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Constants ¶
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const ( SchemaTypeObject = "object" SchemaTypeInt32 = "int32" SchemaTypeUint32 = "uint32" SchemaTypeInt64 = "int64" SchemaTypeUint64 = "uint64" SchemaTypeString = "string" SchemaTypeList = "list" SchemaTypeAny = "any" SchemaTypeMap = "map" )
Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Children ¶
type Children map[string]*SchemaNode
type SchemaNode ¶
func NewSchemaNode ¶
func NewSchemaNode(obj interface{}) (res *SchemaNode)
type SchemaType ¶
type SchemaType string
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