scripts

package
v0.0.20 Latest Latest
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Published: Dec 1, 2019 License: MIT Imports: 17 Imported by: 0

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Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type Engine

type Engine struct {
	IsRun bool
	// contains filtered or unexported fields
}

func (*Engine) Close

func (s *Engine) Close()

func (*Engine) Compile

func (s *Engine) Compile() error

func (*Engine) Do

func (s *Engine) Do() (string, error)

func (*Engine) DoCustom

func (s *Engine) DoCustom(f string) (result string, err error)

func (*Engine) DoFull

func (s *Engine) DoFull() (res string, err error)

func (*Engine) EvalString

func (s *Engine) EvalString(str string) error

func (*Engine) File

func (s *Engine) File(path string) ([]byte, error)

func (*Engine) Get

func (s *Engine) Get() Magic

func (*Engine) Print

func (s *Engine) Print(v ...interface{})

func (*Engine) PushFunction

func (s *Engine) PushFunction(name string, i interface{}) (int, error)

func (*Engine) PushStruct

func (s *Engine) PushStruct(name string, i interface{}) (int, error)

type Javascript

type Javascript struct {
	// contains filtered or unexported fields
}

func (*Javascript) Close

func (j *Javascript) Close()

func (*Javascript) Compile

func (j *Javascript) Compile() (err error)

func (*Javascript) Ctx

func (j *Javascript) Ctx() *candyjs.Context

func (*Javascript) Do

func (j *Javascript) Do() (result string, err error)

func (*Javascript) DoCustom

func (j *Javascript) DoCustom(f string) (result string, err error)

func (*Javascript) EvalString

func (j *Javascript) EvalString(str string) error

func (*Javascript) GetCompiler

func (j *Javascript) GetCompiler() error

func (*Javascript) Init

func (j *Javascript) Init() (err error)

func (*Javascript) PushFunction

func (j *Javascript) PushFunction(name string, s interface{}) (int, error)

func (*Javascript) PushStruct

func (j *Javascript) PushStruct(name string, s interface{}) (int, error)

type Magic

type Magic interface {
	Init() error
	Do() (string, error)
	DoCustom(string) (string, error)
	Compile() error
	PushStruct(string, interface{}) (int, error)
	PushFunction(string, interface{}) (int, error)
	EvalString(string) error
	Close()
}

type Pull

type Pull struct {
	sync.Mutex
	// contains filtered or unexported fields
}

func (*Pull) GetStruct

func (p *Pull) GetStruct() map[string]interface{}

func (*Pull) Getfunctions

func (p *Pull) Getfunctions() map[string]interface{}

type ScriptService

type ScriptService struct {
	// contains filtered or unexported fields
}

func NewScriptService

func NewScriptService(cfg *config.AppConfig) (service *ScriptService)

func (ScriptService) NewEngine

func (service ScriptService) NewEngine(s *m.Script) (engine *Engine, err error)

func (*ScriptService) PushFunctions

func (service *ScriptService) PushFunctions(name string, s interface{})

func (*ScriptService) PushStruct

func (service *ScriptService) PushStruct(name string, s interface{})

Directories

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