Versions in this module Expand all Collapse all v1 v1.0.1 Dec 7, 2019 v1.0.0 Nov 29, 2019 Changes in this version + const NumRedRings + const PriceRedRings + var AllItems = getAllItems() + var AreaRewards = map[string][]obj.MileageReward + var Chao = GetAllChao() + var ChaoIDs = []string + var CharacterAmitieAmy = obj.Character + var CharacterAmy = obj.Character + var CharacterBig = obj.Character + var CharacterBlaze = obj.Character + var CharacterCharmy = obj.Character + var CharacterClassicSonic = obj.Character + var CharacterCream = obj.Character + var CharacterEspio = obj.Character + var CharacterGothicAmy = obj.Character + var CharacterHalloweenOmega = obj.Character + var CharacterHalloweenRouge = obj.Character + var CharacterHalloweenShadow = obj.Character + var CharacterKnuckles = obj.Character + var CharacterMephiles = obj.Character + var CharacterMetalSonic = obj.Character + var CharacterOmega = obj.Character + var CharacterPSISilver = obj.Character + var CharacterRouge = obj.Character + var CharacterShadow = obj.Character + var CharacterSilver = obj.Character + var CharacterSonic = obj.Character + var CharacterSticks = obj.Character + var CharacterTails = obj.Character + var CharacterTikal = obj.Character + var CharacterVector = obj.Character + var CharacterWerehog = obj.Character + var CharacterXMasKnuckles = obj.Character + var CharacterXMasSonic = obj.Character + var CharacterXMasTails = obj.Character + var DefaultChaoPrizeWheelPrizeList = []obj.ChaoPrize + var DefaultChaoPrizeWheelPrizeListOLD = []obj.ChaoPrize + var DefaultCostList = getDefaultCostList() + var DefaultFirstLoginBonusRewardList = func() []obj.LoginBonusReward { ... }() + var DefaultInformations = []obj.Information + var DefaultLeagueDataMode0 = obj.NewLeagueData(0, 0, 40, 0, 0, []obj.OperatorScore{ ... }, []obj.OperatorScore{ ... }) + var DefaultLeagueDataMode1 = obj.NewLeagueData(0, 0, 40, 0, 0, []obj.OperatorScore{ ... }, []obj.OperatorScore{ ... }) + var DefaultLoginBonusRewardList = func() []obj.LoginBonusReward { ... }() + var DefaultPlayerStateItems = func() []obj.Item { ... }() + var DefaultSpinItems = []obj.Item + var ItemIDs = []string + var RedStarItemsType1 = rsiDefaultsIT1() + var RedStarItemsType2 = rsiDefaultsIT2() + var RedStarItemsType4 = rsiDefaultsIT4() + var ShopEnergyAmounts = map[string]int64 + var ShopEnergyPrices = map[string]int64 + var ShopRingAmounts = map[string]int64 + var ShopRingPrices = map[string]int64 + func GetAllChao() map[string]obj.Chao + func GetAreaReward(chapter, episode int64) []obj.MileageReward + func GetMileageIncentives(episode, chapter int64) []obj.MileageIncentive