Documentation ¶
Index ¶
- type Dot
- type Dots
- type Drawable
- type Ground
- type Mario
- func (s Mario) Dots() Dots
- func (m *Mario) Fall()
- func (s Mario) Height() int
- func (m *Mario) Jump()
- func (m *Mario) Jumping() bool
- func (m *Mario) Land()
- func (m *Mario) Left()
- func (m *Mario) Move()
- func (m *Mario) Right()
- func (m Mario) Rising() bool
- func (m *Mario) StopX()
- func (m *Mario) StopY()
- func (s Mario) Width() int
- type Sprite
- type World
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Ground ¶ added in v0.2.0
type Ground struct { Sprite // contains filtered or unexported fields }
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