Versions in this module Expand all Collapse all v0 v0.1.0 Dec 20, 2023 Changes in this version + const Paused + const Running + type CurrentState int + type ReplayState struct + CurrentWave int + Ended bool + EnemyToCall map[string]*config.Enemy + GameRule ingame.GameRule + Map *ingame.Map + PlayerMapState ingame.PlayerMapState + State CurrentState + Time general.Frames + TowerToBuy map[string]*config.Tower + UI *ebitenui.UI + func New(w *replay.Watcher, cfg *config.Level, maps map[string]*config.Map, ...) *ReplayState + func (r *ReplayState) Action() + func (r *ReplayState) Draw(screen *ebiten.Image) + func (r *ReplayState) End() bool + func (r *ReplayState) Update() error