README ¶
go-tun2socks
A tun2socks implementation written in Go.
Tested and worked on macOS, Linux and Windows, iOS and Android are also supported (as a library).
Overview
core.NewLWIPStack()
+
|
|
Dynamically change routes |
+-------------------------------------+ | TCP/UDP core.RegisterTCPConnectionHandler()
| | |
| | core.Input() | core.Connection core.RegisterUDPConnectionHandler()
| + v
| +-----------> TUN +----> Filter +-----------> lwIP stack +------------------------------> core.ConnectionHandler
| | <-----------+ +
| | core.RegisterOutputFn() |
v | |
Application +-> Routing table +--> |
^ | |
| | |
| | +------> Destination |
| +-----------> Original gateway +----+ |
| +------> Proxy server +--> Destination |
| |
| |
+---------------------------------------------------------------------------------------------------------------+
Features
- Support both TCP and UDP
- Support both IPv4 and IPv6 (but unfortunately, IPv6 still not usable on Windows because lacks of TUN support)
- Support ICMP local echoing with configurable packet delay time
- Support proxy handlers:
SOCKS5
,Shadowsocks
,V2Ray
(DNS cache is enabled in these handlers by default) - Dynamically adding routing rules according to V2Ray's routing results (V2Ray proxy handler only)
- Intercepting DNS requests and dispatching them with V2Ray's flexible DNS client (V2Ray proxy handler only)
Build
go-tun2socks
is using cgo
, thus a C compiler is required.
go get github.com/eycorsican/go-tun2socks
cd $GOPATH/src/github.com/eycorsican/go-tun2socks
go get -d ./...
make clean && make build
./build/tun2socks -h
An alternative way to build (or cross compile) tun2socks is to use xgo
, to use xgo
, you also need docker
:
# install docker: https://docs.docker.com/install
# install xgo
go get github.com/karalabe/xgo
go get github.com/eycorsican/go-tun2socks
cd $GOPATH/src/github.com/eycorsican/go-tun2socks
go get -d ./...
make clean && make release
ls ./build
Run
./build/tun2socks -tunName tun1 -tunAddr 240.0.0.2 -tunGw 240.0.0.1 -proxyType socks -proxyServer 1.2.3.4:1086
Note that the TUN device may have a different name, and it should be a different name on Windows unless you have renamed it, so make sure use ifconfig
, ipconfig
or ip addr
to check it out.
Create TUN device and Configure Routing Table
Suppose your original gateway is 192.168.0.1. The proxy server address is 1.2.3.4.
The following commands will need root permissions.
macOS
The program will automatically create a TUN device for you on macOS. To show the created TUN device, use ifconfig.
Delete original gateway:
route delete default
Add our TUN interface as the default gateway:
route add default 240.0.0.1
Add a route for your proxy server to bypass the TUN interface:
route add 1.2.3.4/32 192.168.0.1
Linux
The program will not create the TUN device for you on Linux. You need to create the TUN device by yourself:
ip tuntap add mode tun dev tun1
ip addr add 240.0.0.1 dev tun1
ip link set dev tun1 up
Delete original gateway:
ip route del default
Add our TUN interface as the default gateway:
ip route add default via 240.0.0.1
Add a route for your proxy server to bypass the TUN interface:
ip route add 1.2.3.4/32 via 192.168.0.1
Windows
To create a TUN device on Windows, you need Tap-windows, refer here for more information.
Add our TUN interface as the default gateway:
# Using 240.0.0.1 is not allowed on Windows, we use 10.0.0.1 instead
route add 0.0.0.0 mask 0.0.0.0 10.0.0.1 metric 6
Add a route for your proxy server to bypass the TUN interface:
route add 1.2.3.4 192.168.0.1 metric 5
A few notes for using V2Ray proxy handler
- Using V2Ray proxy handler:
tun2socks -proxyType v2ray -vconfig config.json
- V2Ray proxy handler dials connections with a V2Ray Instance
- Configuration file V2Ray must in JSON format
- Proxy server addresses in the configuration file should be IPs and not domains except your system DNS will match "direct" rules
- Configuration file should not contain direct
domain
rules, since they cause infinitely looping requests - Dynamic routing happens prior to packets input to lwIP, the V2Ray Router is used to check if the IP packet matching "direct" tag, information available for the matching process are (protocol, destination ip, destination port)
- To enable dynamic routing, just set the
-gateway
argument, for example:tun2socks -proxyType v2ray -vconfig config.json -gateway 192.168.0.1
- The tag "direct" is hard coded to identify direct rules, which if dynamic routing is enabled, will indicate adding routes to the original gateway for the corresponding IP packets
- Inbounds are not necessary
- DNS requests will be intercepted and instead dispatching by V2Ray's DNS client, for this sake, you can have, for example, the following config to keep away from DNS poisoning and having inappropriate CDN IPs:
"dns": {
"clientIP": "x.x.x.x",
"hosts": {
"localhost": "127.0.0.1",
"domain:lan": "127.0.0.1",
"domain:local": "127.0.0.1",
"domain:arpa": "127.0.0.1"
},
"servers": [
"8.8.8.8",
{
"address": "223.5.5.5",
"port": 53,
"domains": [
"geosite:cn"
]
}
]
}
TODO
- Built-in routing rules and routing table management
- Support ICMP packets forwarding
- Make core.Connection an io.ReadWriteCloser
- Add Close() method for core.LWIPStack
- Support TAP device in order to support IPv6 on Windows
Development
IMPORTANT: Using the core package requires copying C source files into the Go
source folder, this project has it done in the Makefile. One may do it without
building the project by executing `make copy`, or one may integrate this
copying process into ones building process.
The core part of this project is the core
package, it focus on tun2socks
's 2
part, the core package has fully IPv4/IPv6, TCP/UDP support, and only depend on lwIP (include a few platform-dependent code) and Go's standard library. On the one hand, IP packets input to or output from the lwIP Stack
that initialized by core.NewLWIPStack()
, on the other hand, TCP/UDP connections would "socksified" by the core package and can be handled by your own core.ConnectionHandler
implementation.
As for the tun
part, different OS may has it's own interfaces.
For example:
- macOS
- macOS has TUN/TAP support by its BSD kernel
- Apple also provides an easy way to filter inbound or outbound IP packets by
IP Filters
(Proxifier seems use this method)
- Linux
- Linux has TUN/TAP support by the kernel
- Windows
- Windows has no kernel support for TUN/TAP, but OpenVPN has implemented one
- iOS
- Apple provides
NEPacketTunnelProvider
, and one may read/write IP packets from/to thepacketFlow
- Apple provides
- Android
- I am not familiar with Android, but it uses Linux as kernel so should also has TUN/TAP drivers support
- Android also provides an easy way to read/write IP packets with VpnService.Builder
Sample code for creating a lwIP Stack
and doing IP packets inputing/outputing, please refer cmd/tun2socks/main.go
. Sample code for implementing core.ConnectionHandler
, please refer proxy/*
.
Creating a Framework for iOS
https://github.com/eycorsican/go-tun2socks-ios
Creating an AAR library for Android
https://github.com/eycorsican/go-tun2socks-android
This project is using lwIP
This project is using a modified version of lwIP, you can checkout this repo to find out what are the changes: https://github.com/eycorsican/lwip
Many thanks to the following projects
- https://savannah.nongnu.org/projects/lwip
- https://github.com/ambrop72/badvpn
- https://github.com/zhuhaow/tun2socks
- https://github.com/yinghuocho/gotun2socks
- https://github.com/v2ray/v2ray-core
- https://github.com/shadowsocks/go-shadowsocks2
- https://github.com/songgao/water
- https://github.com/nadoo/glider