Documentation ¶
Index ¶
- Constants
- Variables
- func CurrentTimeMillis() int64
- func EnableDPI()
- func GetDisplayDPI(displayIndex int) (float32, float32)
- func HandleEvent(event StrifeEvent)
- func KeyPressed(keyCode int) bool
- func KeyState() []uint8
- func MouseCoords() []int
- func PollKeys() bool
- func PopKey() int
- type BaseEvent
- type CloseEvent
- type Color
- type Focus
- type Font
- type Image
- type KeyDownEvent
- type KeyUpEvent
- type KeyboardHandler
- type MouseButtonState
- type MouseHandler
- type MouseMoveEvent
- type MouseWheelEvent
- type RenderConfig
- type RenderWindow
- func (w *RenderWindow) Close()
- func (w *RenderWindow) CloseRequested() bool
- func (w *RenderWindow) Create() error
- func (w *RenderWindow) GetRenderContext() *Renderer
- func (w *RenderWindow) GetSize() (int, int)
- func (w *RenderWindow) HandleEvents(handler func(StrifeEvent))
- func (w *RenderWindow) PollEvents()
- func (w *RenderWindow) SetIconImage(img *Image)
- func (w *RenderWindow) SetResizable(resizable bool)
- type Renderer
- func (r *Renderer) Clear()
- func (r *Renderer) Display()
- func (r *Renderer) GetFont() *Font
- func (r *Renderer) Image(image *Image, x, y int)
- func (r *Renderer) ImageScale(image *Image, x, y, w, h int)
- func (r *Renderer) Rect(x, y, w, h int, mode Style)
- func (r *Renderer) SetColor(col *Color)
- func (r *Renderer) SetFont(font *Font)
- func (r *Renderer) String(message string, x, y int) (int, int)
- func (r *Renderer) SubImage(image *Image, x, y int, tx, ty, tw, th int)
- func (r *Renderer) SubImageScale(image *Image, x, y int, tx, ty, tw, th int, sw, sh int)
- func (r *Renderer) UncachedString(message string, x, y int) (int, int)
- type StrifeEvent
- type Style
- type Visibility
- type WindowFocusEvent
- type WindowMoveEvent
- type WindowResizeEvent
- type WindowVisibilityEvent
Constants ¶
const ( UNKNOWN = sdl.K_UNKNOWN // "" (no name, empty string) KEY_RETURN = sdl.K_RETURN // "Return" (the Enter key (main keyboard)) KEY_ESCAPE = sdl.K_ESCAPE // "Escape" (the Esc key) KEY_BACKSPACE = sdl.K_BACKSPACE // "Backspace" KEY_TAB = sdl.K_TAB // "Tab" (the Tab key) KEY_SPACE = sdl.K_SPACE // "Space" (the Space Bar key(s)) KEY_EXCLAIM = sdl.K_EXCLAIM // "!" KEY_QUOTEDBL = sdl.K_QUOTEDBL // """ KEY_HASH = sdl.K_HASH // "#" KEY_PERCENT = sdl.K_PERCENT // "%" KEY_DOLLAR = sdl.K_DOLLAR // "$" KEY_AMPERSAND = sdl.K_AMPERSAND // "&" KEY_QUOTE = sdl.K_QUOTE // "'" KEY_LEFTPAREN = sdl.K_LEFTPAREN // "(" KEY_RIGHTPAREN = sdl.K_RIGHTPAREN // ")" KEY_ASTERISK = sdl.K_ASTERISK // "*" KEY_PLUS = sdl.K_PLUS // "+" KEY_COMMA = sdl.K_COMMA // "," KEY_MINUS = sdl.K_MINUS // "-" KEY_PERIOD = sdl.K_PERIOD // "." KEY_SLASH = sdl.K_SLASH // "/" KEY_0 = sdl.K_0 // "0" KEY_1 = sdl.K_1 // "1" KEY_2 = sdl.K_2 // "2" KEY_3 = sdl.K_3 // "3" KEY_4 = sdl.K_4 // "4" KEY_5 = sdl.K_5 // "5" KEY_6 = sdl.K_6 // "6" KEY_7 = sdl.K_7 // "7" KEY_8 = sdl.K_8 // "8" KEY_9 = sdl.K_9 // "9" KEY_COLON = sdl.K_COLON // ":" KEY_SEMICOLON = sdl.K_SEMICOLON // ";" KEY_LESS = sdl.K_LESS // "<" KEY_EQUALS = sdl.K_EQUALS // "=" KEY_GREATER = sdl.K_GREATER // ">" KEY_QUESTION = sdl.K_QUESTION // "?" KEY_AT = sdl.K_AT // "@" KEY_LEFTBRACKET = sdl.K_LEFTBRACKET // "[" KEY_BACKSLASH = sdl.K_BACKSLASH // "\" KEY_RIGHTBRACKET = sdl.K_RIGHTBRACKET // "]" KEY_CARET = sdl.K_CARET // "^" KEY_UNDERSCORE = sdl.K_UNDERSCORE // "_" KEY_BACKQUOTE = sdl.K_BACKQUOTE // "`" KEY_A = sdl.K_a // "A" KEY_B = sdl.K_b // "B" KEY_C = sdl.K_c // "C" KEY_D = sdl.K_d // "D" KEY_E = sdl.K_e // "E" KEY_F = sdl.K_f // "F" KEY_G = sdl.K_g // "G" KEY_H = sdl.K_h // "H" KEY_I = sdl.K_i // "I" KEY_J = sdl.K_j // "J" KEY_K = sdl.K_k // "K" KEY_L = sdl.K_l // "L" KEY_M = sdl.K_m // "M" KEY_N = sdl.K_n // "N" KEY_O = sdl.K_o // "O" KEY_P = sdl.K_p // "P" KEY_Q = sdl.K_q // "Q" KEY_R = sdl.K_r // "R" KEY_S = sdl.K_s // "S" KEY_T = sdl.K_t // "T" KEY_U = sdl.K_u // "U" KEY_V = sdl.K_v // "V" KEY_W = sdl.K_w // "W" KEY_X = sdl.K_x // "X" KEY_Y = sdl.K_y // "Y" KEY_Z = sdl.K_z // "Z" KEY_CAPSLOCK = sdl.K_CAPSLOCK // "CapsLock" KEY_F1 = sdl.K_F1 // "F1" KEY_F2 = sdl.K_F2 // "F2" KEY_F3 = sdl.K_F3 // "F3" KEY_F4 = sdl.K_F4 // "F4" KEY_F5 = sdl.K_F5 // "F5" KEY_F6 = sdl.K_F6 // "F6" KEY_F7 = sdl.K_F7 // "F7" KEY_F8 = sdl.K_F8 // "F8" KEY_F9 = sdl.K_F9 // "F9" KEY_F10 = sdl.K_F10 // "F10" KEY_F11 = sdl.K_F11 // "F11" KEY_F12 = sdl.K_F12 // "F12" KEY_PRINTSCREEN = sdl.K_PRINTSCREEN // "PrintScreen" KEY_SCROLLLOCK = sdl.K_SCROLLLOCK // "ScrollLock" KEY_PAUSE = sdl.K_PAUSE // "Pause" (the Pause / Break key) KEY_INSERT = sdl.K_INSERT // "Insert" (insert on PC, help on some Mac keyboards (but does send code 73, not 117)) KEY_HOME = sdl.K_HOME // "Home" KEY_PAGEUP = sdl.K_PAGEUP // "PageUp" KEY_DELETE = sdl.K_DELETE // "Delete" KEY_END = sdl.K_END // "End" KEY_PAGEDOWN = sdl.K_PAGEDOWN // "PageDown" KEY_RIGHT = sdl.K_RIGHT // "Right" (the Right arrow key (navigation keypad)) KEY_LEFT = sdl.K_LEFT // "Left" (the Left arrow key (navigation keypad)) KEY_DOWN = sdl.K_DOWN // "Down" (the Down arrow key (navigation keypad)) KEY_UP = sdl.K_UP // "Up" (the Up arrow key (navigation keypad)) KEY_NUMLOCKCLEAR = sdl.K_NUMLOCKCLEAR // "Numlock" (the Num Lock key (PC) / the Clear key (Mac)) KEY_KP_DIVIDE = sdl.K_KP_DIVIDE // "Keypad /" (the / key (numeric keypad)) KEY_KP_MULTIPLY = sdl.K_KP_MULTIPLY // "Keypad *" (the * key (numeric keypad)) KEY_KP_MINUS = sdl.K_KP_MINUS // "Keypad -" (the - key (numeric keypad)) KEY_KP_PLUS = sdl.K_KP_PLUS // "Keypad +" (the + key (numeric keypad)) KEY_KP_ENTER = sdl.K_KP_ENTER // "Keypad Enter" (the Enter key (numeric keypad)) KEY_KP_1 = sdl.K_KP_1 // "Keypad 1" (the 1 key (numeric keypad)) KEY_KP_2 = sdl.K_KP_2 // "Keypad 2" (the 2 key (numeric keypad)) KEY_KP_3 = sdl.K_KP_3 // "Keypad 3" (the 3 key (numeric keypad)) KEY_KP_4 = sdl.K_KP_4 // "Keypad 4" (the 4 key (numeric keypad)) KEY_KP_5 = sdl.K_KP_5 // "Keypad 5" (the 5 key (numeric keypad)) KEY_KP_6 = sdl.K_KP_6 // "Keypad 6" (the 6 key (numeric keypad)) KEY_KP_7 = sdl.K_KP_7 // "Keypad 7" (the 7 key (numeric keypad)) KEY_KP_8 = sdl.K_KP_8 // "Keypad 8" (the 8 key (numeric keypad)) KEY_KP_9 = sdl.K_KP_9 // "Keypad 9" (the 9 key (numeric keypad)) KEY_KP_0 = sdl.K_KP_0 // "Keypad 0" (the 0 key (numeric keypad)) KEY_KP_PERIOD = sdl.K_KP_PERIOD // "Keypad ." (the . key (numeric keypad)) KEY_APPLICATION = sdl.K_APPLICATION // "Application" (the Application / Compose / Context Menu (Windows) key) KEY_POWER = sdl.K_POWER // "Power" (The USB document says this is a status flag, not a physical key - but some Mac keyboards do have a power key.) KEY_KP_EQUALS = sdl.K_KP_EQUALS // "Keypad =" (the = key (numeric keypad)) KEY_F13 = sdl.K_F13 // "F13" KEY_F14 = sdl.K_F14 // "F14" KEY_F15 = sdl.K_F15 // "F15" KEY_F16 = sdl.K_F16 // "F16" KEY_F17 = sdl.K_F17 // "F17" KEY_F18 = sdl.K_F18 // "F18" KEY_F19 = sdl.K_F19 // "F19" KEY_F20 = sdl.K_F20 // "F20" KEY_F21 = sdl.K_F21 // "F21" KEY_F22 = sdl.K_F22 // "F22" KEY_F23 = sdl.K_F23 // "F23" KEY_F24 = sdl.K_F24 // "F24" KEY_EXECUTE = sdl.K_EXECUTE // "Execute" KEY_HELP = sdl.K_HELP // "Help" KEY_MENU = sdl.K_MENU // "Menu" KEY_SELECT = sdl.K_SELECT // "Select" KEY_STOP = sdl.K_STOP // "Stop" KEY_AGAIN = sdl.K_AGAIN // "Again" (the Again key (Redo)) KEY_UNDO = sdl.K_UNDO // "Undo" KEY_CUT = sdl.K_CUT // "Cut" KEY_COPY = sdl.K_COPY // "Copy" KEY_PASTE = sdl.K_PASTE // "Paste" KEY_FIND = sdl.K_FIND // "Find" KEY_MUTE = sdl.K_MUTE // "Mute" KEY_VOLUMEUP = sdl.K_VOLUMEUP // "VolumeUp" KEY_VOLUMEDOWN = sdl.K_VOLUMEDOWN // "VolumeDown" KEY_KP_COMMA = sdl.K_KP_COMMA // "Keypad ," (the Comma key (numeric keypad)) KEY_KP_EQUALSAS400 = sdl.K_KP_EQUALSAS400 // "Keypad = (AS400)" (the Equals AS400 key (numeric keypad)) KEY_ALTERASE = sdl.K_ALTERASE // "AltErase" (Erase-Eaze) KEY_SYSREQ = sdl.K_SYSREQ // "SysReq" (the SysReq key) KEY_CANCEL = sdl.K_CANCEL // "Cancel" KEY_CLEAR = sdl.K_CLEAR // "Clear" KEY_PRIOR = sdl.K_PRIOR // "Prior" KEY_RETURN2 = sdl.K_RETURN2 // "Return" KEY_SEPARATOR = sdl.K_SEPARATOR // "Separator" KEY_OUT = sdl.K_OUT // "Out" KEY_OPER = sdl.K_OPER // "Oper" KEY_CLEARAGAIN = sdl.K_CLEARAGAIN // "Clear / Again" KEY_CRSEL = sdl.K_CRSEL // "CrSel" KEY_EXSEL = sdl.K_EXSEL // "ExSel" KEY_KP_00 = sdl.K_KP_00 // "Keypad 00" (the 00 key (numeric keypad)) KEY_KP_000 = sdl.K_KP_000 // "Keypad 000" (the 000 key (numeric keypad)) KEY_THOUSANDSSEPARATOR = sdl.K_THOUSANDSSEPARATOR // "ThousandsSeparator" (the Thousands Separator key) KEY_DECIMALSEPARATOR = sdl.K_DECIMALSEPARATOR // "DecimalSeparator" (the Decimal Separator key) KEY_CURRENCYUNIT = sdl.K_CURRENCYUNIT // "CurrencyUnit" (the Currency Unit key) KEY_CURRENCYSUBUNIT = sdl.K_CURRENCYSUBUNIT // "CurrencySubUnit" (the Currency Subunit key) KEY_KP_LEFTPAREN = sdl.K_KP_LEFTPAREN // "Keypad (" (the Left Parenthesis key (numeric keypad)) KEY_KP_RIGHTPAREN = sdl.K_KP_RIGHTPAREN // "Keypad )" (the Right Parenthesis key (numeric keypad)) KEY_KP_LEFTBRACE = sdl.K_KP_LEFTBRACE // "Keypad {" (the Left Brace key (numeric keypad)) KEY_KP_RIGHTBRACE = sdl.K_KP_RIGHTBRACE // "Keypad }" (the Right Brace key (numeric keypad)) KEY_KP_TAB = sdl.K_KP_TAB // "Keypad Tab" (the Tab key (numeric keypad)) KEY_KP_BACKSPACE = sdl.K_KP_BACKSPACE // "Keypad Backspace" (the Backspace key (numeric keypad)) KEY_KP_A = sdl.K_KP_A // "Keypad A" (the A key (numeric keypad)) KEY_KP_B = sdl.K_KP_B // "Keypad B" (the B key (numeric keypad)) KEY_KP_C = sdl.K_KP_C // "Keypad C" (the C key (numeric keypad)) KEY_KP_D = sdl.K_KP_D // "Keypad D" (the D key (numeric keypad)) KEY_KP_E = sdl.K_KP_E // "Keypad E" (the E key (numeric keypad)) KEY_KP_F = sdl.K_KP_F // "Keypad F" (the F key (numeric keypad)) KEY_KP_XOR = sdl.K_KP_XOR // "Keypad XOR" (the XOR key (numeric keypad)) KEY_KP_POWER = sdl.K_KP_POWER // "Keypad ^" (the Power key (numeric keypad)) KEY_KP_PERCENT = sdl.K_KP_PERCENT // "Keypad %" (the Percent key (numeric keypad)) KEY_KP_LESS = sdl.K_KP_LESS // "Keypad <" (the Less key (numeric keypad)) KEY_KP_GREATER = sdl.K_KP_GREATER // "Keypad >" (the Greater key (numeric keypad)) KEY_KP_AMPERSAND = sdl.K_KP_AMPERSAND // "Keypad &" (the & key (numeric keypad)) KEY_KP_DBLAMPERSAND = sdl.K_KP_DBLAMPERSAND // "Keypad &&" (the && key (numeric keypad)) KEY_KP_VERTICALBAR = sdl.K_KP_VERTICALBAR // "Keypad |" (the | key (numeric keypad)) KEY_KP_DBLVERTICALBAR = sdl.K_KP_DBLVERTICALBAR // "Keypad ||" (the || key (numeric keypad)) KEY_KP_COLON = sdl.K_KP_COLON // "Keypad :" (the : key (numeric keypad)) KEY_KP_HASH = sdl.K_KP_HASH // "Keypad #" (the # key (numeric keypad)) KEY_KP_SPACE = sdl.K_KP_SPACE // "Keypad Space" (the Space key (numeric keypad)) KEY_KP_AT = sdl.K_KP_AT // "Keypad @" (the @ key (numeric keypad)) KEY_KP_EXCLAM = sdl.K_KP_EXCLAM // "Keypad !" (the ! key (numeric keypad)) KEY_KP_MEMSTORE = sdl.K_KP_MEMSTORE // "Keypad MemStore" (the Mem Store key (numeric keypad)) KEY_KP_MEMRECALL = sdl.K_KP_MEMRECALL // "Keypad MemRecall" (the Mem Recall key (numeric keypad)) KEY_KP_MEMCLEAR = sdl.K_KP_MEMCLEAR // "Keypad MemClear" (the Mem Clear key (numeric keypad)) KEY_KP_MEMADD = sdl.K_KP_MEMADD // "Keypad MemAdd" (the Mem Add key (numeric keypad)) KEY_KP_MEMSUBTRACT = sdl.K_KP_MEMSUBTRACT // "Keypad MemSubtract" (the Mem Subtract key (numeric keypad)) KEY_KP_MEMMULTIPLY = sdl.K_KP_MEMMULTIPLY // "Keypad MemMultiply" (the Mem Multiply key (numeric keypad)) KEY_KP_MEMDIVIDE = sdl.K_KP_MEMDIVIDE // "Keypad MemDivide" (the Mem Divide key (numeric keypad)) KEY_KP_PLUSMINUS = sdl.K_KP_PLUSMINUS // "Keypad +/-" (the +/- key (numeric keypad)) KEY_KP_CLEAR = sdl.K_KP_CLEAR // "Keypad Clear" (the Clear key (numeric keypad)) KEY_KP_CLEARENTRY = sdl.K_KP_CLEARENTRY // "Keypad ClearEntry" (the Clear Entry key (numeric keypad)) KEY_KP_BINARY = sdl.K_KP_BINARY // "Keypad Binary" (the Binary key (numeric keypad)) KEY_KP_OCTAL = sdl.K_KP_OCTAL // "Keypad Octal" (the Octal key (numeric keypad)) KEY_KP_DECIMAL = sdl.K_KP_DECIMAL // "Keypad Decimal" (the Decimal key (numeric keypad)) KEY_KP_HEXADECIMAL = sdl.K_KP_HEXADECIMAL // "Keypad Hexadecimal" (the Hexadecimal key (numeric keypad)) KEY_LCTRL = sdl.K_LCTRL // "Left Ctrl" KEY_LSHIFT = sdl.K_LSHIFT // "Left Shift" KEY_LALT = sdl.K_LALT // "Left Alt" (alt, option) KEY_LGUI = sdl.K_LGUI // "Left GUI" (windows, command (apple), meta) KEY_RCTRL = sdl.K_RCTRL // "Right Ctrl" KEY_RSHIFT = sdl.K_RSHIFT // "Right Shift" KEY_RALT = sdl.K_RALT // "Right Alt" (alt, option) KEY_RGUI = sdl.K_RGUI // "Right GUI" (windows, command (apple), meta) KEY_MODE = sdl.K_MODE // "ModeSwitch" (I'm not sure if this is really not covered by any of the above, but since there's a special KMOD_MODE for it I'm adding it here) KEY_AUDIONEXT = sdl.K_AUDIONEXT // "AudioNext" (the Next Track media key) KEY_AUDIOPREV = sdl.K_AUDIOPREV // "AudioPrev" (the Previous Track media key) KEY_AUDIOSTOP = sdl.K_AUDIOSTOP // "AudioStop" (the Stop media key) KEY_AUDIOPLAY = sdl.K_AUDIOPLAY // "AudioPlay" (the Play media key) KEY_AUDIOMUTE = sdl.K_AUDIOMUTE // "AudioMute" (the Mute volume key) KEY_MEDIASELECT = sdl.K_MEDIASELECT // "MediaSelect" (the Media Select key) KEY_WWW = sdl.K_WWW // "WWW" (the WWW/World Wide Web key) KEY_MAIL = sdl.K_MAIL // "Mail" (the Mail/eMail key) KEY_CALCULATOR = sdl.K_CALCULATOR // "Calculator" (the Calculator key) KEY_COMPUTER = sdl.K_COMPUTER // "Computer" (the My Computer key) KEY_AC_SEARCH = sdl.K_AC_SEARCH // "AC Search" (the Search key (application control keypad)) KEY_AC_HOME = sdl.K_AC_HOME // "AC Home" (the Home key (application control keypad)) KEY_AC_BACK = sdl.K_AC_BACK // "AC Back" (the Back key (application control keypad)) KEY_AC_FORWARD = sdl.K_AC_FORWARD // "AC Forward" (the Forward key (application control keypad)) KEY_AC_STOP = sdl.K_AC_STOP // "AC Stop" (the Stop key (application control keypad)) KEY_AC_REFRESH = sdl.K_AC_REFRESH // "AC Refresh" (the Refresh key (application control keypad)) KEY_AC_BOOKMARKS = sdl.K_AC_BOOKMARKS // "AC Bookmarks" (the Bookmarks key (application control keypad)) KEY_BRIGHTNESSDOWN = sdl.K_BRIGHTNESSDOWN // "BrightnessDown" (the Brightness Down key) KEY_BRIGHTNESSUP = sdl.K_BRIGHTNESSUP // "BrightnessUp" (the Brightness Up key) KEY_DISPLAYSWITCH = sdl.K_DISPLAYSWITCH // "DisplaySwitch" (display mirroring/dual display switch, video mode switch) KEY_KBDILLUMTOGGLE = sdl.K_KBDILLUMTOGGLE // "KBDIllumToggle" (the Keyboard Illumination Toggle key) KEY_KBDILLUMDOWN = sdl.K_KBDILLUMDOWN // "KBDIllumDown" (the Keyboard Illumination Down key) KEY_KBDILLUMUP = sdl.K_KBDILLUMUP // "KBDIllumUp" (the Keyboard Illumination Up key) KEY_EJECT = sdl.K_EJECT // "Eject" (the Eject key) KEY_SLEEP = sdl.K_SLEEP // "Sleep" (the Sleep key) )
Variables ¶
Functions ¶
func CurrentTimeMillis ¶
func CurrentTimeMillis() int64
dont use this! go has some nice utilities instead.
func GetDisplayDPI ¶
returns the dpi, and the default dpi
func HandleEvent ¶
func HandleEvent(event StrifeEvent)
func KeyPressed ¶
func MouseCoords ¶
func MouseCoords() []int
Types ¶
type CloseEvent ¶
type CloseEvent struct {
BaseEvent
}
type Image ¶
func LoadImage ¶
LoadImage will load the image at the given path. It will return the loaded image, and any errors encountered.
func (*Image) GetSurface ¶
type KeyDownEvent ¶
type KeyUpEvent ¶
type KeyboardHandler ¶
type KeyboardHandler struct {
// contains filtered or unexported fields
}
type MouseButtonState ¶
type MouseButtonState int
const ( NoMouseButtonsDown MouseButtonState = iota LeftMouseButton RightMouseButton ScrollWheel )
func MouseButtonsState ¶
func MouseButtonsState() MouseButtonState
type MouseHandler ¶
type MouseHandler struct {
X, Y int
ButtonState MouseButtonState
}
type MouseMoveEvent ¶
type MouseWheelEvent ¶
type RenderConfig ¶
RenderConfig is the configuration settings for the renderer. Alias => Controls if the fonts are smoothed; Accelerated => The renderer is hardware accelerated if true; and VerticalSync => Will synchronize the FPS with the monitors refresh rate
func DefaultConfig ¶
func DefaultConfig() *RenderConfig
DefaultConfig with all of the rendering options enabled.
func GoGoStrifeFast ¶
func GoGoStrifeFast() *RenderConfig
FastConfig is the default configuration with all pretty settings turned off. vertical synchronisation is enabled.
type RenderWindow ¶
func SetupRenderWindow ¶
func SetupRenderWindow(w, h int, config *RenderConfig) *RenderWindow
CreateRenderWindow will create a render window of the given width and height, with the specified configuration. You can specify a default configuration with `strife.DefaultConfig()`. Note that this will spawn the window at the centre of the main display.
func (*RenderWindow) Close ¶
func (w *RenderWindow) Close()
func (*RenderWindow) CloseRequested ¶
func (w *RenderWindow) CloseRequested() bool
func (*RenderWindow) Create ¶
func (w *RenderWindow) Create() error
func (*RenderWindow) GetRenderContext ¶
func (w *RenderWindow) GetRenderContext() *Renderer
func (*RenderWindow) GetSize ¶
func (w *RenderWindow) GetSize() (int, int)
func (*RenderWindow) HandleEvents ¶
func (w *RenderWindow) HandleEvents(handler func(StrifeEvent))
func (*RenderWindow) PollEvents ¶
func (w *RenderWindow) PollEvents()
CloseRequested will poll for any events. All events are unhandled, _except_ for the Quit Event, which will destroy the render context, render window, and cause this function to return true.
func (*RenderWindow) SetIconImage ¶
func (w *RenderWindow) SetIconImage(img *Image)
func (*RenderWindow) SetResizable ¶
func (w *RenderWindow) SetResizable(resizable bool)
type Renderer ¶
type Renderer struct { RenderConfig *sdl.Renderer // contains filtered or unexported fields }
var RenderInstance *Renderer
The current render instance, in an ideal world this will only be set once. This is exists because SDL wants to have the render instance for loading images, fonts, etc.
func CreateRenderer ¶
func CreateRenderer(parent *RenderWindow, config *RenderConfig) (*Renderer, error)
CreateRenderer will create a rendering instance for the given window. It takes the configuration specifying if the renderer is software or hardware accelerated, as well as if the renderer should be vertically synchronized. It returns the renderer and any error that is encountered during the creation.
func (*Renderer) Clear ¶
func (r *Renderer) Clear()
Clear will clear the screen to black. By default it will immediately set the colour state to render things as white.
func (*Renderer) Image ¶
Image will render the given image at the given x, y co-ordinates at the images full size.
func (*Renderer) ImageScale ¶
ImageScale will render the image at the given co-ordinate scaled to the given size.
func (*Renderer) Rect ¶
Rect will draw a rectangle at the given x, y co-ordinates of the specified size. It takes the mode to render the rectangle as: fill or line.
func (*Renderer) SubImage ¶
SubImage will render a sub-section of the given image. tx, ty are the x, y pixel coordinates of the sub-image in the image to render. tw, th are the size of the sub-image.
func (*Renderer) SubImageScale ¶
SubImageScale will render a sub-section of the given image scaled to the given width and height. See the documentation for SubImage.
type StrifeEvent ¶
type Style ¶
type Style uint
The style to render primitive shapes (Rectangles, Circles, etc). Fill meaning fill the shape with colour, and Line meaning to draw the outline of the shape.
type WindowFocusEvent ¶
type WindowMoveEvent ¶
type WindowResizeEvent ¶
type WindowVisibilityEvent ¶
type WindowVisibilityEvent struct { BaseEvent Visibility }