executors

package
v1.1.38 Latest Latest
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Published: Sep 26, 2022 License: Apache-2.0 Imports: 9 Imported by: 1

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Index

Constants

This section is empty.

Variables

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var NodeStatusComplete = NodeStatus{NodePhase: NodePhaseComplete}
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var NodeStatusPending = NodeStatus{NodePhase: NodePhasePending}
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var NodeStatusQueued = NodeStatus{NodePhase: NodePhaseQueued}
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var NodeStatusRecovered = NodeStatus{NodePhase: NodePhaseRecovered}
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var NodeStatusRunning = NodeStatus{NodePhase: NodePhaseRunning}
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var NodeStatusSuccess = NodeStatus{NodePhase: NodePhaseSuccess}
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var NodeStatusTimedOut = NodeStatus{NodePhase: NodePhaseTimedOut}
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var NodeStatusUndefined = NodeStatus{NodePhase: NodePhaseUndefined}

Functions

func IDFromObject added in v0.15.0

func IDFromObject(obj client.Object, op string) []byte

Types

type Client

type Client interface {
	// GetClient returns a client configured with the Config
	GetClient() client.Client

	// GetCache returns a cache.Cache
	GetCache() cache.Cache
}

Client is a friendlier controller-runtime client that gets passed to executors

type ClientBuilder added in v1.1.26

type ClientBuilder interface {
	// WithUncached takes a list of runtime objects (plain or lists) that users don't want to cache
	// for this client. This function can be called multiple times, it should append to an internal slice.
	WithUncached(objs ...client.Object) ClientBuilder

	// Build returns a new client.
	Build(cache cache.Cache, config *rest.Config, options client.Options) (client.Client, error)
}

ClientBuilder builder is the interface for the client builder.

type ControlFlow added in v0.7.5

type ControlFlow interface {
	CurrentParallelism() uint32
	IncrementParallelism() uint32
}

func InitializeControlFlow added in v0.7.5

func InitializeControlFlow() ControlFlow

type DAGStructure added in v0.7.0

type DAGStructure interface {
	// Lookup for upstream edges, find all node ids from which this node can be reached.
	ToNode(id v1alpha1.NodeID) ([]v1alpha1.NodeID, error)
	// Lookup for downstream edges, find all node ids that can be reached from the given node id.
	FromNode(id v1alpha1.NodeID) ([]v1alpha1.NodeID, error)
}

An interface that captures the Directed Acyclic Graph structure in which the nodes are connected. If NodeLookup and DAGStructure are used together a traversal can be implemented.

func NewLeafNodeDAGStructure added in v0.7.0

func NewLeafNodeDAGStructure(leafNode v1alpha1.NodeID, parentNodes ...v1alpha1.NodeID) DAGStructure

Returns a new DAGStructure for a leafNode. i.e., there are only incoming edges and no outgoing edges. Also there is no StartNode for this Structure

type DAGStructureWithStartNode added in v0.7.0

type DAGStructureWithStartNode interface {
	DAGStructure
	// The Starting node for the DAG
	StartNode() v1alpha1.ExecutableNode
}

type ExecutionContext added in v0.7.0

func NewExecutionContext added in v0.7.0

func NewExecutionContext(immExecContext ImmutableExecutionContext, tasksGetter TaskDetailsGetter, workflowGetter SubWorkflowGetter, parentInfo ImmutableParentInfo, flow ControlFlow) ExecutionContext

func NewExecutionContextWithParentInfo added in v0.7.0

func NewExecutionContextWithParentInfo(prevExecContext ExecutionContext, parentInfo ImmutableParentInfo) ExecutionContext

func NewExecutionContextWithTasksGetter added in v0.7.0

func NewExecutionContextWithTasksGetter(prevExecContext ExecutionContext, taskGetter TaskDetailsGetter) ExecutionContext

func NewExecutionContextWithWorkflowGetter added in v0.7.0

func NewExecutionContextWithWorkflowGetter(prevExecContext ExecutionContext, getter SubWorkflowGetter) ExecutionContext

type FallbackClientBuilder added in v0.7.0

type FallbackClientBuilder struct {
	// contains filtered or unexported fields
}

func NewFallbackClientBuilder added in v0.7.0

func NewFallbackClientBuilder(scope promutils.Scope) *FallbackClientBuilder

NewFallbackClientBuilder Creates a new k8s client that uses the cached client for reads and falls back to making API calls if it failed. Write calls will always go to raw client directly.

func (FallbackClientBuilder) Build added in v0.7.0

func (f FallbackClientBuilder) Build(cache cache.Cache, config *rest.Config, options client.Options) (client.Client, error)

func (*FallbackClientBuilder) WithUncached added in v0.7.0

func (f *FallbackClientBuilder) WithUncached(objs ...client.Object) ClientBuilder

type ImmutableExecutionContext added in v0.7.0

type ImmutableExecutionContext interface {
	v1alpha1.Meta
	GetID() v1alpha1.WorkflowID
	GetOnFailurePolicy() v1alpha1.WorkflowOnFailurePolicy
	GetExecutionConfig() v1alpha1.ExecutionConfig
}

type ImmutableParentInfo added in v0.7.0

type ImmutableParentInfo interface {
	GetUniqueID() v1alpha1.NodeID
	CurrentAttempt() uint32
}

func NewParentInfo added in v0.7.0

func NewParentInfo(uniqueID string, currentAttempts uint32) ImmutableParentInfo

type Node

type Node interface {
	// This method is used specifically to set inputs for start node. This is because start node does not retrieve inputs
	// from predecessors, but the inputs are inputs to the workflow or inputs to the parent container (workflow) node.
	SetInputsForStartNode(ctx context.Context, execContext ExecutionContext, dag DAGStructureWithStartNode, nl NodeLookup, inputs *core.LiteralMap) (NodeStatus, error)

	// This is the main entrypoint to execute a node. It recursively depth-first goes through all ready nodes and starts their execution
	// This returns either
	// - 1. It finds a blocking node (not ready, or running)
	// - 2. A node fails and hence the workflow will fail
	// - 3. The final/end node has completed and the workflow should be stopped
	RecursiveNodeHandler(ctx context.Context, execContext ExecutionContext, dag DAGStructure, nl NodeLookup, currentNode v1alpha1.ExecutableNode) (NodeStatus, error)

	// This aborts the given node. If the given node is complete then it recursively finds the running nodes and aborts them
	AbortHandler(ctx context.Context, execContext ExecutionContext, dag DAGStructure, nl NodeLookup, currentNode v1alpha1.ExecutableNode, reason string) error

	FinalizeHandler(ctx context.Context, execContext ExecutionContext, dag DAGStructure, nl NodeLookup, currentNode v1alpha1.ExecutableNode) error

	// This method should be used to initialize Node executor
	Initialize(ctx context.Context) error
}

Core Node Executor that is used to execute a node. This is a recursive node executor and understands node dependencies

type NodeLookup added in v0.7.0

type NodeLookup interface {
	GetNode(nodeID v1alpha1.NodeID) (v1alpha1.ExecutableNode, bool)
	GetNodeExecutionStatus(ctx context.Context, id v1alpha1.NodeID) v1alpha1.ExecutableNodeStatus
}

NodeLookup provides a structure that enables looking up all nodes within the current execution hierarchy/context. NOTE: execution hierarchy may change the nodes available, this is because when a SubWorkflow is being executed, only the nodes within the subworkflow are visible

func NewNodeLookup added in v0.7.0

Returns a Contextual NodeLookup using the given NodeGetter and a separate NodeStatusGetter. Very useful in Subworkflows where the Subworkflow is the reservoir of the nodes, but the status for these nodes maybe stored int he Top-level workflow node itself.

func NewTestNodeLookup added in v0.7.0

Returns a new NodeLookup useful in Testing. Not recommended to be used in production

type NodePhase

type NodePhase int

p of the node

const (
	// Indicates that the node is not yet ready to be executed and is pending any previous nodes completion
	NodePhasePending NodePhase = iota
	// Indicates that the node was queued and will start running soon
	NodePhaseQueued
	// Indicates that the payload associated with this node is being executed and is not yet done
	NodePhaseRunning
	// Indicates that the nodes payload has been successfully completed, but any downstream nodes from this node may not yet have completed
	// We could make Success = running, but this enables more granular control
	NodePhaseSuccess
	// Complete indicates successful completion of a node. For singular nodes (nodes that have only one execution) success = complete, but, the executor
	// will always signal completion
	NodePhaseComplete
	// Node failed in execution, either this node or anything in the downstream chain
	NodePhaseFailed
	// Internal error observed. This state should always be accompanied with an `error`. if not the behavior is undefined
	NodePhaseUndefined
	// Finalize node failing due to timeout
	NodePhaseTimingOut
	// Node failed because execution timed out
	NodePhaseTimedOut
	// Node recovered from a prior execution.
	NodePhaseRecovered
)

func (NodePhase) String

func (p NodePhase) String() string

type NodeStatus

type NodeStatus struct {
	NodePhase NodePhase
	Err       *core.ExecutionError
}

Helper struct to allow passing of status between functions

func NodeStatusFailed

func NodeStatusFailed(err *core.ExecutionError) NodeStatus

func (*NodeStatus) HasFailed

func (n *NodeStatus) HasFailed() bool

func (*NodeStatus) HasTimedOut added in v0.1.17

func (n *NodeStatus) HasTimedOut() bool

func (*NodeStatus) IsComplete

func (n *NodeStatus) IsComplete() bool

func (*NodeStatus) PartiallyComplete

func (n *NodeStatus) PartiallyComplete() bool

type ParentInfoGetter added in v0.7.0

type ParentInfoGetter interface {
	GetParentInfo() ImmutableParentInfo
}

type SubWorkflowGetter added in v0.7.0

type SubWorkflowGetter interface {
	FindSubWorkflow(subID v1alpha1.WorkflowID) v1alpha1.ExecutableSubWorkflow
}

type TaskDetailsGetter added in v0.7.0

type TaskDetailsGetter interface {
	GetTask(id v1alpha1.TaskID) (v1alpha1.ExecutableTask, error)
}

type Workflow

type Workflow interface {
	Initialize(ctx context.Context) error
	HandleFlyteWorkflow(ctx context.Context, w *v1alpha1.FlyteWorkflow) error
	HandleAbortedWorkflow(ctx context.Context, w *v1alpha1.FlyteWorkflow, maxRetries uint32) error
}

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