Documentation ¶
Index ¶
- func GetFullStack(L *lua.State) []interface{}
- func GetGlobals(L *lua.State, names ...string) map[string]interface{}
- func PushAny(L *lua.State, ival interface{})
- func PushMap(L *lua.State, m map[string]interface{})
- func PushSlice(L *lua.State, s []interface{})
- func ReadAny(L *lua.State, pos int) interface{}
- func ReadString(L *lua.State, pos int) (v string)
- func ReadTable(L *lua.State, pos int) interface{}
- func SetGlobals(L *lua.State, globals map[string]interface{})
- type LuaFunction
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetFullStack ¶
Types ¶
type LuaFunction ¶ added in v1.2.0
type LuaFunction struct{}
used to be returned when we find a lua function
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