device

package
v1.5.0 Latest Latest
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Published: Mar 8, 2019 License: Apache-2.0 Imports: 4 Imported by: 306

Documentation

Overview

Package device contains code for describing both the software and hardware of computing devices.

Index

Constants

View Source
const (
	UnknownArchitecture = Architecture_UnknownArchitecture
	ARMv7a              = Architecture_ARMv7a
	ARMv8a              = Architecture_ARMv8a
	X86                 = Architecture_X86
	X86_64              = Architecture_X86_64
	MIPS                = Architecture_MIPS
	MIPS64              = Architecture_MIPS64
)
View Source
const (
	UnknownEndian = Endian_UnknownEndian
	BigEndian     = Endian_BigEndian
	LittleEndian  = Endian_LittleEndian
)
View Source
const (
	UnknownOS = OSKind_UnknownOS
	Windows   = OSKind_Windows
	OSX       = OSKind_OSX
	Linux     = OSKind_Linux
	Android   = OSKind_Android
)

Variables

View Source
var (
	UnknownABI = abi("unknown", UnknownOS, UnknownArchitecture, &MemoryLayout{})

	// AndroidARM defaults to v7a which is the lowest that we support.
	AndroidARM = abi("armeabi", Android, ARMv7a, Little32)

	AndroidARMv7a   = abi("armeabi-v7a", Android, ARMv7a, ARMv7aLayout)
	AndroidARM64v8a = abi("arm64-v8a", Android, ARMv8a, ARM64v8aLayout)
	AndroidX86      = abi("x86", Android, X86, X86IA32Layout)
	AndroidX86_64   = abi("x86-64", Android, X86_64, X86_64Layout)
	AndroidMIPS     = abi("mips", Android, MIPS, Little32)
	AndroidMIPS64   = abi("mips64", Android, MIPS64, Little64)

	LinuxX86_64   = abi("linux_x64", Linux, X86_64, Little64)
	OSXX86_64     = abi("osx_x64", OSX, X86_64, Little64)
	WindowsX86_64 = abi("windows_x64", Windows, X86_64, Little64)
)
View Source
var (
	UnknownCPU = cpu("unknown", UnknownArchitecture)
	// Arm
	CortexA53 = cpu("Cortex A53", ARMv8a)
	CortexA57 = cpu("Cortex A57", ARMv8a)
	// Qualcomm
	Scorpion = cpu("Scorpion", ARMv7a)
	Krait    = cpu("Krait", ARMv7a)
	Kryo     = cpu("Kryo", ARMv8a)
	// Nvidia
	Denver = cpu("Denver", ARMv8a)
)
View Source
var (
	// ARMv7aLayout is the memory layout for the armv7a ABI.
	// http://infocenter.arm.com/help/topic/com.arm.doc.ihi0042f/IHI0042F_aapcs.pdf
	// 4 DATA TYPES AND ALIGNMENT
	ARMv7aLayout = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 4, Alignment: 4},
		Integer: &DataTypeLayout{Size: 4, Alignment: 4},
		Size:    &DataTypeLayout{Size: 4, Alignment: 4},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}

	// ARM64v8aLayout is the memory layout for the arm64v8a ABI.
	// http://infocenter.arm.com/help/topic/com.arm.doc.ihi0055b/IHI0055B_aapcs64.pdf
	// 4 DATA TYPES AND ALIGNMENT
	ARM64v8aLayout = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 8, Alignment: 8},
		Integer: &DataTypeLayout{Size: 8, Alignment: 8},
		Size:    &DataTypeLayout{Size: 8, Alignment: 8},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}

	// X86IA32Layout is the memory layout for the x86 IA-32 ABI.
	X86IA32Layout = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 4, Alignment: 4},
		Integer: &DataTypeLayout{Size: 4, Alignment: 4},
		Size:    &DataTypeLayout{Size: 4, Alignment: 4},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 4},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 4},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}

	// X86_64Layout is the memory layout for the x86_64 ABI.
	X86_64Layout = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 8, Alignment: 8},
		Integer: &DataTypeLayout{Size: 4, Alignment: 4},
		Size:    &DataTypeLayout{Size: 8, Alignment: 8},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}

	Little32 = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 4, Alignment: 4},
		Integer: &DataTypeLayout{Size: 4, Alignment: 4},
		Size:    &DataTypeLayout{Size: 4, Alignment: 4},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}
	Little64 = &MemoryLayout{
		Endian:  LittleEndian,
		Pointer: &DataTypeLayout{Size: 8, Alignment: 8},
		Integer: &DataTypeLayout{Size: 8, Alignment: 8},
		Size:    &DataTypeLayout{Size: 8, Alignment: 8},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}
	Big32 = &MemoryLayout{
		Endian:  BigEndian,
		Pointer: &DataTypeLayout{Size: 4, Alignment: 4},
		Integer: &DataTypeLayout{Size: 4, Alignment: 4},
		Size:    &DataTypeLayout{Size: 4, Alignment: 4},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}
	Big64 = &MemoryLayout{
		Endian:  BigEndian,
		Pointer: &DataTypeLayout{Size: 8, Alignment: 8},
		Integer: &DataTypeLayout{Size: 8, Alignment: 8},
		Size:    &DataTypeLayout{Size: 8, Alignment: 8},
		Char:    &DataTypeLayout{Size: 1, Alignment: 1},
		I64:     &DataTypeLayout{Size: 8, Alignment: 8},
		I32:     &DataTypeLayout{Size: 4, Alignment: 4},
		I16:     &DataTypeLayout{Size: 2, Alignment: 2},
		I8:      &DataTypeLayout{Size: 1, Alignment: 1},
		F64:     &DataTypeLayout{Size: 8, Alignment: 8},
		F32:     &DataTypeLayout{Size: 4, Alignment: 4},
		F16:     &DataTypeLayout{Size: 2, Alignment: 2},
	}
)
View Source
var (
	UnknownGPU = gpu("unknown")

	Adreno320 = gpu("Adreno 320")
	Adreno330 = gpu("Adreno 330")
	Adreno418 = gpu("Adreno 418")
	Adreno420 = gpu("Adreno 420")
	Adreno430 = gpu("Adreno 430")
	Adreno530 = gpu("Adreno 530")
	Kepler    = gpu("Kepler")
)

Functions

This section is empty.

Types

type VersionMatch added in v1.2.0

type VersionMatch int

VersionMatch indicates how accuratly two OS versions match.

const (
	// NoMatch means the versions don't match at all.
	NoMatch VersionMatch = iota
	// MajorMatch means the versions only match up to the major version.
	MajorMatch
	// MajorAndMinorMatch means the versions only match up to the minor version.
	MajorAndMinorMatch
	// CompleteMatch means the versions matched completely.
	CompleteMatch
)

Directories

Path Synopsis
Package bind contains code for binding to and controlling devices.
Package bind contains code for binding to and controlling devices.

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