Documentation ¶
Overview ¶
Package gui implements the GUI infrastructure and several widgets.
Index ¶
- Constants
- func AttribCheckAlign(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckBool(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckBorderSizes(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckColor(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckEdge(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckFloat(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckIcons(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckInt(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckInterface(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckLayout(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckListMap(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckMap(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckMenuShortcut(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckPosition(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckResizeBorders(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckString(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckStringLower(b *Builder, am map[string]interface{}, fname string) error
- func AttribCheckTableSortType(b *Builder, am map[string]interface{}, fname string) error
- func InitManager(window IWindow)
- func SetStyleDefault(s *Style)
- type Align
- type AttribCheckFunc
- type BasicStyle
- type Builder
- func (b *Builder) AddAttrib(typename string, acf AttribCheckFunc)
- func (b *Builder) AddBuilderLayout(typename string, bl IBuilderLayout)
- func (b *Builder) AddBuilderPanel(typename string, bf BuilderFunc)
- func (b *Builder) Build(name string) (IPanel, error)
- func (b *Builder) Names() []string
- func (b *Builder) ParseFile(filepath string) error
- func (b *Builder) ParseString(desc string) error
- func (b *Builder) SetAttribs(am map[string]interface{}, ipan IPanel) error
- func (b *Builder) SetImagepath(path string)
- type BuilderFunc
- type BuilderLayoutDock
- type BuilderLayoutGrid
- type BuilderLayoutHBox
- type BuilderLayoutVBox
- type Button
- type ButtonState
- type ButtonStyle
- type ButtonStyles
- type Chart
- func (ch *Chart) AddLineGraph(color *math32.Color, data []float32) *Graph
- func (ch *Chart) ClearScaleX()
- func (ch *Chart) ClearScaleY()
- func (ch *Chart) Init(width float32, height float32)
- func (ch *Chart) RangeY() (minY, maxY float32)
- func (ch *Chart) RemoveGraph(g *Graph)
- func (ch *Chart) SetFontSizeX(size float64)
- func (ch *Chart) SetFontSizeY(size float64)
- func (ch *Chart) SetFormatX(format string)
- func (ch *Chart) SetFormatY(format string)
- func (ch *Chart) SetMarginX(bottom float32)
- func (ch *Chart) SetMarginY(left float32)
- func (ch *Chart) SetRangeX(firstX float32, stepX float32, countStepX float32)
- func (ch *Chart) SetRangeY(min float32, max float32)
- func (ch *Chart) SetRangeYauto(auto bool)
- func (ch *Chart) SetScaleX(lines int, color *math32.Color)
- func (ch *Chart) SetScaleY(lines int, color *math32.Color)
- func (ch *Chart) SetTitle(title string, size float64)
- type CheckRadio
- type CheckRadioStyle
- type CheckRadioStyles
- type ColorStyle
- type ControlFolder
- func (f *ControlFolder) AddCheckBox(text string) *CheckRadio
- func (f *ControlFolder) AddGroup(text string) *ControlFolderGroup
- func (f *ControlFolder) AddPanel(pan IPanel)
- func (f *ControlFolder) AddSlider(text string, sf, v float32) *Slider
- func (f *ControlFolder) Clear()
- func (f *ControlFolder) Initialize(text string, width float32)
- func (f *ControlFolder) RemoveAt(pos int) IPanel
- func (f *ControlFolder) SetStyles(fs *ControlFolderStyles)
- type ControlFolderGroup
- type ControlFolderStyles
- type DockLayout
- type DockLayoutParams
- type DropDown
- func (dd *DropDown) Add(item *ImageLabel)
- func (dd *DropDown) InsertAt(pos int, item *ImageLabel)
- func (dd *DropDown) ItemAt(pos int) *ImageLabel
- func (dd *DropDown) Len() int
- func (dd *DropDown) RemoveAt(pos int)
- func (dd *DropDown) SelectPos(pos int)
- func (dd *DropDown) Selected() *ImageLabel
- func (dd *DropDown) SelectedPos() int
- func (dd *DropDown) SetSelected(item *ImageLabel)
- func (dd *DropDown) SetStyles(dds *DropDownStyles)
- type DropDownStyle
- type DropDownStyles
- type Edit
- func (ed *Edit) CursorBack()
- func (ed *Edit) CursorDelete()
- func (ed *Edit) CursorEnd()
- func (ed *Edit) CursorHome()
- func (ed *Edit) CursorInput(s string)
- func (ed *Edit) CursorLeft()
- func (ed *Edit) CursorPos(col int)
- func (ed *Edit) CursorRight()
- func (ed *Edit) DeleteSelection()
- func (ed *Edit) OnFocusLost(evname string, ev interface{})
- func (ed *Edit) SelectAll()
- func (ed *Edit) SelectEnd()
- func (ed *Edit) SelectHome()
- func (ed *Edit) SelectLeft()
- func (ed *Edit) SelectRight()
- func (ed *Edit) SelectedText() string
- func (ed *Edit) SetFontSize(size float64) *Edit
- func (ed *Edit) SetSelection(start, end int)
- func (ed *Edit) SetStyles(es *EditStyles)
- func (ed *Edit) SetText(newText string) *Edit
- func (ed *Edit) Text() string
- type EditStyle
- type EditStyles
- type FillLayout
- type Folder
- type FolderStyle
- type FolderStyles
- type Graph
- type GridLayout
- func (g *GridLayout) Recalc(ipan IPanel)
- func (g *GridLayout) SetAlignH(align Align)
- func (g *GridLayout) SetAlignV(align Align)
- func (g *GridLayout) SetColAlignH(col int, align Align)
- func (g *GridLayout) SetColAlignV(col int, align Align)
- func (g *GridLayout) SetExpandH(expand bool)
- func (g *GridLayout) SetExpandV(expand bool)
- type GridLayoutParams
- type HBoxLayout
- type HBoxLayoutParams
- type IBuilderLayout
- type ILayout
- type IPanel
- type IWindow
- type Image
- type ImageButton
- type ImageButtonStyle
- type ImageButtonStyles
- type ImageLabel
- func (il *ImageLabel) CopyFields(other *ImageLabel)
- func (il *ImageLabel) ImageVisible() bool
- func (il *ImageLabel) SetBgColor(color *math32.Color)
- func (il *ImageLabel) SetBgColor4(color *math32.Color4)
- func (il *ImageLabel) SetColor(color *math32.Color)
- func (il *ImageLabel) SetColor4(color *math32.Color4)
- func (il *ImageLabel) SetFontSize(size float64)
- func (il *ImageLabel) SetIcon(icon string)
- func (il *ImageLabel) SetImage(img *Image)
- func (il *ImageLabel) SetImageFromFile(imgfile string) error
- func (il *ImageLabel) SetImageVisible(vis bool)
- func (il *ImageLabel) SetText(text string)
- func (il *ImageLabel) Text() string
- type ImageLabelStyle
- type ItemScroller
- func (s *ItemScroller) Add(item IPanel)
- func (s *ItemScroller) ApplyStyle(style int)
- func (s *ItemScroller) Clear()
- func (s *ItemScroller) First() int
- func (s *ItemScroller) InsertAt(pos int, item IPanel)
- func (s *ItemScroller) ItemAt(pos int) IPanel
- func (s *ItemScroller) ItemPosition(item IPanel) int
- func (s *ItemScroller) ItemVisible(pos int) bool
- func (s *ItemScroller) Len() int
- func (s *ItemScroller) Remove(item IPanel)
- func (s *ItemScroller) RemoveAt(pos int) IPanel
- func (s *ItemScroller) ScrollDown()
- func (s *ItemScroller) ScrollUp()
- func (s *ItemScroller) SetAutoButtonSize(autoButtonSize bool)
- func (s *ItemScroller) SetAutoHeight(maxHeight float32)
- func (s *ItemScroller) SetAutoWidth(maxWidth float32)
- func (s *ItemScroller) SetFirst(pos int)
- func (s *ItemScroller) SetStyles(ss *ItemScrollerStyles)
- type ItemScrollerStyle
- type ItemScrollerStyles
- type Label
- func (l *Label) BgColor() math32.Color4
- func (l *Label) Color() math32.Color4
- func (l *Label) Font() *text.Font
- func (l *Label) FontDPI() float64
- func (l *Label) FontSize() float64
- func (l *Label) LineSpacing() float64
- func (l *Label) SetBgColor(color *math32.Color) *Label
- func (l *Label) SetBgColor4(color *math32.Color4) *Label
- func (l *Label) SetColor(color *math32.Color) *Label
- func (l *Label) SetColor4(color4 *math32.Color4) *Label
- func (l *Label) SetFont(f *text.Font)
- func (l *Label) SetFontDPI(dpi float64) *Label
- func (l *Label) SetFontSize(size float64) *Label
- func (l *Label) SetLineSpacing(spacing float64) *Label
- func (l *Label) SetText(text string)
- func (l *Label) Text() string
- type LabelStyle
- type List
- func (li *List) Add(item IPanel) *ListItem
- func (li *List) InsertAt(pos int, item IPanel) *ListItem
- func (li *List) ItemAt(pos int) IPanel
- func (li *List) ItemPosition(item IPanel) int
- func (li *List) Remove(item IPanel)
- func (li *List) RemoveAt(pos int) IPanel
- func (li *List) SelectPos(pos int, state bool)
- func (li *List) Selected() []IPanel
- func (li *List) SetItemPadLeftAt(pos int, pad float32)
- func (li *List) SetSelected(item IPanel, state bool)
- func (li *List) SetSingle(state bool)
- func (li *List) SetStyles(s *ListStyles)
- func (li *List) Single() bool
- type ListItem
- type ListItemStyle
- type ListItemStyles
- type ListStyles
- type Manager
- type Menu
- type MenuBodyStyle
- type MenuBodyStyles
- type MenuItem
- func (mi *MenuItem) Id() string
- func (mi *MenuItem) IdPath() []string
- func (mi *MenuItem) SetEnabled(enabled bool)
- func (mi *MenuItem) SetIcon(icon string) *MenuItem
- func (mi *MenuItem) SetId(id string) *MenuItem
- func (mi *MenuItem) SetImage(img *Image)
- func (mi *MenuItem) SetShortcut(mods core.ModifierKey, key core.Key) *MenuItem
- func (mi *MenuItem) SetSubmenu(smi *MenuItem) *MenuItem
- func (mi *MenuItem) SetText(text string) *MenuItem
- type MenuItemStyle
- type MenuItemStyles
- type MenuStyles
- type Panel
- func (p *Panel) Add(ichild IPanel) *Panel
- func (p *Panel) ApplyStyle(ps *PanelStyle)
- func (p *Panel) Borders() RectBounds
- func (p *Panel) BordersColor4() math32.Color4
- func (p *Panel) Bounded() bool
- func (p *Panel) Color4() math32.Color4
- func (p *Panel) ContainsPosition(x, y float32) bool
- func (p *Panel) ContentCoords(wx, wy float32) (float32, float32)
- func (p *Panel) ContentHeight() float32
- func (p *Panel) ContentWidth() float32
- func (p *Panel) Enabled() bool
- func (p *Panel) GetPanel() *Panel
- func (p *Panel) Height() float32
- func (p *Panel) Initialize(ipan IPanel, width, height float32)
- func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic)
- func (p *Panel) InsideBorders(x, y float32) bool
- func (p *Panel) Intersects(other *Panel) bool
- func (p *Panel) Layout() ILayout
- func (p *Panel) LayoutParams() interface{}
- func (p *Panel) Margins() RectBounds
- func (p *Panel) Material() *material.Material
- func (p *Panel) MinHeight() float32
- func (p *Panel) MinWidth() float32
- func (p *Panel) Paddings() RectBounds
- func (p *Panel) Pospix() math32.Vector3
- func (p *Panel) Remove(ichild IPanel) bool
- func (p *Panel) RenderSetup(gl *gls.GLS, _ *core.RenderInfo)
- func (p *Panel) SetBorders(top, right, bottom, left float32)
- func (p *Panel) SetBordersColor(color *math32.Color)
- func (p *Panel) SetBordersColor4(color *math32.Color4)
- func (p *Panel) SetBordersFrom(src *RectBounds)
- func (p *Panel) SetBounded(bounded bool)
- func (p *Panel) SetColor(color *math32.Color) *Panel
- func (p *Panel) SetColor4(color *math32.Color4) *Panel
- func (p *Panel) SetContentAspectHeight(height float32)
- func (p *Panel) SetContentAspectWidth(width float32)
- func (p *Panel) SetContentHeight(height float32)
- func (p *Panel) SetContentSize(width, height float32)
- func (p *Panel) SetContentWidth(width float32)
- func (p *Panel) SetEnabled(state bool)
- func (p *Panel) SetHeight(height float32)
- func (p *Panel) SetLayout(ilayout ILayout)
- func (p *Panel) SetLayoutParams(params interface{})
- func (p *Panel) SetMargins(top, right, bottom, left float32)
- func (p *Panel) SetMarginsFrom(src *RectBounds)
- func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4)
- func (p *Panel) SetPaddings(top, right, bottom, left float32)
- func (p *Panel) SetPaddingsColor(color *math32.Color)
- func (p *Panel) SetPaddingsFrom(src *RectBounds)
- func (p *Panel) SetPosition(x, y float32)
- func (p *Panel) SetSize(width, height float32)
- func (p *Panel) SetTopChild(ipan IPanel)
- func (p *Panel) SetWidth(width float32)
- func (p *Panel) SetZLayerDelta(zLayerDelta int)
- func (p *Panel) Size() (float32, float32)
- func (p *Panel) UpdateMatrixWorld()
- func (p *Panel) Width() float32
- func (p *Panel) ZLayerDelta() int
- type PanelStyle
- type Rect
- type RectBounds
- type ScrollBar
- type ScrollBarStyle
- type ScrollBarStyles
- type ScrollMode
- type ScrollbarInterlocking
- type ScrollbarPosition
- type Scroller
- func (s *Scroller) CornerCovered() bool
- func (s *Scroller) HorizontalScrollbarAutoSizeButton() bool
- func (s *Scroller) HorizontalScrollbarBroadness() float32
- func (s *Scroller) HorizontalScrollbarOverlapping() bool
- func (s *Scroller) HorizontalScrollbarPosition() ScrollbarPosition
- func (s *Scroller) ScrollMode() ScrollMode
- func (s *Scroller) ScrollTo(x, y float32)
- func (s *Scroller) ScrollbarInterlocking() ScrollbarInterlocking
- func (s *Scroller) SetCornerCovered(state bool)
- func (s *Scroller) SetHorizontalScrollbarAutoSizeButton(state bool)
- func (s *Scroller) SetHorizontalScrollbarBroadness(broadness float32)
- func (s *Scroller) SetHorizontalScrollbarOverlapping(state bool)
- func (s *Scroller) SetHorizontalScrollbarPosition(pos ScrollbarPosition)
- func (s *Scroller) SetScrollMode(mode ScrollMode)
- func (s *Scroller) SetScrollbarInterlocking(interlocking ScrollbarInterlocking)
- func (s *Scroller) SetVerticalScrollbarAutoSizeButton(state bool)
- func (s *Scroller) SetVerticalScrollbarBroadness(broadness float32)
- func (s *Scroller) SetVerticalScrollbarOverlapping(state bool)
- func (s *Scroller) SetVerticalScrollbarPosition(pos ScrollbarPosition)
- func (s *Scroller) Update()
- func (s *Scroller) VerticalScrollbarAutoSizeButton() bool
- func (s *Scroller) VerticalScrollbarBroadness() float32
- func (s *Scroller) VerticalScrollbarOverlapping() bool
- func (s *Scroller) VerticalScrollbarPosition() ScrollbarPosition
- type ScrollerScrollbarStyle
- type ScrollerStyle
- type Slider
- type SliderStyle
- type SliderStyles
- type Splitter
- type SplitterStyle
- type SplitterStyles
- type Style
- type Tab
- func (tab *Tab) Content() IPanel
- func (tab *Tab) Header() *Panel
- func (tab *Tab) Pinned() bool
- func (tab *Tab) SetContent(ipan IPanel)
- func (tab *Tab) SetIcon(icon string) *Tab
- func (tab *Tab) SetImage(imgfile string) error
- func (tab *Tab) SetPinned(pinned bool)
- func (tab *Tab) SetText(text string) *Tab
- type TabBar
- func (tb *TabBar) AddTab(text string) *Tab
- func (tb *TabBar) InsertTab(text string, pos int) *Tab
- func (tb *TabBar) MoveTab(src, dest int) error
- func (tb *TabBar) RemoveTab(pos int) error
- func (tb *TabBar) Selected() int
- func (tb *TabBar) SetSelected(pos int) *Tab
- func (tb *TabBar) TabAt(pos int) *Tab
- func (tb *TabBar) TabCount() int
- func (tb *TabBar) TabPosition(tab *Tab) int
- type TabBarStyle
- type TabBarStyles
- type TabStyle
- type TabStyles
- type Table
- func (t *Table) AddRow(values map[string]interface{})
- func (t *Table) Cell(col string, ri int) interface{}
- func (t *Table) Clear()
- func (t *Table) EnableColResize(colid string, enable bool)
- func (t *Table) InsertRow(row int, values map[string]interface{})
- func (t *Table) RemoveRow(row int)
- func (t *Table) Row(ri int) map[string]interface{}
- func (t *Table) RowCount() int
- func (t *Table) Rows(fi, li int) []map[string]interface{}
- func (t *Table) SelectedRows() []int
- func (t *Table) SetCell(row int, colid string, value interface{})
- func (t *Table) SetColExpand(colid string, expand float32)
- func (t *Table) SetColFormat(id, format string)
- func (t *Table) SetColOrder(colid string, order int)
- func (t *Table) SetColWidth(colid string, width float32)
- func (t *Table) SetRow(row int, values map[string]interface{})
- func (t *Table) SetRows(values []map[string]interface{})
- func (t *Table) SetSelectionType(sel TableSelType)
- func (t *Table) SetStatusText(text string)
- func (t *Table) SetStyles(ts *TableStyles)
- func (t *Table) ShowAllColumns()
- func (t *Table) ShowColumn(col string, show bool)
- func (t *Table) ShowHeader(show bool)
- func (t *Table) ShowStatus(show bool)
- func (t *Table) SortColumn(col string, asString bool, asc bool)
- type TableCell
- type TableClickEvent
- type TableColumn
- type TableFormatFunc
- type TableHeaderStyle
- type TableResizerStyle
- type TableRowStyle
- type TableSelType
- type TableSortType
- type TableStatusStyle
- type TableStyles
- type Tree
- func (t *Tree) Add(ichild IPanel)
- func (t *Tree) AddNode(text string) *TreeNode
- func (t *Tree) FindChild(child IPanel) (*TreeNode, int)
- func (t *Tree) Initialize(width, height float32)
- func (t *Tree) InsertAt(pos int, child IPanel)
- func (t *Tree) InsertNodeAt(pos int, text string) *TreeNode
- func (t *Tree) Remove(child IPanel)
- func (t *Tree) Selected() IPanel
- func (t *Tree) SetStyles(s *TreeStyles)
- type TreeNode
- func (n *TreeNode) Add(child IPanel)
- func (n *TreeNode) AddNode(text string) *TreeNode
- func (n *TreeNode) FindChild(child IPanel) (*TreeNode, int)
- func (n *TreeNode) InsertAt(pos int, child IPanel)
- func (n *TreeNode) InsertNodeAt(pos int, text string) *TreeNode
- func (n *TreeNode) Len() int
- func (n *TreeNode) Remove(child IPanel)
- func (n *TreeNode) SetExpanded(state bool)
- type TreeNodeStyle
- type TreeNodeStyles
- type TreeStyles
- type VBoxLayout
- type VBoxLayoutParams
- type Window
- type WindowStyle
- type WindowStyles
- type WindowTitle
- type WindowTitleStyle
Constants ¶
const ( AlignNone = Align(iota) // No alignment AlignLeft // Align horizontally at left AlignRight // Align horizontally at right AlignWidth // Align horizontally using all width AlignTop // Align vertically at the top AlignBottom // Align vertically at the cnter AlignHeight // Align vertically using all height AlignCenter // Align horizontally/vertically at the center )
The various types of alignment.
const ( TypePanel = "panel" TypeImagePanel = "imagepanel" TypeLabel = "label" TypeImageLabel = "imagelabel" TypeButton = "button" TypeCheckBox = "checkbox" TypeRadioButton = "radiobutton" TypeEdit = "edit" TypeVList = "vlist" TypeHList = "hlist" TypeDropDown = "dropdown" TypeHSlider = "hslider" TypeVSlider = "vslider" TypeHSplitter = "hsplitter" TypeVSplitter = "vsplitter" TypeSeparator = "separator" TypeTree = "tree" TypeTreeNode = "node" TypeMenuBar = "menubar" TypeMenu = "menu" TypeWindow = "window" TypeChart = "chart" TypeTable = "table" TypeTabBar = "tabbar" TypeHBoxLayout = "hbox" TypeVBoxLayout = "vbox" TypeGridLayout = "grid" TypeDockLayout = "dock" )
Panel and layout types
const ( AttribAlignv = "alignv" // Align AttribAlignh = "alignh" // Align AttribAspectHeight = "aspectheight" // float32 AttribAspectWidth = "aspectwidth" // float32 AttribBgColor = "bgcolor" // Color4 AttribBorders = "borders" // RectBounds AttribBorderColor = "bordercolor" // Color4 AttribChecked = "checked" // bool AttribColor = "color" // Color4 AttribCols = "cols" // int GridLayout AttribColSpan = "colspan" // int GridLayout AttribColumns = "columns" // []map[string]interface{} Table AttribContent = "content" // map[string]interface{} Table AttribCountStepx = "countstepx" // float32 AttribEdge = "edge" // int AttribEnabled = "enabled" // bool AttribExpand = "expand" // float32 AttribExpandh = "expandh" // bool AttribExpandv = "expandv" // bool AttribFirstx = "firstx" // float32 AttribFontColor = "fontcolor" // Color4 AttribFontDPI = "fontdpi" // float32 AttribFontSize = "fontsize" // float32 AttribFormat = "format" // string AttribGroup = "group" // string AttribHeader = "header" // string AttribHeight = "height" // float32 AttribHidden = "hidden" // bool Table AttribId = "id" // string AttribIcon = "icon" // string AttribImageFile = "imagefile" // string AttribImageLabel = "imagelabel" // []map[string]interface{} AttribItems = "items" // []map[string]interface{} AttribLayout = "layout" // map[string]interface{} AttribLayoutParams = "layoutparams" // map[string]interface{} AttribLineSpacing = "linespacing" // float32 AttribLines = "lines" // int AttribMargin = "margin" // float32 AttribMargins = "margins" // RectBounds AttribMinwidth = "minwidth" // float32 Table AttribAutoHeight = "autoheight" // bool AttribAutoWidth = "autowidth" // bool AttribName = "name" // string AttribPaddings = "paddings" // RectBounds AttribPanel0 = "panel0" // map[string]interface{} AttribPanel1 = "panel1" // map[string]interface{} AttribParentInternal = "parent_" // string (internal attribute) AttribPinned = "pinned" // bool AttribPlaceHolder = "placeholder" // string AttribPosition = "position" // []float32 AttribRangeAuto = "rangeauto" // bool AttribRangeMin = "rangemin" // float32 AttribRangeMax = "rangemax" // float32 AttribRender = "render" // bool AttribResizeBorders = "resizeborders" // Resizable AttribResize = "resize" // bool Table AttribScaleFactor = "scalefactor" // float32 AttribScalex = "scalex" // map[string]interface{} AttribScaley = "scaley" // map[string]interface{} AttribShortcut = "shortcut" // []int AttribShowHeader = "showheader" // bool AttribSortType = "sorttype" // TableSortType Table AttribSpacing = "spacing" // float32 AttribSplit = "split" // float32 AttribStepx = "stepx" // float32 AttribText = "text" // string AttribTitle = "title" // string AttribType = "type" // string AttribUserData = "userdata" // interface{} AttribWidth = "width" // float32 AttribValue = "value" // float32 AttribVisible = "visible" // bool )
Common attribute names
const ( DockTop = iota + 1 DockRight DockBottom DockLeft DockCenter )
The different types of docking.
const ( OnMouseDown = core.OnMouseDown OnMouseUp = core.OnMouseUp OnScroll = core.OnScroll )
const ( OnMouseDownOut = "gui.OnMouseDownOut" OnMouseUpOut = "gui.OnMouseUpOut" )
const ( OnFocus = "gui.OnFocus" OnFocusLost = "gui.OnFocusLost" )
const ( OnKeyDown = core.OnKeyDown OnKeyUp = core.OnKeyUp OnKeyRepeat = core.OnKeyRepeat OnChar = core.OnChar )
const ( OnResize = "gui.OnResize" // Panel size changed (no parameters) OnEnable = "gui.OnEnable" // Panel enabled/disabled (no parameters) OnClick = "gui.OnClick" // Widget clicked by mouse left button or via key press OnChange = "gui.OnChange" // Value was changed. Emitted by List, DropDownList, CheckBox and Edit OnRadioGroup = "gui.OnRadioGroup" // Radio button within a group changed state )
const ( ScrollNone = ScrollMode(0x00) // No scrolling allowed ScrollVertical = ScrollMode(0x01) // Vertical scrolling allowed ScrollHorizontal = ScrollMode(0x02) // Horizontal scrolling allowed ScrollBoth = ScrollMode(ScrollVertical | ScrollHorizontal) // Both vertical and horizontal scrolling allowed )
The various scroll modes.
const ( ScrollbarInterlockingNone = ScrollbarInterlocking(iota) // No scrollbar interlocking ScrollbarInterlockingVertical // Vertical scrollbar takes precedence ScrollbarInterlockingHorizontal // Horizontal scrollbar takes precedence )
The three scrollbar interlocking types.
const ( ScrollbarLeft = ScrollbarPosition(iota) // Scrollbar is positioned on the left of the scroller ScrollbarRight // Scrollbar is positioned on the right of the scroller ScrollbarTop // Scrollbar is positioned on the top of the scroller ScrollbarBottom // Scrollbar is positioned on the bottom of the scroller )
The four possible scrollbar positions.
const ( StyleOver = iota + 1 StyleFocus StyleDisabled StyleNormal StyleDef )
States that a GUI element can be in
const ( // OnTableClick is the event generated when the table is right or left clicked // Parameter is TableClickEvent OnTableClick = "onTableClick" // OnTableRowCount is the event generated when the table row count changes (no parameters) OnTableRowCount = "onTableRowCount" )
const IgnoreSuffix = "_"
IgnoreSuffix specifies the suffix of ignored keys
const OnCursor = core.OnCursor
const OnCursorEnter = "gui.OnCursorEnter"
const OnCursorLeave = "gui.OnCursorLeave"
const OnListItemResize = "gui.OnListItemResize"
OnListItemResize is the identifier of the event dispatched when a ListItem's child panel is resized
const ScrollModifierKey = core.ModShift
ScrollModifierKey is the ModifierKey that changes the scrolling direction from vertical to horizontal when pressed
Variables ¶
This section is empty.
Functions ¶
func AttribCheckAlign ¶
AttribCheckAlign checks and converts layout align* attribute
func AttribCheckBool ¶
AttribCheckBool checks and convert attribute to bool
func AttribCheckBorderSizes ¶
AttribCheckBorderSizes checks and convert attribute with border sizes
func AttribCheckColor ¶
AttribCheckColor checks and converts attribute with color name or color component values
func AttribCheckEdge ¶
AttribCheckEdge checks and converts attribute with name of layout edge
func AttribCheckFloat ¶
AttribCheckFloat checks and convert attribute to float32
func AttribCheckIcons ¶
AttribCheckIcons checks and converts attribute with a list of icon names or codepoints
func AttribCheckInt ¶
AttribCheckInt checks and convert attribute to int
func AttribCheckInterface ¶
AttribCheckInterface accepts any attribute value
func AttribCheckLayout ¶
AttribCheckLayout checks and converts layout attribute
func AttribCheckListMap ¶
AttribCheckListMap checks and converts attribute to []map[string]interface{}
func AttribCheckMap ¶
AttribCheckMap checks and converts attribute to map[string]interface{}
func AttribCheckMenuShortcut ¶
AttribCheckMenuShortcut checks and converts attribute describing menu shortcut key
func AttribCheckPosition ¶
AttribCheckPosition checks and convert attribute with x and y position
func AttribCheckResizeBorders ¶
AttribCheckResizeBorders checks and converts attribute with list of window resizable borders
func AttribCheckString ¶
AttribCheckString checks and convert attribute to string
func AttribCheckStringLower ¶
AttribCheckStringLower checks and convert string attribute to lower case
func AttribCheckTableSortType ¶
AttribCheckTableSortType checks and converts attribute table column sort type
func InitManager ¶ added in v0.2.18
func InitManager(window IWindow)
InitManager creates the GUI Manager or panics if it's already been called.
Types ¶
type AttribCheckFunc ¶
AttribCheckFunc is the type for all attribute check functions
type BasicStyle ¶
type BasicStyle struct { PanelStyle FgColor math32.Color4 }
BasicStyle extends PanelStyle by adding a foreground color. Many GUI components can be styled using BasicStyle or redeclared versions thereof (e.g. ButtonStyle)
type Builder ¶
type Builder struct {
// contains filtered or unexported fields
}
Builder builds GUI objects from a declarative description in YAML format
func NewBuilder ¶
func NewBuilder() *Builder
NewBuilder creates and returns a pointer to a new gui Builder object
func (*Builder) AddAttrib ¶
func (b *Builder) AddAttrib(typename string, acf AttribCheckFunc)
AddAttrib adds an attribute type and its checker/converte If the attribute type name already exists it is replaced.
func (*Builder) AddBuilderLayout ¶
func (b *Builder) AddBuilderLayout(typename string, bl IBuilderLayout)
AddBuilderLayout adds a layout builder object for the specified type name. If the type name already exists it is replaced.
func (*Builder) AddBuilderPanel ¶
func (b *Builder) AddBuilderPanel(typename string, bf BuilderFunc)
AddBuilderPanel adds a panel builder function for the specified type name. If the type name already exists it is replaced.
func (*Builder) Build ¶
Build builds a gui object and all its children recursively. The specified name should be a top level name from a from a previously parsed description If the descriptions contains a single object with no name, It should be specified the empty string to build this object.
func (*Builder) Names ¶
Names returns a sorted list of names of top level previously parsed objects. Only objects with defined types are returned. If there is only a single object with no name, its name is returned as an empty string
func (*Builder) ParseFile ¶
ParseFile parses a file with gui objects descriptions in YAML format It there was a previously parsed description, it is cleared.
func (*Builder) ParseString ¶
ParseString parses a string with gui objects descriptions in YAML format It there was a previously parsed description, it is cleared.
func (*Builder) SetAttribs ¶
SetAttribs sets common attributes from the description to the specified panel
func (*Builder) SetImagepath ¶
SetImagepath Sets the path for image panels relative image files
type BuilderFunc ¶
BuilderFunc is type for functions which build a gui object from an attribute map
type BuilderLayoutDock ¶
type BuilderLayoutDock struct{}
BuilderLayoutDock is builder for Dock layout
func (*BuilderLayoutDock) BuildLayout ¶
func (bl *BuilderLayoutDock) BuildLayout(b *Builder, am map[string]interface{}) (ILayout, error)
BuildLayout builds and returns a DockLayout with the specified attributes
func (*BuilderLayoutDock) BuildParams ¶
func (bl *BuilderLayoutDock) BuildParams(b *Builder, am map[string]interface{}) (interface{}, error)
BuildParams builds and returns a pointer to DockLayoutParams with the specified attributes
type BuilderLayoutGrid ¶
type BuilderLayoutGrid struct{}
BuilderLayoutGrid is builder for Grid layout
func (*BuilderLayoutGrid) BuildLayout ¶
func (bl *BuilderLayoutGrid) BuildLayout(b *Builder, am map[string]interface{}) (ILayout, error)
BuildLayout builds and returns a GridLayout with the specified attributes
func (*BuilderLayoutGrid) BuildParams ¶
func (bl *BuilderLayoutGrid) BuildParams(b *Builder, am map[string]interface{}) (interface{}, error)
BuildParams builds and returns a pointer to GridLayoutParams with the specified attributes
type BuilderLayoutHBox ¶
type BuilderLayoutHBox struct{}
BuilderLayoutHBox is builder for HBox layout
func (*BuilderLayoutHBox) BuildLayout ¶
func (bl *BuilderLayoutHBox) BuildLayout(b *Builder, am map[string]interface{}) (ILayout, error)
BuildLayout builds and returns an HBoxLayout with the specified attributes
func (*BuilderLayoutHBox) BuildParams ¶
func (bl *BuilderLayoutHBox) BuildParams(b *Builder, am map[string]interface{}) (interface{}, error)
BuildParams builds and returns a pointer to HBoxLayoutParams with the specified attributes
type BuilderLayoutVBox ¶
type BuilderLayoutVBox struct{}
BuilderLayoutVBox is builder for VBox layout
func (*BuilderLayoutVBox) BuildLayout ¶
func (bl *BuilderLayoutVBox) BuildLayout(b *Builder, am map[string]interface{}) (ILayout, error)
BuildLayout builds and returns an VBoxLayout with the specified attributes
func (*BuilderLayoutVBox) BuildParams ¶
func (bl *BuilderLayoutVBox) BuildParams(b *Builder, am map[string]interface{}) (interface{}, error)
BuildParams builds and returns a pointer to VBoxLayoutParams with the specified attributes
type Button ¶
type Button struct { Panel // Embedded Panel Label *Label // Label panel // contains filtered or unexported fields }
Button represents a button GUI element
func NewButton ¶
NewButton creates and returns a pointer to a new button widget with the specified text for the button label.
func (*Button) SetIcon ¶
SetIcon sets the button icon from the default Icon font. If there is currently a selected image, it is removed
func (*Button) SetImage ¶
SetImage sets the button left image from the specified filename If there is currently a selected icon, it is removed
func (*Button) SetStyles ¶
func (b *Button) SetStyles(bs *ButtonStyles)
SetStyles set the button styles overriding the default style
type ButtonState ¶
type ButtonState int
ButtonState specifies a button state.
const ( ButtonNormal ButtonState = iota ButtonOver ButtonPressed ButtonDisabled )
The possible button states.
type ButtonStyles ¶
type ButtonStyles struct { Normal ButtonStyle Over ButtonStyle Focus ButtonStyle Pressed ButtonStyle Disabled ButtonStyle }
ButtonStyles contains one ButtonStyle for each possible button state
type Chart ¶
type Chart struct { Panel // Embedded panel // contains filtered or unexported fields }
Chart implements a panel which can contain a title, an x scale, an y scale and several graphs
func NewChart ¶
NewChart creates and returns a new chart panel with the specified dimensions in pixels.
func (*Chart) AddLineGraph ¶
AddLineGraph adds a line graph to the chart
func (*Chart) ClearScaleX ¶
func (ch *Chart) ClearScaleX()
ClearScaleX removes the X scale if it was previously set
func (*Chart) ClearScaleY ¶
func (ch *Chart) ClearScaleY()
ClearScaleY removes the Y scale if it was previously set
func (*Chart) Init ¶
Init initializes a new chart with the specified width and height It is normally used to initialize a Chart embedded in a struct
func (*Chart) RemoveGraph ¶
RemoveGraph removes and disposes of the specified graph from the chart
func (*Chart) SetFontSizeX ¶
SetFontSizeX sets the font size for the x scale labels
func (*Chart) SetFontSizeY ¶
SetFontSizeY sets the font size for the y scale labels
func (*Chart) SetFormatX ¶
SetFormatX sets the string format of the X scale labels
func (*Chart) SetFormatY ¶
SetFormatY sets the string format of the Y scale labels
func (*Chart) SetMarginX ¶
SetMarginX sets the x scale margin
func (*Chart) SetMarginY ¶
SetMarginY sets the y scale margin
func (*Chart) SetRangeX ¶
SetRangeX sets the X scale labels and range per step firstX is the value of first label of the x scale stepX is the step to be added to get the next x scale label countStepX is the number of elements of the data buffer for each line step
func (*Chart) SetRangeYauto ¶
SetRangeYauto sets the state of the auto
func (*Chart) SetScaleX ¶
SetScaleX sets the X scale number of lines, lines color and label font size
type CheckRadio ¶
type CheckRadio struct { Panel // Embedded panel Label *Label // Text label // contains filtered or unexported fields }
CheckRadio is a GUI element that can be either a checkbox or a radio button
func NewCheckBox ¶
func NewCheckBox(text string) *CheckRadio
NewCheckBox creates and returns a pointer to a new CheckBox widget with the specified text
func NewRadioButton ¶
func NewRadioButton(text string) *CheckRadio
NewRadioButton creates and returns a pointer to a new RadioButton widget with the specified text
func (*CheckRadio) Group ¶
func (cb *CheckRadio) Group() string
Group returns the name of the radio group
func (*CheckRadio) SetGroup ¶
func (cb *CheckRadio) SetGroup(group string) *CheckRadio
SetGroup sets the name of the radio group
func (*CheckRadio) SetStyles ¶
func (cb *CheckRadio) SetStyles(bs *CheckRadioStyles)
SetStyles set the button styles overriding the default style
func (*CheckRadio) SetValue ¶
func (cb *CheckRadio) SetValue(state bool) *CheckRadio
SetValue sets the current state of the checkbox
func (*CheckRadio) Value ¶
func (cb *CheckRadio) Value() bool
Value returns the current state of the checkbox
type CheckRadioStyle ¶
type CheckRadioStyle BasicStyle
CheckRadioStyle contains the styling of a CheckRadio
type CheckRadioStyles ¶
type CheckRadioStyles struct { Normal CheckRadioStyle Over CheckRadioStyle Focus CheckRadioStyle Disabled CheckRadioStyle }
CheckRadioStyles contains an CheckRadioStyle for each valid GUI state
type ColorStyle ¶
type ColorStyle struct { BgDark math32.Color4 BgMed math32.Color4 BgNormal math32.Color4 BgOver math32.Color4 Highlight math32.Color4 Select math32.Color4 Text math32.Color4 TextDis math32.Color4 }
ColorStyle defines the main colors used.
type ControlFolder ¶
type ControlFolder struct { Folder // Embedded folder // contains filtered or unexported fields }
ControlFolder represents a folder with controls.
func NewControlFolder ¶
func NewControlFolder(text string, width float32) *ControlFolder
NewControlFolder creates and returns a pointer to a new control folder widget with the specified text and initial width
func (*ControlFolder) AddCheckBox ¶
func (f *ControlFolder) AddCheckBox(text string) *CheckRadio
AddCheckBox adds a checkbox to the control folder's tree
func (*ControlFolder) AddGroup ¶
func (f *ControlFolder) AddGroup(text string) *ControlFolderGroup
AddGroup adds a group to the control folder
func (*ControlFolder) AddPanel ¶
func (f *ControlFolder) AddPanel(pan IPanel)
AddPanel adds an IPanel to the control folder's tree
func (*ControlFolder) AddSlider ¶
func (f *ControlFolder) AddSlider(text string, sf, v float32) *Slider
AddSlider adds a slider to the control folder's tree
func (*ControlFolder) Clear ¶
func (f *ControlFolder) Clear()
Clear clears the control folder's tree
func (*ControlFolder) Initialize ¶
func (f *ControlFolder) Initialize(text string, width float32)
Initialize initializes the control folder with the specified text and initial width It is normally used when the control folder is embedded in another object
func (*ControlFolder) RemoveAt ¶
func (f *ControlFolder) RemoveAt(pos int) IPanel
RemoveAt removes the IPanel at the specified position from the control folder's tree
func (*ControlFolder) SetStyles ¶
func (f *ControlFolder) SetStyles(fs *ControlFolderStyles)
SetStyles set the folder styles overriding the default style
type ControlFolderGroup ¶
type ControlFolderGroup struct {
// contains filtered or unexported fields
}
ControlFolderGroup represents a group of controls in the control folder.
func (*ControlFolderGroup) AddCheckBox ¶
func (g *ControlFolderGroup) AddCheckBox(text string) *CheckRadio
AddCheckBox adds a checkbox to the control folder group
func (*ControlFolderGroup) AddPanel ¶
func (g *ControlFolderGroup) AddPanel(pan IPanel)
AddPanel adds a panel to the control folder group
type ControlFolderStyles ¶
type ControlFolderStyles struct { Folder *FolderStyles Tree *TreeStyles }
ControlFolderStyles contains the styling for the valid GUI states of the components of a ControlFolder.
type DockLayout ¶
type DockLayout struct { }
DockLayout is the layout for docking panels to the internal edges of their parent.
func NewDockLayout ¶
func NewDockLayout() *DockLayout
NewDockLayout returns a pointer to a new DockLayout.
func (*DockLayout) Recalc ¶
func (dl *DockLayout) Recalc(ipan IPanel)
Recalc (which satisfies the ILayout interface) recalculates the positions and sizes of the children panels.
type DockLayoutParams ¶
type DockLayoutParams struct {
Edge int
}
DockLayoutParams specifies the edge to dock to.
type DropDown ¶
type DropDown struct { Panel // Embedded panel // contains filtered or unexported fields }
DropDown represents a dropdown GUI element.
func NewDropDown ¶
func NewDropDown(width float32, item *ImageLabel) *DropDown
NewDropDown creates and returns a pointer to a new drop down widget with the specified width.
func (*DropDown) Add ¶
func (dd *DropDown) Add(item *ImageLabel)
Add adds a list item at the end of the list
func (*DropDown) InsertAt ¶
func (dd *DropDown) InsertAt(pos int, item *ImageLabel)
InsertAt inserts a list item at the specified position Returs true if the item was successfully inserted
func (*DropDown) ItemAt ¶
func (dd *DropDown) ItemAt(pos int) *ImageLabel
ItemAt returns the list item at the specified position
func (*DropDown) RemoveAt ¶
RemoveAt removes the list item from the specified position Returs true if the item was successfully removed
func (*DropDown) Selected ¶
func (dd *DropDown) Selected() *ImageLabel
Selected returns the currently selected item or nil if no item was selected
func (*DropDown) SelectedPos ¶
SelectedPos returns the currently selected position or -1 if no item was selected
func (*DropDown) SetSelected ¶
func (dd *DropDown) SetSelected(item *ImageLabel)
SetSelected sets the selected item
func (*DropDown) SetStyles ¶
func (dd *DropDown) SetStyles(dds *DropDownStyles)
SetStyles sets the drop down styles overriding the default style
type DropDownStyle ¶
type DropDownStyle BasicStyle
DropDownStyle contains the styling of a DropDown.
type DropDownStyles ¶
type DropDownStyles struct { Normal DropDownStyle Over DropDownStyle Focus DropDownStyle Disabled DropDownStyle }
DropDownStyles contains a DropDownStyle for each valid GUI state.
type Edit ¶
type Edit struct { Label // Embedded label MaxLength int // Maximum number of characters // contains filtered or unexported fields }
Edit represents a text edit box GUI element
func (*Edit) CursorBack ¶
func (ed *Edit) CursorBack()
CursorBack either deletes the character at left of the cursor if possible Or if text is selected the selected text is removed all at once
func (*Edit) CursorDelete ¶
func (ed *Edit) CursorDelete()
CursorDelete either deletes the character at the right of the cursor if possible Or if text is selected the selected text is removed all at once
func (*Edit) CursorEnd ¶
func (ed *Edit) CursorEnd()
CursorEnd moves the edit cursor to the end of the text
func (*Edit) CursorHome ¶
func (ed *Edit) CursorHome()
CursorHome moves the edit cursor to the beginning of the text
func (*Edit) CursorInput ¶
CursorInput inserts the specified string at the current cursor position If text is selected the selected text gets overwritten
func (*Edit) CursorLeft ¶
func (ed *Edit) CursorLeft()
CursorLeft moves the edit cursor one character left if possible If text is selected the cursor is moved to the beginning of the selection instead and the selection is removed
func (*Edit) CursorPos ¶
CursorPos sets the position of the cursor at the specified column if possible
func (*Edit) CursorRight ¶
func (ed *Edit) CursorRight()
CursorRight moves the edit cursor one character right if possible If text is selected the cursor is moved to the end of the selection instead and the selection is removed
func (*Edit) DeleteSelection ¶
func (ed *Edit) DeleteSelection()
DeleteSelection deletes the selected characters. Does nothing if nothing is selected.
func (*Edit) OnFocusLost ¶
LostKeyFocus satisfies the IPanel interface and is called by gui root container when the panel loses the key focus
func (*Edit) SelectEnd ¶
func (ed *Edit) SelectEnd()
SelectEnd expands the selection to the right to the end of the text
func (*Edit) SelectHome ¶
func (ed *Edit) SelectHome()
SelectHome expands the selection to the left to the beginning of the text
func (*Edit) SelectLeft ¶
func (ed *Edit) SelectLeft()
SelectLeft expands/shrinks the selection to the left if possible
func (*Edit) SelectRight ¶
func (ed *Edit) SelectRight()
SelectRight expands/shrinks the selection to the right if possible
func (*Edit) SelectedText ¶
SelectedText returns the currently selected text or empty string when nothing is selected
func (*Edit) SetFontSize ¶
SetFontSize sets label font size (overrides Label.SetFontSize)
func (*Edit) SetSelection ¶
SetSelection selects the text between start and end
func (*Edit) SetStyles ¶
func (ed *Edit) SetStyles(es *EditStyles)
SetStyles set the button styles overriding the default style
type EditStyle ¶
type EditStyle struct { Border RectBounds Paddings RectBounds BorderColor math32.Color4 BgColor math32.Color4 BgAlpha float32 FgColor math32.Color4 HolderColor math32.Color4 }
EditStyle contains the styling of an Edit
type EditStyles ¶
EditStyles contains an EditStyle for each valid GUI state
type FillLayout ¶
type FillLayout struct {
// contains filtered or unexported fields
}
FillLayout is the simple layout where the assigned panel "fills" its parent in the specified dimension(s)
func NewFillLayout ¶
func NewFillLayout(width, height bool) *FillLayout
NewFillLayout creates and returns a pointer of a new fill layout
func (*FillLayout) Recalc ¶
func (f *FillLayout) Recalc(ipan IPanel)
Recalc is called by the panel which has this layout
type Folder ¶
type Folder struct { Panel // Embedded panel // contains filtered or unexported fields }
Folder represents a folder GUI element.
func NewFolder ¶
NewFolder creates and returns a pointer to a new folder widget with the specified text and initial width.
func (*Folder) Height ¶
Height returns this folder total height considering the contents panel, if visible.
func (*Folder) Initialize ¶
Initialize initializes the Folder with the specified text and initial width It is normally used when the folder is embedded in another object.
func (*Folder) SetAlignRight ¶
SetAlignRight sets the side of the alignment of the content panel in relation to the folder.
func (*Folder) SetStyles ¶
func (f *Folder) SetStyles(fs *FolderStyles)
SetStyles set the folder styles overriding the default style.
type FolderStyle ¶
type FolderStyle struct { PanelStyle FgColor math32.Color4 Icons [2]string }
FolderStyle contains the styling of a Folder.
type FolderStyles ¶
type FolderStyles struct { Normal FolderStyle Over FolderStyle Focus FolderStyle Disabled FolderStyle }
FolderStyles contains a FolderStyle for each valid GUI state.
type Graph ¶
type Graph struct { Panel // Embedded panel // contains filtered or unexported fields }
Graph is the GUI element that represents a single plotted function. A Chart has an array of Graph objects.
func (*Graph) RenderSetup ¶
func (lg *Graph) RenderSetup(gs *gls.GLS, _ *core.RenderInfo)
RenderSetup is called by the renderer before drawing this graphic It overrides the original panel RenderSetup Calculates the model matrix and transfer to OpenGL.
func (*Graph) SetLineWidth ¶
SetLineWidth sets the graph line width
type GridLayout ¶
type GridLayout struct {
// contains filtered or unexported fields
}
GridLayout is a panel layout which arranges its children in a rectangular grid. It is necessary to set the number of columns of the grid when the layout is created. The panel's child elements are positioned in the grid cells accordingly to the order they were added to the panel. The height of each row is determined by the height of the heightest child in the row. The width of each column is determined by the width of the widest child in the column
func NewGridLayout ¶
func NewGridLayout(ncols int) *GridLayout
NewGridLayout creates and returns a pointer of a new grid layout
func (*GridLayout) Recalc ¶
func (g *GridLayout) Recalc(ipan IPanel)
Recalc sets the position and sizes of all of the panel's children. It is normally called by the parent panel when its size changes or a child is added or removed.
func (*GridLayout) SetAlignH ¶
func (g *GridLayout) SetAlignH(align Align)
SetAlignH sets the horizontal alignment for all the grid cells The alignment of an individual cell can be set by settings its layout parameters.
func (*GridLayout) SetAlignV ¶
func (g *GridLayout) SetAlignV(align Align)
SetAlignV sets the vertical alignment for all the grid cells The alignment of an individual cell can be set by settings its layout parameters.
func (*GridLayout) SetColAlignH ¶
func (g *GridLayout) SetColAlignH(col int, align Align)
SetColAlignH sets the horizontal alignment for all the cells of the specified column. The function panics if the supplied column is invalid.
func (*GridLayout) SetColAlignV ¶
func (g *GridLayout) SetColAlignV(col int, align Align)
SetColAlignV sets the vertical alignment for all the cells of the specified column. The function panics if the supplied column is invalid
func (*GridLayout) SetExpandH ¶
func (g *GridLayout) SetExpandH(expand bool)
SetExpandH sets it the columns should expand horizontally if possible
func (*GridLayout) SetExpandV ¶
func (g *GridLayout) SetExpandV(expand bool)
SetExpandV sets it the rowss should expand vertically if possible
type GridLayoutParams ¶
type GridLayoutParams struct { ColSpan int // Number of additional columns to ocuppy to the right AlignH Align // Vertical alignment AlignV Align // Horizontal alignment }
GridLayoutParams describes layout parameter for an specific child
type HBoxLayout ¶
type HBoxLayout struct {
// contains filtered or unexported fields
}
HBoxLayout implements a panel layout which arranges the panel children horizontally. The children can be separated by a space in pixels set by SetSpacing(). The whole group of children can be aligned horizontally by SetAlignH() which can accept the following types of alignment:
AlignLeft: Try to align the group of children to the left if the panel width is greater the the sum of the children widths + spacing. AlignRight: Try to align the group of children to the right if the panel width is greater the the sum of the children widths + spacing. AlignCenter: Try to align the group of children in the center if the panel width is greater the the sum of the children widths + spacing. AlignWidth - Try to align the individual children with the same same space between each other. Each individual child can be aligned vertically by SetLayoutParameters()
If the layout method SetAutoHeight(true) is called, the panel minimum content height will be the height of the child with the largest height.
If the layout method SetAutoWidth(true) is called, the panel minimum content width will be the sum of its children's widths plus the spacing.
func NewHBoxLayout ¶
func NewHBoxLayout() *HBoxLayout
NewHBoxLayout creates and returns a pointer to a new horizontal box layout
func (*HBoxLayout) Recalc ¶
func (bl *HBoxLayout) Recalc(ipan IPanel)
Recalc recalculates and sets the position and sizes of all children
func (*HBoxLayout) SetAlignH ¶
func (bl *HBoxLayout) SetAlignH(align Align)
SetAlignH sets the horizontal alignment of the whole group of items inside the parent panel and updates the layout. This only has any effect if there are no expanded items.
func (*HBoxLayout) SetAutoHeight ¶
func (bl *HBoxLayout) SetAutoHeight(state bool)
SetAutoHeight sets if the panel minimum height should be the height of the largest of its children's height.
func (*HBoxLayout) SetAutoWidth ¶
func (bl *HBoxLayout) SetAutoWidth(state bool)
SetAutoWidth sets if the panel minimum width should be sum of its children's width plus the spacing
func (*HBoxLayout) SetSpacing ¶
func (bl *HBoxLayout) SetSpacing(spacing float32)
SetSpacing sets the horizontal spacing between the items in pixels and updates the layout if possible
type HBoxLayoutParams ¶
type HBoxLayoutParams struct { Expand float32 // item expand horizontally factor (0 - no expand) AlignV Align // item vertical alignment }
HBoxLayoutParams specify the vertical alignment of each individual child.
type IBuilderLayout ¶
type IBuilderLayout interface { BuildLayout(b *Builder, am map[string]interface{}) (ILayout, error) BuildParams(b *Builder, am map[string]interface{}) (interface{}, error) }
IBuilderLayout is the interface for all layout builders
type IPanel ¶
type IPanel interface { graphic.IGraphic GetPanel() *Panel Width() float32 Height() float32 Enabled() bool SetEnabled(bool) SetLayout(ILayout) InsideBorders(x, y float32) bool SetZLayerDelta(zLayerDelta int) ZLayerDelta() int // TODO these methods here should probably be defined in INode SetPosition(x, y float32) SetPositionX(x float32) SetPositionY(y float32) SetPositionZ(y float32) }
IPanel is the interface for all panel types
type Image ¶
type Image struct { Panel // Embedded panel // contains filtered or unexported fields }
Image is a Panel which contains a single Image
func NewImage ¶
NewImage creates and returns an image panel with the image from the specified image used as a texture. Initially the size of the panel content area is the exact size of the image.
func NewImageFromRGBA ¶
NewImageFromRGBA creates and returns an image panel from the specified image
func NewImageFromTex ¶
NewImageFromTex creates and returns an image panel from the specified texture2D
type ImageButton ¶
type ImageButton struct { *Panel // Embedded Panel // contains filtered or unexported fields }
ImageButton represents an image button GUI element
func NewImageButton ¶
func NewImageButton(normalImgPath string) (*ImageButton, error)
NewImageButton creates and returns a pointer to a new ImageButton widget with the specified image.
func (*ImageButton) Dispose ¶
func (b *ImageButton) Dispose()
Dispose releases resources used by this widget
func (*ImageButton) SetFontSize ¶
func (b *ImageButton) SetFontSize(size float64)
SetFontSize sets the font size of the label/icon
func (*ImageButton) SetImage ¶
func (b *ImageButton) SetImage(state ButtonState, imgfile string) error
SetImage sets the button left image from the specified filename If there is currently a selected icon, it is removed
func (*ImageButton) SetStyles ¶
func (b *ImageButton) SetStyles(bs *ImageButtonStyles)
SetStyles set the button styles overriding the default style
func (*ImageButton) SetText ¶
func (b *ImageButton) SetText(text string)
SetText sets the text of the label
type ImageButtonStyle ¶
type ImageButtonStyle BasicStyle
ImageButtonStyle contains the styling of an ImageButton.
type ImageButtonStyles ¶
type ImageButtonStyles struct { Normal ImageButtonStyle Over ImageButtonStyle Focus ImageButtonStyle Pressed ImageButtonStyle Disabled ImageButtonStyle }
ImageButtonStyles contains one ImageButtonStyle for each possible ImageButton state.
type ImageLabel ¶
type ImageLabel struct { Panel // Embedded panel // contains filtered or unexported fields }
ImageLabel is a panel which can contain an Image or Icon plus a Label side by side.
func NewImageLabel ¶
func NewImageLabel(text string) *ImageLabel
NewImageLabel creates and returns a pointer to a new image label widget with the specified text for the label and no image/icon
func (*ImageLabel) CopyFields ¶
func (il *ImageLabel) CopyFields(other *ImageLabel)
CopyFields copies another image label icon/image and text to this one
func (*ImageLabel) ImageVisible ¶
func (il *ImageLabel) ImageVisible() bool
ImageVisible returns the image visibility
func (*ImageLabel) SetBgColor ¶
func (il *ImageLabel) SetBgColor(color *math32.Color)
SetBgColor sets the color of the image label background The color alpha is set to 1.0
func (*ImageLabel) SetBgColor4 ¶
func (il *ImageLabel) SetBgColor4(color *math32.Color4)
SetBgColor4 sets the color4 of the image label background
func (*ImageLabel) SetColor ¶
func (il *ImageLabel) SetColor(color *math32.Color)
SetColor sets the color of the label and icon text
func (*ImageLabel) SetColor4 ¶
func (il *ImageLabel) SetColor4(color *math32.Color4)
SetColor4 sets the color4 of the label and icon
func (*ImageLabel) SetFontSize ¶
func (il *ImageLabel) SetFontSize(size float64)
SetFontSize sets the size of the image label font size
func (*ImageLabel) SetIcon ¶
func (il *ImageLabel) SetIcon(icon string)
SetIcon sets the image label icon from the default Icon font. If there is currently a selected image, it is removed
func (*ImageLabel) SetImage ¶
func (il *ImageLabel) SetImage(img *Image)
SetImage sets the image label image
func (*ImageLabel) SetImageFromFile ¶
func (il *ImageLabel) SetImageFromFile(imgfile string) error
SetImageFromFile sets the image label image from the specified filename If there is currently a selected icon, it is removed
func (*ImageLabel) SetImageVisible ¶
func (il *ImageLabel) SetImageVisible(vis bool)
SetImageVisible sets the image visibility
func (*ImageLabel) SetText ¶
func (il *ImageLabel) SetText(text string)
SetText sets the text of the image label
type ImageLabelStyle ¶
type ImageLabelStyle BasicStyle
ImageLabelStyle contains the styling of an ImageLabel.
type ItemScroller ¶
type ItemScroller struct { Panel // Embedded panel // contains filtered or unexported fields }
ItemScroller is the GUI element that allows scrolling of IPanels
func NewHScroller ¶
func NewHScroller(width, height float32) *ItemScroller
NewHScroller creates and returns a pointer to a new horizontal scroller panel with the specified dimensions.
func NewVScroller ¶
func NewVScroller(width, height float32) *ItemScroller
NewVScroller creates and returns a pointer to a new vertical scroller panel with the specified dimensions.
func (*ItemScroller) Add ¶
func (s *ItemScroller) Add(item IPanel)
Add appends the specified item to the end of the scroller
func (*ItemScroller) ApplyStyle ¶
func (s *ItemScroller) ApplyStyle(style int)
ApplyStyle applies the specified style to the ItemScroller
func (*ItemScroller) Clear ¶
func (s *ItemScroller) Clear()
Clear removes and disposes of all the scroller children
func (*ItemScroller) First ¶
func (s *ItemScroller) First() int
First returns the position of the first visible item
func (*ItemScroller) InsertAt ¶
func (s *ItemScroller) InsertAt(pos int, item IPanel)
InsertAt inserts an item at the specified position
func (*ItemScroller) ItemAt ¶
func (s *ItemScroller) ItemAt(pos int) IPanel
ItemAt returns the item at the specified position. Returns nil if the position is invalid.
func (*ItemScroller) ItemPosition ¶
func (s *ItemScroller) ItemPosition(item IPanel) int
ItemPosition returns the position of the specified item in the scroller of -1 if not found
func (*ItemScroller) ItemVisible ¶
func (s *ItemScroller) ItemVisible(pos int) bool
ItemVisible returns indication if the item at the specified position is completely visible or not
func (*ItemScroller) Len ¶
func (s *ItemScroller) Len() int
Len return the number of items in the scroller
func (*ItemScroller) Remove ¶
func (s *ItemScroller) Remove(item IPanel)
Remove removes the specified item from the ItemScroller
func (*ItemScroller) RemoveAt ¶
func (s *ItemScroller) RemoveAt(pos int) IPanel
RemoveAt removes item from the specified position
func (*ItemScroller) ScrollDown ¶
func (s *ItemScroller) ScrollDown()
ScrollDown scrolls the list down one item if possible
func (*ItemScroller) ScrollUp ¶
func (s *ItemScroller) ScrollUp()
ScrollUp scrolls the list up one item if possible
func (*ItemScroller) SetAutoButtonSize ¶
func (s *ItemScroller) SetAutoButtonSize(autoButtonSize bool)
SetAutoButtonSize specified whether the scrollbutton size should be adjusted relative to the size of the content/view
func (*ItemScroller) SetAutoHeight ¶
func (s *ItemScroller) SetAutoHeight(maxHeight float32)
SetAutoHeight sets the maximum automatic height
func (*ItemScroller) SetAutoWidth ¶
func (s *ItemScroller) SetAutoWidth(maxWidth float32)
SetAutoWidth sets the maximum automatic width
func (*ItemScroller) SetFirst ¶
func (s *ItemScroller) SetFirst(pos int)
SetFirst set the position of first visible if possible
func (*ItemScroller) SetStyles ¶
func (s *ItemScroller) SetStyles(ss *ItemScrollerStyles)
SetStyles set the scroller styles overriding the default style
type ItemScrollerStyle ¶
type ItemScrollerStyle BasicStyle
ItemScrollerStyle contains the styling of a ItemScroller
type ItemScrollerStyles ¶
type ItemScrollerStyles struct { Normal ItemScrollerStyle Over ItemScrollerStyle Focus ItemScrollerStyle Disabled ItemScrollerStyle }
ItemScrollerStyles contains a ItemScrollerStyle for each valid GUI state
type Label ¶
type Label struct { Panel // Embedded Panel // contains filtered or unexported fields }
Label is a panel which contains a texture with text. The content size of the label panel is the exact size of the texture.
func NewIcon ¶
NewIcon creates and returns a label panel with the specified text drawn using the default icon font.
func NewLabel ¶
NewLabel creates and returns a label panel with the specified text drawn using the default text font.
func NewLabelWithFont ¶
NewLabelWithFont creates and returns a label panel with the specified text drawn using the specified font.
func (*Label) LineSpacing ¶
LineSpacing returns the spacing between lines.
func (*Label) SetBgColor ¶
SetBgColor sets the background color. The color alpha is set to 1.0
func (*Label) SetBgColor4 ¶
SetBgColor4 sets the background color.
func (*Label) SetFontDPI ¶
SetFontDPI sets the resolution of the font in dots per inch (DPI).
func (*Label) SetFontSize ¶
SetFontSize sets the point size of the font.
func (*Label) SetLineSpacing ¶
SetLineSpacing sets the spacing between lines.
type LabelStyle ¶
type LabelStyle struct { PanelStyle text.FontAttributes FgColor math32.Color4 }
LabelStyle contains all the styling attributes of a Label. It's essentially a BasicStyle combined with FontAttributes.
type List ¶
type List struct { ItemScroller // Embedded scroller // contains filtered or unexported fields }
List represents a list GUI element
func NewHList ¶
NewHList creates and returns a pointer to a new horizontal list panel with the specified dimensions
func NewVList ¶
NewVList creates and returns a pointer to a new vertical list panel with the specified dimensions
func (*List) InsertAt ¶
InsertAt inserts a list item at the specified position Returs true if the item was successfully inserted
func (*List) ItemPosition ¶
ItemPosition returns the position of the specified item in the list or -1 if not found
func (*List) SetItemPadLeftAt ¶
SetItemPadLeftAt sets the additional left padding for this item It is used mainly by the tree control
func (*List) SetSelected ¶
SetSelected selects or unselects the specified item
func (*List) SetStyles ¶
func (li *List) SetStyles(s *ListStyles)
SetStyles set the listr styles overriding the default style
type ListItem ¶
type ListItem struct { Panel // Container panel // contains filtered or unexported fields }
ListItem encapsulates each item inserted into the list
func (*ListItem) SetHighlighted ¶
SetHighlighted sets this item selected state
func (*ListItem) SetSelected ¶
SetSelected sets this item selected state
type ListItemStyle ¶
type ListItemStyle BasicStyle
ListItemStyle contains the styling of a list item.
type ListItemStyles ¶
type ListItemStyles struct { Normal ListItemStyle Over ListItemStyle Selected ListItemStyle Highlighted ListItemStyle SelHigh ListItemStyle }
ListItemStyles contains one ListItemStyle for each possible item state.
type ListStyles ¶
type ListStyles struct { Scroller *ItemScrollerStyles Item *ListItemStyles }
ListStyles encapsulates a set of styles for the list and item.
type Manager ¶
type Manager struct { core.Dispatcher // Embedded Dispatcher core.TimerManager // Embedded TimerManager // contains filtered or unexported fields }
Manager routes events to the appropriate places
func GetManager ¶ added in v0.2.18
func GetManager() *Manager
GetManager returns the GUI Manager singleton or panics if InitManager hasn't been called.
func (*Manager) Set ¶ added in v0.2.18
Set sets the INode to watch for events. It's usually a scene containing a hierarchy of INodes. The Manager only cares about IPanels inside that hierarchy.
func (*Manager) SetCursorFocus ¶ added in v0.2.18
func (gm *Manager) SetCursorFocus(disp core.IDispatcher)
SetCursorFocus sets the cursor-focused IDispatcher, which will exclusively receive OnCursor events.
func (*Manager) SetKeyFocus ¶ added in v0.2.18
func (gm *Manager) SetKeyFocus(disp core.IDispatcher)
SetKeyFocus sets the key-focused IDispatcher, which will exclusively receive key and char events.
type Menu ¶
type Menu struct { Panel // embedded panel // contains filtered or unexported fields }
Menu is the menu GUI element
func NewMenu ¶
func NewMenu() *Menu
NewMenu creates and returns a pointer to a new empty vertical menu
func NewMenuBar ¶
func NewMenuBar() *Menu
NewMenuBar creates and returns a pointer to a new empty menu bar
func (*Menu) AddMenu ¶
AddMenu creates and adds a new menu item to this menu with the specified text and sub menu. Returns the pointer to the created menu item.
func (*Menu) AddOption ¶
AddOption creates and adds a new menu item to this menu with the specified text and returns the pointer to the created menu item.
func (*Menu) AddSeparator ¶
AddSeparator creates and adds a new separator to the menu
func (*Menu) RemoveItem ¶
RemoveItem removes the specified menu item from this menu
type MenuBodyStyle ¶
type MenuBodyStyle BasicStyle
MenuBodyStyle describes the style of the menu body
type MenuBodyStyles ¶
type MenuBodyStyles struct { Normal MenuBodyStyle Over MenuBodyStyle Focus MenuBodyStyle Disabled MenuBodyStyle }
MenuBodyStyles describes all styles of the menu body
type MenuItem ¶
type MenuItem struct { Panel // embedded panel // contains filtered or unexported fields }
MenuItem is an option of a Menu
func (*MenuItem) SetEnabled ¶
SetEnabled sets the enabled state of this menu item
func (*MenuItem) SetIcon ¶
SetIcon sets the left icon of this menu item If an image was previously set it is replaced by this icon
func (*MenuItem) SetId ¶
SetId sets this menu item string id which can be used to identify the selected menu option.
func (*MenuItem) SetImage ¶
SetImage sets the left image of this menu item If an icon was previously set it is replaced by this image
func (*MenuItem) SetShortcut ¶
SetShortcut sets the keyboard shortcut of this menu item
func (*MenuItem) SetSubmenu ¶
SetSubmenu sets an associated sub menu item for this menu item
type MenuItemStyle ¶
type MenuItemStyle struct { PanelStyle FgColor math32.Color4 IconPaddings RectBounds ShortcutPaddings RectBounds RiconPaddings RectBounds }
MenuItemStyle describes the style of a menu item
type MenuItemStyles ¶
type MenuItemStyles struct { Normal MenuItemStyle Over MenuItemStyle Disabled MenuItemStyle Separator MenuItemStyle }
MenuItemStyles describes all the menu item styles
type MenuStyles ¶
type MenuStyles struct { Body *MenuBodyStyles // Menu body styles Item *MenuItemStyles // Menu item styles }
MenuStyles describes all styles of the menu body and menu item
type Panel ¶
type Panel struct { *graphic.Graphic // Embedded graphic // contains filtered or unexported fields }
Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry. When using the default geometry, a panel has margins, borders, paddings and a content area. The content area can be associated with a texture It is the building block of most GUI widgets.
func NewPanel ¶
NewPanel creates and returns a pointer to a new panel with the specified dimensions in pixels and a default quad geometry
func (*Panel) Add ¶
Add adds a child panel to this one This overrides the Node method to enforce that IPanels can only have IPanels as children
func (*Panel) ApplyStyle ¶
func (p *Panel) ApplyStyle(ps *PanelStyle)
ApplyStyle applies the provided PanelStyle to the panel
func (*Panel) Borders ¶
func (p *Panel) Borders() RectBounds
Borders returns this panel current border sizes
func (*Panel) BordersColor4 ¶
BordersColor4 returns current border color
func (*Panel) ContainsPosition ¶
ContainsPosition returns indication if this panel contains the specified screen position in pixels.
func (*Panel) ContentCoords ¶
ContentCoords converts the specified window absolute coordinates in pixels (as informed by OnMouse event) to this panel internal content area pixel coordinates
func (*Panel) ContentHeight ¶
ContentHeight returns the current height of the content area in pixels
func (*Panel) ContentWidth ¶
ContentWidth returns the current width of the content area in pixels
func (*Panel) Initialize ¶
Initialize initializes this panel and is normally used by other types which embed a panel.
func (*Panel) InitializeGraphic ¶
InitializeGraphic initializes this panel with a different graphic
func (*Panel) InsideBorders ¶
InsideBorders returns indication if the specified screen position in pixels is inside the panel borders, including the borders width. Unlike "ContainsPosition" is does not consider the panel margins.
func (*Panel) Intersects ¶
Intersects returns if this panel intersects with the other panel
func (*Panel) LayoutParams ¶
func (p *Panel) LayoutParams() interface{}
LayoutParams returns this panel current layout parameters
func (*Panel) Margins ¶
func (p *Panel) Margins() RectBounds
Margins returns the current margin sizes in pixels
func (*Panel) Paddings ¶
func (p *Panel) Paddings() RectBounds
Paddings returns this panel padding sizes in pixels
func (*Panel) RenderSetup ¶
func (p *Panel) RenderSetup(gl *gls.GLS, _ *core.RenderInfo)
RenderSetup is called by the Engine before drawing the object
func (*Panel) SetBorders ¶
SetBorders sets this panel border sizes in pixels and recalculates the panel external size
func (*Panel) SetBordersColor ¶
SetBordersColor sets the color of this panel borders The borders opacity is set to 1.0 (full opaque)
func (*Panel) SetBordersColor4 ¶
SetBordersColor4 sets the color and opacity of this panel borders
func (*Panel) SetBordersFrom ¶
func (p *Panel) SetBordersFrom(src *RectBounds)
SetBordersFrom sets this panel border sizes from the specified RectBounds pointer and recalculates the panel size
func (*Panel) SetBounded ¶
SetBounded sets this panel bounded state
func (*Panel) SetContentAspectHeight ¶
SetContentAspectHeight sets the height of the content area of the panel to the specified value and adjusts its width to keep the same aspect ratio.
func (*Panel) SetContentAspectWidth ¶
SetContentAspectWidth sets the width of the content area of the panel to the specified value and adjusts its height to keep the same aspect radio.
func (*Panel) SetContentHeight ¶
SetContentHeight sets this panel content height to the specified dimension in pixels. The external size of the panel may increase or decrease to accommodate the new width
func (*Panel) SetContentSize ¶
SetContentSize sets this panel content size to the specified dimensions. The external size of the panel may increase or decrease to acomodate the new content size.
func (*Panel) SetContentWidth ¶
SetContentWidth sets this panel content width to the specified dimension in pixels. The external size of the panel may increase or decrease to accommodate the new width
func (*Panel) SetEnabled ¶
SetEnabled sets the panel enabled state A disabled panel does not process events.
func (*Panel) SetHeight ¶
SetHeight sets this panel external height in pixels. The internal panel areas and positions are recalculated
func (*Panel) SetLayout ¶
SetLayout sets the layout to use to position the children of this panel To remove the layout, call this function passing nil as parameter.
func (*Panel) SetLayoutParams ¶
func (p *Panel) SetLayoutParams(params interface{})
SetLayoutParams sets the layout parameters for this panel
func (*Panel) SetMargins ¶
SetMargins set this panel margin sizes in pixels and recalculates the panel external size
func (*Panel) SetMarginsFrom ¶
func (p *Panel) SetMarginsFrom(src *RectBounds)
SetMarginsFrom sets this panel margins sizes from the specified RectBounds pointer and recalculates the panel external size
func (*Panel) SetModelMatrix ¶
SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
func (*Panel) SetPaddings ¶
SetPaddings sets the panel padding sizes in pixels
func (*Panel) SetPaddingsColor ¶
SetPaddingsColor sets the color of this panel paddings.
func (*Panel) SetPaddingsFrom ¶
func (p *Panel) SetPaddingsFrom(src *RectBounds)
SetPaddingsFrom sets this panel padding sizes from the specified RectBounds pointer and recalculates the panel size
func (*Panel) SetPosition ¶
SetPosition sets this panel absolute position in pixel coordinates from left to right and from top to bottom of the screen.
func (*Panel) SetTopChild ¶
SetTopChild sets the Z coordinate of the specified panel to be on top of all other children of this panel. The function does not check if the specified panel is a child of this one.
func (*Panel) SetWidth ¶
SetWidth sets this panel external width in pixels. The internal panel areas and positions are recalculated
func (*Panel) SetZLayerDelta ¶
SetZLayerDelta sets the Z-layer of the panel relative to its parent.
func (*Panel) UpdateMatrixWorld ¶
func (p *Panel) UpdateMatrixWorld()
UpdateMatrixWorld overrides the standard core.Node version which is called by the Engine before rendering the frame.
func (*Panel) ZLayerDelta ¶
ZLayerDelta returns the Z-layer of the panel relative to its parent.
type PanelStyle ¶
type PanelStyle struct { Margin RectBounds Border RectBounds Padding RectBounds BorderColor math32.Color4 BgColor math32.Color4 }
PanelStyle contains all the styling attributes of a Panel.
type RectBounds ¶
RectBounds specifies the size of the boundaries of a rectangle. It can represent the thickness of the borders, the margins, or the padding of a rectangle.
func (*RectBounds) Set ¶
func (bs *RectBounds) Set(top, right, bottom, left float32)
Set sets the values of the RectBounds.
type ScrollBar ¶
type ScrollBar struct { Panel // Embedded panel // contains filtered or unexported fields }
ScrollBar is the scrollbar GUI element.
func NewHScrollBar ¶
NewHScrollBar creates and returns a pointer to a new horizontal scroll bar with the specified dimensions.
func NewVScrollBar ¶
NewVScrollBar creates and returns a pointer to a new vertical scroll bar with the specified dimensions.
func (*ScrollBar) SetButtonSize ¶
SetButtonSize sets the button size
type ScrollBarStyle ¶
type ScrollBarStyle struct { PanelStyle Button PanelStyle ButtonLength float32 // This is the default/minimum button length }
ScrollBarStyle contains the styling of a ScrollBar.
type ScrollBarStyles ¶
type ScrollBarStyles struct { Normal ScrollBarStyle Over ScrollBarStyle Disabled ScrollBarStyle }
ScrollBarStyles contains a ScrollBarStyle for each valid GUI state.
type ScrollbarInterlocking ¶
type ScrollbarInterlocking int
ScrollbarInterlocking specifies what happens where the vertical and horizontal scrollbars meet.
type ScrollbarPosition ¶
type ScrollbarPosition int
ScrollbarPosition specifies where the scrollbar is located. For the vertical scrollbar it specifies whether it's added to the left or to the right. For the horizontal scrollbar it specifies whether it's added to the top or to the bottom.
type Scroller ¶
type Scroller struct { Panel // Embedded panel // contains filtered or unexported fields }
Scroller is the GUI element that allows scrolling of a target IPanel. A scroller can have up to two scrollbars, one vertical and one horizontal. The vertical scrollbar, if any, can be located either on the left or on the right. The horizontal scrollbar, if any, can be located either on the top or on the bottom. The interlocking of the scrollbars (which happens when both scrollbars are visible) can be configured. Whether each scrollbar overlaps the content can also be configured (useful for transparent UIs).
func NewScroller ¶
func NewScroller(width, height float32, mode ScrollMode, target IPanel) *Scroller
NewScroller creates and returns a pointer to a new Scroller with the specified target IPanel and ScrollMode.
func (*Scroller) CornerCovered ¶
CornerCovered returns whether the corner covering panel is being shown when appropriate
func (*Scroller) HorizontalScrollbarAutoSizeButton ¶
HorizontalScrollbarAutoSizeButton returns whether the horizontal scrollbar button is sized automatically
func (*Scroller) HorizontalScrollbarBroadness ¶
HorizontalScrollbarBroadness returns the broadness of the horizontal scrollbar
func (*Scroller) HorizontalScrollbarOverlapping ¶
HorizontalScrollbarOverlapping returns whether the horizontal scrollbar overlaps the content area
func (*Scroller) HorizontalScrollbarPosition ¶
func (s *Scroller) HorizontalScrollbarPosition() ScrollbarPosition
HorizontalScrollbarPosition returns the current position of the horizontal scrollbar (i.e. top or bottom)
func (*Scroller) ScrollMode ¶
func (s *Scroller) ScrollMode() ScrollMode
ScrollMode returns the current scroll mode
func (*Scroller) ScrollTo ¶
ScrollTo scrolls the target panel such that the specified target point is centered on the scroller's view area
func (*Scroller) ScrollbarInterlocking ¶
func (s *Scroller) ScrollbarInterlocking() ScrollbarInterlocking
ScrollbarInterlocking returns the current scrollbar interlocking mode
func (*Scroller) SetCornerCovered ¶
SetCornerCovered specifies whether the corner covering panel is shown when appropriate
func (*Scroller) SetHorizontalScrollbarAutoSizeButton ¶
SetHorizontalScrollbarAutoSizeButton specifies whether the horizontal scrollbar button is sized automatically
func (*Scroller) SetHorizontalScrollbarBroadness ¶
SetHorizontalScrollbarBroadness sets the broadness of the horizontal scrollbar
func (*Scroller) SetHorizontalScrollbarOverlapping ¶
SetHorizontalScrollbarOverlapping specifies whether the horizontal scrollbar overlaps the content area
func (*Scroller) SetHorizontalScrollbarPosition ¶
func (s *Scroller) SetHorizontalScrollbarPosition(pos ScrollbarPosition)
SetHorizontalScrollbarPosition sets the position of the horizontal scrollbar (i.e. top or bottom)
func (*Scroller) SetScrollMode ¶
func (s *Scroller) SetScrollMode(mode ScrollMode)
SetScrollMode sets the scroll mode
func (*Scroller) SetScrollbarInterlocking ¶
func (s *Scroller) SetScrollbarInterlocking(interlocking ScrollbarInterlocking)
SetScrollbarInterlocking sets the scrollbar interlocking mode
func (*Scroller) SetVerticalScrollbarAutoSizeButton ¶
SetVerticalScrollbarAutoSizeButton specifies whether the vertical scrollbar button is sized automatically
func (*Scroller) SetVerticalScrollbarBroadness ¶
SetVerticalScrollbarBroadness sets the broadness of the vertical scrollbar
func (*Scroller) SetVerticalScrollbarOverlapping ¶
SetVerticalScrollbarOverlapping specifies whether the vertical scrollbar overlaps the content area
func (*Scroller) SetVerticalScrollbarPosition ¶
func (s *Scroller) SetVerticalScrollbarPosition(pos ScrollbarPosition)
SetVerticalScrollbarPosition sets the position of the vertical scrollbar (i.e. left or right)
func (*Scroller) Update ¶
func (s *Scroller) Update()
Update updates the visibility of the scrollbars, corner panel, and then recalculates
func (*Scroller) VerticalScrollbarAutoSizeButton ¶
VerticalScrollbarAutoSizeButton returns whether the vertical scrollbar button is sized automatically
func (*Scroller) VerticalScrollbarBroadness ¶
VerticalScrollbarBroadness returns the broadness of the vertical scrollbar
func (*Scroller) VerticalScrollbarOverlapping ¶
VerticalScrollbarOverlapping returns whether the vertical scrollbar overlaps the content area
func (*Scroller) VerticalScrollbarPosition ¶
func (s *Scroller) VerticalScrollbarPosition() ScrollbarPosition
VerticalScrollbarPosition returns the current position of the vertical scrollbar (i.e. left or right)
type ScrollerScrollbarStyle ¶
type ScrollerScrollbarStyle struct { ScrollBarStyle // Embedded ScrollBarStyle (TODO, should be ScrollBarStyle*S*, implement style logic) Position ScrollbarPosition // Specifies the positioning of the scrollbar Broadness float32 // Broadness of the scrollbar OverlapContent bool // Specifies whether the scrollbar is shown above the content area AutoSizeButton bool // Specifies whether the scrollbar button size is adjusted based on content/view proportion }
ScrollerScrollbarStyle is the set of style options for a scrollbar that is part of a scroller.
type ScrollerStyle ¶
type ScrollerStyle struct { PanelStyle // Embedded PanelStyle VerticalScrollbar ScrollerScrollbarStyle // The style of the vertical scrollbar HorizontalScrollbar ScrollerScrollbarStyle // The style of the horizontal scrollbar CornerPanel PanelStyle // The style of the corner panel ScrollbarInterlocking ScrollbarInterlocking // Specifies what happens where the vertical and horizontal scrollbars meet CornerCovered bool // True indicates that the corner panel should be visible when appropriate }
ScrollerStyle contains the styling of a Scroller
type Slider ¶
type Slider struct { Panel // Embedded panel // contains filtered or unexported fields }
Slider is the GUI element for sliders and progress bars
func NewHSlider ¶
NewHSlider creates and returns a pointer to a new horizontal slider with the specified initial dimensions.
func NewVSlider ¶
NewVSlider creates and returns a pointer to a new vertical slider with the specified initial dimensions.
func (*Slider) ScaleFactor ¶
ScaleFactor returns the slider current scale factor (default = 1.0)
func (*Slider) SetScaleFactor ¶
SetScaleFactor set the slider scale factor (default = 1.0)
func (*Slider) SetStyles ¶
func (s *Slider) SetStyles(ss *SliderStyles) *Slider
SetStyles set the slider styles overriding the default style
type SliderStyles ¶
type SliderStyles struct { Normal SliderStyle Over SliderStyle Focus SliderStyle Disabled SliderStyle }
SliderStyles contains a SliderStyle for each valid GUI state
type Splitter ¶
type Splitter struct { Panel // Embedded panel P0 Panel // Left/Top panel P1 Panel // Right/Bottom panel // contains filtered or unexported fields }
Splitter is a GUI element that splits two panels and can be adjusted
func NewHSplitter ¶
NewHSplitter creates and returns a pointer to a new horizontal splitter widget with the specified initial dimensions
func NewVSplitter ¶
NewVSplitter creates and returns a pointer to a new vertical splitter widget with the specified initial dimensions
type SplitterStyle ¶
type SplitterStyle struct { SpacerBorderColor math32.Color4 SpacerColor math32.Color4 SpacerSize float32 }
SplitterStyle contains the styling of a Splitter
type SplitterStyles ¶
type SplitterStyles struct { Normal SplitterStyle Over SplitterStyle Drag SplitterStyle }
SplitterStyles contains a SplitterStyle for each valid GUI state
type Style ¶
type Style struct { Color ColorStyle Font *text.Font FontIcon *text.Font Label LabelStyle Button ButtonStyles CheckRadio CheckRadioStyles Edit EditStyles ScrollBar ScrollBarStyles Slider SliderStyles Splitter SplitterStyles Window WindowStyles ItemScroller ItemScrollerStyles Scroller ScrollerStyle List ListStyles DropDown DropDownStyles Folder FolderStyles Tree TreeStyles ControlFolder ControlFolderStyles Menu MenuStyles Table TableStyles ImageButton ImageButtonStyles TabBar TabBarStyles }
Style contains the styles for all GUI elements
func NewDarkStyle ¶
func NewDarkStyle() *Style
NewDarkStyle creates and returns a pointer to a new "dark" style.
func NewLightStyle ¶
func NewLightStyle() *Style
NewLightStyle creates and returns a pointer to a new "light" style.
func StyleDefault ¶
func StyleDefault() *Style
StyleDefault returns a pointer to the current default style
type Tab ¶
type Tab struct {
// contains filtered or unexported fields
}
Tab describes an individual tab of the TabBar
func (*Tab) Header ¶
Header returns a pointer to this Tab header panel. Can be used to set an event handler when the Tab header is right clicked. (to show a context Menu for example).
func (*Tab) SetContent ¶
SetContent sets or replaces this tab content panel.
type TabBar ¶
type TabBar struct { Panel // Embedded panel // contains filtered or unexported fields }
TabBar is a panel which can contain other panels arranged in horizontal Tabs. Only one panel is visible at a time. To show another panel the corresponding Tab must be selected.
func NewTabBar ¶
NewTabBar creates and returns a pointer to a new TabBar widget with the specified width and height
func (*TabBar) AddTab ¶
AddTab creates and adds a new Tab panel with the specified header text at the end of this TabBar list of tabs. Returns the pointer to thew new Tab.
func (*TabBar) InsertTab ¶
InsertTab creates and inserts a new Tab panel with the specified header text at the specified position in the TabBar from left to right. Returns the pointer to the new Tab or nil if the position is invalid.
func (*TabBar) RemoveTab ¶
RemoveTab removes the tab at the specified position in the TabBar. Returns an error if the position is invalid.
func (*TabBar) Selected ¶
Selected returns the position of the selected Tab. Returns value < 0 if there is no selected Tab.
func (*TabBar) SetSelected ¶
SetSelected sets the selected tab of the TabBar to the tab with the specified position. Returns the pointer of the selected tab or nil if the position is invalid.
func (*TabBar) TabAt ¶
TabAt returns the pointer of the Tab object at the specified position. Return nil if the position is invalid
func (*TabBar) TabPosition ¶
TabPosition returns the position of the Tab specified by its pointer
type TabBarStyles ¶
type TabBarStyles struct { SepHeight float32 // Separator width ListButtonIcon string // Icon for list button ListButtonPaddings RectBounds // Paddings for list button Normal TabBarStyle // Style for normal exhibition Over TabBarStyle // Style when cursor is over the TabBar Focus TabBarStyle // Style when the TabBar has key focus Disabled TabBarStyle // Style when the TabBar is disabled Tab TabStyles // Style for Tabs }
TabBarStyles describes all the TabBarStyles
type TabStyles ¶
type TabStyles struct { IconPaddings RectBounds // Paddings for optional icon ImagePaddings RectBounds // Paddings for optional image IconClose string // Codepoint for close icon in Tab header Normal TabStyle // Style for normal exhibition Over TabStyle // Style when cursor is over the Tab Focus TabStyle // Style when the Tab has key focus Disabled TabStyle // Style when the Tab is disabled Selected TabStyle // Style when the Tab is selected }
TabStyles describes all Tab styles
type Table ¶
type Table struct { Panel // Embedded panel // contains filtered or unexported fields }
Table implements a panel which can contains child panels organized in rows and columns.
func NewTable ¶
func NewTable(width, height float32, cols []TableColumn) (*Table, error)
NewTable creates and returns a pointer to a new Table with the specified width, height and columns
func (*Table) EnableColResize ¶
EnableColResize enable or disables if the specified column can be resized by the user using the mouse.
func (*Table) InsertRow ¶
InsertRow inserts the specified values in a new row at the specified index
func (*Table) Rows ¶
Rows returns a slice of maps with the contents of the table rows specified by the rows first and last index. To get all the table rows, use Rows(0, -1)
func (*Table) SelectedRows ¶
SelectedRows returns a slice with the indexes of the currently selected rows If no row are selected returns an empty slice
func (*Table) SetCell ¶
SetCell sets the value of the cell specified by its row and column id The function panics if the passed row or column id is invalid
func (*Table) SetColExpand ¶
SetColExpand sets the column expand factor. When the table width is increased the columns widths are increased proportionally to their expand factor. A column with expand factor = 0 is not increased.
func (*Table) SetColFormat ¶
SetColFormat sets the formatting string (Printf) for the specified column Update must be called to update the table.
func (*Table) SetColOrder ¶
SetColOrder sets the exhibition order of the specified column. The previous column which has the specified order will have the original column order.
func (*Table) SetColWidth ¶
SetColWidth sets the specified column width and may change the widths of the columns to the right
func (*Table) SetRow ¶
SetRow sets the value of all the cells of the specified row from the specified map indexed by column id.
func (*Table) SetRows ¶
SetRows clears all current rows of the table and sets new rows from the specifying parameter. Each row is a map keyed by the colum id. The map value currently can be a string or any number type If a row column is not found it is ignored
func (*Table) SetSelectionType ¶
func (t *Table) SetSelectionType(sel TableSelType)
SetSelectionType sets this table selection type Possible values are: TableSelSingleRow|TableSelMultiRow
func (*Table) SetStatusText ¶
SetStatusText sets the text of status line at the bottom of the table It does not change its current visibility
func (*Table) SetStyles ¶
func (t *Table) SetStyles(ts *TableStyles)
SetStyles set this table styles overriding the default
func (*Table) ShowAllColumns ¶
func (t *Table) ShowAllColumns()
ShowAllColumns shows all the table columns
func (*Table) ShowColumn ¶
ShowColumn sets the visibility of the column with the specified id If the column id does not exit the function panics.
func (*Table) ShowHeader ¶
ShowHeader shows or hides the table header
func (*Table) ShowStatus ¶
ShowStatus sets the visibility of the status lines at the bottom of the table
func (*Table) SortColumn ¶
SortColumn sorts the specified column interpreting its values as strings or numbers and sorting in ascending or descending order. This sorting is independent of the sort configuration of column set when the table was created
type TableCell ¶
type TableCell struct { Tab *Table // Pointer to table Row int // Row index Col string // Column id Value interface{} // Cell value }
TableCell describes a table cell. It is used as a parameter for formatting function
type TableClickEvent ¶
type TableClickEvent struct { core.MouseEvent // Embedded window mouse event X float32 // Table content area X coordinate Y float32 // Table content area Y coordinate Header bool // True if header was clicked Row int // Index of table row (may be -1) Col string // Id of table column (may be empty) ColOrder int // Current column exhibition order }
TableClickEvent describes a mouse click event over a table It contains the original mouse event plus additional information
type TableColumn ¶
type TableColumn struct { Id string // Column id used to reference the column. Must be unique Header string // Column name shown in the table header Width float32 // Initial column width in pixels Minwidth float32 // Minimum width in pixels for this column Hidden bool // Hidden flag Align Align // Cell content alignment: AlignLeft|AlignCenter|AlignRight Format string // Format string for formatting the columns' cells FormatFunc TableFormatFunc // Format function (overrides Format string) Expand float32 // Column width expansion factor (0 for no expansion) Sort TableSortType // Column sort type Resize bool // Allow column to be resized by user }
TableColumn describes a table column
type TableFormatFunc ¶
TableFormatFunc is the type for formatting functions
type TableHeaderStyle ¶
type TableHeaderStyle BasicStyle
TableHeaderStyle describes the style of the table header
type TableResizerStyle ¶
type TableResizerStyle struct { Width float32 Border RectBounds BorderColor math32.Color4 BgColor math32.Color4 }
TableResizerStyle describes the style of the table resizer panel
type TableRowStyle ¶
type TableRowStyle BasicStyle
TableRowStyle describes the style of the table row
type TableSelType ¶
type TableSelType int
TableSelType is the type used to specify the table row selection
const ( // TableSelSingleRow is the single row selection mode (default) TableSelSingleRow TableSelType = iota // TableSelMultiRow is the multiple row selection mode TableSelMultiRow )
type TableSortType ¶
type TableSortType int
TableSortType is the type used to specify the sort method for a table column
const ( TableSortNone TableSortType = iota TableSortString TableSortNumber )
The various sorting types
type TableStatusStyle ¶
type TableStatusStyle BasicStyle
TableStatusStyle describes the style of the table status line panel
type TableStyles ¶
type TableStyles struct { Header TableHeaderStyle RowEven TableRowStyle RowOdd TableRowStyle RowCursor TableRowStyle RowSel TableRowStyle Status TableStatusStyle Resizer TableResizerStyle }
TableStyles describes all styles of the table header and rows
type Tree ¶
type Tree struct { List // Embedded list panel // contains filtered or unexported fields }
Tree is the tree structure GUI element.
func (*Tree) AddNode ¶
AddNode adds a new tree node with the specified text at the end of this tree and returns a pointer to the new node.
func (*Tree) FindChild ¶
FindChild searches for the specified child in the tree and all its children. If found, returns the parent node and its position relative to the parent. If the parent is the tree returns nil as the parent If not found returns nil and -1
func (*Tree) Initialize ¶
Initialize initializes the tree with the specified initial width and height It is normally used when the folder is embedded in another object.
func (*Tree) InsertNodeAt ¶
InsertNodeAt inserts at the specified position a new tree node with the specified text at the end of this tree and returns pointer to the new node.
func (*Tree) Remove ¶
Remove removes the specified child from the tree or any of its children nodes.
func (*Tree) SetStyles ¶
func (t *Tree) SetStyles(s *TreeStyles)
SetStyles sets the tree styles overriding the default style.
type TreeNode ¶
type TreeNode struct { Panel // Embedded panel // contains filtered or unexported fields }
TreeNode is a tree node.
func (*TreeNode) FindChild ¶
FindChild searches for the specified child in this node and all its children. If found, returns the parent node and its position relative to the parent. If not found returns nil and -1
func (*TreeNode) InsertAt ¶
InsertAt inserts a child panel at the specified position in this node If the position is invalid, the function panics
func (*TreeNode) InsertNodeAt ¶
InsertNodeAt inserts a new node at the specified position in this node If the position is invalid, the function panics
func (*TreeNode) Remove ¶
Remove removes the specified child from this node or any of its children nodes
func (*TreeNode) SetExpanded ¶
SetExpanded sets the expanded state of this node
type TreeNodeStyle ¶
type TreeNodeStyle struct { PanelStyle FgColor math32.Color4 Icons [2]string }
TreeNodeStyle contains the styling of a TreeNode.
type TreeNodeStyles ¶
type TreeNodeStyles struct {
Normal TreeNodeStyle
}
TreeNodeStyles contains a TreeNodeStyle for each valid GUI state.
type TreeStyles ¶
type TreeStyles struct { List *ListStyles // Styles for the embedded list Node *TreeNodeStyles // Styles for the node panel Padlevel float32 // Left padding indentation }
TreeStyles contains the styling of all tree components for each valid GUI state.
type VBoxLayout ¶
type VBoxLayout struct {
// contains filtered or unexported fields
}
VBoxLayout implements a panel layout which arranges the panel children vertically. The children can be separated by a space in pixels set by SetSpacing(). The whole group of children can be aligned vertically by SetAlignV() which can accept the following types of alignment:
AlignTop: Try to align the group of children to the top if the panel height is greater the the sum of the children heights + spacing. AlignBottom: Try to align the group of children to the bottoom if the panel height is greater the the sum of the children heights + spacing. AlignCenter: Try to align the group of children in the center if the panel height is greater the the sum of the children heights + spacing. AlignHeight: Try to align the individual children vertically with the same same space between each other. Each individual child can be aligned horizontally by SetLayoutParameters()
If the layout method SetAutoHeight(true) is called, the panel minimum content height will be the sum of its children's heights plus the spacing.
If the layout method SetAutoWidth(true) is called, the panel minimum content width will be the width of the widest child.
func NewVBoxLayout ¶
func NewVBoxLayout() *VBoxLayout
NewVBoxLayout creates and returns a pointer to a new horizontal box layout
func (*VBoxLayout) Recalc ¶
func (bl *VBoxLayout) Recalc(ipan IPanel)
Recalc recalculates and sets the position and sizes of all children
func (*VBoxLayout) SetAlignV ¶
func (bl *VBoxLayout) SetAlignV(align Align)
SetAlignV sets the vertical alignment of the whole group of items inside the parent panel and updates the layout if possible. This only has any effect if there are no expanded items.
func (*VBoxLayout) SetAutoHeight ¶
func (bl *VBoxLayout) SetAutoHeight(state bool)
SetAutoHeight sets if the panel minimum height should be the height of the largest of its children's height.
func (*VBoxLayout) SetAutoWidth ¶
func (bl *VBoxLayout) SetAutoWidth(state bool)
SetAutoWidth sets if the panel minimum width should be sum of its children's width plus the spacing
func (*VBoxLayout) SetSpacing ¶
func (bl *VBoxLayout) SetSpacing(spacing float32)
SetSpacing sets the horizontal spacing between the items in pixels and updates the layout if possible
type VBoxLayoutParams ¶
type VBoxLayoutParams struct { Expand float32 // item expand vertically factor (0 - no expand) AlignH Align // item horizontal alignment }
VBoxLayoutParams specify the horizontal alignment of each individual child.
type Window ¶
type Window struct { Panel // Embedded Panel // contains filtered or unexported fields }
Window represents a window GUI element
func NewWindow ¶
NewWindow creates and returns a pointer to a new window with the specified dimensions
func (*Window) SetCloseButton ¶
SetCloseButton sets whether the window has a close button on the top right.
func (*Window) SetResizable ¶
SetResizable sets whether the window is resizable.
type WindowStyle ¶
type WindowStyle struct { PanelStyle TitleStyle WindowTitleStyle }
WindowStyle contains the styling of a Window
type WindowStyles ¶
type WindowStyles struct { Normal WindowStyle Over WindowStyle Focus WindowStyle Disabled WindowStyle }
WindowStyles contains a WindowStyle for each valid GUI state
type WindowTitle ¶
type WindowTitle struct { Panel // Embedded panel // contains filtered or unexported fields }
WindowTitle represents the title bar of a Window
type WindowTitleStyle ¶
type WindowTitleStyle struct { PanelStyle FgColor math32.Color4 }
WindowTitleStyle contains the styling for a window title.
Source Files ¶
- align.go
- builder.go
- builder_layout.go
- builder_panel.go
- button.go
- chart.go
- checkradio.go
- control_folder.go
- doc.go
- docklayout.go
- dropdown.go
- edit.go
- events.go
- filllayout.go
- folder.go
- gridlayout.go
- hboxlayout.go
- ilayout.go
- image.go
- image_button.go
- imagelabel.go
- itemscroller.go
- label.go
- list.go
- manager.go
- menu.go
- panel.go
- scrollbar.go
- scroller.go
- slider.go
- splitter.go
- style.go
- style_dark.go
- style_default.go
- style_light.go
- tabbar.go
- table.go
- tree.go
- util.go
- vboxlayout.go
- window.go