Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Handler ¶
type Handler struct { player.NopHandler // contains filtered or unexported fields }
func NewHandler ¶
func (*Handler) HandleBlockBreak ¶
func (*Handler) HandleItemUse ¶
func (*Handler) HandleItemUseOnBlock ¶
func (*Handler) HandleQuit ¶
func (h *Handler) HandleQuit()
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