Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ListStages = map[string]string{
"arena": "Arena",
"arena (underground)": "Arena (Underground)",
"urban square": "Urban Square",
"urban square (evening)": "Urban Square (Evening)",
"yakushima": "Yakushima",
"coliseum of fate": "Coliseum of Fate",
"rebel hangar": "Rebel Hanger",
"fallen destiny": "Fallen Destiny",
"descent into subconsciousness": "Descent into Subconsciousness",
"sanctum": "Sanctum",
"into the stratpsphere": "Into the Stratosphere",
"ortiz farm": "Ortiz Farm",
"celebration on the seine": "Celebration on the Seine",
"secluded training ground": "Secluded Training Ground",
"elegant palace": "Elegant Palace",
"midnight siege": "Midnight Siege",
"seaside resort": "Seaside Resort",
}
Functions ¶
This section is empty.
Types ¶
type Config ¶
type Config struct { Startgg ConfigStartGG `toml:"startgg"` Discord ConfigDiscordBot `toml:"discordbot"` Roles ConfigRolesIdDiscord `toml:"roles"` }
func LoadConfig ¶
type ConfigDiscordBot ¶
type ConfigRolesIdDiscord ¶
type ConfigRolesIdDiscord struct {
Ru string `toml:"ru"`
}
type ConfigStartGG ¶
type ConfigStartGG struct {
Token string `toml:"token"`
}
type ConfigTournament ¶
type ConfigTournament struct { Rules RulesMatches `toml:"rules"` Stream StreamLobby `toml:"stream"` Logo Logo `toml:"logo"` }
func LoadTournament ¶
func LoadTournament(file string) (ConfigTournament, error)
type RulesMatches ¶
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