Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BaseConnector ¶
type BaseConnector struct {
// contains filtered or unexported fields
}
BaseConnector implements basic connector functionality common to all connectors.
func (*BaseConnector) Activate ¶
func (connector *BaseConnector) Activate(conf *config.Configuration, log *zerolog.Logger) error
Activate activates the connector.
func (*BaseConnector) UpdateMeshData ¶
func (connector *BaseConnector) UpdateMeshData(data *meshdata.MeshData) error
UpdateMeshData updates the provided mesh data on the target side. The provided data only contains the data that should be updated, not the entire data set.
type Collection ¶
type Collection struct {
Connectors []Connector
}
Collection represents a collection of connectors.
func AvailableConnectors ¶
func AvailableConnectors(conf *config.Configuration) (*Collection, error)
AvailableConnectors returns a collection of all connectors that are enabled in the configuration.
func (*Collection) ActivateAll ¶
func (collection *Collection) ActivateAll(conf *config.Configuration, log *zerolog.Logger) error
ActivateAll activates all entities in the collection.
func (*Collection) Entities ¶
func (collection *Collection) Entities() []entity.Entity
Entities gets the entities in this collection.
type Connector ¶
type Connector interface { entity.Entity // RetrieveMeshData fetches new mesh data. RetrieveMeshData() (*meshdata.MeshData, error) // UpdateMeshData updates the provided mesh data on the target side. The provided data only contains the data that // should be updated, not the entire data set. UpdateMeshData(data *meshdata.MeshData) error }
Connector is the interface that all connectors must implement.
type GOCDBConnector ¶
type GOCDBConnector struct { BaseConnector // contains filtered or unexported fields }
GOCDBConnector is used to read mesh data from a GOCDB instance.
func (*GOCDBConnector) Activate ¶
func (connector *GOCDBConnector) Activate(conf *config.Configuration, log *zerolog.Logger) error
Activate activates the connector.
func (*GOCDBConnector) GetID ¶
func (connector *GOCDBConnector) GetID() string
GetID returns the ID of the connector.
func (*GOCDBConnector) GetName ¶
func (connector *GOCDBConnector) GetName() string
GetName returns the display name of the connector.
func (*GOCDBConnector) RetrieveMeshData ¶
func (connector *GOCDBConnector) RetrieveMeshData() (*meshdata.MeshData, error)
RetrieveMeshData fetches new mesh data.