testing

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Published: May 5, 2022 License: MIT Imports: 20 Imported by: 0

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Constants

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const HyperSyncSnapshotPeriod = 1000

Global variable that allows setting node configuration hypersync snapshot period.

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const MaxSyncBlockHeight = 1500

Global variable that determines the max tip blockheight of syncing nodes throughout test cases.

Variables

This section is empty.

Functions

This section is empty.

Types

type ConnectionBridge

type ConnectionBridge struct {
	// contains filtered or unexported fields
}

ConnectionBridge is a bidirectional communication channel between two nodes. A bridge creates a pair of inbound and outbound peers for each of the nodes to handle communication. In total, it creates four peers.

An inbound Peer represents incoming communication to a node, and an outbound Peer represents outgoing communication. To disambiguate, a "Peer" in this context is basically a wrapper around inter-node communication that allows receiving and sending messages between the two nodes.

As mentioned, our bridge creates an inbound and outbound Peers for both nodes A and B. Now, you might be perplexed as to why we would need both of these peers, as opposed to just one. The reason is that inbound and outbound peers differ in a crucial aspect, which is, who creates them. Inbound Peers are created whenever any node on the network initiates a communication with our node - meaning a node has no control over the communication partner. On the other hand, outbound peers are created by the node itself, so they can be considered more trusted than inbound peers. As a result, certain communication is only sent to outbound peers. For instance, we never ask an inbound Peer for headers or blocks, but we can ask an outbound Peer. At the same time, a node will respond with headers/blocks if asked by an inbound Peer.

Let's say we have two nodes, nodeA and nodeB, that we want to bridge together. The connection bridge will then simulate the creation of two outbound and two inbound node connections:

nodeA : connectionOutboundA -> connectionInboundB : nodeB
nodeB : connectionOutboundB -> connectionInboundA : nodeA

For example, let's say nodeA wants to send a GET_HEADERS message to nodeB, the traffic will look like this:

	GET_HEADERS: nodeA -> connectionOutboundA -> connectionInboundB -> nodeB
 HEADER_BUNDLE: nodeB -> connectionInboundB -> connectionOutboundA -> nodeA

This middleware design of the ConnectionBridge allows us to have much higher control over the communication between the two nodes. In particular, we have full control over the `connectionOutboundA -> connectionInboundB` steps, which allows us to make sure nodes act predictably and deterministically in our tests. Moreover, we can simulate real-world network links by doing things like faking delays, dropping messages, partitioning networks, etc.

func NewConnectionBridge

func NewConnectionBridge(nodeA *cmd.Node, nodeB *cmd.Node) *ConnectionBridge

NewConnectionBridge creates an instance of ConnectionBridge that's ready to be connected. This function is usually followed by ConnectionBridge.Start()

func (*ConnectionBridge) Disconnect

func (bridge *ConnectionBridge) Disconnect()

Disconnect stops the connection bridge.

func (*ConnectionBridge) Restart

func (bridge *ConnectionBridge) Restart()

Stop and start the connection bridge.

func (*ConnectionBridge) Start

func (bridge *ConnectionBridge) Start() error

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