in the source tree to begin the bootstrapping process. It is responsible for filling in the bootstrap Ninja file template with some basic information about the Go build environemnt and the path to the root source directory. It does this by performing a simple string substitution on the template file to produce a usable build.ninja file.

The Bootstrapping Process

There are three stages to the bootstrapping process, each with a corresponding Ninja file. The stages are referred to as the "bootstrap", "primary", and "main" stages. Each stage builds the next stage's Ninja file.

The bootstrapping process begins with the user running the bootstrap script to initialize a new build directory. The script is run from the build directory, and when run with no arguments it copies the source bootstrap Ninja file into the build directory as ".minibootstrap/build.ninja". It also performs a set of string substitutions on the file to configure it for the user's build environment. Specifically, the following strings are substituted in the file:

@@SrcDir@@            - The path to the root source directory (either
                        absolute or relative to the build dir)
@@BuildDir@@          - The path to the build directory
@@GoRoot@@            - The path to the root directory of the Go toolchain
@@GoCompile@@         - The path to the Go compiler (6g or compile)
@@GoLink@@            - The path to the Go linker (6l or link)
@@Bootstrap@@         - The path to the bootstrap script
@@BootstrapManifest@@ - The path to the source bootstrap Ninja file

Once the script completes the build directory is initialized and ready to run a build. A wrapper script (blueprint.bash by default) has been installed in order to run a build. It iterates through the three stages of the build:

  • Checks to see if the source bootstrap Ninja file is newer than the one that is in the build directory, if so, update the build dir copy.
  • Run the Bootstrap stage
  • Run the Primary stage
  • Run the Main stage

Previously, we were keeping track of the "state" of the build directory and only going back to previous stages when something had changed. But that added complexity, and failed when there was a build error in the Primary stage that would have been fixed if the Bootstrap stage was re-run (we would only evaluate which stages needed to be run at the end of the stage). So now we always run through each stage, and the first two stages will do nothing when nothing has changed.

During the Bootstrap stage, <builddir>/.minibootstrap/build.ninja, the following actions are taken, if necessary:

  • Build all bootstrap_core_go_binary rules, and dependencies -- minibp and some test helpers.
  • Run minibp to generate .bootstrap/build.ninja (Primary stage)
  • Run minibp to generate .minibootstrap/build.ninja.in
  • Restart if .minibootstrap/build.ninja.in has changed

During the Primary stage, <builddir>/.bootstrap/build.ninja, the following actions are taken, if necessary:

  • Build any bootstrap_go_binary rules and dependencies -- usually the primary builder and any build or runtime dependencies.
  • Run the primary builder to generate build.ninja
  • Run the primary builder to extract documentation

Then the main stage is at <builddir>/build.ninja, and will contain all the rules generated by the primary builder. In addition, the bootstrap code adds a phony rule "blueprint_tools" that depends on all blueprint_go_binary rules (bpfmt, bpmodify, etc).

Updating the Bootstrap Ninja File Template

The main purpose of the bootstrap stage is to generate the Ninja file for the primary stage. The one additional thing it does is generate a new bootstrap Ninja file template at .minibootstrap/build.ninja.in. When generating this file, minibp will compare the new bootstrap Ninja file contents with the original (in the source tree).

This scheme ensures that updates to the source tree are always incorporated into the build process.

Index

Constants

This section is empty.

Variables

View Source
var (
	BuildDir string
	SrcDir   string
)
View Source
var (

	// globRule rule traverses directories to produce a list of files that match $glob
	// and writes it to $out if it has changed, and writes the directories to $out.d
	GlobRule = pctx.StaticRule("GlobRule",
		blueprint.RuleParams{
			Command:     fmt.Sprintf(`%s -o $out $excludes "$glob"`, globCmd),
			CommandDeps: []string{globCmd},
			Description: "glob $glob",

			Restat:  true,
			Deps:    blueprint.DepsGCC,
			Depfile: "$out.d",
		},
		"glob", "excludes")
)

Functions

func GlobFile

func GlobFile(ctx GlobFileContext, pattern string, excludes []string,
	fileListFile, depFile string)

GlobFile creates a rule to write to fileListFile a list of the files that match the specified pattern but do not match any of the patterns specified in excludes. The file will include appropriate dependencies written to depFile to regenerate the file if and only if the list of matching files has changed.

func Main

func Main(ctx *blueprint.Context, config interface{}, extraNinjaFileDeps ...string)

Types

type Config

type Config struct {
	// contains filtered or unexported fields
}

type ConfigBlueprintToolLocation

type ConfigBlueprintToolLocation interface {
	// BlueprintToolLocation can return a path name to install blueprint tools
	// designed for end users (bpfmt, bpmodify, and anything else using
	// blueprint_go_binary).
	BlueprintToolLocation() string
}

type ConfigInterface

type ConfigInterface interface {
	// GeneratingBootstrapper should return true if this build invocation is
	// creating a .minibootstrap/build.ninja file to be used in a build
	// bootstrapping sequence.
	GeneratingBootstrapper() bool
	// GeneratingPrimaryBuilder should return true if this build invocation is
	// creating a .bootstrap/build.ninja file to be used to build the
	// primary builder
	GeneratingPrimaryBuilder() bool
}

type ConfigRemoveAbandonedFiles

type ConfigRemoveAbandonedFiles interface {
	// RemoveAbandonedFiles should return true if files listed in the
	// .ninja_log but not the output build.ninja file should be deleted.
	RemoveAbandonedFiles() bool
}

type GlobFileContext

type GlobFileContext interface {
	Build(pctx blueprint.PackageContext, params blueprint.BuildParams)
}

GlobFileContext is the subset of ModuleContext and SingletonContext needed by GlobFile

type Stage

type Stage int
const (
	StageBootstrap Stage = iota
	StagePrimary
	StageMain
)

Directories

Path Synopsis
bpglob is the command line tool that checks if the list of files matching a glob has changed, and only updates the output file list if it has changed.
bpglob is the command line tool that checks if the list of files matching a glob has changed, and only updates the output file list if it has changed.

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