config

package
v0.0.0-...-52a80d5 Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: Aug 7, 2021 License: BSD-3-Clause Imports: 10 Imported by: 0

Documentation

Index

Constants

View Source
const (
	//AppNameLowercase is the representative name, but lowercase.
	//It us used for filepaths and such.
	AppNameLowercase = "gord"

	//HourMinuteAndSeconds is the time format HH:MM:SS.
	HourMinuteAndSeconds = 0
	//HourAndMinute is the time format HH:MM.
	HourAndMinute = 1
	//NoTime means that not time at all will be displayed.
	NoTime = 2

	// DoNothingOnTypeInList means that when typing in a list (treeview) simply
	// nothing will happen.
	DoNothingOnTypeInList = 0
	// SearchOnTypeInList will cause the widget to search through it's
	// children, trying to find anything that is prefixed with the
	// previously entered characters.
	SearchOnTypeInList = 1
	// FocusMessageInputOnTypeInList will automatically focus the message input
	// component and transfer the typed character into it as well.
	FocusMessageInputOnTypeInList = 2

	// NoColor will render all usernames using the PrimaryTextColor defined in
	// the theme that's currently loaded.
	NoColor UserColor = "none"
	// SingleColor causes cordless to take the color specified in the theme
	SingleColor UserColor = "single"
	// RandomColor causes cordless to take a random color from the theme
	// specified pool of usable random colors.
	RandomColor UserColor = "random"
	// RoleColor attempts to use the first colored role it finds for a user.
	RoleColor UserColor = "role"
)

Variables

View Source
var (
	//Current is the currently loaded configuration.
	Current = createDefaultConfig()
)

Functions

func GetConfigDirectory

func GetConfigDirectory() (string, error)

GetConfigDirectory retrieves the directory that stores cordless' settings from cache or sets it to the default location

func GetConfigFile

func GetConfigFile() (string, error)

GetConfigFile retrieves the config file path from cache or sets it to the default config file location

func GetScriptDirectory

func GetScriptDirectory() string

GetScriptDirectory retrieves the script path from cache or sets it to the default script directory location

func GetThemeFile

func GetThemeFile() (string, error)

GetThemeFile returns the path to the theme file.

func LoadConfig

func LoadConfig() error

LoadConfig loads the configuration. After loading the configuration, it can be accessed via config.Current.

func LoadTheme

func LoadTheme() error

LoadTheme reads the theme from the users configuration folder and stored it in the local state. It can be retrieved via GetTheme.

func PersistConfig

func PersistConfig() error

PersistConfig saves the current configuration onto the filesystem.

func SetConfigDirectory

func SetConfigDirectory(directoryPath string) error

SetConfigDirectory sets the directory cache

func SetConfigFile

func SetConfigFile(configFilePath string) error

SetConfigFile sets the config file path cache to the entered value

func SetScriptDirectory

func SetScriptDirectory(directoryPath string) error

SetScriptDirectory sets the script directory cache to the specified value

func UpdateCurrentToken

func UpdateCurrentToken(newToken string)

UpdateCurrentToken updates the current token and all accounts where the token was also used.

Types

type Account

type Account struct {
	Name  string
	Token string
}

Account has a name and a token. The name is just for the users recognition. The token is the actual token used to authenticate against the discord API.

type Config

type Config struct {
	//Token is the authorization token for accessing the discord API.
	Token string

	//Autocomplete decides whether the chat automatically offers autocomplete
	//values for the currently given text.
	Autocomplete bool

	//Times decides on the time format (none, short and long).
	Times int
	//UserColors decides how cordless determines in which color it displays
	//a user in the chat or the user tree.
	UserColors UserColor

	//FocusChannelAfterGuildSelection will cause the widget focus to move over
	//to the channel tree after selecting a guild.
	FocusChannelAfterGuildSelection bool
	//FocusMessageInputAfterChannelSelection will cause the widget focus to
	//move over to the message input widget after channel selection
	FocusMessageInputAfterChannelSelection bool

	//ShowUserContainer decides whether the user container is part of the
	//layout or not.
	ShowUserContainer bool
	//UseFixedLayout defines whether the FixedSizeLeft and FixedSizeRight
	//values will be applied or not.
	UseFixedLayout bool
	//FixedSizeLeft determines the size of the guilds/channels/friends
	//container on the left side of the layout.
	FixedSizeLeft int
	//FixedSizeRight defines the size of the users container on the right.
	FixedSizeRight int

	// OnTypeInListBehaviour defines whether the application focus the input
	// input field on typing, searches the list or does nothing.
	OnTypeInListBehaviour int
	// MouseEnabled decides whether the mouse is usable or not.
	MouseEnabled bool

	// ShortenLinks decides whether cordless starts a local webserver in order
	// to be able to shorten links
	ShortenLinks bool
	// ShortenWithExtension defines whether the suffix is added to the shortened
	// url
	ShortenWithExtension bool
	// ShortenerPort defines the port, that the webserver for the linkshortener
	// will be using.
	ShortenerPort int

	// DesktopNotifications decides whether a popup will be shown in the users
	// system when a notification needs to be sent.
	DesktopNotifications bool

	// DesktopNotificationsUserInactivityThreshold defines how many seconds
	// have to pass between now and the last user input (key stroke) in order
	// for a notification to be sent.
	DesktopNotificationsUserInactivityThreshold int

	// DesktopNotificationsForLoadedChannel Defines whether notifications are
	// also sent for the currently selected (loaded) channel.
	DesktopNotificationsForLoadedChannel bool

	// ShowPlaceholderForBlockedMessages will cause blocked message to shown
	// as a placeholder message, replacing user and message with generic text.
	// The time of the message will still be correct in order to not mess up
	// the timeline of messages.
	ShowPlaceholderForBlockedMessages bool

	// ShowUpdateNotifications decides whether update notifications are
	// shown at all.
	ShowUpdateNotifications bool
	// DontShowUpdateNotificationFor decides what version to skip update
	// notifications for. Since there's always only one latest version, this
	// is a string and not an array of strings.
	DontShowUpdateNotificationFor string

	// Accounts contains all saved accounts, allowing the user to dynamically
	// switch between the accounts.
	Accounts []*Account

	// Show a padlock prefix of the channels that have access restriction
	IndicateChannelAccessRestriction bool
	// ShowBottomBar decides whether an informational line is shown at the
	// bottom of cordless or not.
	ShowBottomBar bool

	// ShowNicknames decides whether nicknames are shown throughout the
	// application, as there are some childish goons that deem it funny
	// to impersonate people or change their name every 5 minutes.
	ShowNicknames bool
	// ShowReactionsInline decides whether reactions are displayed below a
	// message.
	ShowReactionsInline bool

	// FileHandlers allow registering specific file-handers for certain
	FileOpenHandlers map[string]string
	// FileOpenSaveFilesPermanently decides whether opened files are saved
	// in the system cache (temporary) or in the user specified path.
	FileOpenSaveFilesPermanently bool
	// FileDownloadSaveLocation defines the folder where cordless generally
	// download files to. If FileOpenSaveFilesPermanently has been set to
	// true, then all opened files are saved in this folder for example.
	FileDownloadSaveLocation string
}

Config contains all possible configuration for the application.

func (*Config) GetAccountToken

func (config *Config) GetAccountToken(account string) string

GetAccountToken returns the token for the given account or an empty string if the account can't be found or has no token set up.

type Theme

type Theme struct {
	*tview.Theme
	BlockedUserColor tcell.Color
	InfoMessageColor tcell.Color
	BotColor         tcell.Color
	MessageTimeColor tcell.Color
	DefaultUserColor tcell.Color
	LinkColor        tcell.Color
	AttentionColor   tcell.Color
	ErrorColor       tcell.Color
	RandomUserColors []tcell.Color
	ReplyColor       tcell.Color
}

Theme is a wrapper around the tview.Theme. This wrapper can be extended with additional theming properties and the underlying tview.Theme can still be applied to tview.Styles

func GetTheme

func GetTheme() *Theme

GetTheme returns a pointer to the currently loaded Theme.

type UserColor

type UserColor string

UserColor represents available configurations for rendering a users color.

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL